/cofd/&/wodg/ Chronicles of Darkness and World of Darkness General

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>Question
What is your favorite dark era?

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theonyxpath.com/awakening-2e-errata-mage-the-awakening/
youtube.com/watch?v=HSzx-zryEgM
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I think my favorite Dark Era is Prehistoric Mage, because it's by far the most fascinating look at the CofD. I would have been happy with that being an expanded book on its own with more attention to the other lines.

Who's that Digimon?

Also, are there any books/resources to represent splats with the Horror making rules? I want to make cross splat NPCs without dicking around with multiple books.

Take a look at 1e Hunter
Specifically Witch Finders(For Mages), Night Stalkers(Vampires), and Spirit Slayers(Werewolves)
And then Mortal Remains for a 2e idea of how to represent all the other splats(excluding Beasts, until they release that thing)

So has anything big happened since mage 2e? Is errata out? Did people stop arguing about temporal sympathy?

>What is your favorite dark era?
Neolithic Mage is pretty tight
But then so is Cold War Demon
>So has anything big happened since mage 2e?
Not really. Promethean is finally at WW for approvals, but otherwise nothing new, really
>Is errata out?
No
>Did people stop arguing about temporal sympathy?
Sort of. It hasn't been brought up in a while.
I personally still feel like it's fine, and people are just getting their panties in a bunch over the fact that a player could possibly derail their precious story, without thinking about the fact that it doesn't actually ruin the story.

You do not want to play Awakening. You want to play some other game and be able to say that you're playing Awakening but houseruled better. The Scale chart is fine.

Attributes inform me of what their characters are like. If you consider bringing stats up to at least 2 a waste, leaving that one stat at 1 is going to bite you. Picking a better attribute for social maneuvering results in a different set of reactions from the characters they're affecting, not "fine, you can roll 2 more dice".

Favorite Dark Era was definitely Alexandrian Mage (it sold me on Mage after a decade of not liking it), but the Mummy stuff in the Companion is shaping up to be fucking incredible.

Aztec Demon/Skinchangers was also super underrated.

You don't need nine stats to know what a person is like. Five to seven is the magic range, otherwise you get stuff like games leaning way too much on certain stats.

You don't need any stats. Point is that WoD has 9. Different splats deal with different stats and that's fine. That's how you get the stereotype groups/paths/splats. What you use informs how you play and how you play determines what you'll benefit from the most. You could dump all the power stats to 1 and be fine, but the character would play differently.

Play your table as you will. Fold the power and finesse stats together and you have your magic 6.

Are you autistic or just stupid? Appearance has been a weak sister stat long enough to legally drink in most any countey. You don't need a stat to know how pretty someone is when there are two other stats that determine how people respond to your character. Being strong and being tough are conflated in most everything not descended from D&D.

If you can't tell what their characters are like from, you know, roleplaying; you may be functionally retarded. You sound like a fucking parody of oWoD idiot STs whose brains have calcified to the point they still think they're playing Dungeons and fucking Dragons.

Dark Ages VtM

Nice job there. Call him stupid for Appearance when he didn't say shit about Appearance. Strong argument there.

how is Mage's anniversary edition?

Quick question here, am I the only one who thinks Changeling is REALLY good ? The nwod version that is. Apart from some balance issues that are apparently being fixed by Onyx Path in the newest version, it is complex, rich, interesting, dark, funny, twisted, light, it can be anything you want while keeping it's own special identity.

I love it, I'm currently leading a campaign of it with my regular table and they love it too !

Eh no. C:tL is almost unanimously praised on this board.

I think the best part is you can make a True Fae that is basically the world of Dark Souls.

Awesome ! (I just came along actually, newfag spotted)

Yes ! I love that too. I created a True Fae that was inspired from the Blue Beard's tale, who took women with him in the Hedge, marry them and told them absolutely not to go inside his work cabinet which was in fact a giant Mimic who ate the girls.

Maybe it's just that it's unknown in my country then, because hardly anyone even knows about it here and most of them thinks it's rubbish. French people. Ugh.

I kind of think there are ways to include many of the things from the Souls games in Cofd or oWoD. Aldrich could be the truly disgusting founder of a left handed Obrimos Legacy in the Free Council, Hawkwood says it best, I think:
>"Let's take Aldrich for one... a right and proper cleric...only he developed a habit of devouring men...he ate so many that he bloated like a drowned pig, then softened into sludge."

Flesh eaters are always a plus I think, at least in my campaigns and scenarios.

Well he wouldn't be your traditional flesh eater, more a tidal wave of black sludge and partially digested, still living people that he uses to mobilize himself.

I'd see that more in a Vampire kind of setting, my Changeling setting is usually a bit lighter (in appearance at least, the darkness lies beneath).

But I love blood magic, Cruàc is very fun to use in nwod and I created a lot of variations for it so my NPCs would have genuinely terrifying powers, not in scale, but just in how twisted they were.

Yeah. Changeling is bright, and beautiful at first, but horrific in the details.
Vampire is dark and mysterious at first, and absolutely horrific when you bring it to light.

I think it's what I like the most about Changeling, how innocent it can seem at first. You can really blind the players by making them think it's a world of wonder and magic, fairies and pixies...

The Goblin Markt, I find, is a perfect example of this. It is a very regulated place, mostly calm, where you can find anything you wish, a place where you can take your players and have them marvelled by all the magic and friendly Hobs around... Just before making them stop, right in front of the shop of a nice old lady with a big smile full of white teeth, in which Changelings and humans are in chains, starved, drugged, beaten and sold as objects.

That developer cock is so deep down there that it's caused permanent brain damage.

Any ideas how to update the Forge Masters Legacy from mage to 2nd edition? I need to give my player something to work with the upcoming year until we have Signs of Sorcery.

Tonight my player's cabal will be defending the Museum of Natural History in NYC from a rivaling cabal intend on stealing an item positioned there. Any ideas how to make this more interesting besides the usual Animate everything Night at the Museum fun?

>all that representational sympathy

We /time war/ now

Arcanthus or Mastigos, which is better?

Acanthus are more powerful, but they're also invariably cunts so Mastigos are overall better

They must be pretty cunty if they are worse than the mages that can mind control you and dick with you from miles away.

They're the ones who can wreck your past and your future.

Better at/for what? They're different and equally capable of being great, cunts or great cunts.

Assassinating a vampire Prince
Stopping a werewolf that suddenly Death Raged in a mall
Making a surprise birthday party for a son

Try and use the architecture. Make them fight above giant egyptian statues, climb on walls trying to avoid expensive paintings, immobilize when a guard passes by before trying to reach for each other's throats while not spraying pieces with blood... And I would have one of the sarcophagus contain a Vampire in Torpor, who could wake up and make a real fucking mess.

>Assassinating a vampire Prince
Both are about equal, depending on who can get the stronger Sympathy faster.

>Stopping a werewolf that suddenly Death Raged in a mall
Mastigos, probably. The Acanthus can stop them but has to contend with Withstand, while a Space-specialist Mastigos can plop down a Ban and contain it pretty trivially.

>Making a surprise birthday party for a son
Equally capable.

>What is your favorite dark era?

The 90's

>Assassinating a vampire Prince
Mastigos. Unless you want to carpet bomb their timeline, the Arcanthus needs to target them with their current defenses, while Mastigos can jack a Ghoul's sympathy and off the Vampire.

>Stopping a werewolf that suddenly Death Raged in a mall
Depends on intent and circumstances. If they have to deal with sleepers, Mastigos' Mind is more useful. If it's about preventing a friendly werewolf from fucking up a mall full of people, Arcanthus can shift them back in time a scene to undo everything.

>Making a surprise birthday party for a son
Arcanthus. Mastigos can figure out what they want or just make them want what they have to offer, but they'd have to deal with every participant of the party in order to make it great. Arcanthus can make sure that everything goes smoothly and rewind if it doesn't.

Ok, that's cool and all, but there's too many stats in the system and the books themselves seem to have a hard time with them. A future version of the system should get rid of a few. Same for skills.

Where are you getting the r from?
There's no r in Acanthus, fampai

So, how about that there Mage 2e errata?

theonyxpath.com/awakening-2e-errata-mage-the-awakening/

>No changes to Exceptional Luck
KEK.

Fate Mages are truly the masters of this world.

>Earthquake: Is a Making spell. Modern buildings are built to endure earthquakes ("Withstand" was an unfortunate choice of word here, huh?)

That's still not right you fucks

>Platonic Form
>It is obviously magical

I hate you DaveB

>No.
Wrong.

theonyxpath.com/awakening-2e-errata-mage-the-awakening/

It wasn't when I posted that
And if you're trying to be the bearer of good news, you're an hour late, m8

man where the fuck are all you guys, I wanna here y'all bitching about how this didn't really do anything, or praising the fixes.

>Platonic Form
>It is obviously magical
Not with Forces 3 it isn't

And that doesn't fucking make sense either. Why is Forces rather than Prime making it appear mundane?

And why 3 dots, surely that's Veiling so it'd be 2 dots.

I'm glad they added a canon solution, but it makes no fucking sense.

>And that doesn't fucking make sense either. Why is Forces rather than Prime making it appear mundane?
Because Forces does illusions. You use illusions to hide the Platonic Form's magical nature.

What's wrong with Exceptional Luck?

>Because Forces does illusions

por que?

Because Illusions that aren't just mindeffects are based on bending/changing light and sound.
Bending light and sound is done via Forces.

Because you're not hiding it from magic, you're hiding it from senses. 3 dots because you pattern a non-obvious form for it, rather than veiling the fact that its obviously magical.

If you veil with prime, you make it hard to detect as mana. Not hard to tell that its obviously magical, just hard to use a power that tells you that it's mana. Veiling forces would make the object invisible, and you can totally do that with forces 2. Weaving forces makes the illusion of a regular object.

>Eidolons may imitate fire, fog, and even entire environments, but most masters use it to create living constructs.

I think someone watched DS9 while writing that

They had decades to do just that and were not inclined to. You may not be wrong, but unless you can convince anyone that matters that the benefits of reducing the number of stats outweighs the costs of doing so, your opinion remains irrelevant.

slow day?

Can Proximi still do this with their blessings, ass other arcana to their Platonic Forms?

No I just like proving you wrong, which I did.

They don't technically have any Arcana, so I don't know how the optional splashes work with their blessings. Given that they're purchased on a per-spell basis, rather than a per-practice basis, they could probably do it by totalling the dot cost, so long as they have access to all the Arcana involved. In the case of Platonic form, it would count as a 6 dot blessing (Prime ••• + Forces •••).

Don't feed the troll. The timestamps are obvious.

So it's really all just changing practices within proficient tiers, rather than affecting any of the underlying problems relating to those tiers?

Urgh.

At least we've got a definitive statement than Legacy Attainments are free from the Lie.

>Analyze Life: Reveals sex, not gender

Could you speak more on the underlying problems? I've never felt that there was anything really wrong with the system itself, moreso specific spells.

Can anyone explain to me why Levitation is fucking Patterning and not Weaving?

Also, no changes to Exceptional Luck, top kek.

IIRC the problem with Exceptional Luck was, according to 2hu, the possibility of using it to gain infinitely increasing bonuses to casting spells and being able to reach infinitely high potency as a result, right?

They fixed that. You're now hard-capped at a +5 bonus from rotes, for all spells. That's not something that needs to be explicitly stated under Exceptional Luck, because it applies to everything.

Even ignoring that "element", the readily accessible Steadfast condition, the universally applicable nature of the Boons, as well as reflexive casting make it quite simple the "everything" spell.

So long as you're not testing something reflexively, Exceptional Luck's there, to give Potency in extra dice, a dice trick, and a helpful condition to ensure you leave everyone else in the dust.

>They fixed that.
They limited Mundras to +5, that's a very limited, but not entirely unwelcome fix.
Though that does mean those with Gnosis 6+ don't really get much benefit from increasing their skills beyond the mundane cap of 5.

Proximi can't use any "add x" options or Attainments like Sympathy, as they don't have Arcanum ratings.

A Proximus can spend a load of Blessing points on getting Platonic Form, but he'll be Green Lantern rather than a master of illusion.

Yo Dave, why is Levitation not Weaving?

Yo DaveB, why is Levitation Patterning and not Weaving?

You're knitting the gravity into a tapestry of weightlessness.

FROM THE MOUTH OF ASPEL

Being Green Lantern is great, but it would be better if Proximi were immune to Dissonance/Paradox/Quiescence like in 1e.

Which brings up a question I'm really interested in understanding: Why are Attainments done the way they are? At most they've got 4 Potency now, and -4 in Spell Factors. They don't even get much Reach, meaning that the main benefit of a Legacy from 1e (that they didn't have Paradox) isn't really there anymore. What gives?
Am I just missing something? It feels like casting the spell is better in a lot of situations.

And Yantras are a good idea, but kind of boring. Are we likely to see more varied Yantra options in the new book?
It kind of feels like in Magic: the Gathering when they intentionally play it safe with a new mechanic and only have four cards with it in the block. Most Yantras are just +1.

THESE WORDS ARE NOT MY OPINION AUTOMATICALLY. I MEAN, I AGREE WITH THE ATTAINMENTS THING THOUGH, BUT STILL. I'M ALSO A ONE WAY MESSENGER

I guess that explanation works.

I'd always have figured it as Weaving but I can run with it.

Also cause I'm an idiot I didn't reply to Dave. DAVE HELLO

>it would be better if Proximi were immune to Dissonance/Paradox/Quiescence like in 1e
No goddamn way.
They're using Supernal power.
They're limited by the Lie.

Ok! We've just started a monster-hunting-style campaign. My character is the guns specialist of the team, so I'd like to know if there are rules for special ammo, and tacticool gear to add to the guns to make them better.
Thanks!

owod? nwod? cofd?
If owod, Hunter? One of the mortal mini-splat hunters from another game?
If nwod/cofd, just core? Hunter?

Armory has you covered, but it is a 1e book so keep that in mind. Look forward to Hurt Locker as well.

Eh. Chronicles of Darkness.

To be released in like 6 years or so

Are they applicable to Chronicles of Darkness?

>It kind of feels like in Magic: the Gathering

So this is the latest Aspel thing, right

Spirit Armor is still bad. Death armor is pretty good it makes you a vampire that doesn't have to worry about topor or sunlight/fire.

>Death Armor
Reduces all lethal damage from Kinetic sources and you don't need to roll to stat conscious.

>Spirit Armor
All ephemeral and kinetic lethal damage is reduced. Not Spirit. Ephemeral.


So fighting something in Twilight, death armor lets you stay awake, but offers no protection unless it is throwing rocks at you. Spirit armor protects you.

Each armor has its own advantages. Not letting ephemeral creatures snipe you for tons of lethal is nice. Not needing to risk falling unconscious when you take a ton of bashing is nice. Both armors won't do shit when the baddie sets the room on fire.

So it's been clarified that Time spells rewind the clock and shove you into your past body, and Temporal Summoning can no longer bring people back to life, leaving that as solely Death's domain?

Excellent.

Unarmed Combat say how much damage biting people does.
But I can't find anything which covers simply punching them in the face/gut.

Just your successes in Bashing damage, right?

+0B

It does damage equal to your successes. That's it.
(Granted, you may very well rule that a punch to the face/gut/other specific area adds damage) but that's up to you/the ST)

Do armor effects stack or does the strongest effect dominate like it does with Magic?

Mage wearing a padded biker suit(1/0) w/ ballistic vest(1/3).

Armor: 2/3

Mage with a spell giving him thick rhino skin(2/1) , wearing padded suit w/ ballistic vest.

Armor:4/4

Mage with a spell giving him thick rhino skin(2/1) and enhancing his mundane armor w/ the aegis spell, wearing said enhanced padded suit(4/0) w/ ballistic vest(1/6)

Armor:7/7 and immune to armor pierce

Mage who does all of the above and activates his Life (2) Mage armor.

Armor:8/7 +1 Defense and Immune to armor pierce.

Etc.

Strength + Brawl - (Aim penalties + defense) = Dice pool. So Strength 3 + Brawl(face punch) 4 -( 3 Aim Penalty{head} + Defense 3) = 2 dice. Spend Willpower or do all out attacks when doing this.

Its a normal attack with the intent to cause a tilt. A punch to the gut would be a normal punch most of the time. Here are some of the tilts people try to apply.

>Arm (–2): A damaging hit can Arm Wrack the victim if it deals more damage than the target’s Stamina
>Leg (–2): A damaging hit can Leg Wrack the victim if it deals more damage than the target’s Stamina
>Head (–3): A damaging attack can Stun the victim if it deals at least as much damage as the target’s Size
>Hand (–4): On a damaging hit, the victim suffers Arm Wrack
>Eye (–5): On a damaging hit, the victim is Blinded.

So if your fighting someone with average health then hitting their leg and hoping to get 2 successes would be a safe bet(you want leg wrack if they have good defense; it lowers defense by 2{or if they run fast}. You want arm wrack if they hit harder then you).

If they are some giant bastard with 4 stamina then aiming for the hand/foot to wrack them would be a more likely result.

If the fight is long and wound penalties have turned your dice pool to a chance die, then take a damn chance and try and blind them, wrack them, trip them etc. Don't just stand there and throw punches. Thats how idiots die.

magic that do the same thing no matter the source takes the best option.

So best not magic armor + magic armor.

Neat.
My players are idiots, so it'll be hard to impart that Wisdom to them, but I'll try.

Called shots inflict tilts. Regular unarmed damage is +0B. All weapons deal Lethal unless specified otherwise.

Effects either grant armor or modify existing armor, but they don't stack.

Not him, but Spell 1 gives him an animal's biology, Spell 2 modifies an item, and Mage Armour heightens reflexes and prepares the body for incoming damage.

They're different effects, especially as in the example it's talking about 2 spells which both boost Strength, which is much more straightforward.

What animal is your fursona, /cofdg/?

Crocodile.

Octopus

youtube.com/watch?v=HSzx-zryEgM
Are you going to watch this and pretend this is ascention movie too?

Movie looks interesting, but god why would I want to pretend it was Ascension? That sounds awful.