>Virus and Eagles never sleep edition
thanks again Eagles. To answer your previous question about my friends and I perhaps quitting FoW. When we first started we were exiles from 40k. After two decades of Games Workshop, jumping ship to something else felt a little daunting.
There was the scale to contend with, and getting around painting a lot of infantry. In 40k we found tanks were weak, but in FoW, it's armour that seems to rule the roost (or at least be the most forgiving).
Next was the rules themselves. They're similar to, but likewise, nothing like warhammer 40,000. We're still stumbling with them now, but going from masters of one game to novices in another was tricky. Back in the day, if we didn't know what to do, we went to the local Games Workshop. Here, it's playing games at 1/4 speed, making a list of everything that confuses us, then me asking yourself and Viruscide whatever stumped us.
On the plus side though, we feel we're playing a game that hasn't run off and left us in the dust. GW's policies haven't been the kindest.
Thanks to these threads, our gaming group has increased from 2 to 4, including my father. We've got:
Me - 352nd Infantrie Division Light Fusilier Kompany (MG platoons + StuG G & Marder III M's)
Si - Grimball's Beasts. (Sexy sherman variants + Pershings & Mech Infantry)
Dad - Vasily's Hammer. (Russian T34-85 spams)
Gary - Soviet Infantry / Sapper Horde with artillery support. I think Gary's finding it the toughest. Unlike armour, I think Infantry benefits most from combined arms. Some artillery, some tanks, maybe some aircraft. It seems to be that infantry hold things... and tanks advance.
Thanks to everyone on Veeky Forums who's helped us so far.