Why is it bad to make flashy interesting characters? Human Fighters are boring, I'd rather be a Dragonborn Warlock

Why is it bad to make flashy interesting characters? Human Fighters are boring, I'd rather be a Dragonborn Warlock.

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Nothing, it's all depending on the execution.

>flashy interesting characters
Because usually you don't get that. You get
>my entire personality is that I am a dragonborn and a warlock

I'll take that over "my personality is giving quests" and "my personality is fighter" any day.

Because according to Veeky Forums, whenever you play anything that isn't a human fighter, the laws of the universe dictate that you can only play the cliché-ridden archetype of that class + race and never anything that resembles a character.

>it's a "OP asks a pointless question just to start a pointless discussion in which everyone whines and takes their limited experience as universal gospel" thread

I read that as Dragonborn Warcock

Already told you to fuck off and return once you've bust a nut, you furry faggot.

if you can't handle constructing legitimately "flashy, interesting characters" and need to rely on class and race i suppose that's your own problem

That's not fair. Sometime's it's more like
>I made a dragonborn warlock!
>My character's backstory is that he's a dragonborn warlock!
>Also he has a character quirk that I dropped halfway through the first session!
>I literally don't roleplay!
>What a diverse and interesting character concept!
>Man, I sure am glad I'm more creative than that grumpy human fighter writing letters to his family
>Who cares, let's get some loot and XP!

>Why is it bad to make flashy interesting characters? Human Fighters are boring, I'd rather be a Dragonborn Warlock.
You can paly whatever you wish. The thing is that you seem to think the character's "interestingness" is determined by the race/class selection. Most people are on the opinion that it is shown by other things such as his backstory, personality and they way he is played. Many characters can be played differently that has nothing to do with their class or race. While Class/race is important of course, you can find many other quirks to spice it up.

At least try to keep up with the 2 posts-long context, retard.

this

Dragonborn are lowtier furshit. They don't even have tails AND they have lizard boobs, I can't fap to that!

Sounds like the dragon kid is having fun. Why you gotta be so upset?

Show on the graph where the bad GM hurt your feelings.

But who has this opinion to begin with? Are you implying that it's a popular opinion in this world of ours that interesting characters are bad?

No one in the history of ever has ever had an issue with a Dragonborn Warlock, unless it's a human only or no magic game. The issue comes from half-elf, half-dragon characters that are better at melee than fighters and better at magic than wizards.

The 4th line of greentext would probably be a safe assumption as to why

You are saying that you want turquoise because it is not blue or green. That's the level of difference involved there.

Roleplaying is a group activity

It is also frustrating to put actual effort in your character if everyone else is playing the game as a clunkier version of a CRPG

You can make a flashy and interesting human fighter just as you can make a boring dragonborn warlock.

I really doubt that. Dragonborn are pretty easy to hate between feeling kind of shoehorned in and the type of people they appeal to though

Well, yeah, but my point is that unless Dragonborn or Warlocks are specifically banned from the game, I doubt anyone will really have an overwhelming issue.

>this thread where retarded special snowflakes get assblasted by the non-existent conspiracy of people rolling male human fighters

Shut. The. Fuck. Up. God, do I hate you teenage cretins

We have this thread like every other day. You like playing as some retarded anime inspired Greco-Roman cat man? Wow, great for you dude, really congratulations you deserve a medal. Nobody fucking cares about your race/class combo, what does bug the shit out of me is when you act like some self important pin prick (for LITERALLY no reason) and look down on people for rolling conventional class set ups. In my 6 to 7 ish years of tabletop, I've met one fucking guy who was a male fighter and it wasn't even your typical man-at-arms mercenary set up, he was a spartan hoplite who used javelins and spears.

You aren't clever, superior, smarter, more creative, imaginative than someone else because you choose a less common race class combo because you think that somehow intrinsically has depth by virtue of being uncommon.

>it's a "Veeky Forums takes mid-level baits and falls for it every time" episode

>It is also frustrating to put actual effort in your character if everyone else is playing the game as a clunkier version of a CRPG
That summed up my last three months of trying to find a game in a nutshell, damn.

The solution is just not playing D&D.

People who unironically (hell even ironically too) like anime should be lined up and shot in the head.

It's 2016, senpai. Get on with the times.

Because to a degree, people don't like when something that esoteric appears and wildly clashes with the overall aesthetic of the setting. Peasants are scared of dragonborn warlocks because they don't know what the fuck that is.

>People who unironically (hell even ironically too) like things I don't like should be lined up and shot in the head.
I'm glad you agree, now get in line.

Do you hate yourself for posting on this site?

Flashy and interesting is good and no one should argue against that.

Your mistake is thinking a Dragonborn Warlock is automatically flashy and interesting by virtue of being a Dragonborn Warlock.

Why do you post this in every thread?

I think the running definition of "flashy and interesting" around here is "not human, not martial."

No it's not. The problem exists in all systems.

I dont really like anime, but you are completely retarded if you browse Veeky Forums and bitch about anime.
Why dont you go somewhere more appropriate like tumblr?

I think that's the real crux of the problem.

Personally I'm not a huge fan of the "Male Human Fighter" myself but that's because its common archetypes are not ones I find all that interesting. But far be it from me to tell someone else they're uncreative when they play one.

>try to play DW
>every other fuck wants to play a skeleton

>try to run shadowrun
>every other fuck wants to play SURGE character

>try to run Rogue Trader
>3 orks and 2 tau fags

The solution is to not generalize.

>try to run Rogue Trader
>One "secret" chaos worshiper that will try to sabotage the Gellard field
>One "Secret" heretek that will try to kill everyone with his homemade AI
>One xenophiliac that want to be fuck everything that has boobs or is an alien himself
>One person that actually want to play RT

Sounds like a pack of rogues to me. Play Dark Heresy if you want your super srs grimdark campaign.

Because being a dragonborn warlock doesn't make you interesting and being a human fighter doesn't make you uninteresting you autismo.

The problem is being so incredibly creatively bankrupt that Dragonborn Warlock is somehow automatically more flash and interesting than a Human Fighter.

If you want to play a Dragonborn Warlock, then play one.
If you want to play a Dragonborn Warlock because you cannot even fathom how to make a "boring" character class interesting and you think that picking a different race/class combination will somehow make up for your incredible shortcomings then, yeah, you might as well.

It gets a bit aggravating when people get smug about it, though.

The problem isn't dragonborn warlocks, it's people who think that "dragonborn warlock" by itself is enough to make the character interesting.

>Wanting to be a furry edge lord
>Straight cismale is boring, I'm a demisexual gender fluid sparklefemme now!

Faggots never change.

It's not the character, it's the player.

I fairness, I would say warlock is one of the more interesting classes since it opens up a lot of cool narratives.

Fighters are much more thematically diverse, which I think is a good thing. But that also means you have to think just a little harder on how to actually make the character distinct and interesting. Warlocks lay a lot of inspiration at your feet from the get-go.

If you can't make an interesting character out of a simple concept, then you are ill equipped to make an interesting character out of a great concept.

The moment you let a character's 'What' identify 'who', you are no longer playing a character, you're playing a game piece.

Pretty much this.

It's not even the race or class that's a problem, it's the fact that there are so many people that take one idea or gimmick and never flesh it out into a proper character.

When all you've got is 'my character is a fantasy detective,' but you never go any farther than that and seem to not want to do anything unrelated to being a fantasy detective, that's when I have a fucking problem. If you make a Dragonborn Warlock and can't do anything not related to being a warlock that's a dragonborn, get the fuck away from my table.

>But that also means you have to think just a little harder on how to actually make the character distinct and interesting
Fighters are the blankest, whitest sheets of paper you could write something on. It shouldn't be difficult at all.

Being female automatically makes your character twice as interesting, don't you know? Four times if they're nonhuman. If they're a lesbian too, automatic masterpiece! Why have a personality when you can do that? Pssh, there's no such thing as an interesting male human fighter.

That's my point. Warlocks, or wizards, or even barbarians have a sort of implicit personality to them. In my experience, classes like that trigger inspiration quicker. The class still isn't the character's identity of course, but the necessities of that class's backstory--selling your soul to the devil, being a stranger from an "uncivilized" land--give me a good foundation for building that identity.

With a Fighter, I have to come up with everything from scratch. It isn't that much harder, but it's not like preferring classes with a little more flavor is a bad thing.

My problem is when people think they're flashy and interesting, but are actually pretty uninspired.

There's a huge difference between dragonborn warlock, and 'my character is basically Korra okay guys.' If they could actually represent Korra well, hey, it might work, but even a really good roleplay of Korra would be forced to have her story twisted by virtue of not being in her own setting and having to deal with different enemies and problems.

Sauce on the comic? I fucking loved it

>Sounds like a pack of rogues to me.

It's entirely possible to be "rogue" without being full-blown Chaos worshippers.

Hell, full-blown Chaos worshipers tend to get detected and eradicated pretty quickly once the Inquisition catches on, and they WILL catch on.

Human Fighters confirmed for /pol/

First, are you playing a system where human fighters have interesting abilities other than sucking at skills and doing multiple attacks?

If no, fuck playing as a fighter.

If yes, develop some back story and shit.

See I don't think that's a good example because even if you "represent Korra well" she still won't really work in an RPG. Partly because as you said her personality and identity require her setting, and partly because even in her own work she's pretty darn unlikable.

When I think of characters who work as transplants into RPGs, I think of guys like Han Solo or Agent Mulder.

At the same time you can almost do whatever you want with a fighter, which is basically a guy that uses weapons. You are much restricted with particular classes and it's more difficult to squeeze something interesting out of them.

Long as you give them both flash and substance you are good. Too many rely on just flash, where substance is what you really want

Wait, Han Solo is likable?

And Agent Mulder is as well?

I mean a CRPG with more freedom. And I choose to only exist to kill.

You could try to create a well rounded character instead of a scribble made out of race + class.

My character for example is a happily married tax inspector who is punctual, strict, disdainful and has made enemies of nobles and merchants alike through his investigations, but also grudging allies from those he can strongarm with the law. In the field of battle, his foes are shocked by his ferocity and anger with the way he wields his halberd.

I'm playing a dwarvern barbarian with a merchant background.

See how most of the character's personality didn't come out from his class and race combo, but stemmed from how best to represent him? Try coming up with a non-mechanical character concept, THEN statting it out.

That tends to get interesting results.

Not class+race.

You dissin' on Han Solo?

The point that I was trying to make is that often people will get inspired by a character from a show or a movie or a book, and try to make it into something of their own. That does not work out well, especially if they lose some deep aspect of the character due to the shift - Korra being the Avatar, for example, or even Han Solo's relationship with Luke forcing him to look out for other people and show he's a good guy.

I'm not saying it's impossible, or that it's necessarily even a bad thing - if done well, it shows a great sense of understanding of a character enough that you probably could have just made your own - but I've never personally seen it done well.

You telling me you actually find Han and Mulder unlikable?

www.harkavagrant.com

Humans in general are boring

And that's from when the comic's gone downhill a lot in quality. It was brilliant for quite a long time.

Dragonbornfag detected. Truly they are the shittiest race.

>Han Solo's relationship with Luke forcing him to look out for other people and show he's a good guy.

I don't know why that can't translate well into another character/setting. That's a timeless narrative arc which has been around far longer than Han Solo.

This, they're faggot lizardmen without that monstrous feel and with Snowflake stat bonus.

t. Spider

What if I don't want to play as anything else but class+race?

When it's a CRPG murderhoboing and nothing else is fine because often there's not much of a choice, and a computer is handling all that. You can choose when and how often you're going to play and the computer's not going to object.

In a pen and paper RPG you're in a group with people who may want to do something else than kill shit, there's a human being handling the mechanics, and you usually only have a few hours a week or month in order to develop the game and characters. All of it is just a fancy, formalized form of playing pretend. It's collaborative acting and writing.

CRPGs are a meld of skinner boxes with CYOA books cleverly disguised on a RPG hide.

Then do it, faget. Fuck all these people ITT who get their frilly panties in a bunch over what other people enjoy.

It's still got some good dialogue, and I like the art now and then. I even don't mind the more SJW-y messages, since sometimes the comic bashes the other side too and they at least make the complaints funny instead of preachy.

I just really miss when it was little jokes about history. I love little jokes about history.

Then go ahead as long as it doesn't bother your group, but it's most likely not good roleplaying

Hark A Vagrant

It could translate well, but what if you bring your not!Han Solo character into a party where there's no equivalent of Luke? Everyone's a bunch of tough badasses, or whiny loners with no respect for what Han could show them or real drive to push forward themselves.

I know it feels like a stretch or a change of goalposts, but it can be a legitimate problem if you make a character that's loved for certain traits, but never get to actually show those traits. I don't think anyone would like Han Solo that much if he stayed exactly as he was for about the first half of A New Hope.

Then do it.

Personally I care much more about how well you interact with your group and play your character than whether or not you can successfully prove Male Human Fighter is more interesting than Female Dragonborn Warlock.

The thread should have ended here

Then show me a CRPG with the flexibility of having an human handling the mechanics, especially at killing things.

I want to murderhobo, but I also want choices.

I think you missed the point, I am saying it is insensitive to treat your DM as a more flexible version of software

Are you sure you don't want to play as anything else but class+race?

I don't have problems with you kind of mutely following the party around and only showing up for a fight. But you better not feel bad when you're barely acknowledged in an IC sense, or never get to roleplay.

I'm only in it for the tentacle porn.

Otherwise, I agree with you.

that's a gal, not a guy

As long he doesn't visibly object, it's no problem.

I barely even think of the character as anything else but a series of numbers.

If your GM was any good he'd have kicked you out of his game a long time ago.

I like how the artist couldn't decide how skintight the clothes were, so while they cling perfectly to show the contour of her tits there's also random wrinkles

I've actually managed to pinpoint the exact strip where the quality began to drop. Hold on, let me find it.
harkavagrant.com/index.php?id=284

Its only bad to make a monstergirl character.

Eldar futanari techpriest player spotted.

So human fighters are automatically the best, then?

I know.

Aren't those guys giants?

Also, posting a boring human male fighter
>muh sister
>muh family
>muh grey morality
>muh politics

Tumblr going nuts over her for being STRONG, BROWN, GIRL when she was a weak emotional mess who turned gay for virtue signalling was hilarious. Aang made her look like such a weak bitch.

Read that as
>I'm a demisexual gender fluid sparklefemme cow!

Is this bait?