Letting fighters walk around all day in full plate and big weapons, even in town

>letting fighters walk around all day in full plate and big weapons, even in town

Does anyone seriously allow this shit?

>letting mages walk around ungagged and not handmuffed all day

Sure, why not? In a world with dragons and zombies and demons, the guy wearing a metal suit is hardly the biggest thing you have to worry about. With any luck, he'll actually turn out useful the next time your town is about to be sacrificed for some necromancer's undead army or whatever the average peasant worries about in DnD Land.

Except that IRL if properly fitted, plate doesn't feel that heavy, fampai.

Now if you're on an /out/ march/hike where every ounce in your ruck matters, sure that's one thing. But I've seen reenactors who can easily go all day in plate from tent to tent no prob - and that's in historically gauged sheet steel, not the aluminum fake stuff.

Not that it doesn't get hot as balls, or smelly as shit, or just plain uncomfortable.

>he lives in a place that does not allow maximum protection at all times

Also, nice repost faggot.

el spicy meme from pepe will rain down from the sky and fill your belly with gummy bears like tears in the rain XD

Even though it's pretty unrealistic, it would just cause inconvenience and unnecessary hassle for your players.

If my character has paid enough whatever fucking excuse for advancement tokens to wear at all times, are you not a shit gm for constantly making reasons and rules for him not to wear it because you personally have a problem with it?

Gygaxian fantasy was post-apocalyptic with very little in the way of law. It was basically Mad Max with polearms. Later writers have kept some of his tropes while changing the core assumptions, with uneven results.

If you get into a town fight, then you're unnecessarily gimping armored people and letting spellcasters get off free.

It's a game. Sometimes unrealistic things happen in games, because it is better for the game and for game balance.
Game fun should ALWAYS come before 'realism' or 'versimilitude'.

Except if they start casting spells in front of everyone, they'll get executed for witchcraft. I mean, self defence is a lawful excuse for fighting, but not for magic.

Would never agree to this type of setting so enjoy your shit.

The number of games where this is a thing that happens is greatly dwarfed by it being the case in games where magic is accepted as a useful thing that anyone with the knack can learn.

If magic really existed, it'd be treated as a science like any other. Hell, the overlap was almost total among many individuals and historical periods - go take a look at Isaac Newton.

Still butthurt from getting BTFO in this thread, boyo?

Whoops, wrong link.

i ussually dont let them sleep in armor. But normally a character with a plate armor a big weapons is a gentlement of the land so yes.

For example my country was at an "cold war" with the moors for 500 years during reconquista. There were battles and there were raids an there were time while taxes were paid to buy peace time.
In all that time was normal for a noble man or a man at arms to walk around armed.

in every fucking game a caster is gonna get fucked if he start doing stranged hand signs and chanting shit.
That is like pointing a wooden gun to a police man in your country while being black

No, just tired of the "Witch! WITCH, BURN THE MAGES" shit that has popped up everywhere.

Worse is when I spend fucking xp on something or make a magic based character then the gm just drops it on the group that magic is hated, or devil worship after I made the character.

Now I just demand the stance on magic in the area we are going to playing in and choose to sit out of games with this crap because it was old 15 years ago, putrefied now.

It's your fault you want to break the game with wizards all the time in 3.X/PF.

>Not that it doesn't get hot as balls, or smelly as shit, or just plain uncomfortable

That's the fucking point. You CAN be rolling in plate armour all day whenever you go, it woulddn't seriously harm you on hamper in daily activities, but it isn't anywhere close pleasant, so doing it outside combat situations or simmilar valid reasons is just piece of bad RP unless your character is a masochist or clinically paranoid of being attacked anytime (and both of those are silly on their own in most cases)

TL;DR walking around in full armor is possible, but it's not what a reeasonable person would actually do.

Then it's a good thing we're all pcs then

>Fighter, Cleric and Paladin in group all wear Heavy Armor
>Fighter has somehow convinced DM that he sleeps in his armor because paranoia
>Takes no penalties for it
>lolwut
>I bring up that even aluminium LARP armor is stupid uncomfortable
>DM thinks this is logical, imposes penalty for sleeping in armor
>Fighter just invests into his Armorsmithing into making a "padded" suit of armor suitable for sleeping
>DM waives penalty for sleeping in "padded" armor
>Just assumes everyone gets their armor "padded" and sleeps in it
>mfw


Other than that though, DM and party are a fucking delight. Thoroughly enjoy the campaign.

Yeah nah, that's fucked mate.

Maybe get them to read up on actual types of armor and the padding already involved, hey?

>thinking that any reasonable person would go out to become an adventurer

You're new around here, aren't you?

>letting your filthy mageslut walk around outside of the dungeon

Yes, I find it's a very good way to deter realismfags from whining. If they do, I threaten to make them go through all the shit that comes with weapons, armour, maintenance, travel and society.

>There is already padding in armor
>There is also a chainmail on top of the padding

Almost all the guy wearing heavy armors in rpg would cry to get out and freak out when the armor become useless because of rust

>oh my god, I'm forced to play with realistics standars, like I always wanted
>whelp, that's nice actually

Tried. It just gets lumped in with shit like eating and bathroom where "it would just bog us down with useless survival mechanics that don't actually matter."

Granted some of it makes sense now that we're name level, we no longer have to plan our dungeon delves around how many rations we can carry because each of us is attended to by a retinue of underlings. The cost of food, even really good food, is negligible compared to the vast stores of money we have.

But there's a line. Like, I've hired 18 Heavy Armor wearing retainers to keep watch over our camp so we no longer have to have PC watches because we're practically nobility now.

He still insists on being awake for first watch. He still sleeps in his sleeping-bag armor. Even in his own god damned keep he sleeps in his armor, and I'm assuming stays awake for the first 4 hours of the night staring at his bedroom door.

I think it's plausible to make a distinction between lawful magic and witchcraft. Like, there's witchcraft acts which define it as using magic to find treasure, to injure or destroy a person or their goods, to commit rape, to desecrate a crucifix, or for any other unlawful purpose.

No, it's your fault for running 3.x/PF to begin with

Yeah I just carry it in a gimpsuit as a backpack.
When it's time in combat I sling it over my shoulder, lower the gag and partially open the blinds and command it what to fireball.

>not just getting a pretidigiation enchant.

...

>TL;DR walking around in full armor is possible, but it's not what a reeasonable person would actually do.
Modern soldiers wear more weight less comfortably. and speaking as an ex-soldier, we did walk around with all our shit on ALL day.
...well I say walk, we found a place to lie down and not get orders as often as we could...

I've never had this reaction, and certainly not from the whole party.

Although truth be told, I'd really just throw out anyone who insists I run my games differently.

what are you gonna do, carry them around in a cart?

>Tried. It just gets lumped in with shit like eating and bathroom where "it would just bog us down with useless survival mechanics that don't actually matter."
Sounds lazy.

My characters never wear armor when they travel long distances.

Except for one, but he's undead so he doesn't feel hot or get tired. Ever

>Can't feel heat
>Ever

I know someone who might disagree.

Because it takes like 30 minutes and another person to get it off again and another 30 and help if shit goes down to put it back on.

So yeah, go fuck yourself I'm keeping it on. Fuck, I'm gonna have Bed of Iron cast on me to fucking sleep in it too.

>allow
it's no one else's place to stop them unless they're also fighters walking around all day in full plate and big weapons

>sleeping bag armor
Motherfucker
>Insomnos the Lazy
>Greatest wizard in all the land
>Just lies in a magical, impervious sleeping bag 24/7
>enchanted to walk around and carry him
>he just naps all the time
>combat starts just casts beefed up mass Sleep spells until everyone is out
>then takes a nap
Now im jealous of a fictional character i literally just made up.

If you're standing up, you're wrong!

I'm going to assume Pathfinder and point out that Comfort is a very cheap armour enchant that basically turns your platemail into and environment suit. +1 ACP to boot!

>If magic really existed, it'd be treated as a science like any other.

that depends on how it works. you can understand why people in dark sun are a bit miffed about it.

...

>He still sleeps in his sleeping-bag armor. Even in his own god damned keep he sleeps in his armor
Haha, this sounds like my character. He INSISTS on wearing armor at all times because you never know when enemies might attack. It's less of an issue though, since he's a vampire. That means no body heat and instant torpor when the day comes, so the disadvantages are moot. As for strolling around town in it, there are guards and mercs all over the place. Doesn't look out weird at all for me to be wandering around like that.

>you can understand why people in dark sun are a bit miffed about it.
You'd be pretty miffed about science of, for example, microbiology if any of those super-virus apocalypse movies happened to you.

>your fighters not having the right to Don armor
>your lands not having open carry laws

Bro do you even freedom

Well I know what my character is doing time to lead a revolt quick dump the tea in the bay and grab your longsword

yeah, probably, but that's beside the point.

Hmm, do you think it's legal to wear plate armor in public in Burgerland? For protection of course, like if you're gonna move through a ghetto area where people get shanked all the time.

But it wouldn't stop being SCIENCE.

>Does anyone seriously allow this shit?
Uh, yeah, basically every pre-modern culture that allowed its citizens to have arms and armor, and didn't restrict them to a specific elite martial class, allowed them to carry wherever the fuck they wanted to and wear harness when they damn well feel like it.

Little fact a lot of people don't know, "peace-bonding" has no historical precedent. It was contrived by the Society for Creative Anachronism to keep people safe at their reenactions. It wasn't actually a thing in any pre-modern culture.

>Druids abandon their woods

>unless your character is a masochist or clinically paranoid of being attacked anytime
>adventurers
Sounds pretty normal.
Adventurers are the kind of people who expect a goblin ambush or necromancer invasion every afternoon.

which wasn't the point. the point was whether you could have a "realistic" scenario where people treated magic as something dangerous and illegal, rather than a "useful thing that anyone with the knack can learn". science was just being used as an example.

I think the issue is that there's no practical way to carry a big, two-handed weapon around in your daily life without it getting massively in the way. You'd mostly be restricted to sidearms and shit.

>adventurers
>reasonable people

Pick one

Where I'm from yea I could go out in a fullplate and nobody would stop me unless they wanted pictures or to talk with the crazy dude in armor.

Riot gear would also get the same reaction tho I'm sure some lefty nut jobs would lose there shit but police don't give a fuck and there are no laws saying I can't

Cuz freedom I'm responsible for my own choices so if there stupid it's my falt legality is unnecessary here one shouldn't need the government to hold there hand and say "no user this is illegal so you don't get hurt"

Also why shank? Do you think ghettos are prisons or some shit? If someone wanted to attack you in a ghetto it won't be with a shank.

I don't play d&d, so no unless the character is a knight in which case fucking try and stop them.

Because one happens almost literally every afternoon.

God damn, just think about how often you have a combat encounter in one of your games.....the psychotic murderhono shtick kinda makes perfect sense now, these poor bastards must have 20th level PTSD that they never get a real brwak from.

There are no laws against it, so it's basically legal.

That's essentially how the rapier got popular isn't it? It wasn't ever a main battlefield weapon but it's a light and deadly sidearm for rolling around town.

Are they kill

you have never been to the larp in a full authentic suit , right?
go to some re-anectments with real armor , and we can talk again. it doesnt kill you , but wearing this shit all the time is pretty unpleasant , and you get pretty damn tired if you walk around or do stuff all the time. i would never wear this shit outside the possibility of combat again , and i am quite enduring , doing HEMA and cardio

armor + clothing + halberd were just something like 25 kg , but i was pretty done after 10h of helping with preperations and walking around.

and guess what , going tired into combat is sub-optimal. you can argue a warrior in a non-realistic setting wont get tired this fast , but if he deosnt just wear it while chilling at the tavern but also all the time while doing stuff , he wont be strong enough to best an opponent of equal powers who did not strain himself in such a way.

that being said , i let my players wear their around town just in case something happens , but i also give them points in fatigue based on what physical tasks they perform

This

It's not a case of "you can't do that, it's forbidden by the law of the land!"
But more of where do you store this fucking zweihander? Man, this shit is not convenient to carry around. What are you doing with this armor? It's hot, then it's cold, then it's rusty, you have to oil it, fuck it's hard to maintain

If you want to carry weapons and armors around, you better be wearing some sidearm, like a sword or even a one-handed axe, something that doesn't get in the way. You can take a small shield with that, a buckler or a target, maybe a heater on your back but you can't carry as much travelling gear.
And for armor, well, don't go over a good chainmail, because otherwise it's not gonna be practical at all

>I've gone so meme I can't even speak English anymore.

not really a sidearm , but more of a specialised dueling weapon. you would rather have an estoc around walking tin cans

Pretty much, although the rapier - specifically - got outdated pretty quickly, IIRC.

>letting soldiers walk around all day in full tactical and automatic weapons, even in town
>Does anyone seriously allow this shit?


yes.

I allow it exclusively because I know it upsets you. Specifically you.

I only really roll handle armor fatigue with encumbrance and wilderness travel. I have a homebrew encumbrance system where they get points of encumbrance rather than "You have no issues till you hit 200 lbs, then you're totally fucked." Armored warriors need a decent strength score to walk around armored and can't really care anything more than their arms and armor without getting penalties. They usually wear a gambeson and carry their plate on a horse, then suit up in plate if they're preparing for serious battle.
As far as wilderness travel, if it's 100 degrees or more; then armor starts to become a serious liability.

>not carrying enchanted rings/bracelets that allow martials to perform flashy transformation sequences the moment a fight starts
Step up, senpai.

>GM owes me something
Nah, he doesn't.
The only way he could be shitty GM is if he didn't say about this stuff beforehand.

>If magic really existed, it'd be treated as a science
Yes, and everyone knows that science is devil tricks because that's not what mortal man is supposed to do.

Or maybe we aren't playing d&d and the setting is actually historically themed. In which case outside of lands on the periphery or areas near open conflict you best take that shit off. Hell let's use deadlands as an example. Carry your guns and electro zappy boiler guns around all you wish out west, but if your journey took you to the east coast you should expect a response from the law. The huckster? Yeah he can carry around his invisible magic powers as long as he wants. Use it in public however and they're going to have some issues.

Or we aren't playing d&d were magic isn't the be all end all of powers, and having to improvise and pick up a rock or a broomstick isn't going to kill you. Hell if you're the martial you should probably have a "knife" for just such an occasion (look up why the messer became popular in germany).

Or it isn't d&d and the players aren't demi-god plot armored super humans?
The only times this has ever come up in anyway in any game I've been responsible for have been to treat armor like winter clothing (so more heat rolls in the summer, less cold rolls in the winter), and a -2 or so cha penalty in civilized areas. Because that merchant really doesn't appreciate the walking tank trying to bargain with him, it feels way to much like he's about to be robbed and stabbed.

I GM GURPS so there's penalties.

Or worse lie to you about it.

>Playing a caster going to be a problem?
>GM ~ nah it won't
>game starts I cast spell get attacked
>WTF you said it wouldn't be a problem
>GM~ it isn't you just have to keep it a secret it's your own fault

>this thing is not realistic in the real world
>I'll invest resources and time into this instead of just handwaving it
perfectly fine if he puts work into something that reasonably makes sense to counteract the shitty real world desu. Imagine if it took wizards 5-10 minutes after the start of an encounter to focus their minds so they can cast the spells they prepared, and if they kept their minds focused indefinitely it would fatigue them mentally to the point that they wouldn't be able to cast properly. That's what you are wanting to do to fighters, functionally, and they don't even get to do magic. Rule 0.

>Because that merchant really doesn't appreciate the walking tank trying to bargain with him, it feels way to much like he's about to be robbed and stabbed.
Intimidate is the only social skill you need desu.

>Imagine if it took wizards 5-10 minutes after the start of an encounter to focus their minds so they can cast the spells they prepared, and if they kept their minds focused indefinitely it would fatigue them mentally to the point that they wouldn't be able to cast properly.
idk see a problem with this desu. You can't have realism martials coexist with demi-god wizards.

>I don't see a problem with making another class type unfun to make sure that the first class type stays unfun
Rule 0, if your group is fine with requiring 2/3 of the party to take 50-100 rounds to be effective if they weren't specifically prepared for a surprise encounter then so be it. My group would laugh your ass out of the game.

Or worse (this happened to me)
>Magic is like super bad, people don't like or trust it
Oh Cool I'll play a magic con man that tricks people into thinking he's a holy man and sells (accepts donations to his parish) snake oil while out and about.

I get into the game, and it never comes up for the first several sessions and then next thing you know astropaths are basically a thing and magic is fucking everywhere.

I've gladly allowed intimidate or even taunt as substitute skills during bargaining. "Oh you'd sell me that hunk of junk for such a ridiculous price, what an awful merchant you must be. It isn't my fault you got duped into buying a piece of shit, I'll be taking my coin elsewhere."

Just you know, don't go back to that shop unless you're prepared to start a protection racket and properly scare the proprietor into submission.

Cantrip and ritual style casters is best for low fantasy games ime. The caster gets to do magic stuff in a tight spot but the martial gets to be strictly superior in combat. Mages work best as more utility focused in that kind of game since their stronger spells take a bit of time to cast. Though characters tend to pick more out of combat skills in general since combat tends to be less common in that play style.

The system i play has rules for trying to put on armor during combat. Takes 5 rounds (rounds aren't always defined time periods) or if you get enough successes less time. Meanwhile spells suffer penalty to casting that can be reduced by 1 for each round spent chanting.'

D&D problems, bud.

>Because that merchant really doesn't appreciate the walking tank trying to bargain with him
What? The merchant has something against knights? He must be a traitor to the crown or a spy! I arrest him.

>D&D problems
except our house rules circumvent those problems just as your system does for you, in a way that makes things more fun for us. Like I said, if your group wants to do things that way go for it, sounds less fun to me and it wouldn't be welcome at our table.

I enjoy utility mages much more than standard glass artillery-style mage cannons as well, I feel it makes for a more interesting character

Which is why I wear a Brigandine in Town.

>If you have a plate armor that must be because you're a knight
what
also, a fucking knight don't do shopping in plate

This.

Also, people IRL only used to wear armor for ceremonial reasons or when they expected to find trouble, for which it'd be better to be clad in armor.
Adventurers are the kind of people who expect to run into trouble all the time.

Therefore, wearing armor all the time.
Seriously, this is like saying that "it's stupid that the guards are always clad in armor and always have their weapons at hand".

The problem is that forcing people to think about armor takes away from gameplay experience, even if it makes more sense from a roleplaying and practicality standpoint

My magic system has worked out to be pretty fun. The player basically buys themed cantrip packages and rituals.The cantrips and rituals mean casters have to specialize in a type of magic rather than being able to do anything. Tier one rituals are equivalent to level 1-3 spells and require material components and time. Other that that, there's no real limit on how often a mage can cast. Though item weight and being limited in how often a player can cast is a bigger concern than cost when it comes to components for tier one rituals.

It's point buy and the rules affect everyone. So casters are usually giving up AC, hit points, amount of items they can carry, saving throws, skill points to specialize in spellcasting.

My main wizard player has been powergaming casters in various games for the 15 years I've played with him and he playtested it with me. He's balanced with the party but that's hard to say if it's from him powergaming or if the casters are actually balanced. He loves the casting system though since creatively using minor spells and powergaming utility is sorta his playstyle.
As much as user is bitching about grittier rules, I find that enforcing a certain level of grittiness fucks anyone who isn't a martial in a way. High physical stats and athletic skills allows martials to sorta ignore realism while other characters don't have that liberty. I like that slightly superhuman but not superhero level if that makes sense.

What kind of spellcasting system have you ended up with?

Yes, I LOVE casters done like that. The point is that magic is for nerds, and while you can definitely be a sort of "battlemage", magic really isn't suited for being a ninja. It's more of a thing to support the martial, and/or replace artillery/airstrikes. You can't just teleport around the battlefield and shoot off lightning bolts nilly-willy, you are more like a tactical nuke or spy. It's even more fun when rituals are actually powerful and have amazing effects, but only if the rituals are time-consuming and taxing, so you can't just do it all the time.

Depends, your character have the heraldry to prove that? Because as I've been saying this whole tread, yeah if you're a knight the rules are generally off.

also A knight should also have people for that. I mean if you have a squire might as well abuse them.

Your house rules do not excuse the issues of a system.

Depends entirely on the setting and the legal status of adventurers. If they have a guild hall and are sanctioned by the crown or whatever than yeah it wouldn't be weird. If they aren't, that's about on par with the shadow runners bringing a satchel of c4 and an anti tank rifle into McDonalds. They can, nobody's stopping them, but that's still going to set off the automated defense systems.

Last time I had a straight battlemage in my game, he was mainly focused on enchantments and buffing. So he would do things like do a mage armor ritual before battle, then roll up in a hauberk and with a sword. In combat he'd do things like stare into someones eyes thulsa doom style, they'd go into a trance, and then he'd attack with advantage while they're still bewitched. At higher levels, he started being able to do things like spend a round casting a spell(fluffed as staring at someone while chanting) and then dominate them for a couple rounds.

>I mean if you have a squire might as well abuse them.
Well, of course, but how does that relate to shopping?

This again is why I'm very glad I don't have to play with anyone from here, God fucking damn the pedantry is off the scales, it's almost like the games we play are fantasy setting and their creators were more focused on fun and adventure, not the lord barons armor tax, but of course this is Veeky Forums so pointlessly going over board because we can't help it is tradition I guess, or genuine forms of mental diseases.

And we wonder why we have trouble finding games sometimes, just remember to look at the mentality of these threads, and remember why.

Now commence bitching at my post.

3.5 and shadowrun are honestly more pointlessly complicated than probably half of these armor tax kinda gm's.

Book keeping is only complicated if you never passed 1st grade math. It is however tedious, and people's tolerance for tedium can range anywhere from micromanaging entire empires down to the finest detail, to ignoring encumbrance entirely (which is usually joined in d&d by just completely ignoring the actual rules for bags of holding).


This entire thread is basically the 2 sides of this scale bitching that the other is wrong and can't have fun the right way.

>letting mages outside asylums at all