/5eg/ Fifth Edition General

Fae edition

Dungeons & Dragons Fifth Edition General Discussion Thread
Warlock Edition

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Old Thread You are challenged to make an adventure heavily featuring the fae. How do you do it?

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the fae have been destroyed

I'm currently (not) working on an adventure for my first (super serious not practice) time DMing. I want to make a world of my own, which is easy enough, but I'm still not confident building dynamic encounters.

You are a young group of nobles recently granted your own plot of land in the new country. Delighted, you and your families all move with A compliment of servants and vassal. Its not until your new fortress is well under construction you realize why you family got this land so cheaply. The damnable fae are everywhere!

>You've not seen very many Ranger changes then. Fuck, the Ranger isn't even the only class that gets Hunter's Mark. Holy shit, it's so fucking stupid it's not even worth consideration at all, even at the most elementary level.
Gr8t b8t m80.

So Hunter's Mark becomes a feature. Now you have to change the Vengeance Paladin. Good fucking job changing as little as possible you incompetent twit.

Funny you should mention, I had a scenario in mind that needed vetting.


>Hell has invaded the Feywild, led by a blue-armored devil known as The Scourge, a title he inherited by killing its last owner in single combat.

>Due to time fuckery, when you arrive the Unseelie court has been already conquered for the past 45 years- The Scourge has sent his only son to seek audience with you and determine your true motives.

>He seems satisfied with his current position, but perhaps it's a ruse to gather strength. The seelie fear the worst and are preparing for war.

>Whether you aspire to his favor, fight for Titania, attempt to re-assert the unseelie court, or bring the whole Feywild united under your own banner is up to you to decide.

I shouldn't be surprised with the fucking autism levels in your post, I really shouldn't.

You don't have to change shit, fuckstick. Vengeance Paladin still gets original Hunter's Mark as a spell. It's no big deal. Ranger can just do it innately now.

>> You are challenged to make an adventure heavily featuring the fae. How do you do it?

I'm actually planning on this. There's an ancient, massive, walled fortress in the deep woods that guards a gate to the realm of Faerie. It's held by two fae lords, one controlling the Fae Gate, the other controlling the only way out of the fortress.

The unseelie fae lord holds the Fae Gate, and wants to invade the surrounding countryside. The Seelie fae lord controls the way out of the fortress, but just wants to go home.

Neither side is willing to just let the other pass by, and have been in a stalemate for the past few centuries. Outside intervention is needed.

tips for playing Strahd in combat?

>Now you have to change the Vengeance Paladin.
... Do you ?

I'll bite. The Hunter's Mark feature in this PDF could just read
> Starting at 1st level, you can cast hunter's mark as a bonus action without expending a spell slot. You may use this ability a number of time equals to your Wisdom modifier (minimum of 1).

I disagree with this being reset on a short rest though...

>So now Hunter's Mark is a feature and NOT a feature

That's the ugliest and most stupid fucking design decision you could possibly make you fucking retard.

You're absolutely right. Let's make the Barb's Rage a spell while we're at it. That is definitely a good idea.

>Veeky Forums
>Not full of retards

Congrats on proving you're the worst board on Veeky Forums again. Keep holding on to that title guys!

Oh wait, I see. Your a fucking cumstain.

Right, opinion rejected. Thanks for saving me any more headaches.

Not invested in this spergfest, but Rage WAS a spell in 3.5.

You're a dipshit.

wtf I hate 3.5 now

Calm down senpai

I fucking love it. Do you have more ideas like these? I'm planning on a Feywild campaign soon, as well, but it actually is very hard for me to come up with good stuff in this plane. Probably haven't read enough about it yet.

Beyond this sort of shit?

How broken is this for a racial?
>Burrow: as an action, you may burrow in the space you can see within 5ft of you.
>You regain 1d4+con hit points, you can't be targeted by non magical melee or ranged attacks while burrowed.
>You reappear on the closest unoccupied space at the start of your next turn
>You must take a long rest before using this feature again.

how does digging a hole heal you?

it just works

I'm away from my computer at the moment, I can funnel you some of the other plot hooks I was considering for my next campaign.

Against a weaker party: goes in full-force, striking them down with his unarmed strikes and toying with them using his legendary action movement.

Against a stronger party: keeps his distance, shooting rays of frost at individuals, blighting the strongest in the party, using fog cloud and gust of wind to harry and confuse them, while minions like wolves or vampire spawn attack. If he's in the castle, he can use his lair action to pass through walls as if they aren't there, which he'll only do if they're overpowering him so he can get back up to full strength and find some more minions to throw at them.

Gladly. I guess by the time you get to a proper device the thread will still be alive since it just started, so there is no rush.

Thanks a bunch in any case, you already gave me a good push in the right direction I think. I may swap Hell and its fiends for the Chromatic Dragons and their minions, in my campaign. I'm not sure yet...

Makes you feel better about the situation at hand.

Don't you have Dungeon World to shill somewhere?

>never been in a foxhole before

...

>Projecting

Now you're resorting to calling other people you? That's fucking despicable.

Played a few games on Roll20 with relative interest, and due to a friend heading back to University, we're thinking of setting up a campaign so we can all play together online once every now and then.

Are there any good block or archives of tokens, maps and other resources that will be good? I managed to stumble upon one that looked like a holy grail but none of the shit would load so that sucks.

With the recent art library management update, Roll20's free packs are more easily accessible. They've got a ton of top-down art tokens in there, just check it out under Premium Assets -> Free Assets.

Other than that, I suggest learning a bit about GIMP and making a template that you can just grab art and throw it into. I've got a PSD that I use to make all my tokens, takes less than 5 minutes per token.

There are a lot of good tokens on roll20 itself but most of them are locked behind a paywall so you have to manually save them and clean them in gimp or photoshop. As for maps I haven't found a really good place so I can't help you there.

The Scourge is actually a recurring villain in one of the homemade settings I use for campaigns- the hook I suggested is a thing that's actually happening in-setting, I might use it in a personal AP.

Other possible plot hooks:
>A powerful artifact is draining magic from an area, making spells weaker (need to use a spell one slot higher to cast). Find out what it is and bring the responsible party to justice. (Reserve this one for experienced players.)

>A rich old geezer suddenly croaked naturally and has no intention of coming back to the living. It's your job to settle his estate among his ~30 rambunctious grandchildren.

>Titania has a habit of kidnapping children with latent magical talent to raise as her own. This one happened to be a princess of some sort, and the queen isn't too keen on having her baby girl stolen by some fey bitch. You are the hired troubleshooters.

>There have been a series of murders on the coastline under the cover of rain so heavy you can almost swim in it. Obviously, something suspicious is going on, and you are the 'bait' intent on playing the victim so you can beat the hell out of the murderer and find out what their problem is.

>An entire city got leveled by a warlock, and its inhabitants were left to wander until eventually settling in the north. Now, some of them have hired you to follow them into the desert and protect them from its horrors so they can rebuild their lost city. But there's more hidden under the sands than one might imagine.

>Warforged, previously unknown to this land, have been pouring out of a series of mystery caves and are stealing the supplies required to make more of them. They do not accept proposals of trade and attempt to kill anyone who tries to stop them. They don't seem to be making themselves, as one refers to a 'Crafter' that leads them. Find this guy and give him what for.

Anyone have any tips on playing a drow?

Long story short he lost his house and was forcibly taken to the surface without any hope of ever being let back into his home city.

I'm joining an already established game and the DM really wants me to be this npc for some reason. I know drow basics, and the wikis ive seen are either really vague or just go into straight history of the drow.

Anyone knows where i can get the old Expedition to the Ruins Of Greyhawk map from Mike Schley? I hate paying for separate maps.

>be stalwart goodguy who wants to do good things and defeat evil
>meet qt3.14 wizard who we initially think is evil
>after usurping her, find she is just more apathetic than evil
>party still wants her dead
>she fell at first sight for me
>tries to help us
>think I can make her a good guy too with the power of love
>rest of the party is still pretty killy about her

what do

fuck the party. get ur smooch on hombre.

So wait...

Why do you think shes evil? Did she do some bad deeds, or was the innkeeper just like "shes evil bro, trust me".

she had put herself in charge of a group of bandits and used their thieving ways to help fund her research. We met her when we kicked her out of that position. She almost killed two of our friends and killed a few of the bandits in the process, though it was self defense. We were there to assassinate her or capture her and throw her in jail.

I hope none of my party is checking this out
a party member and I were pretty serious before some event made me leave our home town years ago. She still has feelings for me, but he's conflicted because he's spent years trying to move on from that life.

Sounds like a threesome just waiting to happen.

Besides, if she just needs research funds than why not have her tag along. Just another back to carry treasure/she might find out something helpful.

Oboy.
Well, you can either convince the party to let her join or day you'll kill her yourself before letting her go when you two step aside. Convince her to disguise herself and use a catchphrase so you can meet up again.
Either way, dis gon be gud.
If worst comes to worst, a childhood friend usually qualifies for best end.

I got to go real quick but thanks a lot!

The research created a super intelligent mutant dragon that hates everything that isn't also a dragon. It was an accident, but still.

>All that missing context
Welp, hope you weren't bent on hitting that.

She sounds pretty crazy man. Don't stick your dick in crazy.

Maybe you can persuade her to research better fields. Like baking. Baking is about the least evil thing to do, and it doesn't lead to mutant racist dragons. If not, you should just let your party shank her. She sounds evil.

Shit, that looks familiar. The Gargoyle cartoon, maybe?

Yeah, it's Loki.

Hot damn, I'm awesome *self five*

Step 1: Pick Monsters that fit the environment. The more different kinds, the more dynamic it can be.

Step 2: Pick a random trap or hazard to cause unplanned setbacks or require a small positioning puzzle.

Step 3: Figure out a "realistic" reason for how your party meets the encounter or how the encounter could meet your party.

What I wanted to start with was some tables featuring doodads that someone might see in certain environments. But I wasn't able to come up with enough doodads on my own.

I never reaelized that LG was a requirement for playing BM.

what system?

>Evil characters are incapable of having companions

K

I'm retarded and completely forgot what thread I was in.

tools.goblinist.com/5enc

5e

Thinking of making a Dwarven Order of the Immortal character has anyone here given the beta rules for the Awakened Mystic a go?

Do you not understand how alignment works?

No connections for evil characters, gotcha. Complete loners all the time with no emotional attachment whatsoever. A-okay, roger Houston.

Why are you strawmanning?

Easy there tiger, this ain't your high school debate class. No one's gonna give you extra points for reading out the book.

Why aren't you answering any of my questions?

Alignments are garbage for people who can't roleplay without training wheels, or are looking for a rules justification for being a disruptive shitbag/Edgelord.

>No one's gonna give you extra points for reading out the book
Except that is distinctly not true. Welcome to 5eg, faggot. Now read the fucking book.

Why are you being a super serious nasally nerd?

The PHB ain't his debate book you illiterate caveman.

...

Thanks for admitting that none of your posts should be taken seriously.

You are all stupid niggers for not even looking up the word "companion"

com·pan·ion1
kəmˈpanyən/
noun
noun: companion; plural noun: companions; noun: Companion; plural noun: Companions

1.
a person or animal with whom one spends a lot of time or with whom one travels.
"his traveling companion"
synonyms: associate, partner, escort, compatriot, confederate; More
friend, intimate, confidant, confidante, comrade;
informalpal, chum, crony, sidekick, mate, buddy, amigo, compadre;
informalpeeps
"Harry and his companion"
a person who shares the experiences of another, especially when these are unpleasant or unwelcome.
"my companions in misfortune"
a person's long-term sexual partner outside marriage.
a person, especially an unmarried or widowed woman, employed to live with and assist another.
synonyms: attendant, aide, helper, assistant, valet, equerry, lady-in-waiting; More
chaperone;
minder
"a lady's companion"
Astronomy
a star, galaxy, or other celestial object that is close to or associated with another.
2.
one of a pair of things intended to complement or match each other.
"a companion volume"
synonyms: complement, counterpart, twin, match; More
accompaniment, supplement, addition, adjunct, accessory
"the tape is a companion to the book"
a book that provides information about a particular subject.
"the Oxford Companion to English Literature"
Britishdated
a piece of equipment containing objects used in a particular activity.
"a traveler's companion"
3.
a member of the lowest grade of certain orders of knighthood.

None of these definitions have anything to do with emotional attachment (though there could be a case if you really do fuck your dog)

By definition you have no more attachment to your wolf or whatever than a fighter does his sword.

...

>Beastmaster is the Power of friendship class
>It sucks balls
KeK

Pretty decent and well balanced.

>Loki
It's Puck.

Last thread someone was talking about making a Sorcerer-King style Pact for Warlock, butnot sure about how to. For reference, there was a SK Pact in 4e. Its powers had a bit of a Warlord vibe, and its main mechanic was Fell Might, a feature you could augment power with and got back by killing enemies. For example, Hand of Blight was a at-will that did 1d8 + CHA, and another 1d8 if you spent your Fell Might. Take from that what you will.

You're puck.

I'm thinking of having really powerful fey in my setting, and having an encounter with one of them early on in the campaign where the party encounters some during a tea party, and long story short someone gets levelled up to 15 for as long as the fairy finds it amusing.

>beasts of the world
>beasts

What a wonderful notion! Perhaps I'll turn YOU into a Gargoyle then! Won't that be fun?

I dunno.
Immortals get a better version of Smite and Channel Divinity in Psionic Weapon.
In fact, Mystics basically get to pick and choose from most of the other classes' options.

Why are you treating fairies as something out of a fairy tale? You should ignore them like everyone else.

I want to do some stuff with the gods and deities in the setting if/when the party reaches high levels.
In the setting, the fey/fairies are the only creatures that can move from the divine realm to the mundane realm at will, so I'd like to have them present soon and let the players know what they're capable of so that when they eventually reach that point they'll both have some knowledge in that field, and appreciate how far they've come once they're considered on the same field as fairies.

Fae are the !Hollows. The vast majority of them are no more intelligent then animals save for the few who become Fae Lords, A wizard is going through recruiting the services of these various Fae lords in search of a powerful artifact in the Shadow Realm and it's up to the party to leverage the political rivalries of the varous Fae factions to defeat him before he can achieve his ends.

Why would we want to defeat him? What if he'll pay more, or better, than his rivals? What if the party has a Wizard in it who would appreciate his goals and join him, dragging the party along?

Also, Fae are dicks and who would ever trust them to keep their word?

Being aware that they will find some way to dick you over is fine as long as your strong enough to keep them in line or better, to foil their desperate attempts at fucking you over with little to no effort.

So I got hounded into running a few games of 5th edition for some friends of mine, and don't really have a ton of time to come up with an intricate campaign for them.

Of the adventure modules that are put out, is the Lost Mine of Phandelver still the most-liked (or well-balanced) one, at least over Hoard of the Dragon Queen and Out of the Abyss?

I've seen/heard horror stories about how HotDQ is really brutal early on, and OotA deals with the Underdark, and no one wants to play around in the Underdark.

Or are there other adventure modules that I missed that could also work? They'll be starting off at level 1, for what it's worth.

Lost Mine of Phandelver is a good intro and easy to run. It'll get you a good number of sessions, especially with new players.

Phandelver is great
HotDQ/ToD needs work to run smoothly

Out of the Abyss is fine just probably a little much for beginner DMs

Princes of Apocalypse is well liked IIRC

Curse of Strahd is the newest and my favorite so far. Turned I-6 into a sandbox

New one coming in November

>New one coming in November
When are we expecting to hear things about it?

The adventure is slated for September actually, with the new monster book coming out in November.

dnd.wizards.com/products/tabletop-games/rpg-products/storm-kings-thunder

dnd.wizards.com/products/tabletop-games/rpg-products/volos-guide-to-monsters

>dnd.wizards.com/products/tabletop-games/rpg-products/storm-kings-thunder
Is this the 5e version of G1-3 - Against the Giants?

Not a direct adaptation like CoS is of I6, but definitely inspired by it, same as PotA was inspired by the Temple of Elemental Evil.

I've been reading through HotDQ first just to see how bad it is, and I can sorta see why it got such a bad rap.

Lots of little dudes in the first town to fight (usually in numbers that favor the bad guys) which drains party resources, and then they have to try and ward off a young blue dragon and not get 1-shot by the thing?

And then there's the whole 1v1 section, followed by trying to sneak into the cult's camp that's got another 50 or so baddies along with the guy that just stomped your party tank in one round back in town.

I think it's meant to be something from an older edition (I want to say Perkins mentioned a 3.5 module or book when they revealed Storm King's Thunder) about how the inspiration of the adventure is that they basically have almost 5 editions worth of books and material on "draconic arcana magic," and like maybe three pages on "giant arcana magic," so they want to flesh that out a bit more.

Right now it sounds like they're doing a sort of "runes of power" sort of thing, kinda like in Skyrim with the Dohvakin going around and learning the power words of dragons in that setting, only instead you'll be pilfering Giant magic from Faerun.

"At level 2 you can cast Hunters mark WIS Modifier times each rest."

Where does it say that you have to be a good friend?

There's also the part where the book "witholds spoilers"... from the DM. It'll mention IMPORTANT DETAILS about NPCs multiple chapters after the NPC appears.

It takes some tweaking, but it can be made into a fun adventure. I ran the dragon part as a non combat encounter, made sure the players understood he wasn't truly invested in the assault and they picked up on it. There's no denying the first chapter is way too deadly, but you must remember all those missions are suggested, you don't have to and really shouldn't use them all. I also had a cleric cast Protection from Energy on the dude that walked out to fight the half dragon, and had him using only one attack instead of two.

What exactly are you talking about?

It doesn't say you have to do anything. The archetype descriptions are just flavor text, not roleplaying requirements.

Except the talkie archetypes.

So Party just got through a pretty crazy encounter and I'm looking for ideas to get through this, because I'm pretty stripped here.

So, the foundation.

>Island Kingdom is being attacked by hordes of nonhumans.
>user's character got his soul stuck in a phylactery because he doesn't believe in "cursed items."
>Cursed item turns into a boon, allows his character to reincarnate because he convinced the Lich inside to make him a body.
Now the party.
>Half-Orc Not!Guts murderhobo with a murderboner for dragons and a +1reach dragonslayer greatsword.
>Homebrew Divination cleric dorf with controlled roll shenanigans.
>Half-elf EK. Pretty basic character.
>Human Monk, basically the peacekeeper.
>user's character began as a CE Gnoll Ranger that steadily transitioned to Neutral because of his party as a "Pack." Reincarnated into an Oathbreaker paladin refluffed as a death knight.
>user is True Neutral since DM is alignment lenient, and I explain my powers as coming from the phylactery.

So recent encounter.

>Half-Orc Murderhoboi charges at a goddamn ancient green dragon at lv 5 like a fucking moron.
>Palanon uses command to make him stop.
>Eats acid anyway. He Barely lives.
>Cleric stabilizes him out of the goodness of her heart, but we leave him.
>Get on the dragon and head for more important matters of evil gods pushing against the veil.

Encounter outpost.
>Palanon sends his Worg in to scout an outpost
>Worgs are regular in these lands, the enemy uses them regularly.
>Worg Steed shot until its dead. wtf is going on.
>Fuck it. Do full charge.
>Monk flies up the wall and takes out archers.
>Palanon swings at the 10ft towers with his halberd.
>Monk opens gate, and from a hut within we see a return of the Not!Guts
>Not!Guts challenges me 1v1.
>Okay.jpeg
>Blow all my spell slots, but drop him in one round. I've seen the damage he can do, I wasn't going to hold back. Champions are scary, yo.

>Cont.

>a CE Gnoll Ranger that steadily transitioned to Neutral because of his party as a "Pack." Reincarnated into an Oathbreaker paladin refluffed as a death knight.
what the fuck is this

>Battle carries on. Hurting without the spellslots as we're swarmed by a lot of monsters.
>Use Oathbreaker feature to fear everything, tell them all to "Obey or Die."

Sparknote: After we were on the dragon, the cleric used sending to give the fighter a message. Included our objective of stopping the revival of an ancient black dragon being fused with the god of murder. He'd been hilariously insubordinate in killing my captives, attacking without us preparing spells or signaling, and finally trying to attack that ancient green.


>Death Shaman comes out, "Obey, Die, or Leave."
>Being the badass Palanon I am, "Fuck that. You heard what I said."
>Get hit by 4d8 wave that does 20 dmg to me and the monk.
>Everything. Literally everything that we had killed. Raises as skellies.
>Fuck this, I'm a palanon. Start killing skellies.
>Skellies glow. Animal instinct says that this is bad- Very bad.
>Everyone retreats, and I sacrifice my worg to get hoboguts out of the explosion zone.
>Everyone is sitting at around 10-15 health after.
>Death Shaman reappears along with a full batallion of javeliners, an ogre, a troll, and orc warriors. "Obey, Die, or Leave."

>"I'm leaving. But. Do you want this guy?" Points to the hobofighter.
>"Hmm.. Yes."
>Smile, start dragging hobofighter away with us.
>Insolence gets fucking everything thrown at me.
>Monk finishes off the hobofighter like lassy.
>I go down.

>Phylactery that holds my soul is taken. My soul is reinserted into me as a soul shard.
>Death Shaman can now kill me whenever. Is Scrying me all the time. And wants me to kill my old party.
>Hobofighter is also back, and also undead, but unrepentant and telling this guy all my secrets.

>Ready to die for pack, but scared of there not being an afterlife. Agree to the terms for time to find a way out.

I have a headache. Been wracking my brain to figure out a way out of this.