Ost Apoc Megacorp Maticico Remnant civ quest 24 / Discussion Thread


Last thread

Our remilitarization under the warlords continues, as we somewhat try to delve into Brood mutations, and meet up with Tek bandits who say they are able to make any kind of tek for a price.

This is a discussion thread since I believe we've reached the point where our forces are so complex it does warrant additional planning. Also in case Genie is okay with a marathon.

(Finally fixed it, got the subject heading the right old thread and all)

Other urls found in this thread:

docs.google.com/document/d/12wCyA91tyGpRmagXXH3UGcPX0xC7XwcCJzoPJ5nOzic/edit#heading=h.bmfmux3sp385
youtube.com/watch?v=-dyO9SWiY7k
docs.google.com/document/d/1ufBecUILGaUawnuV62JSrMBHDdhisZF1VqIP1wr90T4/edit
twitter.com/NSFWRedditImage

Again, our new map.

Things we still need to do regarding the map:
-Locate factions and monster nests
-Scout out the terrain and what the surrounding area is like

docs.google.com/document/d/12wCyA91tyGpRmagXXH3UGcPX0xC7XwcCJzoPJ5nOzic/edit#heading=h.bmfmux3sp385
Pastebin of heroes and notes

>>>>Resource Points: 6. 4 uncom, 3 rare, 2 v rare, 1 x rare resource. 15 Loot
>>>>Pop 200k
>>>>Military 100k
>>>>Food: Great
>>>>Water: Good
>>>>Morale: Good
>>>>Medicine: Average
>>>>Health: Very Good
>>>>Armaments: Good
>>>>Fuel: Good
>>>>Tech level: Good
>>>>>Reputation: Evil Inc.
>>>>>>Infrastructure: Meeting Room. Fish Farm. Hydroponics Bay. Medical Bay. vehicle Bay. Science Bay. Industrial Bay. Corporate Cells. Storage Center. Corp Construction Center. Water Treatment Center. Corp Recycling Center. Logistical Center. Command Center. Processing Center. Gym. Armory. Server Farm. Factory. Nanite Beds. Daycare. Fast Food Shops. Ballistics Lab. Breakroom. MAD Shop. Bad Bandit Bazaar. Casino+. Ammo Factory++. Tattoo Parlor+. Pleasure Palace(unused).
>>>>>>Defense: Fortified Superstructure. Auto Defense Network. Trenches. barbed Wire. SAMFAP
>>>>>>vehicles: Cargo Hover Haulers 54. VTOL Cargo Flyers 2. BB Behemoth. 1 CB Behemoth. BB Drones. 1 MMBB. 2k technical. 200 Bandit Tanks. 200 Bandit APC. 13 Bandit Super Tank. 13 Bandit Super APC. 100 RD VTOL.100 Subterrane
>>>>>>Power: Nuclear Reactor. Fast breeder Reactor. Emergency Generator. Plasma Pump. Fusion Reactor
>>>>>>Weapons: Corp Sidearms. Batons. Tasers. Riot Weaponry(limited). Thunder Firearms(Extensive). Primitive(plentiful). Explosives(limited).
>>>>>>armor: Armored Vest. Riot Armor(limited). Power Loaders. Thunder Full Body Armor(Extensive). Maticico Power Armor(extensive). Lighter Shields+(limited). Engineering Exo-Suit(abundant)
>>>>>>communications: Corp Comm Center.
>>>>>>Materials: 6 supply. Bot Tech 70 Mats. 16 common, 8 uncommon, 4 rare, 2 v rare, 1 ex rare, construction mats. 16 common, 8 uncommon, 4 rare, 2 v rare, 1 ex rare manufacturing mats. 23 common, 13 uncommon, 6 rare, 4 v rare, 2 ex rare basic mats. 16 common, 8 uncommon, 4 rare, 2 v rare, 1 ex rare psi mats

Bump

Brood composition notes from the last area.

>Original Cluster.
>Infested Zombie Hive.
>Infested Factory.

>Unit composition relies upon infested industrial zones and spawning nests to produce troops.

>Strong preference for swarm and overwhelming number tactics. For this units are very cheap and mass producible.

>Exceeding dangerous not due to numbers but due to carriers of plagues and payloads. Each unit is in fact a kamikaze unit more units equal more deaths equal more payloads going off.

>It got so bad that enemy bot forces were regularly routed once they succumbed to the constant plaguing payloads.

>If you killed them they went off.
>If you didn't kill them they tear your face off.

>Only way to win was not to play so Bot forces fled from the field against JAL.

>Meanwhile the payloads also had an infesting effect...

>Massive amounts of ground has been infested during the fighting JAL ordered it to sink underneath and age. Unknown number of nests are thereby maturing underground just waiting to explode upward.

>JAL also recovered vasts amount of carcasses which are being digested.

>We don't know much else. Will require research of brood or talking with JAL or Broodmother but even they might not know the answer.

We should try and make a unite of elite brood guards for the King

Rolled 75 (1d100)

I wonder which tends to be more effective, Brood plasma spewers or a Plasma spewer built by humans

Bump.

Genie if you're around say so this user may have some questions

Rolled 67 (1d100)

For once, the Warlord was actually. . .enthusiastic about Arty'ing up our Mountain! Awesome, I want to make it happen.

Action 1
Get a price range from the Tek Bandits on the following modifcations to our SAMFAP + RAGE system.

Currently, our SAMFAP + RAGE system has some key drawbacks which we would like fixed.

>fast firing artillery.
>Stating that at such rates what it can't kill will waste ammo
>what it can kill it doesn't need to spend that much ammo killing
We need to modify it to be able to select fire as well as full auto, with adjustable RPM. This should actually be fairly easy.
Similarly we would do well increasing the calibre so that it can kill bigger things, maybe more effective shell types for different things?

"Can you Tekkies help with this issue?"

>You can't create a big loud mess without BAD SHIT soon to rain down on your head.
Artillery silencers. This is the main thing. Instead of buying them pre-built how much for blueprints?

"This is the main thing, we want to be able to build silencers on our SAMFAP's when they are built. We'd be happy to afford the blueprints but if you refuse we'll just buy from you I suppose."

>"So unless you got the insane ammo stockpile to never stop shooting and walls high enough that it doesn't matter how big the corpse mountain is DON'T FUCKING DO IT."
Luckily we have the giant flying mountain for this. So that issue is resolved, and the Warlord even said to arty it up.

--
In addition, there is also the matter that we haven't exactly tested the other RAGE roles of AA and Anti-Tank. In theory, with the rapid rates of fire and rapid traversing turret they should be able to unload five shells upon five tanks in almost five seconds (or five helicopters), but I wager that would require more effective targeting computers as well as choice of shells such as AT or HEAT

"Anyway you can help make this the one shot one kill tank killer we're looking for? Or improve the AA capability?

>continued

Rolled 83 (1d100)

>Action 1 continued
There's also the matter of the OMITAR reverse engineering.

"We've got a LOT of Omitar Scraps and Robotics materials some of which we can sell to you too, but we'd like help reverse engineering them. This is the battle data we recieved.

>using multiple shield batteries and heavy repairable armor
[Multiple Shield Batteries] [Heavy Repairable Base Armor]
>Point defenses have been seen among their armies and lots of armor
[Point Defenses] [Redundant Base Armor]
>Even strange shielding blasts that get fired above their forces protecting them or even knocking our missiles out of the sky with a single pulse from strange machines
[Pulse Shields]
>Suddenly new installations suddenly arose and started firing back
[Rapid Installation Construction] [Rapid Artillery Construction]
"Actually in this case they probably just hacked more robot bases and had them build the arty system. But you never know."
> theirs would explode midair knocking our own shots out of the sky
[Explosive Interceptor Ammunitoin]
>While the rest of theirs lands around our base blasting with pulses and explosions
[Pulse ammunition]
>Meanwhile flack weaponry started to appear among their installations and fired upon us. When they were shooting our shots out of the sky they were blasting us with surprisingly powerful shots
[Additional Flak Shots] [Piercer Shots] (presumably shots which penetrate other shots, and then go on to attack a target)

"Also they built a giant artillery superweapon, we have videos of that too."

"Can you help us with these techs? Got the omitar materials right here just need to piece em together and figure out how they work.

>continued

Rolled 87 (1d100)

Action 2
"Do you have anything good for AA, Tek Bandits?

Air is probably going to be the biggest threat to our mountain because some monsters fly. On top of that enemy air attacks, including droppods that deliver troops and explosives through shields.

Our RAGE system is capable of firing flack shells like machine guns and track moving aircraft but even flak stopped being effective in the old world by using fast planes or aircraft with heavy shields to repulse flak shrapnel or point defenses to take down surface to air missiles

Our SAMFAP's can manufacture either shells or rockets and missiles. Got any good AA weapon designs or ammo types to counter Anti-AA and take down even advanced flyers?"

Rolled 100 (1d100)

Hope the CEO can get us a good price

Well shit, guess he did!

EXCELLENT ROLLING

bumpan

It's been awhile since we had so much in one buying action. Here's hoping we don't lose all our resources again. We will need them to upgrade the rock.

What should we name it?
Certainly not Rock of Ages again

New Artillery Mountain?
Maticio Mountain?
Axum's Hammer?

Bro Fist Mountain

I can back that

Fucking nice

bamping

Rolled 34 (1d100)

I daresay he can get us a good price.

Rolled 59 (1d100)

Usually trade doesn't cost an action. We spent 2 actions on trading with those motherfuckers WITH the CEO (hopefully he gets another upgrade from the crit).

Anyway, as nice as that is we NEED to keep Axum training our military. I went to sleep and everyone fucking forgot that he still has shit he wants to do to them.

And let me tell you that something very, VERY bad is coming. We need to trade for what we need and RAMP UP ASAP.

bump

I like Brofist mountain

Might I suggest for floating art mountain. We get a cloaking field for it, the tek bandits said they got a force shield that also muffles sound.

Stick a tractor beam on the bottom and we have an invisible floating under fortress

We've actually tried stealthing stuff like that before. It works about as well as you'd expect it to and is super fucking expensive. Better to invest the resources into being able to better defend it.

If we can get that mountain to haul ass. We may not need to much stealth.

Just pull some of the tech form the ninja behemoth. Then we should be able to get with in range to sucker punch with the Fist. Send in the boys and leave the target to the monsters and zombies.

Pic related for our future town.

Except also with more airfields, maybe some heavy missile silo's, and a lot more spaceship armored plating

>user rubs the lamp

bamp

Rolled 34 (1d100)

So why don't we just build a network of normal-sized thrusters that include the same touch JAL performed on our base structures so they're self repairing? Distributed targets are harder to take out, we could network them all together for the same effect as a few giant thrusters.

Also, since we're trying to improve our military and integrate broodtech.

-Armor augments and/or implants that let us take advantage of the brood's diversity of avenues of communication.
We've got the Corp Comms Center and it's obviously pretty good to have lasted us this long, but we noticed when our guys ran towards our base and caused the big clusterfuck in our last area that sometimes orders just don't go through in the heat and confusion of battle.

-Combat Drug Manufacturing Implants
I'm SURE the Brood has some sick-ass combat drugs (or could develop some easily, shit we could buy some), and I'm SURE they can make something to plug into our guys that releases those drugs when appropriate. Combat drugs are an extremely effective and relatively cheap way to give our guys extra OOMPH to take on really tough enemies and win.

-Medigel Implants
Self explanatory. It plugs up holes and lets our guys keep fighting, decreased losses of troops is always a good thing. Umbra is a medical Mega and the Brood probably already has something that accomplishes this so it shouldn't be too hard to get a version for our guys.

-Increased Toughness, Regen, Reactions, Endurance
Standard stat increases that are still very valuable and shouldn't be overlooked. Redundant organs and/or healing factor makes our guys tougher and quicker to recover. Reaction time improvement can be accomplished with some sort of implant or improved senses. Ideally endurance would come from somehow make our men compatible with brood hyper-efficient fat cells.

-Implantable Weapons
I've never actually been able to come up with any ideas along these lines that work in concert with power armor but I'm sure there are some.

Rolled 89 (1d100)

I've also been playing a lot of E.Y.E. lately and I want some sort of shoulder mounted auto-targeting missile for our power armor that gets its ammo from the BAMFAPs strapped to their backs.

>user rubs the lamp even HARDER

bump

bample

Rolled 38 (1d100)

what? its my day off goddamn it.

Your pissing the P.

"Stealth shots or guns?"

"We got ALL kinds of ammo for sale. Including old world stocks but that stuff is EXTRA expensive! OR we got some nifty possibly MAD influenced post fall ammo its cheap!

Well if you want to take a break can't stop you and you should rest if you want, but we got some good ideas thrown around here.

Also direct your attention to

Does this diagram help Genie?

Basically, regarding the RAGE
>Needs select fire mode for reduced ammo wasting
>Improved killing ability (Axum says it's just wasting it on stuff it can't kill so we'd like to improve what it can kill)
>Artillery Silencers for the Gun + Blueprints for silenced shots
>Computerized Guidance systems. Based off Omitar + whatever they can offer to allow it to attack multiple tanks or flyers with precise, accurate shots for further ammo efficiency
>Computerized identification + shell production (makes the right shell for the right job)

Rolled 90 (1d100)

I think what user is also asking is that preferably we get blueprints for those special ammo types/gun mods instead of buying premade from stock.

That way we can just make more instead of having to come back and buy and stockpile. Our forces are geared around "produce what you need when you need it"

Understandably this is probably more expensive but we'd like to pay for it.

I'm wondering if these Tek bandits even have blueprints or are good at tech modification, production and research, or they simply just stockpile and use advanced tech but don't so much make them.

Another diagram for the Omitar Reverse Engineering.

Basically, just show them how Omitar fought with artillery against us.

We want to emulate and copy what they did, and we have lots of scraps they can use to reconstruct and reverse engineer the technology and we will pay for it as well as provide some of the extra scraps as payments

Rolled 14 (1d100)

It's not scraps its robotic materials actually

Wonder if Genie's writing, waiting on us, or took up that offer to rest.

Eitherway, sleep well Genie if you are

Rolled 6 (1d100)

Tell us if it seems we're misinterpreting what the Tek bandits can do/are offering

bump

So what is our terrain like? I know the orbital elevator is in the centre...but whats the rest like?

Rolled 13 (1d100)

They all have that tek available for sale.

The artillery silencers will be especially expensive however.

They aren't ones for selling blueprints and naturally they have some MAD countermeasure for reverse engineering their tech.

They gotta force people to come back you know?

You DID roll a 100 so likely did find some of their blueprints on sale...for a very pretty expensive penny lots of them.

buy them. no question.

Do heroes level up in your system genie because has the CEO done so yet or gained any new traits?

Rolled 4 (1d100)

Former major commerce center crashed by a fuck ton of space debris.

It had a huge city around it...megacity size used to mind you.

You have to be aware that most of the 'megacity' was actually for commerce and not actual city space.

Most of it was wiped out or heavily fought over. Much of the former city is simply gone and the near the tower has been converted into crude living space.

The tower was considered VERY important and was well protected during the Fall the rest of the city however...not so much.

At best you had corp forces fighting to defend their installations.

once we scout it out ill fill in the rest

>They all have that tek available for sale
>You DID roll a 100 so likely did find some of their blueprints on sale...for a very pretty expensive penny lots of them.
Buy them. Blueprints first until we have them bought, then the rest on retrofitting/equipping what we have now. Money is not an issue.

Would like to see what we have left (if any) so we know our next actions.

We've already been made broke once before anyway.

Who are you strange, and wonderfully drawfagging user?

Rolled 1 (1d100)

"Axum we are about to MASSIVELY improve our artillery among other things both for the mountain and for our tanks.

So before we make this gigantic purchase, which we will, nows a good time to say 'WAIT I WANT SOMETHING MORE IMPORTANT' before we do. Cause you're the warlord and we're the corps."

WELP

Guess he doesn't want much.

He wants drugs...all the drugs...he's been clean to long and is getting withdrawals.

Post that next thread to user

Rolled 99 (1d100)

Trade Purchases:
Buy ALL the blueprints we have requested first. Full expense.
Then with what's left, buy existing stocks equipment to upgrade our equipment. Blueprints take priority

Action 1
Jarzi to continue disinfecting the Brood Pleasure Palace

Action 2
Since likely the trade is going to be resource intensive, go out on another RAID with Axum at the helm.

Actually just give the action to Axum to let him do what he will, but ask politely if today's training can involve lootening or resource stealing as well.

MAD
JOY, I really liked that tune!

Can you and the Mad Band practice it again? I swore you were making the zombies dance that one time.
youtube.com/watch?v=-dyO9SWiY7k

...I have the strangest sensation to go have SAL find a wooden mask for some reason

Rolled 9 (1d100)

vote

Rolled 73 (1d100)

Supporting

Rolled 86 (1d100)

Backing this

Rolled 15 (1d100)

Time to buy

Bamp

Bloomp.

Art bump....desu i only drew death's door like that because i recently watched FMA...sorry about that

It would be super cool if you drew some iconic scenes from the older civs too

I could do that...I mean I aint that great....im a drunken ozzy ffs. But provide me a link to a post/describing the event/people and sure ill give a few a go.

Rolled 100 (1d100)

I'm kinda wondering why we don't just pay them to build our crap for cheaper than the blueprints. Build up trust in the new possible trade partner and maybe get a discount later.

It would be nice to have some allies for taking the tower back. Otherwise it's merging with JAL's forces to gain more actions to work with.

Heh.

Also we should see if they have gear we can buy to upgrade our heroes. Equipment for them is important as well.

last bump for the night from me

Bamp

Bump

Fuck yeah

So, besides the plan of improving our armed forces by solving our weaknesses and generally just raising the quality, what are our plans?

An obvious one is to try to raise our population back to what it once was, both for more troops and generally because it is useful.

I feel we need, and have pushed for us to, expand our number of bases and our production facilities.

Another would be fusing with a group of survivors or a think-tank.


There is the plan to go and become a space civ but I feel we are quite unready for such an action.

Umbra could not do the space civ even if they wanted to. Consider that.

If we want ultimate power we are better of joining the Brood which is an option that is barred only because we don't know the full ramifications or have controll over the process.

I believe our strategy, however, should involve more brood. We will follow the Brooding Bandits by laying brood nests and having them take over zombie hives and monster dens to multiply, thereby pacifying areas. Unfortunately the drawback of not being able to live in those areas, but I think that's mitigated by having nices places we can live in.

I dislike the concept of relying on the brood. They are a "win" button if used correctly and that doesn't mean they are bad but rather I want to try to develop besides them.


Also I agree, we need a change of strategy, because WW 1 tactics was never going to work out. For one simple fact; the enemy isn't going to agree to not use things that make them redundant or retarded.

I want to make our troops competent and then to develop a theme from that rather than the other way round.

Eh, yeah that's already going the way considering a stronger investment in fast vehicles and blitz tactics.

Of course we can develop besides them, however, encouraging their development gives us the best of both options.

If we choose to unite/be absorbed by the Brood, then they are aptly strong enough.

If we choose to remain independant we can continue to do so, whilst having them be strong.

There is very little reason not to support Brood growth especially considering we already have some smatterlings of brood tech among us in addition considering that what is very likely the avatar of the Grim Reaper himself Elton Skeller and his army of the truly dead is coming for us we need all the help we can get.

There's also hints he may bring an army and a VERY powerful hero from a past civ against us too

Consider the fact that we're not the only ones to use this tactic too.

Zed bandits do a similar thing with zombies akin to Umbra, send hordes of them at the enemy like a sledgehammer while their own elite forces like a scalpel slice em up, and then raise the dead as more zombies while the Zeds remain human.

The Rejects integration of mutants and robotics forces into their warband.

The use of feral or unnatural wildlife is hardly a revolutionary concept.

You raise good points but we are like two sides of the same coin. We agree things must change but we are slightly different in belief as to how they should change.


Luckily we agree that we need to improve and our beliefs as to how to improve might mesh quite well.

By the way if we merge with the brood. They get the bandit power to auto upgrade with new gear, in their case DNA.

brood bump

bamping

Rolled 68 (1d100)

Genie, if you want to keep your sanity you should probably move very slowly and give us some god-awesome trade action. It looks like the dice are none-too-pleased that you didn't fulfill it on the first go around...who knows what they'll do if you frustrate them?

Bamping

>user gently rubs the lamp hoping for a small but awesome update, please

O come now let Op rest. Burning out is something we do not want for people.

oh, ok

Rolled 14 (1d100)

The GENIE is summoned!

For now anyway I'll still pop in to answer questions off and on as anons plan or discuss stuff.

Or answer questions if you ask ic characters about something.

There is a great big old compiled archive somewhere...I know it exists because I gave a very nice big boon to the user who compiled it as thanks.

Especially as some threads were never archived properly.

very noice. Its more wrecked in general(lots of ruins though) indeed only the stuff near the tower has been rebuilt. Albeit in an often ramshackle, disorganized, and post apoc styling.

Expeditions are however popular to go into the tower.

Mostly in the attempts to repair, climb, or pilfer what it may still contain. Lot of forces are digging around in those old ruins because they know much of it was old corp trading centers which are bound to have some good left behind cargo.

The dice god(dess) will get even with me regardless.

Hey Genie, help me make sure I got this down, trying to describe that fuck awesome battle against the Heart of the Jungle.

So from what I remember, General Dukov and his paramilitary army of vast hordes of behemoths, mobile forts, and even 8 mobile bases lead an attack down the slopes of the great crater into the heart of the Jungle itself, with Ramona and her shining chrome Super Bandit Spider tank at the helm cutting through beasts with gunfire.

And at the very tip of this Warlord Slag with Joe on his back rushed forward sending huge brood beasts flying with each punch while Joe blasted them with plasma and insane insults.

Am I missing anything?

Also we asked General Axum if he wanted anything to buy from the Tek bandits

Genie who lives in the tower itself? It's a bit unclear it's mentioned as a cityscape but not very detailed.

Well unless the maker redid one and I don't have that link. The one I been posting at the time I believe it had most, if not all.

>docs.google.com/document/d/1ufBecUILGaUawnuV62JSrMBHDdhisZF1VqIP1wr90T4/edit

Since then we have had that One Piece quickie, Space Romance and that break from what I remember.

Hey Genie, if I update this again do we get another Boon?

Boons are gifts..not rewards user. One can not simply do task and hold their hand out for a reward, if a task is done we may receive the Genies favor

Atleast I think so

...

I believe Genie still has a bounty out on fitting pics. We will get background boons for those.

Rolled 90 (1d100)

Warlord Slag and Joe actually emerged WITHIN the crater from the underground brood passageways fighting the entire time. They were believed dead at the time.

The mobile walking bases combined into a super base to unleash the super weapon to scour the crater as a last ditch effort that succeeded. It worked killing the brood leader...but the King survived to make his way out to near the Memor base.

The brood forces then split into several different newish broods. One of which was technically Clora'Zels.

He has a lot of items he would like. Mostly more advanced teks and madtek.

He is a big fan of going pure bandit.

Unknown.

Umbra files indicate that Umbra has infiltrated it finding all matter of horrors and factions floor by floor.

Umbra thinks that during the Fall that tower was one of the last stand locations. Umbra believes forces were either fighting to get off the planet or in...possibly both. Which added to the chaos.

Umbra isn't exactly certain but after seeing the mess inside they put aside their goals of retaking the tower and Jenny concentrated on reunifying the Umbra remnants.

Whatever is inside there it was even enough to get Jenny to back down without hesitation.

Jenny wants Rizal to secure the surroundings around the tower but not the tower itself.

Yes i noticed it was out of date.

Rolled 22 (1d100)

Bah meant Warlord Duel Fist not old warlord Slag.

I think one issue we all might have is we don't really have a goal beyond survival, no win condition as it were? I mean...I wanna get the space elevator up and running again but from what I hear that may not be possible..So then what? keep going until a bigger fish finally gets us?

Rolled 32 (1d100)

Taking the area around the tower will be a challenge, taking the tower itself will be a massive challenge, and god help you when you reach to the top.

Honestly I been waiting for anons to stumble upon a win condition given how long and successful this civ has been.

Its cool if anons come up with their own win conditions. I would respect whatever they were but be aware a true win condition results in a game over by VICTORY!

user area domination has been nigh impossible save but for a few civs out of 30. That will always be a long term goal.