Is anyone still playing the Dresden Files game or is it dead?

Is anyone still playing the Dresden Files game or is it dead?

Was there ever a DF game that didn't use the FATE system?

Looks really dead.

I liked the Dresden Files RPG. I think it died because it was tied to such a specific IP. And also because the FATE system isn't suited for being specific to an established universe, it's more oriented towards creating your own.

I don't believe there has been any other DF games, but I think World of Darkness and Unknown Armies kind of fill the modern magic on the streets genre. Plus their established settings seem far more varied and expansive than Harry Dresden's world.

Yeah, this is why I ran my game in gurps.
I couldn't fathom why the world specific ruleset was made; we had a resurrected centurion, black court diplomat/expat German, and a louisianna werepanther in one group. They kicked down doors, figured out the crime, and saved the girl... even when the girl was infected with mindflayer brainworms.

Setting RPGs in universes from other media (except maybe video games) is usually stupid and lazy in the first place, but Dresden Files was a particularly weird choice. There just isn't much "space" in the setting for people who aren't Harry Dresden to have magical adventures. If you make space it's no longer really Dresden Files and you might as well just play WoD, whose universe is actually designed for P&P.

That's true, the world is all about Harry and he's the big wizard hero. The Gandalf problem and the same reason few people play in Middle Earth.

But the novels seem to be going strong.

So what's the best game/system to play Dresden Files as a sandbox, apart from the FATE game?

NWOD all mashed together? Unknown Armies?

Just Mage the Ascension (but all the baggage)?

The Strange?

Maybe God-help-me Shadowrun?

It's pulpy as fuck and easy to read.

Just because I enjoy it doesn't mean it's good.

Gurps; it does Modern X Magic X Superheroes super well

Nemesis
I don't know what I'm talking about.

I don't think that user was even saying that. Just that if you leave him and all the other characters out there's no point in using the setting, while if you include them the PCs basically become side characters in their own story, like people are always complain about with Forgotten Realms

It's a narrow line to tow; the world is amazingly fleshed out. Unfortunately 99% of that hinges on the actions of a dozen godlike npcs. If you don't include those, you're either being disengenuous to the setting, or missing the point entirely.

>Other then Fate

Set the universe backwards in time and then play using Deadlands.

Why is it stupid and lazy to take from a book/tv series/movie/play but not-so for video games?

I'd rather play in Lankmar than Dragon Age.

Nobilis sounds strange, but it would actually work. You'd just lower the power level and then use the points for "Domain" to make an actual family home.

Don't have players pool all theirs together unless they happen to be playing siblings or something.

Unknown Armies and Illuminati would both be great.

The problem with NWOD and Mage is that they both assume humans are shit and useless, which is repeatedly shown not to be the case in the dresden files. Normal humans CAN kick ass.

Not familiar with strange, don't use shadowrun.

See, that's the reason I liked gurps; everyone had the same amount of points to spend on things, regardless of origin. And nobody bought anything weird enough to buy a weird background, so the humans vampires and panther man were all on the same level, as the setting required.

Our group does, but it indeed takes place in a universe where Harry Dresden himself doesn't exist and guys like the Winter and Summer Knights and the Knights of the Cross are all vacant positions if my players can fill them easily.

We have one KotC in our group actually, a really nifty Sikh hero.

>99% of that hinges on the actions of a dozen godlike npcs. If you don't include those, you're either being disengenuous to the setting, or missing the point entirely.

I don't necessarily agree with that. The trouble is that, up until about Dead Beat/Proven Guilty, the books tried to be a 'Chicago detective' story, but with big names moving around whose power expanded as the series progressed. In the early books, there's no fundamental difference between Lea and Mab in terms of power level, and Marcone is just as deadly in a practical sense -Harry is in just as much danger from a random group of lycanthropes as he is during some great cosmic faerie war. For a PnP, you just have to curtail that bloat, so that the focus stays on the small scale and the party doesn't go from 'fighting pornomancers' to destroying the Red Court that quickly.

It's both helpful and a hindrance that Dresden is explicitly a pretty damn strong wizard, one of the top 50 at least. It means that you can scale the power level back down to make mortals more than side characters, but it also means that if anyone wants to actually play a wizard they need to accept that they're not going to be anything like Harry.

>so the humans vampires and panther man were all on the same level, as the setting require
The thing with that is that they aren't on the same level. Black Court vampires are fucking terrifying, they are the strongest of the vampires and they could tear through an army of mortals. Assuming the werepanther is like Borden and his gang, the BCV could shred him too, not to mention the centurion (assuming he got raised vanilla). There's a nice short story about some V:tM skank who got turned into a BC vamp and tried to get revenge on her LARP group- even as a very new vampire, she would have killed Dresden and everyone else there if Thomas and Molly didn't help.

>they need to accept that they're not going to be anything like Harry.

That's basically the only reason to play in that setting though. It's poorly-constructed and cliche as far as modern fantasy settings go, and if you can't even act out the self-insert-style power fantasies that define and embody the series, you're left with a game that no one wants.

It's like offering kids a bag of candy, and then letting them find out that the only thing left in it are circus peanuts and black licorice.

Harry isn't that strong a Wizard. He's only 40-something and hasn't come into his power yet. You can easily make Harry at the beginning of the series with 12 Refresh.

>poorly-constructed and cliche as far as modern fantasy settings go

Please elaborate.

Cliche, definitely, but I wouldn't say poorly constructed. The rules for how magic works are pretty well laid out, easy to understand the basics, and for an RPG they're broad enough to be workable (anyone can make a circle, or with the correct reading call up a spirit, and there's a variety of powers and potency below White Council).

If I was going to run a DF game, I'd make it a Paranet game- all the players are in some city, monsters are creeping around and advancing during the chaos of the war, and the only contact with the White Council is when a faceless Warden shows up in a grey cloak and starts cutting off heads.

At the very beginning of the series, maybe. 4 books in and he's killing Faerie Queens and being offered the Mantle of Winter Knight, 5 books in and he's facing off against multiple Denarians and surviving, and 7 books in he's going toe-to-toe with centuries-old necromancers and winning. Sure, there's trickery and help along the way, but Harry is objectively one of the most ass-kicking wizards on the White Council, confirmed multiple times, with specializations in thaumaturgy and burning down buildings. His raw magical power shoots through the roof.

Are there any similar games that let players play a mix of wizards & monsters in an urban fantasy setting?

With a good setting?

And it's been shown that other Wizards are far more powerful. In a straight up fight, Morgan would have kicked Harry's ass.

Wizards in general are scary strong. Harry has said Multiple times that he's not a particularly strong Wizard and is the magical equivalent of a Thug.

World of Darkness?
Monster Hearts?

Neither is as Urban Fantasy as DF, but there aren't that many dedicated urban fantasy games out there, now that I think of it.

Then how come it's always up to him to save the world while those really powerful wizards are sitting on their asses?

>Harry has said Multiple times that he's not a particularly strong Wizard and is the magical equivalent of a Thug

No to the former, yes to the latter. "Hell, on a good day I'd go along with someone who said that I was one of the top twenty or thirty wizards on the planet, in terms of sheer magical muscle. And my finesse and skill continued to improve. Give me a couple of hundred years and I might be one of the top two or three wizards on the planet."

Harry has a lot of goonstrength, which is one of the most important measurements for an RPG. Also importantly, he stresses that he is skilled in thaumaturgy, particularly finding things. He's also got a hell of a lot of experience with stuff like making magic foci (staff and blasting rod get replaced regularly, his rings, shield bracelets, that bear belt, the anti-ghost bracelet, etc). Sure, in a fight his tactics are usually "Put up a hugely strong wall, through around fire or wind or pure force in great blasts" instead of something more subtle, and he's pants when it comes to things like healing magic and veils, but Harry is in the top tier of the White Council, which is the top tier of the magic human spectrum.

Could Morgan beat him in a fight? Yeah, probably, though when they do fight in earnest in Dead Beat Harry thinks he might be able to take Morgan down with him. Morgan is also the Council's top soldier, the right hand when it comes to fighting warlocks and other threats, and he's got a couple centuries of experience on Dresden. You would expect him to be better. Doesn't mean that Harry is weak when compared to the 99.9%.

Because shit has a tendency to happen while he's around. Note that he barely survives most of his adventures. Not really the mark of a truly powerful Wizard.

Its very well established that he is in fact in raw power very strong. He lacks finesse. He is just the equivalent of being 14 years old. Not quite used to his body just yet. He's also a known cheater and gains a lot from having Bob and having a knack for getting allies that can buy him time.

Fuck, going up against the denarians without michael and that divine protection that comes with being a knight of the cross has saved him mutliple times. But mostly Harry wins by having a pain tolerance that's stretching my suspension of belief.

Wizard's Constitution is a hell if an ability.

>Note that he barely survives most of his adventures. Not really the mark of a truly powerful Wizard.

When the results are 'murdering faerie queens, destroying dozens of vampires, repeatedly fighting literal fallen angels, beating a loup-garou twice (binding it once, killing it the second time), and all the other things he's done' and his payment is 'some time off-camera in the hospital', that's a fucking victory.

Luccio and everyone else with an ounce of experience points out that he has fought and beaten more monsters than wizards a century his senior. It's retarded to argue that he's not powerful just because he doesn't stroll through every book like a 3.P wizard.

I haven't played it recently now, but that's more for a lack of a group than any other real issue. You do have to get people all on the same page for power levels of characters and threats though. I had one online game where the DM was used to playing with a ton of wizards and munchkins, and the first monster basically hammered our entire party into the ground with severe consequences everywhere, and it fell apart quickly from there when nobody had amazing wizard healing powers.

>Dresden isn't a major player
>literally on a first name basis with motherfucking Gabriel

No, Dresden is very, very important and powerful. The reason everyone tries to kill him so often is they're trying to cut him down before he becomes immune to their efforts.

Forget Gabriel and the soulfire, he's the best friend the Archive has, and she outmagicked a half-dozen Denarians without breaking a sweat. He made himself an army of faeries (little ones, but enough to kill the Summer Lady) and he's got pull with the White Court. Dresden has more powerful friends than the president.

I just wish there was a non-FATE system for DF. Maybe something with a spellpoint system, to keep the flexibility of the magic while also allowing people to build a stable version of one specific power?

PEACE TALKS WHEN BUTCHER?

As of June, still in the writing phase, so it's at least a year out. He's got too many other series going to keep Dresden Files coming regularly.

While the aeronaughts windlass was a great book, i too long for more dresden.

Harry mentions that he'd probably sit in the top fifty, maybe even top twenty in terms of raw power on his best day.

What he lacks is control. He mentions this in the same sentence as seeing somebody shoot a pencil-thin beam of fire and use it like a laser against a bunch of zombies, as I recall. He's got no chance of doing that, all he can do is flashy shit.

It helps further that wizards tend to be pretty damn strong, but they also usually need a lot of prep to pull off big moves. And Harry's usually a mass of bruises and broken bones by the end of a book too.

He's Winter Knight now, but even that's still not as much a power boost if one of the Queens doesn't amp him at the time, it just turns off his natural human body restrictions to act like he's hopped up on adrenaline all the time.

Uriel, not Gabriel. Gabriel's the one who rode Murphy into the Red Court in Changes. Still, Uriel's not really the sort of guy who'll actually help him because of the whole free will thing. If he breaks the rules, he Falls.

>Dresden isn't a major player

Well, Butcher himself stated that Dresden may never be a player in the war against the Outsiders, and that is supposed to be the biggest game to play in DF World.

Let's keep the discussion about the actual game, and not steering into Veeky Forums.

AW had its problems, especially in how Aurora is just a less interesting version of the People's Republic of Haven from Honor Harrington. I'll probably give the sequel a read, but my hopes aren't high

there hasn't been another book in a while, but there probably won't be, and there isn't much reason to be.
Other than errata and updates to the rules.

A big part of the game is about building up your local setting as a group, the big setting is in the novels, and most of the major characters and npcs are in the published books.
It's a two book game.

>There just isn't much "space" in the setting for people who aren't Harry Dresden to have magical adventures.
there isn't much space at the top, but there is plenty of space below that.

Playing submerged tier does feel crowded, the books make it clear there are tones of smaller scale trouble going on over the place throughout the series.

There are, what, 16 DF novels out now?

What's the best one?

Did you guys ever read The War For The Oaks?

take your inquiry to Veeky Forums.

Really? Isn't Harry one of the "Chosen Ones" Starborn who can do ANYTHING to Outsiders?

Dresden's just a simpler, Americanized ripoff of Constantine anyway.

Urban fantasy is an entire genre. Constantine was a big part of spawning that genre, but that is not the same thing as being ripoffs.

I adore Fate and love the DFRPG, even though I tried the books and really didn't enjoy them (got through the first four I think). One day I'll find a group to play with. One day...

>four
I'm gonna guess three.
I say this because 1 is bad, two is also pretty bad, three it turns the corner but hasn't built up steam yet, and 4 on is the good stuff.

Sure. That's likely to happen. It's not like it's been heavily foreshadowed that he's going to be a major player in this due to the circumstances of his birth, his role as Warden of Demonreach, and being the Winter Knight. It's definitely not like the last books (which Butcher already has planned and named) are going to bring him full circle, back into conflict with He-Who-Walks-Behind and his brothers in a dramatic battle for reality itself. Jim Butcher is definitely the kind of author not to capitalize on that opportunity.

Thanks board police.

But fine- Did the Outsiders ever get statted up anywhere? They don't follow the normal rules of the supernatural, but given how loose Fate is that shouldn't be a huge issue.

That's a lot of bad reading before the payoff. No wonder people don't recommend this series.

>I still have the pdf saved then my phone and I re-read it regularly. Seriously doubt I'll ever find enough people to play with, though.

>What he lacks is control. He mentions this in the same sentence as seeing somebody shoot a pencil-thin beam of fire and use it like a laser against a bunch of zombies, as I recall. He's got no chance of doing that, all he can do is flashy shit.

He isn't even the best at that.
In Skin Game he met a chick who was so good with fire magic that she basically makes brief flashes of explosive power and instantly reduces her opponents to ashes, like shooting them with a disintegration ray.

Harry totally lacks fine control.
His starting build in the RPG gives him +5 Convinction (enough power that he can throw around as powerful spells as you can get for a beginning 10 Refresh hero), but only +3 Discipline, meaning without his focus items when tossing full-strength magic he's mechanically more likely to fail then not.

People do recommend it. They just generally recommend you skip the first book, because like a lot of first books it's kinda terrible -not bad if you like the setting already, but not the best impression to start with an author. The second one is fine (though without reading the first book you might have trouble understanding immediately) but Grave Peril (#3) is both good and essentially a soft reboot - you get immediately introduced to the characters (including the Carpenters, who aren't in the first couple) and how everything works, and it really starts the plot that carries through the series.

>Just because I enjoy it doesn't mean it's good.
No, it's good BECAUSE you enjoy it.
It's meant to be enjoyed.

It's not literature, it's a fun way to pass time.

books one and two are completely skipable. The few plot relevant bits are brought up as background info in the next books intros.

While having two bad books is not a good sign, they were his first two novels. Most authors need a couple of books to hit their stride.

>But fine- Did the Outsiders ever get statted up anywhere? They don't follow the normal rules of the supernatural, but given how loose Fate is that shouldn't be a huge issue.

The weaker ones, the guys that Michael and the Knights fought off-screen to save the Senior Council members.
They were VERY tough and basically immune to anything that wasn't a Sword of the Cross-type thing.
Outsiders seem to basically shrug off physical harm because most of the physical laws of reality don't apply to them because they are "outside" of it, but power coming from Capital G God can hurt them because he operates on that level too.

Let's be fair, here, 1-3 are decent books in their own right as far as standard paperback fantasy fare goes. From 4 or so onwards (Dead Beat, I think? The one that started the war) is just the point where it really started to stand out.

The third book is ridiculously important to the overall plot since basically every major character of import and the entire storyline sixteen books in was foreshadowed in precisely ONE scene.
Shit, one character three books later even tells him outright that as important as that goddamn night at Bianca's party WAS to Harry's life he's still not aware of the full consequences of everything that happened.

Post in Game Finder. I'm rabid for a game.

>there hasn't been another book in a while
Paranet Papers just came out earlier this year, didn't it?

>What's the best one?
Turn Coat is definitely up there. Loved the chance to get to know Morgan.

Dead Beat is book 3.
Summer Knight is book 4.

No.

Grave Peril (Bianca's party) is #3

Summer Knight is #4

Dead Beat (with the Necromancers) is #7

>Turn Coat is definitely up there. Loved the chance to get to know Morgan

Shagnasty is a fantastic villain too, tied up there with Nicodemus.
He's one of precisely two that literally refused to fuck around and play games and spends the entire book more or less effortlessly demolishing anyone who fights him until one of the most powerful wizards on earth manages to break even and causes him to run.
Said wizard then outright says that the fight could've gone either way if they kept going and there wasn't enough of a difference in power for either of them to have a clear advantage in the fight.

>Paranet Papers just came out earlier this year, didn't it?

Last June. I don't think they plan to put out any more books, unless they get permission to do some setting splats, which is unlikely (most everything was covered under 'Our World' and authors generally don't like to establish things outside of the actual books, because they might change their mind about details when they become relevant for the story).

>Gamefinder
elaborate

Shagnasty's from Skin Game, though.
Personally, I'll go with either Changes or Ghost Story as my favorite. Shit hit the fan constantly.

He already did that a bit with goblins and what they were like in the series.
But actually Butcher has (much to my surprise) done quite a bit of foreshadowing of stuff that hadn't happened yet in books when the RPG books came out, mostly in the margins notes sent by other characters.

Some stuff that they talk about (such as Kincaid's history with the Denarians that Nicodemus alluded to) hasn't even been addressed yet in the books.

No, that's Goodman Grey.
Shagnasty is the Naaglooshi Harry basically spent the entire book getting his ass kicked by.

>Shagnasty's from Skin Game, though.

No he's not. Shagnasty is the name of the naagloshi is Turn Coat, the Genoskwa is the not-Bigfoot in Skin Game, and Goodman Grey is the half-naagloshi.

Fair point. The margin notes did some revealing, but I don't think that's the same as putting out a full setting book about something like Asia and laying out everything about the Jade Court. To be actually useful as a game aid and not just tease book readers, it needs to show a lot more.

To be really fair, the entire series is terrible, but the genre is suffering such a drought that people will read anything without spelling mistakes.

The gamefinder threads that occur regularly here on Veeky Forums for people like you to recruit players and/or find a game.

Shit I almost forgot Shagnasty. It was nice to have a villain that finally hammered home that whole "using the Sight is dangerous" thing.

>Fair point. The margin notes did some revealing, but I don't think that's the same as putting out a full setting book about something like Asia and laying out everything about the Jade Court. To be actually useful as a game aid and not just tease book readers, it needs to show a lot more.

Yeah, I agree.
In our semi-recurring home game we both ignored the canon book characters and used just the setting and stuff like the Jade Court is actually fairly important to the game.

>Shit I almost forgot Shagnasty. It was nice to have a villain that finally hammered home that whole "using the Sight is dangerous" thing.

I noticed after Proven Guilty he uses it a LOT less, and in White Knight he even says up-front that he's sick of relying on it because all he ever looks at is horrible shit that he remembers forever so he comes up with alternative investigative methods.
In other news it took me WAY too long to figure out what the hell the Red Court vampires were a cultural reference too and thought for a really long time that a Butcher completely made them up.

My home group still plays semi-regularly and goes back to the same group of characters in the same city each time.
I can go into details I guess?

Go for it.

Not really. Dresden is, at the very least, a decent guy. Constantine is an unapologetic asshole.

Fool Moon is worse than Storm Front though.

Well, I can't GM/haven't GM'd anything in my life, so I don't think I could manage that, but I guess it doesn't hurt for people to know players exist.

>Fool Moon is worse than Storm Front though.

Does it really matter which turd smells worse?

I actually agree.

As all meme games that were popular for a while because they ran on FATE, it's not dead: it was never alive to begin with.

>what the hell the Red Court vampires were a cultural reference to
Well, what is it?

People recommend it once they're too deep into the sunk-cost fallacy. It's not that the first few books are skippable, it's that the entire series is skippable.

Urban Shadows?

>Unironically calling something a meme game

I do too actually.

Storm Front had a pretty good chain of clues and the final confrontation was baller as hell and the villain had a cool gimmick.

Fool Moon was mostly Dresden being a mopey fuck. ANd him and the detective chick refusing to listen to each other or communicate well. And the "Future confident Dresden" thing talking to himself was clumsy and dumb.

I'm about halfway through the 3rd one now and shit is crazy.

>was clumsy and dumb.

Get ready for a lot of that.

Savage Worlds? D6 System/MiniSix?

>And the "Future confident Dresden" thing talking to himself was clumsy and dumb

It wasn't his future self, it was his subconscious. Probably says something when your subconscious goes around looking like you look when you're getting ready for a fight.

M'kay.
The entire game took place in Seattle, which we focused on making an East-West cultural crossroads as well as having a sense of "modern" mortal power slowly but subtly eroding established older powers while ignoring lots of canon NPC's.

>Aakar Singh, Knight of the Cross, Wielder of Esperacchius
A professor at the University of Washington, a Sikh, and holy knight on the side. Definitely the nicest guy in the party and the most altruistic as you might expect, but kind of has a tendency to jump the gun when it came to fighting evil stuff; he was rad at history and politics and real-life religious stuff but mostly stayed out of the supernatural junk except to slay it when it preyed on the innocent.

>Tom "True Thomas" Rymer, Changeling and Wyldfae Protector
A successful artist in Seattle, probably the best-off character financially. He was the son of some unknown Wyldfae and basically made it his personal job to protect ALL the Changelings in Seattle from the manipulation and predations of their parents and also protected wyldfae who didn't want to take sides in the Winter-Summer conflict. A social character who was an awesome swordsman and could do glamours. Interestingly, his art was in scrap metal sculptures that he made himself so he basically worked in the thing that fae were afraid of, name steel and iron. He was basically the group's Thomas Raith but without the angst.

>Siobhan Caomhánach, Nascent Banshee
Lounge singer and weird kind of changeling; her entire family STARTS as being human, but every generation a woman expresses the traits of a Baensidhe who predicts death omens for the family and then must eventually choose to be a human or be that generations Baensidhe. A LOT more powerful then Tom Rymer is, with things like increased strength and healing and speed and a hypersonic scream attack that she called "doing her Black Canary thing".
The player herself actually is into h Gaelic myth stuff and ROCKS the Irish accent.

I don't understand this argument. The RPG is actually pretty well done, and takes an interesting stance, encouraging players to use the books as inspiration, not canon.

In some ways it reminds me of Hunter: The Vigil. Your game, your rules.

I also agree with the other user that it really is just a two book game. It doesn't need more books at all.

There a Third book, you know.

It might be the only appeal to you, but not to everyone.

To be fair, Dresden has once unleashed and defeated a giant brain warping unstoppable cosmic horror. But also to be fair, War Cry gets kind of dumb and probably isn't canon. Even if it does have Nebezial as artist

>In Skin Game he met a chick who was so good with fire magic that she basically makes brief flashes of explosive power and instantly reduces her opponents to ashes, like shooting them with a disintegration ray.
To be fair, Ascher was also Lasciel's host

>Paranet Papers
I've never heard of this. I'm going to have to look it up. A restructuring of the plot to White Night (serial killer hunting people with minor talents, "suffer not the witch to live") is something I keep wanting to do in a WoD game (or ripping it off for my own urbfan writing).

Or, wait, do you mean an RPG book, not a real novel. GOT ME EXCITED FOR A SECOND.

>because they might change their mind about details when they become relevant for the story
To be fair, a lot of the stuff in DFRPG is generic and amounts to Bob and Harry and Billy going "sure, it could happen", like the suggested character of being the lost Autumn Knight.

Dresden talks to his subconscious a lot. Come to think of it, I made a Mage (the Awakening) character based off of Dresden from when I'd only read White Night and that guy ended up with a similar thing, though in my case the inner monologue with useful hints that he asked to take the form of his dead girlfriend was actually her soul growing in his head. Ironic because the ST didn't read Dresden Files. I guess I never noticed that similarity because Head Harry isn't something I remember often, and because mine was a man in a white suit and later a teenage girl.

I wonder if Dresden's head self is going to end up being something similar. I forget if Lash ever acknowledged his talkative subconscience's presence. I know Molly has.

>I wonder if Dresden's head self is going to end up being something similar.

Somebody didn't read Skin Game
Lash left a mind-baby in him, which was being protected and nurtured by his subconscious, and he gave birth to at the end of that book. It's a spirit like Bob

>stuck with smug Maeve forever instead of Aurora

I cannot fathom why when he was writing summer knight that he decided to go with Aurora being the rouge instead of Maeve. Would it have been on the head to have here the villain? Yes, but Aurora was so much more interesting in those few scenes in the book compared to all of Maeve that we have saw. Summer court intrigue would have been better than winter, and I think that it would have made the series as a whole better with Aurora interacting with Harry over Maeve and Mab, but Mab is better than Maeve, if only marginally.

Last One
>Ian Nottingham, Venatori Monster Hunter
He's a pure mortal with the Venatori Umbrorum as well as the Venatori proper and the player created him as an exploration of the concept of a mortal that was still almost "not human" thanks to spending so much refresh on stunts without actually taking any real powers.
His whole family is a part of the Venatori and both he and his dad were one of the few "Hunters" who went out and actually killer the supernatural actively. He was kind of the group's Kincaid (though I suspect he was a bit based on Kiritsugu Emiya) because he was a fucking murdermachine in combat and though many monsters out-classes him in power he relied on mortal firepower, treachery, and booby traps to even the odds. Definitely not a nice person though, and was very nearly a vigilante when it came to killing monsters and barely gave a fuck about the Accords. Saw the White Council as basically completely useless.

>Subaru Sumeragi, Warden of the White Council
I'd HATE this character of the player wasn't so good at playing her; the character is basically a whole reference to several anime and manga she enjoys and since said player actually IS Japanese I'm tempted to say she's a self-insert as well, but she never stole the limelight and always roleplayed her very well and consciousnesly made sure that she never made other characters useless with her magic.
She had a katana as her Warden sword (of course) and came from a very wealthy traditional Japanese family of Wizards and was REALLY old-fashioned and kind of a rules lawyer when it came to the Accords. She focused on Spirit Magic and swordsmanship lot and her spells were shit like "Reigan" and "Shottogan".
Her in-character personality reminds me of a couple of characters, but thankfully she's a perfect anime cutout heroine and actually has some weird quirks to her, such as her abiding love of disgustingly cheery J-pop music
Keep waiting for her to get annoying, but it never happens so far,