There was a thread a couple days ago about Reign, the game by Greg Stolze. I was curious about how it played...

There was a thread a couple days ago about Reign, the game by Greg Stolze. I was curious about how it played. Is it mostly just for kingdom games? Could I run a game just fine with an adventuring party using the Digest version?

Other urls found in this thread:

asteroid.divnull.com/2008/01/chance-of-reign/
dropbox.com/s/prgcijcqx7xwp85/SPACECRAFT CONSTRUCTION _BETA_.pdf?dl=0
dropbox.com/s/n6bfabglpw7owef/SPACEFLIGHT_BETA_.pdf?dl=0
dropbox.com/s/3hstskzkjn02udr/ADVENTURES IN SPACE [BETA].pdf?dl=0
mediafire.com/download/xw1axi91o68zdp5/Reign Enchiridion.pdf
mediafire.com/?67s40mjvmdnn3sl
mediafire.com/download/alxob09r6l8feq6/Reign RS.pdf
mediafire.com/view/?llctdptd4mozz7g
mediafire.com/view/?eyuezrhh3hov2tt
mediafire.com/view/?4ws4dt616v215az
mediafire.com/view/?daq9lcwcf07r0ph
mediafire.com/download/4ludrdepxjqnxx8/Reign_Enchiridion.pdf
mediafire.com/view/?52pgeyc01jcc2ld
mediafire.com/view/?qd1vdsdijc8o62u
mediafire.com/view/?taytjpr6a2jr52n
mediafire.com/view/?zmi6g230c164igi
mediafire.com/?lzao7e5s85xuqa1
mediafire.com/download/ex7phlm8p0zw2i0/APU7000_-_Better_Angels.pdf
tricktonic.com/ORExalted/
twitter.com/SFWRedditImages

The Company rules are scalable from small town cult to continent-spanning empire.

It's entirely possible to forego the Company rules, though, and just play as an adventuring party, although I wouldn't use it to replace D&D style adventuring.

I've honestly never even heard of anyone playing it, but lots of people have read it.

Well it's the ORE system, isn't it pretty close to Monsters and Other Childish Things and A Dirty World? I've heard of people playing those (monsters more than dirty world).

I would like to get in a game of Nemesis.

>I was curious about how it played.
Fast was the big thing, once you get in the swing of things it just all flows quickly and easily, even the complexish stuff. Didn't bother with the comany stuff to begin with but eventually used it when my group decided to start their own adventurers guild.

The only thing my group had any issues with was the idea that high sense declares their turn last which eventually made sense when explained it is because they are more observant of what is going on and going last when declaring actions was a good thing, and of initiative as part of the attack but then when they clicked to things it lead to plenty of interupting attacks, dodging, counterpelling and generally messing with other people, so they like it.

>Is it mostly just for kingdom games?
No, but it has a pretty good and fairly light weight rules for kingdoms/guilds/armies

>Could I run a game just fine with an adventuring party using the Digest version?
Do you mean the Enchiridion version? If so then mostly, the only big things it is missing all the premade spell schools and esoteric disciplines/martial paths but these aren't huge lists of things to memorise so you could easily get by with a pdf or pirate of the full core rules just for that and there is a heap of free shit Stolze has on his site for it too.
It's also missing the fluff but if you are running your own world that's no big loss.

>I wouldn't use it to replace D&D style adventuring.
On the other hand I totally did and will continue to.

>Monsters and Other Childish Things
This is one of my favorite games, no joke.

The old Know Your Role WWE wrestling RPG operated under a similar logic.

Obligatory sidesaddle bump.

Men don't ride horses and woman are cavalry? Why would cavalry be riding side saddle? That sounds terrible.

A Dirty World and Better Angels are a bit distinct from other ORE games. They use the same dice mechanic but characteristics are a bit more fluid and story-based than games like Reign, Wild Talents and Godlike with conflicts causing a person's strengths to degrade or shift between dualities, like Courage to Wrath and Deceit to Honesty.

The Reign setting is stupid and motivated almost entirely by shitty excuses for modern gender-egalitarian shit in an otherwise "realistic" culture, but worse, the ORE system is broken. If it were D&D it would've received unbelievable amounts of shit for how busted its math is, it just hides behind being a small niche game.

What's wrong with the math?

I'm curious about the math too, since the system isn't very intuitive to me. How it breaks down during play?

The success probabilities for the skills and similar rolls (the One Rolls, in other words) are fully busted -- below 3 dice it's practically a guaranteed fail and above 5, a guaranteed win with megasuperultraplex bonuses. Which means that the meaningful span of values where there's challenge and interest in the skill use is effectively 3 (poor) to 5 (superior), which isn't what the books tell you at all.

This sort of thing can be a problem with almost any dice-pool system, but the way ORE's built it really exacerbates all the most serious issues with dice pools.

Why do you hate modern gender-egalitarian shit?

Maybe he hates shitty excuses for shoehorning things together that don't really mix?

I practically never see anyone complain about modern egalitarian stuff in modern or future settings, I think literally never if you delete obvious /pol/-type bait.

Hm, so the skills you're good at you tend to be really good at, and having a couple skills at low level is basically worthless?

Yep. Having 2 is like having 0 in practice. Having 1 is *literally like having 0* IIRC. So investing low points into skill is just wasting your points, but chargen doesn't make that at all clear, so you have to either figure that out while making your first PCs, or end up with a bunch of useless cruft.

But the worse part is the high-level stuff (and the various advantages you can add to it, "master dice" and such), because it takes away a lot of the fun and excitement of doing the stuff you're really good at. "Yeah, I win again, yawn. Do I really have to roll all these dice every time?"

Because it's being discussed, here's a very thorough breakdown of REIGN's probabilities: asteroid.divnull.com/2008/01/chance-of-reign/

I once almost got to play in a Nemesis game. It was going to be set in a near-future Democratic Republic of the Congo. I was all excited for a setting we don't see often and some Heart of Darkness-esque horror stuff, but sadly the GM disappeared before it could happen.

The dicepool mechanic means that % chance of making a set climbs quickly and then tapers off at the top end of the curve. 4D grants a ~50% chance of success, which climbs rapidly above 90% by the time you hit 7D. Conversely a low pool offers pretty slim pickings (2D = 10% and 3D = 28%). If it's important that a character succeed often in an ability they should aim for at least 5D.

There are three tools a GM has to distort probability: dice penalties (to pools), difficulty levels (minimum height required for a set to count as a success), and gobble dice (which eat dice out of sets rather than pools).
* Dice penalties result in a larger level of variance to smaller dice pools, whereas pools at the other end of the curve change less. As such dice penalties best represent factors which a high degree of skill and experience allow someone to surmount, like an expert sniper correctly reading windage over varied terrain.
* Difficultly levels are a flat % cut across the board. A larger dicepool still has a greater chance of getting multiple sets and beating the difficulty but the outcome is swingier than dice penalties.
* Gobble dice are a straight-up NO to however many sets they can get their hands on, this sometimes comes with conditions (eg. the gobble dice come from a set, which must be higher/wider than the set they are attacking, etc.) but generally speaking represents an impairment that takes considerable effort to overcome and limits the outcome even on a success (by eating the best set it can).

What this means is that the difference between highly skilled characters is not whether they succeed but how well they succeed with greater opportunities for larger and taller sets, as well as multiple sets to stave off penalties. A few mechanics from ORE games such as Expert and Mastery Dice complicate the matter but that's the basic breakdown. Further information on ORE dicepool math can be found here: asteroid.divnull.com/2008/01/chance-of-reign/

I'm still not seeing how the system is broken. Looks like people just need to throw in some height requirements or some such if things are going too easy.

I can see how that would encourage players to specialize - sort of in-built niche protection - and having the game be about hyper specialists versus hyper specialists, but having the characters suck in everything except the one thing they're good at does sound kinda jarring to the suspension of belief.

>People not being competent at everything they attempt jars your suspension of belief.

Well...ok.

It's generally not so bad, most dice pools are the result of stat+skill so an average human level of ability (2 in the stat) and a beginner professional level of skill (again, 2 dice) will give you that 50% with 4D. So long as you're only rolling when it really matters this works well in play and characters below that threshold are incentivized to either get help from someone else or manipulate the circumstances they're in to get a bonus die or three to shore up their weak spots.

I'm talking about a super good swordsman keeping falling off their horse and not being able to climb a 6 feet wall etc. With excellence in one field comes the assumption of at least basic competency in related ones, but the system doesn't seem to work like that.

But it does. The game does not require that you roll to ride a horse. It assumes basic competency. It tells you to roll only if there's a significant chance of failure or if you are being opposed.

You do not have to roll to mount a horse, unless it's some wild bronco or you're trying to knock some other guy out of the saddle. That other user has no idea what he's talking about.

Ah okay, then It's not so bad in practice. I assume that in the game mooks aren't used much as opposition (them not being much of a speed bump),, but equally specialized antagonists instead?

On the head. There are rules for "Unworthy Opponents" and the book makes clear mention the only enemies you should ever really stat out are ones that will be significant to the plot.

This; the math in ORE is wonky but it works exactly for what it's supposed to be. It very easy to acquire baseline (50%) competancy, and higher ranks in Stats and Skills are more about being able to do more complex actions than they are about hitting stuff harder or better.

Plus I've never played a game with combat quite as fast and frenetic as with the ORE. It is by far its best quality.

There is this uninformed rumor that Reign is a nation building game. This is completely wrong.

Reign is a very fast and very flexible fantasy RPG where you play a character in dungeons and old ruins killing monsters and grabbing loot. It does this very well, in fact mechanically it is superior to any other fantasy RPG I know. It does it with a thoroughly classic rule structure where you add stat and skill to roll against a challenge. It is crunchy as in rules apply to everything, but it is easy as in you don't have to read 100+ pages to make a character. The central mechanism is a little different, but it is a dice pool. You'll get it in minutes.

The setting for Reign is artsy and a work in progress. The suns don't set, they fade. Men don't ride into battle because it is bad for fertility to straddle a horse. Victims of murder haunt their killer. All magic is connected to a craft or skill. The continents are shaped like a man and woman. It's really good. But it isn't Faerun.

You can ignore the setting and play standard fantasy with Reign Enchiridion for $10. Or you can go to Stolze's blog and download megabytes of free fluff supplements.

What makes Reign particularly suited to stories that involve a warband, a city, or any group of NPCs that the players manage are the company rules. They are entirely separate and you can play Reign without ever using them. They don't require Reign either, you can use them with any character mechanics. Reign works very well with political plots, but it is in no way limited to them or made to play just that.

Beyond that ORE is a wonderful engine to homebrew with and Reign is its most elaborate incarnation.

>Beyond that ORE is a wonderful engine to homebrew with and Reign is its most elaborate incarnation.
This especially. I've been working on a sci-fi adventure homebrew using the ORE and it's coming along marvelously. Once you have a basic idea of how and why the mechanics work it's one of the easiest systems to homebrew for.

Agreed. I had a player end up in a fist/knife-fight in a restroom with two thugs last session, the result was pretty visceral for all concerned and had people exercising all kinds of different options that you don't see so much of in other games.

It seems to me like you haven't discovered the system yet.

Reign is highly dynamic, as stated. Flat challenges are boring, although you'll have to convince me of another system making this more interesting really. It gets exciting when masters compete. This is in no way limited to combat. When opponents start knocking dice out of each other's sets the outcome of a round is often unexpected while also providing a good story that explains how it ended up how it did. Unlike most other games which either rely on arbitrary results that can be hard to explain or withdraw to completely narrative mechanics, ORE brings those together very well. You can ignore the story side and just take the result like you would a DnD roll. But if you look closer you see exactly who did what in which order to influence others in what they could do to derive an outcome of damage (in combat). And this damage is precise! Stun and kill is tracked separately, as are limbs, torso, and head. Without it getting clunky at all. It can be meta gamed, but that doesn't break it. Strategically destroying your opponent's head strike before they can execute it is fun! Since all the results are already showing you can really calculate which set to use for which action by comparing the opposition's sets.

If your master die means autosuccess then your GM isn't using the rules to provide challenges. That's on them.

>I've been working on a sci-fi adventure homebrew using the ORE
Please, Sir, can I have more?

It's still pretty piece-meal but I have several bits that are mostly playable:

>dropbox.com/s/prgcijcqx7xwp85/SPACECRAFT CONSTRUCTION _BETA_.pdf?dl=0
These are the rules for building Spacecraft

>dropbox.com/s/n6bfabglpw7owef/SPACEFLIGHT_BETA_.pdf?dl=0
These are the rules for using specific skills and spaceflight systems; in other words, how to play on a ship

>dropbox.com/s/3hstskzkjn02udr/ADVENTURES IN SPACE [BETA].pdf?dl=0
And these are mostly rules for how to do space travel using the ORE.

I've been busy as of late so I haven't been able to do much with it lately, but I want to jump back in and complete it.

>The Reign setting is stupid and motivated almost entirely by shitty excuses for modern gender-egalitarian shit

Wanna know how I know you haven't actually read the thing you're bitching about? The lady cavalry thing is only in one nation, and is the result of their weird superstition that riding a horse harms a man's masculinity and makes him infertile, so men ride sidesaddle in that one country, and their cavalry is made up of women.
Going from "this one country has this one thing which is kind of egalitarian" to "the whole setting is almost entirely shitty excuses for modern gender egalitarianism" makes you sound like a big triggered baby.

He's probably just salty that Stolze uses female pronouns for characters throughout the work. People that complain about gender equality in settings like it affects them are the worst kind of roleplayers.

Very nice!

Will read eventually...

There's multiple setting, but bear in mind that the core ORE settings has Amazons and Brown Elves aka 100% of your recommended daily Veeky Forums related waifu intake.

What if I told you the problem he's having with the system is he's rolling too much? Like AD&D 2e it assumes that for most tasks a character is capable of doing them unless there's a good reason for them not to be able to, so there isn't as many rolls as in say 3.x games - when there are rolls, they're in situations where there's a degree of difficulty involved in performing them, that's why the stats are skewed how they are.

Unknown armies, which Greg Stolze also worked on, was similar, but also had a "difficulty" system that added a shift of -10% to -30% to skills that tended to range around 30% for most low level characters.

The thing is that if you find ORE's statistical bias to be too low you just throw more points at the players to spend on their characters.

What Powers System ORE have?

Do you mean what kind of superhero system uses ORE? Because Wild Talents is a crazy, fun, hilariously imbalanced game where you can totally make a character whose power is the ability to shut off the sun forever if you really want.

Beyond Wild Talents/Godlike

Man I haven't done dice in forever, I hope this is right.

Rolling random Reign character.

Rolled 1, 2, 4, 8, 1, 1, 7, 6, 8, 2, 9 = 49 (11d10)

Let's try that again...

3x1 - Canny Begger
+1 Dodge +1 Run
+1 Fascinate +1 Jest
+1 Endurance

2x2 - Petty Thief
+1 COORDINATION +1 Dodge
+3 Stealth +1 Run

2x8 - Squad Leader
+1 COMMAND +1 Fight
+1 Ride +1 Tactics
+2 Inspire

For extras I'm going ABCC in order of the extra

4 Racer: You have, at some point, spent
a lot of time jockeying an animal along
a track while being cheered on (not to
mention bet on) by a feverish crowd of
fans. What kind of animal was it? Why’d
you quit?
+3+ED in Ride

7 Magnificent Garden: You had a really
great garden, once. It was your pride
and joy. It brought you happiness and
tranquility. Now, it’s gone.
+5 Student: Plants and Herbs

6 Saved Someone’s Life: That’s got to
feel good, huh? How’d you do it? Cure
the fever no one else could? Pull her from
in front of runaway horses? Swim him to
shore? Scare off the wolf pack? Whatever
it was, you’ve got a friend for life. And
your friend is a good friend to have!
Patron (5 points)

9 Strange Birthmark: You never thought
too much about that birthmark on your neck
(or ankle, or shoulder-blade, or wrist). You
know — the one that looks like a fi sh (or
an anchor, or a crown, or a tree). But a few
people who’ve seen it have had very strange
reactions, ranging from eagerness and awe,
to anger or even fear. What does it mean?
You have no idea. Knack for Learning,
Problem: Enemies. You can pick
the Skill to which your knack applies or,
if you prefer, leave it up to the GM.

Are you a bad enough dude to piece this all together Veeky Forums?

Looks function like one big enemy that grows weaker as it takes damage in practice.

God, I miss running REIGN on suptg.

Oops, as part of canny begger he gets what came below it as well. So he also gets +1 SENSE
+1 Run
+1 Dodge
+2 Plead
+1 Sight

It's tumblrfag falseflagging.

Mooks, not looks. Blast this autocorrect!

>Are you a bad enough dude to piece this all together Veeky Forums?

We'll see.

I seriously love the random generation in Reign.

You were a simple man, kept, and cared for. Humble, but proud in your own way, in the ways your flowers bloomed, and refused to wilt even in the hottest summers. Their deep roots were as yours, your ties to your life here, your old life.

You cared for little else than your garden. One day you cared for something else, for another, you stood up to the soldiers, and saved a life. A mistake your deeply regret to this day.

Outcast, living in squalor, you tried your hand at stealing, then begging when that didn't fill your belly. Eventually they caught you. It should have cost you a finger, or a hand, but laughing, they would rather just let one of the exotic beasts from the south have his fill instead. It was so hot that year, you recall, that they couldn't even be bothered to beat you.

The beast clearly had no taste for your soft hands as it licked the sweat from them. "Pat it's head" they taunted, "pull it's tail!" Hooting, "on it's back!".

You rode the beast to pay your "debt". They made enough to feed an army for the loaf of bread you (nearly!) escaped with. If only you could run a little faster.

The day grew colder. Soldiers took notice and bought enough of the beasts to maintain a small regiment. You can train them surely? They were promised you could ride well enough to teach the others. Your aggressors, now your subordinates. Those who took your life away from you, place their lives in your hands. Will you lead them dutifully or to their deaths?

Perhaps you finally believe what the old woman told you when you were young. That the cresent mark, pinkish, brownish and ugly, near your shoulder, meant you were chosen for something other than carrying water buckets to the garden, the only thing you ever really cared for.

So a few thoughts before I go. With low rolls in thief and begger I figured the character wasn't particularly successful at either of those tasks.

Whoops I forgot about the patron part of the saved someones life, probably should have made that the tie in to the squad leader part.

Anyways hope someone likes it for something I just pulled out of my ass.

Rolled 2, 3, 4, 7, 1 = 17 (5d10)

I like it. Maybe I'll roll up his beast now. Just 5 dice maybe?

Sounds like a giant scorpion that can spray it's poison sting. No wonder they were daring to pull the tail!

1. Its natural weapons do Width in
Shock and Killing. Are these
fangs, thorns, razor scales or does
its touch simply cause unnatural
aging and disease?

2. It spits venom or some other
noxious substance. This attack has
Potency 2 and its Minor effect is an
Area 4 Killing attack on one target.
The Major effect is that the target
loses a point of Body per hour
until death at Body 0, or until
healed. Once the Major effect is
stopped, Body returns naturally at
the rate of one point per day.

3. It gains +1 AR to all locations.

4. It gains an extra Wound Box at
every location.

7. It has a deadly tail. Location 7
becomes a separate location with 3
Wound Boxes. If the target is
standing behind the creature, its
Fight attacks do an extra point of
Shock and Killing damage.

Many.

In Reign magic is tied to skills.

In Better Angels powers are tied to your table neighbor who plays your demon.

Is it the Will stat in Godlike?

Other than Wild Talents?

Better Angels, players are regular folks who play host to demons which grant them super powers. Be too evil and they get to drag you down into hell, don't be evil enough and the demon will get sick of you and find a new host (maybe someone really bad). Fortunately demons are big on style over substance so acting like a gonzo comic book villain while being totally ineffective satisfies their cravings. The best thing about it is that one of the other players plays as your demon (making bargains with you, holding the purse strings on your bigger powers, etc.), while you play as someone else's

It uses a modded A Dirty World version of the ORE system.

Yeah, frankly it's even more central than in its child system Wild Talents since the premise of the game and the root of super powers requires it to run (and allows people to knock each other's powers out of commission).

I am, like, very, very interested in this game now.

For free ORE search Nemesis, Monsters and Other Childish Things quick play guide, OREtoolkit.zip, StarORE.

For Reign spend then ten bucks on the Enchiridion PDF. Download the Years of Our Reign collections.

ORE Mecha

>buy

mediafire.com/download/xw1axi91o68zdp5/Reign Enchiridion.pdf

Yeah, pirate that shit first and buy it if you like it enough to keep it.

But if you like it enough to play it, really please buy it.

I haven't bought it, but because I am just looking at Nemesis which is free.

I have two pdfs. One is Reign, the other is Reign Enchiridion. What's the difference?

Enchiridion has no setting, and it might be missing a little bit of stuff.

>how busted its math is
Lets see how well this keeps some sort of formatting

# of Dice Percentage chance of width
- 2 3 4 5 6
2d 90.00% 10.00% - - - -
3d 72.00% 27.00% 1.00% - - -
4d 50.40% 45.90% 3.60% 0.10% - -
5d 30.24% 61.20% 8.10% 0.45% 0.01% -
6d 15.12% 69.12% 14.49% 1.22% 0.05% 0.00%
7d 6.05% 68.80% 22.43% 2.55% 0.17% 0.01%
8d 1.81% 61.92% 31.25% 4.59% 0.41% 0.02%
9d 0.36% 51.30% 40.03% 7.42% 0.83% 0.06%
10d 0.04% 39.54% 47.72% 11.06% 1.49% 0.14%

All seems ok to me.

>Ore Toolkit
mediafire.com/?67s40mjvmdnn3sl

>Reign Core Book
mediafire.com/download/alxob09r6l8feq6/Reign RS.pdf

>Reign Company Quick Reference
mediafire.com/view/?llctdptd4mozz7g

>SLA Industries ORE Conversion
mediafire.com/view/?eyuezrhh3hov2tt

>Orpheus ORE conversion
mediafire.com/view/?4ws4dt616v215az

>Mecha Rules for ORE
mediafire.com/view/?daq9lcwcf07r0ph

>Reign Enchiridion
mediafire.com/download/4ludrdepxjqnxx8/Reign_Enchiridion.pdf

>Nemesis Core Book
mediafire.com/view/?52pgeyc01jcc2ld

>Monsters and other childish things Core Book
mediafire.com/view/?qd1vdsdijc8o62u

>Monsters and Other Childish Things Dreadful Secrets of Candlewick Manor
mediafire.com/view/?taytjpr6a2jr52n

>A Dirty World
mediafire.com/view/?zmi6g230c164igi

>Wild Talents 2ed Core Book
mediafire.com/?lzao7e5s85xuqa1

>Better Angels core book
mediafire.com/download/ex7phlm8p0zw2i0/APU7000_-_Better_Angels.pdf

>One Roll Exalted
tricktonic.com/ORExalted/

Count down till OREtist complains that I linked free versions on mediafire instead of the site they are now on in 3.... 2....

Well holy shit thanks a bundle.

The biggest thing that the Enchirideon is missing are the Martial Paths, because most of them are very closely tied to the setting, and combat in the REIGN version of the ORE really benefits from having them.

It's easy to make new Martial Paths, but that's if you have a number of them to reference for ideas and to get a feel of the power progression. Since the Enchirideon only has like three of them that's hard to do.

>Martial Paths are easy
Really? I've never tried making any. I only found rules for new Esoteric Disciplines when I looked, and those seemed hard.

>It's easy to make new Martial Paths, but that's if you have a number of them to reference for ideas and to get a feel of the power progression.
Do you have an example of any that you have made? It's been a long time since I've read the book so I don't even remember any examples of them.

Also, does Reign do individual spells or just sorcery skill?

It's precisely because there are no rules that making Martial Paths is easy. Once you read enough of them you kind of get an idea for how they progress and can put together your own without much difficulty. They're much more free-form and situational than E.D.s.

Here's like 9 new Martial Paths I cooked up for my sci-fi ORE game. It's a setting where close range combat still has a purpose, both ceremonial and practical (and because it's fun), but there are a couple firearms-centric Paths. I also have a document somewhere that reskins several of the REIGN paths to be more sci-fi.

Reign has crazy, crazy spells, and like 70 of them, plus really good rules for making your own spells in the Enchirideon.

>Men don't ride horses and woman are cavalry? Why would cavalry be riding side saddle? That sounds terrible.
It's a jokey reference to Reign's setting. In it, some of the laws of physics and biology have been altered. For example, ghosts are objectively real and natural things of the world, gravity does not pull you down to the core of the world, but towards the last mass of land or water your body touched, and men will be sterilized if they do not ride sidesaddle.

That's why women tend to be cavalry in the setting of Reign.

That is fucking cool.

No dude. No. It's one culture that believes men will become sterile if they ride horses. It's just the one culture, it doesn't actually happen and the book flat out says it doesn't actually happen.

Read the book.

I don't get the combat rules.

Goddamn, I posted yesterday as a throwaway comment and boom, big list

I forgot that I owned a hard copy of Monsters and Other Childish things. Or rather, I forgot it was ORE

Thanks bro

>Everyone says what they want to do.
>The person with the highest Sense declares last, giving them the opportunity to plan and react against opponents.
>GM tells them what to roll.
>Everyone rolls.
>Find sets.
>Wider sets go first.
>Resolve.
>Repeat.

It may feel complicated at first but it's not.

>No dude. No. It's one culture that believes men will become sterile if they ride horses.
Dude, wrong. Here's a straight excerpt from the book. Page 289:

>It is an article of absolute faith, everywhere in the world, that riding astride makes men impotent. Horses were first tamed on the plains of what would become the Heluso Confederacy, and the belief about damage to virility started there. As the use of the animals spread, so did the belief. Unless a man is castrated, he doesn’t ride astride. Not horses, not other animals, not anything. It’s completely beyond the pale, socially – about as bad as a man wearing lipstick and a bra and nothing else running down the street in our modern world. Furthermore, that business about impotence is true. From our superior 21st century vantage point we may dismiss it as psychology making a prophecy fulfill itself, but to the people of Heluso and Milonda this is as iron a fact as the immobility of the sky.

Whatever. It's a retarded misandrist thing anyway. I've never used it.

It's an interesting concept and it makes sense that a primitive society might come to that conclusion, but it's hardly, hardly crucial to the gameplay experience. It's not as if the game penalized you mechanically in any way for playing either gender.

>It's an interesting concept
No more interesting than bikini armor.

I mean, it is, if for no other reason than that bikini armor settings are everywhere but settings with inborn gender equality, even if they are contrived, are far less common.

How is that misandrist?

Cause it hurts his widdle feelings.