Warhammer Fantasy General: Female Witch Hunters Edition

Warhammer Fantasy General: Female Witch Hunters Edition

Thread is for discussion of WHFB, AoS and EndTimes belong in the AoS thread.

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youtube.com/watch?v=LcfbRARhWnU
youtube.com/watch?v=M155Er6PFz0
youtube.com/watch?v=FDtKA1FAek4
youtube.com/watch?v=LArGlfEVYqM
youtu.be/Rz9AlPQXIqo
youtube.com/watch?v=zKOhzfkCdbY
m.youtube.com/watch?v=zKOhzfkCdbY
lookandlearn.com/blog/18528/junos-sacred-geese-on-the-capitoline-hill-saved-rome-from-the-gaullic-hordes/
youtu.be/rdJ91wpdFJY
twitter.com/NSFWRedditImage

What female miniatures has GW produced since Oldhammer times that weren't elves, ice queen, or vampire?

I'd like to see a couple females thrown into the free company.

Or, if they ever revive the Dogs of War line they could throw them in there.

The Damsel on foot and horseback from Bretonnia, the Fay Enchantress, the Kislev Ranger from Mordheim, Belladonna.

youtube.com/watch?v=LcfbRARhWnU

praise tzeentch

Anyone else like to listen to American Civil War songs and imagine it's a Warhammer Fantasy battle with a ton of handgunners?

youtube.com/watch?v=M155Er6PFz0
Iced Earth: Gettysburg is 30 minutes of 80's rock about the battle and makes for awesome imagination.

youtube.com/watch?v=FDtKA1FAek4

youtube.com/watch?v=LArGlfEVYqM

This is was already Slaanesh's.

This was already Nagash's

You're using a forced meme that doesn't even apply to this game?
Go back to the AoS threads cuck.

Women have only two jobs on the battlefield. One is being a seamstress.

>Women have only two jobs on the battlefield
Vampire hero?

Sisters of Sigmar.

>Putting an accent on her first name

Those lasses.

Shit sorry for the sideways pic.

Fixed.

The latter sister of sigmar were pretty nice, too bad they didn't produce them in any significant numbers.

The multipart mercernary captains were great too, what could have been if they hadn't axed Mordheim when they did?

Just snagged 60 flagellants off bartertown for $60.
I feel accomplished.

Dryads? Khalida? Valkia?

I'm talking about like for core units.
Like female flagellants and free company should definitely be a thing and have a place in the lore.

Mordheim hasn't been in production in years though.

Anyone have better ideas for beastmen other than chaos step-children?

Also where's the proof of rape and such?

they are chaos mutants, like skaven, rape is debateable but 98% of the time they procreate among each other.

So how are Saurians/Lizardmen in 9th age? I found 12 lizardmen in my drawer of stuff. Now im considering starting a lizardmen army like i been wanting to for some time.

We allowed to talk about vermintide in here? I love that game because I feel like as long as I play it AOS will
Never happen and the end times are forever lol


> what are y'all's favorite heros
> favorite weapon combination for said heroes
> things you'd like to see added to the game
> last items your trying to get


I love my bright wizard
> flame sword 10% chance to heal on kill
>conflag staff, 14% split projectiles and 5% chance to heal on hit
Basicaly I'm a horde slayer and heal like crazy when they come in masses
My trinkets I like are 100% luck 15% heal share and 40% redux dmg on poison wind globs

Trying to get a nice great sword for my empire soldier

I would like to see a warrior priest added or undead / green skins expansion

There was a female dwarf thane model once. I think it was from Grudge of Drong

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Amazons.

Why not buy third party minis?

Rape canon from Gotrek and Felix.

Yes, we love Warhammer vidya here.
Suck a cock, newfag.

is the 1d4chan article on Endhammer up to date?

>beastmen
>born from chaos like pegasi, griffins and so on
>but not tied to servitude
>worship the very concept of freedom and chaos as an uncontrollable force (no masters, no slaves) with no morals
>act as normal beastmen but with less mutations and more prone to having reason
>more shamanistic
>hate chaos
>think wood elves and forest spirits are hypocrites in their ways to "protect" (read corrupt in their own vision) nature

>get outnumbered and usually buttfucked by chaotic beastmen

Agree with most of what Said.
>stabilized subspecies/tribes based on local animal species
>worship chaos as either a force of nature or they view the gods as myriad deities
>have their own dieties in the same way the skaven have the horned rat
>view humans as weaklings who need technology to survive while they are gifted with bodies and senses already adapted for the wild
>occasionally ally with the good and neutral races if it benefits them, particularly against the chaos evil beastmen or greenskins
>less black and white morality viewpoint of the world than other races. Survival is all that's really important to them
>hate humans for driving them out of the best lands

If you were in charge of Warhammers fluff, and you could retcon things to improve the setting, what would you change?

>there are way more than 8 steamtanks, it's just those are the first and original tanks designed by Leo
>the bretonnian peasants aren't smelly inbreds who can't do anything They are a hardy, subservient race to the bretonnian nobles, and a parody of what the elves think of the humans.
>bretonnian ships don't use cannons, they use magic and Magicsl weaponry
>all the chaos gods, malal included, law gods and human/elf/dwarf gods are still around in the realm of chaos
> the Lady is actually the spirit of bretonnia, not an elf goddess manipulating them. Is based in on Lileath
Fishmen are real

>Archaon is dead, killed by Valten, who died shortly after
>Bretonnia uses cannons on the field but no guns. Cannons are easier to control in case of a peasant uprising.
>Mannfred von Carstein is dead.
>There is a growing schism in the Cult of Sigmar over Valten's divinity and Volkmar's legitimacy.
>Malekith is killed along with Tyrion and Teclis. Ulthuan faces devastation like never before. In Naggaroth, civil war is imminent.
>Grimgor sacks Cathay. The Great Bastion crumbles.
>Hochland and Ostland face absorption by their neighbors

The Lady is a god as per how divinity works in Warhammer.
Valten is alive and working in the shadows because he knows his presence is damaging to the unity of the Empire, for now.
90% tax on Bretonnian peasants is an extreme case and only put in place by tyrant lords.
The Cults of Pleasure is Slaanesh again and not the darker elven gods.
Malekith is a spoiled brat again instead of being the hero this world needs.

>90% tax on Bretonnian peasants is an extreme case and only put in place by tyrant lords.

Alternatively, it is the official policy, but most lords "generously" choose to return much of this tax.

If I could retcon something, I think it will be pre-end times Warhammer.

ICED EARTH!!!!!!!!
reckoning (dont tread on me) is still better tho..........

>The multipart mercernary captains were great too, what could have been if they hadn't axed Mordheim when they did?

Those were awful sculpts lol and I owned 2 of them. The early captain sculpts were much better

Hey guys, this is a bit embarrassing but, mind if any of you help provide pics for the dark elf sorceress?

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Glancing over the army books of 9th age it looks like the designers have a fucking vendetta against the dark elves. So many things shot up in price or just got flat out nerfed. What are the strengths of the DE now come 9th? What would a list of theirs look like?

See if you can find a PDF of the old WAR art-book. It was a Warhammer MMO that had the sorceress as a character class. The art was fantastic.

youtu.be/Rz9AlPQXIqo

Miniwargaming Total Warhammer review.

Many things got nerfed from many different factions. Their approach to balancing seems to be to avoid things that are very good to make things easier on themselves. It seems to have worked out balance wise (or at least the perception of balance) but everything feels a little homogenized to me.

Also HE definitely got wrecked harder. I believe the consensus is that they are near the bottom. And of course they lost a ton of their signature abilities and items.

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As a HE player, I like the changes I see.

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My Beasts are fluffed like this:

>live in jungles of Ind or Southlands; noone quite sure how they got there (I looked i up, there are goat-like jungle animals)
>a few hundred years back united by highly intelligent sorcerer/fighter goat-king
>conquered and enslaved all beasts and humans nearby, formed a medium-sized glorous empire with his kin until he got turned to gold by a mercenary wizard (his statue is my "bray stone")
>his realm slowly dwindled, the ruling caste made out of his hundreds of decendends got stupider with each generation without his guidance and due to inbreeding
>they still are intelligent enough some sort of state going on and to craft there own weapons and armour but their temple cities are falling apart
>they live in a caste system with uber-goats blood line in power, regular stupid gors next, then the even less intelligent ungors and lastly slaves, human or beast.
>no chaos. My beasts worship the dark forest, which may or may not be an aspect of chaos undivided. No mutations either, besides everyone being a beastman, no centigors. Regular boars and beasts instead the mutated versions. Spawns are magically animated swamp beasts.


I play them in 9th now. I was really stocked about what they did to beast men, especially them now being set apart from chaos pretty cleary, with no single reference to the chaos or dark gods in any way, shape or form. Also Path of Nature (=old lore of life) fits my beats perfectly.

I like the way you fluff

You have to look at the big picture. They wanted a lower power level overall and nerfed pretty much everything in every book a bit except maybe core.

I play DE, KoE, O&G and Beasts and think it's more than fine. Balance is better than ever.

All the elves are rated as kinda shit, but until the data analysis team posts their thing (at the end of June), we shouldn't make too many conclusions.

As long as Elves each make up 1/16th of the playerbase, the game is looking pretty balanced. It's perhaps a wakeup call to the reality of how deep the balance issues went in previous editions but everything I've seen of 9th has been good so far.

The one exception is the 0-4 Core when applied to Orcs & Goblins, because you're trying to squeeze 6 different units out of one option.

>Not going pure Savage Orcs

YOUZ DOIN IT WRONG

> Being limited to 4 hordes of 50 Savages

BUT DATS THE ZOGGIN PROBLEM GIT

I think it could work more as a "socialist knight" society, where the food and housing of the peasants are provided by the lord in exchange of the 90% rax rate. Ofc all the land and the infrastructure is the lord's too, and get maintained by the tax money.

ordered some minis from Z but haven't heard from him in 3 weeks when he said he will send it and the tracking number in 1-2 weeks

should i be worried?

I've heard WHFRPG 3e get shit on left and right-- just downloaded the book and I'm about to dig in but I'm curious what makes it such a turdbiscuit.

A lot of online reviews make it out to be boardgame-y with its reliance on tokens and such. Any other buttchunks I should be aware of while reading?

You literally aren't going to be able to play it unless that DL has all of the cards scanned and whatnot.
Otherwise I think the complaints there are mildly overstated. Yeah, things are on cards. How's that differ from just having a few columns in a book?
Beyond the fact that you can lose them all and it's terrible that way.

>Git
YOUZ STUMPIN FER A KRUMPIN

WE
I
L
L

KANGZ N' SHIT

It was a massive shift tonally too - WFRP 1 and 2e are largely about humble beginnings leading to heroics, whereas 3e trends more Smegmar in the 'everyone's amazing' department.

The real problem is the expensive proprietary cards and dice the system is built around, which exist solely to jew the customer.

I don't like the vampire teeth, otherwise good.

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What's this from?

Thinking about it, the vampire teeth come from attributing their growth, along with hairs' and nails', with a corpse not being still in death but undead iIrc (while it was the rest of the body of a corpse that withering gives the illusion of growth of certain characteristics).

Considering the self-preservation processes of the priesthood of nehekara, why wouldn't their teeth look longer too?

youtube.com/watch?v=zKOhzfkCdbY

Warhammer Age of Reckoning 2nd(?) cinematic trailer
m.youtube.com/watch?v=zKOhzfkCdbY

Would it be silly in making a Halfling vampire hunter in WHFRP? He doesn't have to be a successful one just someone who got the notion that he's off to fight the big bad counts.

Because for one, teeth do not grow unless you are a vampire and in that case its only two (fangs for Lahmian, Blood Dragon, and von Carstein, the top front for Strigoi and Necrarch) . The only thing they do is, if properly cared for, maintain enamel.

Tomb Kings aren't liches, they were legitimately dead and preserved like real life mummies for the purpose of storage until golden bodies could be delivered via resurrection until Nagash's spell raised them first. The only magic was in preservation, they weren't hibernating in sarcophagi.

The only reason teeth show so much on mummies is because the skin dries out and shrinks like jerky while the bones remain, but that only causes a rictus grin. But that's only for poorly preserved mummies, Egyptians in real life knew how bodies decomposed and aged if they were preserved, and took great pains to make sure that a person looked in death as they did in life as long as possible.

That's part of our fascination with them. They oftentimes look as if they could still get up and move.

Well, Halflings in Warhammer are like Tolkien Hobbits but as if heavily inbred with an extra chromosome for many. That's the Ogre side of them, like Halflings are the Little Person product of an Ogre and Empire human marrying and having kids and the Ogre dying leaving the human to raise them alone.

They rarely give enough of a fuck to do anything, and when they do its in the same way Ogres do except a bit more civilized and clever. Halfling Militias were basically the mercenary bands of the Empire when they were still a thing.

Which is basically how I would recommend to play it. Like an unusually dapper and clever Little Person Maneater who has taken on the behaviors of a Witch Hunter like other Maneaters adopt custom and dress.

WFRP 2nd edition

>Fieldwarden (Halfling-Only Career)

To outsiders the Moot looks like a safe and happy land. The extent to which that's true is due to the Fieldwardens. These Halflings patrol the borders of the Moot, keeping away threats and unwanted outsiders. They are skilled skirmishers who use their intimate knowledge of the Moot to maximum advantage. They prefer to attack from ambush, using their superior skill with missile weapons to neutralize the size advantage of their foes. Since the Moot shares a border with Sylvania, the Fieldwardens have particular expertise in dealing with the living dead. More than one band of zombies has been brought down by a fusillade of slingstones from determined Fieldwardens.
>Career Entries: Hunter, Militiaman, Toll Keeper
>Career Exits: Bounty Hunter, Mercenary, Scout, Vagabond, Vampire Hunter

If an Ogre can be a Witch Hunter i don't see why not
Awesome Ogre conversion dump?

Do it. Halflings are more acquainted with the undead than most, anyway.

I'm gonna try hitting on that Dark Elf. :^)

Thanks for the responses, I'm trying to make so that i end up on vampire hunter career (2nd edition) and i got enough for 4 career advancements i think since our campaign have been going on for a while.

Not really sure what to get in between but was thinking as fieldwarden as starting one at least as pointed out by

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Anyone have any particular army fluff?

Anyone wanna help me fluff my army?

I've got a shit ton of flagellants, halberds, and greatswords.
A smattering of spearmen and swordsmen.

And I've got a bunch of clan-rats and stormvermin I could use as state troops if I wanted to do something silly and try to explain that using the fluff.

so what's your opinion about how total war warhammer portrayed the warhammer world and his people?

Like do you like the way they made the chaos wastes? Mannfred's voice? Bretonnian accents?

Fluffs don't happen out of the blue
What do you like?
Do you have any particularly fond memory from games or conversions you did and love?
Some hot memes?

I wish the vampires weren't as silly-monsterous.

The only vampires that looked like that lore-wise and model-wise were the necrarch line.

Everyone else looked semi-human.

The chaos waste's could've been bigger.
The entire map could've been bigger desu.
It's supposed to be 7 times the size of our normal world.

Diplomacy could've been more interactive like Crusader Kings 2 style, but that's just not how total war works.

Do you like any of the provinces?
Do you play Vermintide?

What other races do you like the most, so your army has diplomatic relations? Which races do you like the least for them to have fought?

Favorite color scheme?

>What do you like?
I like chickens.

I don't convert much although I wish I did.
I bought some guys from a guy off of bartertown and they have purple uniforms so I know I'm going to keep them and have them be a smaller group absorbed into my regiment after being wiped out.

>I wish the vampires weren't as silly-monsterous.

>The only vampires that looked like that lore-wise and model-wise were the necrarch line.

>Everyone else looked semi-human.

Wrong. Warhammer Vampires basically go into a battle mode where they look horrifying.

Necrarchs and Strigoi, plus Mannfred, are the only ones who look like that 24/7.

Compare this Neferata...

...to this Neferata.

Ulrika's books also basically say if you make faces it will stick that way, so fighty Vampires who never hide their trye nature look more like Nosferatu while stealthy Vampires who spend their nights at galas look more like Dracula.

somerset farmer accents 'fer the lady'!!!

So them making mean faces means that all of their hair falls out, their ears turn into bat ears, and they turn brownish grey?
Nah senpai.

I get being ugly but these guys literally all look like recently exhumed corpses except for the saucy makeup gal.

Take Vlad for example. We have art where he looks like a vampire skeleton and art of him looking like a noble.
The difference is the latter is when he shed his disguise after turning most of Sylvanian nobility and started a campaign.

By End Times, he's a monster face all the time.

It also goes with why Strigoi are so fucked up looking.

>desire to play the original Warhammer
>Empire all the fucking way
>look into alternate miniatures
>hype levels rising
>mfw Fantasy is dead and so is my local scene
It hurts.

>I like chickens.
good, that's a start, you we can go a long way from here:
>chickens colored gryphs
>cocks jokes as names and mottos
>check bits for birds to convert into battle rooster-pets (like attack dogs)
>"why does none realize the captain is a giant chicken" plot twist: he's in fact an undercover skaven
>famous cockatrices hunting stories
>flagellants acting as chicken little and foreseeing the fall of the sky, some could dress with make-shift, ridicolous, feathered wings and headpieces to enact "the cometh of the end" roleplaying as flaming fallen angels, if you want to reference icarus, or some misterious god of destruction taking the form of a bird (tzeentchian daemon?)
you could even take that old roman story, apply warhammer content and make it the start, or part, of your fluff
lookandlearn.com/blog/18528/junos-sacred-geese-on-the-capitoline-hill-saved-rome-from-the-gaullic-hordes/

youtu.be/rdJ91wpdFJY

Vote against Age of Sigmar with the Dislike Button.

>Mount & Blade: Bannerlord is released
>Total War: Warhammer assets used to create Warhammer total conversion

>It's supposed to be 7 times the size of our normal world.
I still haven't found a source for that, most maps I've checked have measures that would imply the world is roughly the same (even if maybe a bit bigger considering there're more lands over the seas and undergound stuff) but nothing that would indicate it being 7 times bigger even.
Assuming the measures are the same to our own in not just name.

Is it OK if I shill for my mod here? I made some buildings that lets you put minis inside so you can actually play Mordheim on Tabletop sim. I've been having a blast the last couple of days but more players would be appreciated.

Would it really work?

I think it was in the 8e BRB somewhere.