That one game you'd love to run, but that you're probably the only one interested in actually playing

>That one game you'd love to run, but that you're probably the only one interested in actually playing

What it is, Veeky Forums? Bonus points if it requires a homebrew system.

For me it'd be a game about being a professional racer in a Formula One season (hence pic related) or any other racing discipline. Instead of being on a party, each player is a driver for a separate team/manufacturer, getting into personal drama between each race, and competing against each other on the race weekends. Basically, pic related as a game.

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youtube.com/watch?v=mCHUw7ACS8o
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That sounds quite interesting actually. Since I'm not a fan of F1 really, I'd like there to be some sort of table you roll on for each race. By and large, nothing happens and someone wins, but there's a chance for foul play and crashes to occur.

My dream game is about Paladins in a High Fantasy setting, but I just can't bear to play DnD/PF/Fantasycraft. And I dunno what I would play, Dungeon World didn't scratch the itch.

Talislanta.

Such a cool world, people only remember the "no elves" ads back in Dragon magazine.

I actually have two games I'd love to run, but it would have to be online in a chatroom due to my current location not being good.

Game #1: One Piece, game based on the anime/manga series where you assemble a crew and go on adventures in such for action and treasure. Players would be able to pick a crew class and a battle class that helps the crews out in different ways. I also had races figured out as well as abilities, locations, choice between being a pirate, bounty hunter or marine.

Game #2: Ghostbusters, borrowing elements from all source material and using it to assemble a ghost hunting team that must take on objectives, navigate, investigate, and capture/destroy paranormal entities that threaten this reality. There would also be chances to obtain new items and equipment, test experimental equipment and to upgrade rides and your headquarters.

I also have ideas for Teenage Mutant Ninja Turtles and redoing my old Animorphs campaign I had back in college.

One Piece actually brews extremely well with Mutants and Masterminds and can be ridiculously great if you follow the spirit of the manga.

I've run a One Piece campaign for a while and it was the most fun I've had on a gaming table.

>That one game you'd love to run, but that you're probably the only one interested in actually playing

Plain ol D&D

Faggots said they wanted to play, I went out and got the sourcebooks and now they can't be fucked to roll up characters

>One Piece actually brews extremely well with Mutants and Masterminds and can be ridiculously great if you follow the spirit of the manga.

I planned to, only difference would be that known characters wouldn't exist due to it being a different multiverse, that way well known devil fruits can be available and also gives people a refreshing story and nothing is already done or claimed.

>I've run a One Piece campaign for a while and it was the most fun I've had on a gaming table.

I'm jealous.

I'd love to find some people who want to play Beginning Idol with me.

A fantasy game made up of ques taken from folktales and LoZ. Lots of spooky forests, mysterious but pleasant animal-men, wise talking trees, ice kings, that sort of thing.

youtube.com/watch?v=mCHUw7ACS8o

Can I spec into a death-metal idol there?
Here is the picture of my character.

>I'd like there to be some sort of table you roll on for each race. By and large, nothing happens and someone wins, but there's a chance for foul play and crashes to occur.

Well, as a racing fan, I wanted there to be a sense of tactics like real racing. The gist would be that players would have to manage tires and fuel, but not the minutiae of racing (which would be incredibly tedious). The races would be about dramatic events (sudden rain, a crash, flags, etc.), instead of laboriously rolling for every corner.

Real-life racetracks are almost always split into three sectors, so players would roll for each sector. They could do things like push harder to catch up (which is more risky and uses up tires and fuel faster) or go slower to play it safe. If they mess up a roll, they either lose time or suffer a crash/damage (I'm thinking of a "Risk meter"--the more you push, the higher it goes and the likelier a bad roll will result in a crash. For instance, engine damage doesn't increase Risk, because you just go slower, but steering damage does because you have to fight the wheel to keep on track) The positions and distances of the racers would be represented on a tracker--if you're right behind someone, you need to match their rolls to remain in the position to pass.

The trick is to not homogenize the tracks; Spa, COTA, and Monaco are all different from each other, after all.

....I think I'm gonna have to go in the lab and get some of these ideas down to paper.

>rolling for how many times you can say rape in a minute

I don't see why not.

Mine was set during the time skip, keeping the canon forced me to come up with original powers and since my crew had a different route through the grand line most locations were also new, but I still could make references to the show to set things in a greater context in a way that my players appreciated.

I even found a way to introduce new samurai without disrupting canon to much.

Sorry to hear that user, if it makes you feel any better I haven't played DnD in over 14 years.

Am I a terrible person if I don't know what that is?

Sounds pretty intense user, definitely unique sounding.

I prefer to work with non canon that way I have more freedom to do what I want but to each their own.

I have a few that I'd love to play, and most of them can be done with generic every-game systems like OpenD6/MiniSix.

>Future Hellgate: DOOM-esque near future where the techno-Templars and Freemasons fight demons. Inspiration from Call of Cthulhu in space, but without getting to the odd places that Cthulhutech is at.

>Being a shadowrunner-equivalent in a setting that's a clusterfuck of Halo, Mass Effect, and Eclipse Phase.

>Ratpure, future, angels in space with plasma swords, demons in power armor. Humans stuck in the middle, trying to survive.

>Self-mutilating mages battle for ultimate cosmic power amongst the ruins of a continent-shattering ancient war.

>STALKER: Shadow of Chernobyl meets Turok: Dinosaur Hunter.

>Stone-Age Fantasy taking place in a world that has, in places, developed things like empires while the majority of the world is struggling to survive in a wild world with nothing but Mesolithic/Neolithic/Ice Age-inspired tech.

>Post-apocalyptic rust belt.

>Flying adventures in a dieselpunk sky-land world of floating islands over an ocean planet that people can hardly get to because it's separated by world-wide clouds of natural gas and oil that form floating "mountains," and "valleys."

>A generational Delta Green that starts with the Office of Naval Intelligence in the 1920s, then some WWII stuff, then some Cold War stuff, and finally some 1990s/today stuff with a recurring astronimical phenomenon bringing it all together.

>I really want to play in Wild Cards.

The stone-age one is my biggest priority. I take a ton of inspiration in the world-building aspect from an absolute ton of real-world examples of people who got by without any kind of metal.

This includes actual Mesolithic/Neolithic peoples, but it also includes more recent cultures like Aztecs, Mayans, pre-contact Hawai'ians and other Polynesians, the REALLY various cultures of the PNG, Australian Aboriginese, and other historical models like Native Northern Americans including Ancestral Puebloans, Archaic Mississippi cultures, Inuit, Innu, and Evenks/Evenki populations.

And those aren't the only ones. I'm really excited for the world.

It really is a shame.

>Wild West story set in 18th century Russia/Ruthenia, with cossacks in the place of cowboys.

>A very political game set in the final days of Constantinople in 1476, with all the medieval conspiracies in Europe and the Middle East (Templars, Hospitallers, Hashashin, alchemists, etc) trying to out-JUST AS PLANNED EACH OTHER and win the ultimate prize: the city itself.

>A post-apocalyptic in wich the sun was eaten away by interdimensional invaders. Earth exists in perpetual night, and only manmade sources of light actually work, but humans learned to control light as a weapon and new, weird bioluminescent life is developing.

>Medieval setting. The royal houses descend from mythical heroes that extincted the Dragons and bathed in their blood. Being born with enough noble blood gives you cool powers like great strenght or breathing fire, as well as the hability to cast magic, that works more like a martial art. Too much noble blood turns you into an abomination. Political marriages have never been so fun. I actually got a lot of stuff written for this setting.

>JoJo's Bizarre Castlevania. The Belmonts instead of the Joestars, Hamon instead of the whip, Dracula instead of Dio.

>A Samurai Champloo campaign set in modern US West Coast. Gangsta ronins, katanas and all.

>Treasure Planet, but instead of hunting treasure the players are crew in a merchant vessel headed to an alien planet. The planet had primitive technology until humans made contact and started trading modern weapons and tech for local products. That destroyed the planet's century-long social order and begun a warlord era.

>Ligh-hearted adventure using Maid RPG, but with incredibly japanese Salarymen, and all the Stress Explosions result in comitting sudoku.

>Gritty Medieval Spec Ops. The players are in a tacticool crack team charged with assassination, espionage and sabotage missions. It plays like Metal Gear Solid or Splinter Cell, not the average assassins guild missions.

Post-apocalyptic, basically Mad Max but with tanks everywhere. The tank commanders act like knights, their tanks are their steeds, and the crew are like their squires.

This should be an actual setting.

>a realistic game set in feudal japan
>tfw you know all of your players are going to roll ronin who exclusively wield katanas

currently i was trying to set up an Onyl Warb Game with a bunch of my cockhead m8s.
One guy left and the group still isn't organised.
We have a Priest who Home brewed rules for a Battle sister. and me. Psychotic Valhallan with talent for cooking.
the setting was a Penal legion sent to retake a world from the orks. instead discovers the Orks engaged in a cockfight with the forces of chaos.
Hilarity ensues.
we where doing it over Discord to save time and money.

This could work pretty well with Fiasco with a decent group of players.

I've always wanted to play a Princess Resurrection game loosely based in maid. The master in this case would be the royal and the players would all be high profile blood servants.

The players are all boxers from the same gym, fighting for the championship in their respective character's weight classes. The idea is that there would be one fight per session (maybe more depending on how long it takes), and the party would work together for most of it to navigate the sports world intrigue of the week and help whoever has the session's fight train for it, and then play their coach/cutman/cheerleader at the end while one takes center stage and actually plays out the fight.

I secede that it'd be really weird and possibly bomb hard, but I think it'd be worth trying out. You could probably take the same idea to a stable of gladiators for a more traditional RPG setting.

I know them feels my nigga.

>That one game you'd love to run, but that you're probably the only one interested in actually playing

Macross game set in a newly colonized system in some far off corner of the galaxy some time between Frontier and Delta (but more than far enough away to be almost completely detached from the events of either). PCs would be dealing with Zentradi separatists, anti-NUNs rebels, pirates, and strange alien mysteries.

Someday, maybe.... a nigga can dream...

Rolled 1, 1, 4, 2, 5, 1, 6, 6, 7, 2, 8, 8, 8, 8, 2, 10, 10, 4, 4, 2, 4, 5, 1, 7, 7 + 1 = 124 (25d10 + 1)

Rolling for how many times my character can say rape in a minute, using the "Ten Vocalized Rapes per Second" skill.

Rolled 40, 113, 17, 2, 254, 182, 273, 143, 155, 211, 177, 227, 219, 75, 59, 98, 15, 226, 278, 268 + 1 = 3033 (20d300 + 1)

Wait a second, that's not what I rolled.

Chrono Trigger.

Just, Chrono Trigger, but in a tabletop RPG.

Actually, I'm just gonna go dig out my SNES and replay Chrono Trigger. You guys have fun.

Damn, that Constantinople game looks sick. Really, any low / no magic politics campaign sounds awesome.

>Always wanted to do a high seas game using the One Piece setting.

>Normal superheroes game but during the 1920s-30s.

>Post apoc car driving and combat game, basically Mad Max.

>Bioshock game where there are more than one survivor of the plane crash, the player party, though one of them is still secretly Atlas' lackey.

>A shoe game, been curious to try out the Kicks system.

I've tried doing all of these at the games club, never any interest because people only want to play Pathfinder.

...

>super's game set in the Wanted universe, main hurdles are finding players and figuring out how a world wide shadow government like the fraternity works and how to replace the dumber characters like shithead.
>overpowered paladins vs. even more overpowered demons. at least one raping of the laws of physics per fight

I've always been wanting to run a game where my players are a pantheon of gods in a bronze age fantasy world. I would have my players pick a theme for their god, goddess of insects, god of love, etc. and craft some lore that links them all together. They would behave similarly to Terry Pratchet's gods in the Discworld, like parasitic life forms that feed off belief. They would awaken from their slothful lifestyle of resting on their laurels as a once great pantheon of gods with thousands of believers. The campaign would begin with them visiting the world of mankind as they find their powers have waned. When they investigate they discover that the once great empire that believed in them has crumbled. In order to regain their powers and to stop from fading away they would need to gather up the remaining few believers, make prophets of people to spread their word. They would have to compete with other religions, fighting nations and gods.

But our campaigns always end up being goofy fun and I feel that such a campaign would be too dramatic of a setting. So I'm just running a super hero campaign that turns into a who dunnit mystery like Watchmen.

I'm currently running a One Piece campaign with the goofy fanmade D20. It is the most fun I have ever had in any campaign and my players are always eagerly awaiting the next time I can host. I have it set in an Archipelago where they have built a home base of their own accord and sail around adventuring. One of them set up a resort casino while another became captain by appealing to everyone's interests and pulling the team together. Before that they all fought over title of captain, which was hilarious. Now their captain has been elected something similar to a pirate warlord in the archipelago and is acting as a weapons dealer with manufacturing businesses on several islands. His first mate is another player who is trying to orchestrate a mutiny to further his goals of becoming a pirate emperor without much success so far. Eventually they will probably head out to the Grand Line. I had to homebrew it a lot because the system is good in some places and awful in others.

I'd be all up in that shit, user.
All.
Up.
In.
That.
Shit.

>Forgotten Realms.
>The Witcher.
>Planescape.

Really, any published or other serious non-joke setting. The players always make ridiculous characters and turn the whole thing into a joke.

I've basically given up on running a serious campaign at this point.

mutants and masterminds

or

hard sci-fi set in our system, where mars is being terraformed, the moon is a giant 3D printer and there are no aliens

Aw shit, I've been wanting to be a part of a Witcher game for a while now.

I've personally always wanted to run a crime drama game. Hard boiled cops in a noir-style setting.

Hyborean/Gorean fantasy in a prehistoric garden world. Put bluntly, done on an anonymous forum of some sort with players accepting beforehand that magical realm is completely allowed.

Prohibition-era Demongate High. Mobsters, illegal booze, superpowers, and demons.

...But all my players still want to be high schoolers.

>allowed
>not "inevitable"

It's more of a case of making it part of the setting, rather than fighting it. And the players accepting that from the start.

All paladin DnD Police procedural style game with all the terrible buddy cop tropes thrown in for good measure. Just love the idea of busting in the door of a cultist gathering with a crossbow in one hand, holy symbol in the other, and shouting "Stop in the name of (insert deity of choice here)" at the top of your lungs.

A Veeky Forums setting from awhile back.. an endless night with city of light surrounded by an endless forest filled with beasties. There are sprawling suburbs of medieval villages to futuristic Jetson-abodes, but most of it is roaring 20's to the coldwar 60's. Gangster hoods with low-rider cars and bangers, mobster bars filled with smoke and cheap suits, and old west saloons filled with cowpokes and desperadoes.
I'd love to run a hexcrawl in the forest and an intrigue in the city.

Oh god, I'm imagining this as an anime now

A Dark Heresy game undercover in a Scholam, Jump Street style.