Can imperial capital ships enter atmosphere and leave again? Is 40K closer to Star Wars physics or Star Trek physics?

Can imperial capital ships enter atmosphere and leave again? Is 40K closer to Star Wars physics or Star Trek physics?

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Didn't battle fleet gothic have rules for atmosphere combat?

>enter atmosphere
Yes.

>and leave again

The only reason an Imperial capital ship enters the atmosphere is because it is ramming a ground target.

>The only reason an Imperial capital ship enters the atmosphere is because it is ramming a ground target.

SPOKEN LIKE A TRUE SERVANT OF THE EMPEROR

>ramming a ground target

why

>why

FOR THE EMPEROR!!!

It's 40K. Any stupid, wasteful, destructive, and incredibly metal thing has been done at least once in some corner of the lore.

>Can imperial capital ships enter atmosphere
Yes.

>and leave again?
Some. 'Imperial ships' is a really big category.

>Is 40K closer to Star Wars physics or Star Trek physics?
It's Science fantasy, so closes to Star Wars. But 'closer' is relative and it's still a long way from either of them.

>why

Ask the Astral Knights.

Sometimes nothing else has worked.

Despite being softer than either, the physics seem closer to Star Trek. Star Wars is a pop culture phenomenon directly evolved from Flash Gordon, from people who have not much of an idea of physics or science. 40k, has some glimpses of sciences, after all it is basically a post-apocalypse Star Trek setting.

Star Trek ships can enter and leave atmosphere, haven't you seen Into Darkness?

capital ships even can freely enter and leave a planets atmosphere. Only escorts and transports are generally capable of landing.

>not capturing the enemies ship in orbit above their world
>then proceeding to sling said enemy ship back down at said world as the opening of the invasion.

FUCKING HERETIC DO YOU EVEN THINK!?!

Holy shit that is actually an amazing idea for a Chaos invasion -- I'm gonna use that on my Dark Heresy campaign

According to Andy Chambers (aka one of the designers), yes, their ships can and often do enter atmosphere.

Example:
-The Mantis Warriors, prior to the Badab War, ambushed Dark Eldar raiders with escorts (Cobra class were described by name) hidden under the sand of a desert world, which then lifted off to help finish off the raiders.
-During the Badab War the Fire Hawks' Fortress-Monastery entered low orbit, well into the atmosphere of a world, to bombard its surface.
-During the Siege of Vraks in atmosphere drops of troops from troop ships, supported by a flotilla of cruisers and battlecruisers, was vetoed because of the massive anti-ship emplacements which ringed their target.
-Lastly and most importantly; Battlefleet Gothic, where we get the vast majority of our information on ships on 40k from, had rules for ships flying into atmosphere to fight other ships around a world as well as more accurately target ground based installations. These rules were not optional, or a 'wouldn't it be neat if' kind of thing. They were an integral (if seldom used as they required another table) part of the game.

So, yes, ships in 40k can enter and leave atmosphere.

"Sir, the garrison fleet has stopped answering the call of our choirs."
"Than I fear they have been overwhelmed. Throne! Did we manage to get the alarm signal out there?"
"I think so, sir, we can expect relief from the Panax fleet in eight months, at worst, if our reports are current."
"What was the composition of the arch enemy's fleet?"
"Several escorts, half a dozen cruisers, a handful of capital ships, sir."
"Any bulk carriers? Lance batteries? Siege ships?"
"Not on any report, sir."
"...They can't possibly expect to take over five hives in a year like this. Without that kind of equipment we could hold these walls 'til we die of old age."
. . .
"Sir, hives secundus and tertius have both reported massive impacts!"
"Emperor's Bowels, what kind of impacts?"
"Rendering the videopic to the holofield now, sir."
"...Emperor on Earth."
"What are these things falling from orbit sir, are they slinging asteroids at us?"
"Too precise, too fast. No, boy. These aren't asteroids at all. That's our garrison fleet."

The aging officer cracks for the first time in many hours. With one hand he takes off his cap, rubbing the back of his neck with the other one. He sighs.

"Request that the astropathic choir relay a Top Priority code Vermillion distress signal. Alert the PDF units and mid and higher hive personnel to evacuate into the Geostable bunkers."

"Sir?"

"We need to buy ourselves eight months."

>-During the Badab War the Fire Hawks' Fortress-Monastery entered low orbit, well into the atmosphere of a world, to bombard its surface.
>Fortress-monastery
Now that I would like to see.

Yes but it is restricted to frigate size or smaller unless it is purpose built for surface landing such some Space Marine CL's and Explorator vessels of the Mechanicum.

Capital ship wise though, no. No ship-of-the-line in the Imperial Navy can land on a >.5G and take off again.

Physics wise it's pretty 50/50 with space stuff. Ship design is remeniscent of Age of Sail/WW1 vessels and tactics but sticks realistically to distances and momentum. I kind of enjoy it.

Landing is different than low orbit even in BFG. Even in real life for that matter.

Most satellites are in low orbit.

>Cobra class

1500m long

dang

the low prbit table has the upper atmosphere begin 45cm from the surface edge. All ships can move as close too the surface as they want. Ships that fall onto the surface crash and are instantly destroyed. escorts and transports that voluntarily move onto the surface are landed.

This and

This. Word of God (the designers) has spoken on the matter. 40K ships can enter atmosphere.

Don't forget the Salamanders Battle Barge that crashed into a planet during the Horus Heresy, then was repaired over the course of a couple days and flown off-planet.

What book is that from? I missed it.

Thank you for this writefaggotry, user. I appreciate it.

>why

Sometimes you just gotta kill the motherfucker as hard as possible.

Tome of Fire series. Second book IIRC.

How many ships were used for this very purpose during the Horus Tantrum?

There's old art showing ships hovering over battlefields and shit.

Didn't Epic let you field ships in it or something?

>40k, has some glimpses of sciences, after all it is basically a post-apocalypse Star Trek setting.

Actually 40k is rather good at turning the star-trek-pseudo-scientific bubble speak (tachyon generator etc) on its head

The machine also contains aetheric feeding coils, alembic shielding arrays, pseudo-synaptic relays, and phlogiston feed coils
warhammer40k.wikia.com/wiki/Thunderhawk

Phlogiston is one of the longest running science-could-not-admit-it-does-not-actually-exist blunders.
en.wikipedia.org/wiki/Phlogiston_theory

A lot of the old art was very much metaphorical, concerned with the feel and themes of the setting, rather than simply being a literal depiction of a battle.

High quality writing.

I love how 40k technobabble beside being all over the place, has less bullshit than Star Trek

While as today art is just renderings of the actual models in GW approved poses.

Honestly when I was GMing Rogue Trader I would have allowed it, just because its cool. I actually had the players have a ship battle in the upper atmosphere of a very volatile Gas Giant, they had to fight against the gravity drawing them in and plasma discharges taking their shields down while avoiding the enemy Trader's nova cannon. It was a pretty fun fight desu.

But a terrestrial planet would be too small for that kind of thing.

My greatest regret of BFG:Armada is that you can't capture enemy ships.

While the question has already been answered, I will mention one particular example, from the Great Crusade - one of the Death Guard's exemplary battles

My god they really did ram a city with a multi kilometre starship.

800 at best

Battlefleet Koronus places most imperial escorts at around 1,5 km, so he is correct.

Quite a few ships can. However for atmospherical reasons this is pretty stupid if you care about the planet. The larger ships engines and shieldgenerators will seriously mess with the weather and the radioactive fallout from the engines is less than healthy.

>giant Cobra class hidden in the sand with only its cathedral bridge sticking up

>I've been ambushed?! By a kilometer-long space cathedral? But...how?! Only some kind of tactical ge-
>CREEEEEEEEEEEEEEEEEEEEEEEEED!!!

>one is buried past its cathedral with only its captains scowling face above his nose sticking out.

...

>raiders come along, notice his hat on the ground

>I WANT THAT HAT

>raider lackey runs over to fetch hat

>beneath the hat is a very angry man

>"NOW!!" He screams

>1500m of Cobra class lurch out of the desert, sand billowing everywhere

>captain curbstops raiders on the hull of his ship all the way into the ionosphere.

There is a daemon prince on the ground or alpha+ psychers and there are no space marines to deal with it.

Or hell, there's Abaddon running about and ramming him with a ship at near light speed might just fix him showing up every few years on a failed chaos invasion.

The main reason you don't do it is that it will fuck up a planet you do it on, guaranteed.

The Armour of Contempt by Dan Abnett has a wonderful description of such a thing, sadly it's too long for me to copypasta.

>Star Wars physics or Star Trek physics

what's the difference?

anyway the BA capital ship crashed into the planet in Fear to Tread (a Gloriana Class, those are some 20km long) and was back up at the end, but I can't remember right now if it was repaired on the ground and got back up on it's own or if it was towed up somehow, anyway even if you are towing it up you need the other ships to get into orbit and back out again unless you have some absurdly long cables

As far as I knew from the stories I've read most space ships never get any closer to a planet than low orbit if they ever wish to leave the planet in question. As you can see I don't have much to add to the rest here. I am however interested in where OP found his pic. Can anyone help me?

Horus did nothing wrong.

>>
>Sometimes you just gotta kill the motherfucker as hard as possible.

yes.

>what's the difference?

Number of words used to describe them.

Came here to post this. Death Guard once again proving to be the best at sieges, boarding actions, and fleet engagements, due to those terms being synonymous for Mortarion's sons.