Which of these three ships is most likely to survive a three-way encounter between itself and the other two...

Which of these three ships is most likely to survive a three-way encounter between itself and the other two, assuming the captains and crews are all equally competent?

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Star Trek - they turn around and leave before any of the others can fuck with them.

Depends on the setting.

Long range - Imperial Star Destroyer, though 40k could get lucky
Med-close range - 40k ship.
40k ship has a lot of physical weapons, while the SD has almost all blaster (laser) tech.
So at a long range the SD could pick it apart, up close the 40k could and would show them what glorious cqc is.
I've never actually watched Star Trek so unknown variable

Mars has a massive advantage in range, to the tune of 100's of thousands of km, but it's also the slowest in and out of Warp. Stupidly overpowered, too. Slags continents.

Star Destroyer has decent shields and firepower, but it's range is not much longer than the Galaxy class (seeing as how it can bombard from orbit the range is easily in the low 1000's of km). It's also pretty slow at sublight speeds. Can slag a singular continent, but it takes days.

The Galaxy is fucking fast, fucking powerful but only as strong as her shields. Can also slag continents, but unless engineering has science in mind it's gonna take a while.

In a race? Warp 9 is slower than Hyperspace by a huge margin, but Hyperspace is almost impossible to use without a proper course around mass, while Warp is as simple as stomping on the gas.

The 40k Warp is not only useless in comparison to the other two, it brings with it the hazard of inviting rape monsters to a orgy in the galley.

>I've never actually watched Star Trek so unknown variable
why are you commenting in this thread then

Star Trek through reregulating their quantum field actuation stabilizers to produce a subspace cascade when they vent the warp plasma. Then they can agitate the photons with the deflector dish until their reactor core overloads from the static charge!

Of course, that could produce a huge amount of tacyon radiation in the engine room, but that's a risk they'll have to take.

Ensign Crusher, man the helm and take us in!

Like, a crash?

Galaxy blows up if it hits another ship.

SD's blow up every week because a farmer in an A wing flies into the bridge too fast.

Mars could smash into both of them and maybe scratch a bit of gold paint off the 300m eagle on the prow.

The Enterprise takes out the Star Destroyer, then just leaves because it lacks the firepower to destroy the Mars, but the Mars has no hope of catching up to it.

The Galaxy Class obviously. The only weapons available to either the Mars of the Imperial that have a potential to damage the Galaxy are torpedoes or the Nova Cannon, which the Galaxy can easily avoid. Photon Torpedo's have been stated to have the destructive power to destroy small planets, which the Mars cannot accomplish. The Galaxy is much faster than either two of those ships and can enter and exit warp freely and quickly letting it run away whenever it needs to.

youtube.com/watch?v=w4JUxQe4P4g

The only real disadvantage that the Galaxy has is that without its shield's its pretty fragile. But desu Star Trek never had set in stone combat abilities for its ships because that wasn't the point of the show, so who really gives a fuck?

Before anyone mentions teleporters:

The Mars-pattern has void shields and other anti Deep-Strike safeguards that would interfere with ST Transporters for sure, considering there are episodes where they can't beam through an electrical storm.

The SD has two kinds of shields: ray and particle. It also has a hypermatter reactor that causes so much interference it can be detected a mile from the ship.

Plus the Galaxy class has to lower shields in order to teleport, and that ain't happening considering the other two ships are designed around barrages.

>a farmer in an A wing

Defeats every ship. No exceptions.

>Long range - Imperial Star Destroyer, though 40k could get lucky

But tactics in Star Wars are even dumber than in 40. They fight like Ships of Line with WW2 fighters. It's even more blatant that 40k.

The Mars class. The other two operate within sight of each other, 40k ships are lucky if they can see their targets with the naked eye. Add to this that the bombers and fighters a mars can launch are pushing 60-70 meters themselves, there's not much either of the other ships are going to be able to do, assuming they get close enough to fire at the Mars.

It may be dumb but is sexy to watch

Mars class. While the SD and the Galaxy class are busy trying to hail the others on coms to get them to surrender or negotiate the mars class just plows through them both.

None of these ships operate on line of sight, just that its easier to film and edit two models moving right next to each other, or staying still looking at each other in the case of Star Trek.

it's based on cool factor

Star Wars is like a barfight.

Star Trek is like two girls wrestling with each other while everyone watches.

40K is like LARP.

>Long range - Imperial Star Destroy, though 40k could get lucky
u wot m8

>not nailing both with a nova cannon round from the other side of the solar system

the reasoning is that if they can hit the ground from orbit, they have some range.

Newsflash, that isn't difficult.

>blasters are lasers
you dumbass fucking nigger

it is if you want accuracy.

That's what 40k space battles are too, anything age-of-sail mashed together with ww1 and ww2 navy. They're both space fantasy, one's just much more hopeful than the other.

not compared to 40k. The occasional range figures we got from there put them as capable of accurately hitting targets as far away as the moon (or further in the more crazy examples).

A far better comparison would be to use a Sword class frigate than a goddamn Mars.

SD would get completely wrecked in one salvo as it cannot maintain shields against both armaments of a Mars not to mention strike craft (a Fury interceptor is around 25 meters and has 5 crew, slam that into a bridge and it's like 5xA-wing kamakazes.

Star trek is almost impossible to compare as there is virtually no form of consistent description of combat ability for anything.

Senpai, orbital fire for 40k ships is considered knife-fight range for space combat. Most short-range weapons have ranges of 300,000 kilometers. Weapons like nova cannons can accurately engage at 1.5 million km.

Against a Mars class would't it be more fair to compare it to a small SSD?

Every fucking time...

The Galaxy Class IS NOT EVEN A WAR SHIP! It's a glorified cruise liner full of scientists and diplomats.

Compare to the Sovereign class (what the Enterprise-E is) which is actually built for fighting and can take out a Borg cube.

Yes. At least firepower wise you are getting on par sans nova cannon.

The Mars, obviously, considering even if all things were fair it's in a way higher weight category than either of them, and the Galaxy hits way lighter than it could since it spends a lot of space on science and luxury instead of operating as a pure warship.

The real match would just be the Galaxy versus the Imperial, since 40K operates on a much higher power level than either Wars or Trek.

Hmm, now that I think about it, Picard vs Tarkin would be an awesome match.

Are you legitimately retarded, or do you just know nothing about 40k at all? 40k ships have superior energy and physical weapons to the Federation and Galactic Empire, they out-range both ships, and fight at speeds faster. Space Combat in 40k takes place at a significant fraction of the speed of light, with macrocannons actually being railguns firing shells the size of buildings almost at the speed of light, while lance batteries are just fuckhuge lasers used to carve up continents like a christmas tree. A 40k Battleship is capable of killing an entire continent with one broadside of all its weapons.

In 40k terms:

The Galaxy class is a Ravager with Night shields piloted by Air Caste.

The Star Destroyer is an uparmoured Predator Annihilator with Militarum Infantry escort.

And the Mars is a Baneblade with Astartes escort.

The Star Destroyer wouldnt stand up against the Mars unless the dice are loaded. It has better odds against the Galaxy if it stays still long enough to barage its shields into oblivion to open the door for TIE Fighters, but is small enough and slow enough that the Galaxy could evade long enough to sneak in some torps to the right spots. But an outright fireworks show is unlikely if the TIE's are still in good numbers.

But the Mars is just to big and too heavily armed with heavy escorts to help it. It would barrage the SD and its fighters into pulp and if the Galaxy stops to catch its breath for even a second its all over. The Shields wont survive a barrage meant to wreck planets. If the G keeps moving it could harass, but I dont thing it'll do anything more than a lucky immobilization.

40k is Star Trek setting after the apocalypse and more Q-like entities. Star Wars is basically an updated version of Flash Gordon.

Mars Class Battlecrusier. No questions asked. The sheer amount of armor, shields and superstructure hold longer then the ammo stores of the competition.

That's just a romantic scene, in the beast series hunt for Vulkan is Confirmed that the imperial ships have auto loaders and capable automatic systems.

>romantic
Damm you auto correct, I meant romanticised

>Photon Torpedo's have been stated to have the destructive power to destroy small planets

why the fuck are there any planets still standing in this setting

seriously, if civilian firepower could destroy countries IRL, there would very quickly stop being countries, except maybe China and Russia surrounded by 100-mile interdiction zones of ruin

>romantic scene
???

I meant romanticised

The beast series also takes place in the 32nd millenium, when ships of this style were still practically new. By 40k's present most ships have discarded the autoloaders as proper upkeep is reserved to a few forge worlds and as a result have become tempermental. The IN uses manpower as it tends not to catastrophicly jam when they can't service it except every 200 years.

This is from Battlefleet Gothic, the main source of ship fluff.

Because that user is full of shit. If they could destroy planets than ANY unshielded ship would completely atomize from a hit. That would include the borg for the first impact before they could adapt.

It is not reasonable to expect the tens of thousands of slaves loading the cannons of the 40K ship to be as capable as the officers of the Starfleet or the Imperial Navy.

>This is from Battlefleet Gothic, the main source of ship fluff.
Also terribly old and outdated.

>This is from Battlefleet Gothic, the main source of ship fluff.
Which is over a decade old.

How can 40k ships even fire cannons fast enough when they have to have an entire army of slaves for each cannon shall just to load their train sized shells into their place. What next? Will it turn out that their ships are actually powered by a billion other slaves that are paddling in a generator with another entire army of slave masters whipping them while they themselves being whipped by their own slave masters to whip their own slaves faster? Gellar fields are actually powered by 67 million flagellants that are praying to the emperor 24/7 to not have the ship touched by chaos, while they never eat or drink and just die and have to be replace every 5 minutes and their corpses ritually burned and used as fuel for the torches that provide the light inside the ship?

I am sorry but sometimes 40k is just beyond the stupidest of stupid. Star trek and star wars have at least proper machines, not dumb ideas that only work because 'LOL it's GRMDERP I don't have to explain shit.'

Half of the things works, the other half doesn't work. Once a blueprint is lost, they don't know how to fix or make new things. It's a scavenging universe.

And? No current 40k fluff says otherwise. Again, the new series of ships in 32k had autoloaders. Fluff even says they were more common but not in 40k.

When I get a source from the 41st millennium that says the majority of ships use autoloaders (ie not from a primarch 8000 years ago) then I'll update my canon there.

But what I said still seems to hold true as nothing contradict present day fluff.

Because 40k vessels fire weapons about every 20-30 minutes. Yes it does take time. They also engage at ranges that it takes that salvo that long to connect even at relativistic velocities.

It is slow and inefficient but the firepower put out would devastate all but the largest vessels in the SW/ST settings and still would be engaging at exceedingly large distances compared to average SD engagements.

>But what I said still seems to hold true as nothing contradict present day fluff.
The same can be said of the half eldar chief librarian from the ultramarines

Keep in mind that they did at one point have that tech just not anymore.

Most of it is still machines but macro cannons use physical labor because autoloaders are exceedingly old and cannot be easily repaired. Sure if you have autoloaders you can use them but if they jam the magazine may explode. More reliable to use slave labor even if it less efficient operational wise.

>Because 40k vessels fire weapons about every 20-30 minutes.
Source?

No. GW does have a loose canon policy, it's New > Old.

>Keep in mind that they did at one point have that tech just not anymore.
They do, each ship is a hard copy of the original ship, the magos aboard the speranza didn't knew of the ships full capabilities until he commune with it.

Except they have canonically stated that all astartes start as human, and that Eldar are extremely biologically divergent from humans. Developers have even stated that particular character is no canon along with a lot of RT Era simply because they didn't even have a fleshed out universe yet.

At those engagement ranges, SW vessels could rather easily just use hyperspace micro-jumps to avoid enemy fire.

Hell, depending on the era, that Star Destroyer might be extremely interested in entering negotiations with the Galaxy-class. Post Endor-Imperials would be extremely receptive to entreaties from the hyper-xenophobic, totalitarian Imperium of Man.

Yes.

But it isn't new. It's old in universe ie the ships had autoloaders during the beast series. They currently do not have many left. I don't claim volkite weapons are common space marine special weapons because the hours heresy novels are more current. They were in that time period but are exceedingly rare now.

The Galaxy Class isn't even a warship of any kind. It has no chance whatsoever against the Mars or Imperial Destroyer. The Mars would just out right dominate, because Star Wars destroyers are the heaviest, slowest type of vessel in SW, built for firepower (Something the Imperium has a lot more of)

For macros maybe, but lances are still c speed. Also they can close and brawl with an SD. Turbos and such are also not luminal and suffer the same time-of-flight deflection issues.

No. New is the date of the source being produced. Not the date in-universe.

>At those engagement ranges, SW vessels could rather easily just use hyperspace micro-jumps to avoid enemy fire.
No such tactics exist in Star Wars, everybody just flies within a couple kilometers of each other in knife-fight distance.

Half of the ships in 40k are not even STC copies.
The hull is but the ship configurations have undergone extensive refits and repurposements to suit the constantly changing threats. In the 41st millennium no 2 Naval capital ships are identical anymore.

Ah, so space marines all still wear Mk. 5 armor. Gotcha.

what does the command capabilities of the loading mechanism matter? the slaves don't make any decisions.

the planetary weapons in the space marine game also have autoloaders for their giant shells.

The ones in Independence Day are bigger.

What's the typical defence against spaceships?

a Mars class is too overpowered.

a imperial navy cruiser or light cruiser would be fair.

HUEG Guns.

there isn't one. it's one of those wrong "fannon" things like the admech hating science or lasguns being .50cal equivalent.

There's some stuff in bfg that points too a bombardment by the whole battery being 20 or 30 minutes from the next at extreme ranges of light second distances where they spend a lot of time on calculations and waiting for a good shot.
Theres sort of a telescopic timescale abstraction going on in bfg.

Tau have Ion/railgun batteries on land and city-sized orbital stations.

hundreds of muscular, sweaty men hefting massive ordinance is extremely romantic

I would walk down the aisle to their masculine grunts

the cannons usually still have autoloaders, or ate straight up energy weapons that don't even need reloading in the first place.

That artwork of slaves loading something is a torpedo, startrek still manually loads their torpedos too IIRC.

They also must have skulls and church windows decorating them.

>Tuvok and Kim modify a normal photon torpedo with a gravimetric charge, a Borg technology, to increase its destructive yield to 54 isotons. Kim comments that 50 isotons would have been sufficient to destroy a small planet

>en.wikipedia.org/wiki/Weapons_in_Star_Trek#Projectile_weapons

That's retarded. Its like asking why we still have houses if a gas explosion can take one out. Torpedoes are hardly civilian firepower besides, and there are plenty of episodes were the destructive power of the current technology is a serious problem, especially in the dominion war.

Are you autistic? MK VII has existed since the Horus Heresy.

>modified with borg technology
so a completely nonstandard torpedo, then?

>assuming the captains and crews are all equally competent?
You mean equally incompetent?

>What next?
Fire Warrior (the vidya) had segment onboard a navy ship. It had massive coal furnace to fuel internal systems.

Underrated post

What's the point of blowing up planets when you can annihilate the Crust?

Assuming the opposing crew are equally competent, that gimmick will accomplish nothing, and likely just get them shot because everyone else has eleven million guns pointed at them.

Standard by the time Voyager ends, and then replaced with Quantum Torpedoes that have an even higher yield. They're always calling back to scientific advances as the seasons of DS9, Voager and especially TNG go on. It isn't a stretch to assume that they used this technology to improve their weapons and their ships. Even if this 3-way scenario was set at the start of TNG when the Galaxy was relatively new, it's phasers will still be more destructive than anything the other ships have. There was one episode where they were firing the phasers at a planet to do something or other with its core, but the threat was that if the phasers were too powerful the planet would explode.

I always find it strange that Veeky Forums knows nothing about Star Trek and it's power levels. Even Wrath of Khan, the most popular Star Trek movie, has a single device that can kill all life on a planet. 40k on the other hand needs thousands of Torpedoes and Cannons to achieve that. So in terms of firepower the federation outstrips pretty much every other sci-fi setting that Veeky Forums talks about. It just keeps it in the background, an undercurrent to what is happening, so most people don't really think about it.

Didn't they need like a fleet to vaporise the Crust of the Changeling Homeworld?

Yeah and in Cadian Blood by ADB (like 3 years old), they use manual loaders.

The overseers are ordered to wip them to death if needs be, so they can fire nova cannon after nova cannon at Typhus's battleship.

IIRC the overseer is finally bashed to death by several hundred loaders he has a smile on his face.

Macro-cannon shells, nova cannon shells, and torpedoes are all loaded manually in Guard vessels.

auto-loader fag on suicide watch

The problem is Star Trek using made up prefixes for things and having (like 40k) no sense of energy or power. In the technical manual an Isoton (prefix means "equal to" it's not actually a magnitude) equals about 6-7000 gigatonnes of TNT which is not planet destroying by any means. That chixillub impactor scale to be sure but would in now way destroy a planet.

Nah, I'd say 40k is a couple of shitfaced slavs duking it out behind the bar, and both brought a gun

Rogue Trader has rules for ship battles where 30 minutes is a turn

Oh yeah, when it comes to science and powerscales both 40k and Star Trek are full of shit. I'm not debating that. But when you have actors proclaiming "thats enough to destroy a small planet" I'm assuming that the writer's intent was that the thing could destroy a planet, but that he has no knowledge of energy and/or scale and made a dumb mistake. Not that the thing couldn't destroy a planet and the characters are hyperbolic morons. Just because he got the numbers wrong doesn't make it weaker than something that got the numbers right, the authorial intent is what is important.

In no 40k novel or rulebook that I've ever read is the Mars-class able to destroy a planet with a single shot, or even a full a barrage using its entire supply of munitions, while in Star Trek that's definitely a possibility, numbers be damned. Ergo the Galaxy wins in terms of firepower.

It varies. Some ships have autoloaders, some don't. The imperium is pretty damn big afterall.

The problem with citing Voyager is that the writing got increasingly silly during the series.

Yeah voyager sucked, but don't try to tell me 40k hasn't gotten increasingly silly either.

>What next? Will it turn out that their ships are actually powered by a billion other slaves that are paddling in a generator with another entire army of slave masters whipping them while they themselves being whipped by their own slave masters to whip their own slaves faster? Gellar fields are actually powered by 67 million flagellants that are praying to the emperor 24/7 to not have the ship touched by chaos, while they never eat or drink and just die and have to be replace every 5 minutes and their corpses ritually burned and used as fuel for the torches that provide the light inside the ship?
He knows!

I was considering a post to this tune.

Galaxy class would win, would do so through generous application of Federation Know-Wots and ingenuity, would be done in the space of a 1-hour television time block.

Mars class.

Out of all 3 ships, it's the only one with weapons that are physically big enough to spot easily. 40k weaponry is scaled up to an insane degree.

The technology standard available to any ships in Star Trek laughs at 40k, but finesse and efficiency can only compensate against raw power so much. Consider a man throws a stone at a tank, it won't do much more than mark the paint. Then imagine smashing it with a meteorite. It's the same thing in principle, stepped up a thousandfold.

> while in Star Trek that's definitely a possibility, numbers be damned.
Bullshit

> Mars-class able to destroy a planet with a single shot, or even a full a barrage using its entire supply of munitions

Exterminatus

>Exterminatus

Takes a fleet and requires sustained bombing for an extended period of time, even then it only kills all life and doesn't destroy the planet death-star style.

>Bullshit
Just because you don't know what you're talking about doesn't make it bullshit. Star Trek is not hard sci-fi, just because the writers get the numbers wrong their intent is not nullified. The intent in multiple episodes is that the Galaxy-class and other Federation ships have the potential to destroy planets in a very short amount of time.

40k doesn't destroy planets because it's not worth their time to, and it's cheaper to just destroy the crust, in which case they have at least a dozen methods for doing so, at least three of those being a single shot, instead of having a singular, completely unique device like the fag earlier in the thread said that Star Trek had.

Could the Mars even hit the Enterprise with it's main weapons?

I could see maybe it's defensive turrets standing a chance but that's about it.

Also too much depends on how the various shields of each universe works.

If the Enterprise can just beam a photo torpedo into the middle of the Warp Reactor.