>fighter has to justify doing shit beyond "I hit it with my sword" under the guise of "realism"
>needs a special feat to allow momentum from one attack to carry through to another enemy (cleave)
>needs a special feat to move then attack (spring attack)
>needs a special feat to hit things with his fist (improved unarmed strike)
>wizard shoots fireballs and teleports
D&D is a piece of shit.
Jordan Howard
ok.
Christian Hall
>OP is upset again
Just kill yourself already.
James Martinez
OP, have you ever heard of a "warblade"? Or if that's still not within your tastes, have you ever heard of "fourth edition"? Or is the only D&D you know circa 2003?
Have you ever even PLAYED D&D, or do you only mope about it on Veeky Forums? Because nigga, 2003 was a long, long time ago.
Christopher Gutierrez
Yeah, I found this a little annoying too. 4e was good for fixing a bit of it, to be sure. I think a big problem is that a lot of DM's know that a high level wizard is Gandalf or Merlin, but forget that a high level fighter is Achilles, Heracles, or Beowulf. A high level wizard can turn himself into a dragon and teleport between worlds, but a high level fighter can rip a Dragon's arm off with his bare hands and slay a hundred warriors without breaking a sweat. Treating high level fighters as being extremely skilled but not astounding warriors was always a mistake. Most people would acknowledge that these days though, I think. Or at least in my neighborhood they do.
Brayden Jenkins
...
Carter Scott
>I think a big problem is that a lot of DM's know that a high level wizard is Gandalf or Merlin, but forget that a high level fighter is Achilles, Heracles, or Beowulf. A high level wizard can turn himself into a dragon and teleport between worlds, but a high level fighter can rip a Dragon's arm off with his bare hands and slay a hundred warriors without breaking a sweat.
This right here - it's not the system that's really creating the problem that has OP salty, it's the way that magic is conceptualized in general that makes it inherently stronger in any system built to use it.
Andrew Hughes
Which edition, faglord.
Ryder Sanchez
> needs a feat to ...theres you're problem, OP, you're playing 3rd ed.
I stopped at what I consider 'Best Edition' (adnd2). "Balance the classes? AHahaha you stupid fuck, thats impossible, because 'balance' is an arbitrary definition. The only way you could ATTEMPT that was if you vanilla-ised ALL the classes and just made them an 'identical skeleton framework with interchangeable modules'. Oh look, its 3rd 4th, and now 5th edition. "The classes are balanced! That should satisfy people!"
MFW the idea for 'balance' is stupid. IF a class having power that yours doesn't, bothers you, either defect to that class, or RUN A GAME where the balance is (as YOU see it) 'more appropriately distributed' so monks aren't useless pieces of crap or something.
Balance? Fuckoff, this is like a religious apologetic. I know you have faith in class balance. You argue with the other neckbeards about it for 15 years, we'll be here getting deeper into the modules and getting GEAR which matters as much as class powers ever did.
Levi Cook
There are two very different groups of people who want to play dnd, that wizards is designing for.
Most of The wizard players want high powered superhero tier magic. Wont be happy without it.
Most of the fighter players want Conan power tier style adventures . Wont be happy playing a Wizard.
This is why you heard a lot of people bitching about
>IN 4E YOU HAVE TO PLAY WIZARDS WHETHER YOU LIKE IT OR NOT!
alongside the seemingly contradictory
>IN 4E YOU CAN'T BUILD A WIZARD YOU HAVE TO PLAY A SHITTY RANGER TYPE.
Most of the fighter players want (A). Most of the wizard players want (Z) .
Obviously these things don't work together in the same game. Wizards didn't seem to get the memo, however, as they're doing it again in 5e.
4e catered to neither group, it did like, (K). Somewhere in between what the two groups want, pleasing neither of them.
Lucas Moore
Well feats, so it must be 3.x or later, One of the feats is Improved Unarmed, so it's got to be 3.x. Oh look it turns out OP is complaining about worst edition and generalising.
Mason Anderson
I don't even think that's a universal issue. After all, nothing forces a system to have magic be something earth-shattering and easy like some do.
I think the biggest issue is people assuming that because magic as a concept can theoretically do anything, that means that any individual mage has to be able to do everything.
Nolan Gonzalez
>I think the biggest issue is people assuming that because magic as a concept can theoretically do anything, that means that any individual mage has to be able to do everything.
I agree. I've seen plenty of systems that manage to balance caster and martial characters. They all have weaker magic than high end D&D magic.
Ian Walker
It's amusing to me that you speak up for 2nd, but denounce the project of making the classes into vanilla skeletons with a variety of interchangeable modules. 2E was all about vanilla and forcing quite idiosyncratic classes (such as the Ranger, Druid and Bard) into molds that just didn't fit them.
Grayson Martinez
don't forget 5th ed, where magic was neither particulary powerful, dangerous or noteworthy.
The wizards action does not really change the fight tempo. The effects of the spell end at the same time as the fight.
WOW. So magical! Fifth ed is cookie cutter mode. You've got some amorphous dough blobs without any sharp edges. These are your characters, wouldn't want there to be a balance issue, so we got rid of all the edge.
Cameron Scott
I think I hear you, but I either don't understand, or don't agree. Vanilla 2nd ed wasn't vanilla, it was core, there was little alternative for it to be the mundane flavor to. The core class-types (warrior/priest/rogue/wizard) were the set, and the classes were 'packages' filed under each type?
Didn't fit them? I want to be receptive to whatever you're saying, but thats not compelling rhetoric yet. Being a druid fit quite well under the catchall of 'variant priest', for instance. If you didn't like it, you asked the gm to tweak up a priest of nature differently.
Seems good to me.
My point, if I had one, was arguing about class balance is stupid, and I'd rather appeal-to-authority-fallacy and worship Jeb Cook and Gary G as gods and gospels, declare the system un-needing of meddlesome well-wishers arguments, and just get on with playing the game, because honestly, the gear we could have gotten in the time we spent arguing about class balance? Really? Really? Was it a good use of our time, in return for imaginary power? Because you got your class tweaks. I hit the dungeon and got more gear with my time. Whee! Magic items. Wooooo.
Blake Robinson
Got to agree, every system I've ever seen do magic well at the very least limited the variety of magic available to any given mage.
Isaiah Torres
I think there's 4 main parts to how good magic is. In D&D, spellcasting is safe, fast, powerful, and versatile.
To get a more sensible magic system, you basically need to reverse some of those, so that magic is either risky, time-consuming, limited, or specialized.
I think a sweet spot to aim for is two upsides and two downsides. Having magic be risky rituals that are expensive and time consuming, but are powerful and can accomplish a lot of effects, puts it into a rarer utility role. Having the opposite means you get something better for blasting, but without as much power or utility.
Lucas Campbell
...
Carter Ward
>The wizards action does not really change the fight tempo
Are you fucking serious? A fireball killing lower level enemies by the dozens is notchanging fight tempo? Hypnotic pattern essentially SoD-ing in an AoE is not changing the fight tempo?
>The effects of the spell end at the same time as the fight.
Except for all the ones that don't.
Evan Butler
When did you realize your bait sucks?
Gavin Morris
I realized D&D was garbage when I realized that I had to fudge most of my rolls just to make sure that any enemy I threw at the party didn't immediately die due to the wizards playing smart.
I mean, I'm not going to fault them for acting intelligently but it becomes a hassle running for mixed party and seeing the martials on their phone because they knew the Cleric and Wizard would just SoL/SoD any enemy the party fought, leaving them to clean up the mess once the enemy was helpless.
James Roberts
I realized it was shit because every single other game uses point buy rather than the arbitrary increments that are levels, a dice system with more granularity like a d100, dice pool, or more than one dice, and avoid a set in stone class system beyond a few recommended archetypes, just as an example.
D&D is never getting its mechanics fixed to that extent in the name of keeping on to its identity. There is nothing wrong with liking D&D, but claiming that it is the best system for fantasy adventures and such is wrong.
Justin Scott
Can someone ban this shitposter with an agenda already? He's been doing stuff like this the past several weeks with the same bait OP image.
Ryder Bell
I find the problem a lot of GMs fall into is the "equal encounter" problem. A GM in 3.5 wants to challenge a high level party, so they make a high level encounter. The easiest high level encounter are single target: I.e. "the party is level 18, here's a red dragon of CR 18."
Because of this, the spellcasters can go nuclear and completely dismantle one target. Meanwhile, the warrior gets to chip away a few HP.
An equally CR 18 encounter might comprise of sixteen CR 10 creatures (citation, I dug out Pathfinder and did a little math), or two fire teams from an evil overlords elite army. Suddenly, beset from multiple angles with a swarm of enemies and badly outnumbered by foes who, despite being individually interior are a credible threat in numbers, the mage *needs* the warrior to ablate damage and drop foes. But running 16 enemies sucks, so most GMs just don't.
Parker Bailey
You meant Dungeon World, didn't you?
Mason Clark
I disagree with your point that fighters should be conceptually fantastic. They should not. A D&D fighter should, even at level 200, be just an asshole with a sharp piece of steel and nothing cool about him. Because that's the concept of a D&D fighter. You can't change that; he has to be an uncool scrub that is shit and pathetic.
HOWEVER: he should be balanced, mechanically, against mages and clerics and whatnot. This is a pure numbers game, you adjust his numbers and the numbers of other classes until balance appears. But you don't change the underlying concepts of either. Fighters will always be uncool, unwashed illiterate peasants even if they do 2d1000 damage per hit to 4d20 targets as a normal action and wizards do nothing to anyone.
Bentley Nelson
>16 CR 10 creatures
Their saves are so bad (relatively) that the wizard is going to obliterate them with like 2-3 AoE save spells.
Also, the wizard defenses are again so high that they don't really pose a threat. 3.PF scaling is really out of whack (which can be fun, just saying that it really doesn't support the many small enemies" thing for balanced encounters).
Adam Gonzalez
That isn't why spellcasters are better. Give 3.5 fighter a sword that instantly kills any target he attacks, not hits, without a save and make all of the wizard's attack spells always do only one damage. The wizard is still going to be much, much more useful to the party because the utility of the magic grossly eclipses the numbers game.
3.5 does do that for wizards, though, at least a little bit. I don't know why most people seem to miss this part but they don't actually know their entire spell list. The DM has almost complete control over what spells the wizard has access to. However most campaigns take place in Generic High Fantasy Land where every podunk town has a Magical Library with every spell able to be copied down for free.
It's really not a great system, but there are tools there.
Logan Cox
>Because that's the concept of a D&D fighter. That never was the concept.
Leo Foster
Yeah. Sage because yet another stupid troll thread, but in Chainmail, high level fighters fight as eight men, sufficient to bust a hole in an enemy line like Sauron at the start of Fellowship. Also like Sauron, when a high level fighter (called a superhero) steps up to the front, enemies all have to make a morale check immediately or flee. He can see invisible creatures, and can shoot a passing dragon out of the sky on a 2d6 roll of 7 or 8, I forget exactly, but it's not a very hard shot. That's considerably more powerful than "I'm a regular guy and I hit things with a metal stick lol."
Dylan Wood
The issue with that is that martials are forced to deal with the shitty mechanics and the fucked math while the mages are able to ignore all of it because "lol magic."
Beyond that, I mean, you can make a character who is just some asshole with a weapon but still give him something that makes him more interesting than just "I attack" until one side is dead.
The fact that there are so many games where martials get just as many meaningful choices as their mage counterparts is proof that there is at least some merit that supports martials as being interesting archtypes in and of themselves.
Hell, off the top of my head, you can use a sword to
>Swing >Stab >Pommel strike >Parry
Which would cover all the basic damage types plus defense.
Not to mention, how each type of sword has their own qualities that makes them unique, coupled with the various types of sword stances and stances.
Daniel Taylor
>people still taking the bait
He's an autist. Just leave him alone.
Zachary Price
>needs a special feat to hit things with his fist (improved unarmed strike)
Did you know that you can still hit things with your fist? It's just a fucking stupid idea just like it would be in real life to punch someone with your fist.
>needs a special feat to allow momentum from one attack to carry through to another enemy (cleave)
Try "cleaving" people in real life faggot
>needs a special feat to move then attack (spring attack)
I'll give you that one
>wizard shoots fireballs and teleports
I'll also give you that one.
Still, quit getting angry at 3,5 cause it's 2 editions ago now.
James Gonzalez
...
Charles Gutierrez
None of these are problems in any edition prior to 3.5 or any attempt to build upon/recreate older editions as is done by OSR systems like Lamentations of the Flame Princes, Swords & Wizardry, Labyrinth Lord, Adventurer Conqueror King System, etc.
Joseph Parker
0e-based retroclones are best D&D. Do you agree?
Why/why not?
Evan Miller
Magic is usually world-breaking, because magicians have access to all the non-magical stuff too. Shadowrun does it better than any other system: >no teleportation >no fabrication effects >no resurrection >no time manipulation >no contingency effects
But mages are still OP, even with these heavy restrictions and with mundane characters getting kick-ass tech. The only way it's balanced is because everybody targets the mages first.
Eli Wilson
16 cr 10 enemies is an even bigger joke than one ,lcr 18 dragon.
Instead of casting disintegrate a couple times the vaster just uses one banshee wail and instantly ends the fight
Cameron Lopez
Maybe once retards like you stop defending it and trying to force me to play it.
Nicholas Edwards
>Did you know that you can still hit things with your fist? It's just a fucking stupid idea just like it would be in real life to punch someone with your fist.
>Try "cleaving" people in real life faggot
But we're not playing real life, we're playing fantastical heroes killing trolls and dragons and shit.
Nathan Cox
First time I played actually >3e >Roll pretty fucking high according to my DM (three 18s, two 16s, one 14) >Pick Monk because I like independent stronk men who need no equipment plus wrestling and martial arts >Literally outclassed by the Druid, who had only a 15 as best stat, in every field ever since the first fucking level >Outclassed by the cleric in every field ever as soon as we hit 3rd level Didn't stay to see more
Later friends, and new groups, tried to make me play more but always ended in a similar way, either you were a full caster or you ended literally being useless. People loving casters didn't help either, for example once I wanted to play a shifter barbarian who could, thanks to a serie of shifter PrCs, get ridiculous Str, but GM and players went nono because "cheesy", but Druid master of many forms who turned into a 12 headed cryohydra was ok I guess because no one complained coz "magic, doens't have to explain shit".
Chase Wilson
The best way to deal with the system as a DM is to ignore it. Its perfect from a players perspective but after level 5 just chuck that shit out and improve. The second I stopped running the game by its own rules is the second it became a good game. I end the fights when I feel they should end. I make players or monsters fail DC's as I see fit. The enjoy meant of my players has skyrocketed since I started doing this. Every player feels like they are useful and are doing good, Fights are always a "challenge," everything flows nicely.
Xavier Brooks
Did we really need another one of these threads?
Julian Watson
I realized DnD was shit when I started reading other systems, and realized that casters didn't have to be better than martials, and that every roll didn't have to be an uninteresting binary success/failure type thing.
Nathan Lopez
I realized I did not care when I played with system fags.
Brody Myers
Its not about "balance" exactly. Its about each player getting the same amount of screen time. Classes should be geared so that no class outshines the other in that regard.
Its also about classes not stepping into each others areas. Whats the point of a class when another can do the same thing more efficiently and better? Its the same reason why Blue gets so much flack in MTG. Its the color that consistently does what the other colors do but better.
Angel Peterson
I don't know about other campaigns, but in 5e, a hundred warriors are going to dismantle any Hercules type character you put up to fight them, while a caster with AoE spells might stand a chance.
William Young
Even you know that's bullshit.
Nicholas Campbell
Thats not min maxing at all. Nigga are you for real? Min maxing is taking a THING say always scoring a critical hit and then disregarding absolutely everything that does not favor that THING. Then once you have broken that THING you apply it to the game with rules completely unprepared for that THING to be done so well.
All your picture represents is having more OPTIONS to deal with a problem not breaking one or two of those options to always work by strict definition of game rules.
Levi Perez
Show me on the doll where the martial touched you
John Watson
No, I really don't. Because bounded accuracy means that the hundred warriors are going to be able to hit him a good portion of the time. Meanwhile, he's able to kill 4 a round.
Meanwhile, the wizard has access to spells that can kill dozens of them per round. So it's the difference between killing them in 4 rounds, or 25.
Justin Perry
>trying to force me to play it.
I don't. Never have. Also I am the guy you replied to, I play 3.5 still but I don't got out shilling unlike 90% of RPG fans who go TRY MY LE EPIC SYSTEM all over goddamn Reddit and now on this site as well.
Nathaniel Harris
Well of course you're retarded so they will clump in perfect AoE groups. A hundred warriors will kill basically anyone in a round or two except for legendary NPCs
Elijah Miller
But your having fun wrooooooong, anonkun.
Jace Stewart
This thread should have been over with this post.
Juan Moore
>Bounded accuracy So then no Hercules type of character is possible.
Austin Miller
Casters are why I've relegated 3.5e to Epic 6.
Parker Foster
...
Logan Jenkins
>people don't realize that a high level fighter can slay 100 warriors without breaking a sweat >haha--ha n-no, 100 warriors will k-k-ki---beat any character in 1 or 2 rounds you're retarded
You seem to be backpedaling here friend!
If all the enemy is spread out, warlocks (full casters) are able to keep up with the fighter, and even outpace them. But if they're clumped up, as if to go to battle in formation, a wizard/caster type can destroy them with the following spells in basically 1 or 2 rounds:
Meteor Swarm Mirage Arcane Firestorm Otiluke's Freezing Sphere Raise Dead (precast) Reverse Gravity Storm of Vengeance Tsunami Control Water (depending on how your DM handles armored individuals swimming, and how fast they are allowed to swim) Whirlwind Wish
High level casters are the hordebreakers in 5e. High level casters are the out of combat experts in 5e. High level martials are the slightly better at single target damage than casters butlers in 5e.
Austin Turner
>never swung a real war axe or sword >has never cut into non-filet meat >has never chopped firewood or the like
But cleaving through feet of sinew, flesh and bond and properly aiming for vital parts is soooo easy, I mean, I've stabbed into a piece of pre-cut meat with a kitchen knife before, that's why I'm an expert on the topic of fighting a moving, thinking, parrying target.
Also some peasant's punch is just as devastating as a professional boxer's / martial artist's. :^)
Tyler Cook
I can tell your that summon water and food is no easy job either, and I have tried for many years.
Henry Harris
Neither Gandalf or Merlin fit into D&D high-level wizards. They're both nowhere powerful enough. They wouldn't even be wizards, Merlin would be a sorcerer and Gandalf would be a cleric
Kevin Long
>le casters are totally OP >they can cast meteor swarm 'n shiet >what? a fighter of the same level could catch one of those meteors and hurl it back at the wizard? >LALALALALA I CAN'T HEAR YOU BECAUSE I ONLY DO THINGS THAT ARE EXPLICITLY MENTIONED IN THE CRB AND HAVE NO FANTASY AT ALL, THIS GAME IS JUST ROLLING DICE, WHAT IS ROLEPLAY? NO BECAUSE FANTASY IS NOT WHAT A FANTASY RPG IS ABOUT.
Ryan Robinson
>D&D books give Hercules, Achilles, Beowulf and other fantastic as fuck heroes as example of high level fighters >"Fighter concept in D&D was never fantastic and it shouldn't be" I'm getting mixed signals
Brayden Sullivan
I didn't say a high level fighter wouldn't die, they both would die horribly to 100 warriors. There is no fighting chance, you are purposely lining up the pins so the caster can kill them all - including it being a flat grassland they are fighting on, and you are purposely using only the PHB and not the DMG entries for handling battles of this scale to do your white room bullshit.
100 of anything will probably kill any single target that doesn't have legendary actions to keep itself from dying horribly.
Zachary Murphy
It's ok you like 4e, but you have to realize there're tons of other editions in where that doesn't happen
And 4e has its own set of problems
Cooper Gomez
There is literally one edition. The OP is literally saying 3.5 is all D&D.
Adrian Ramirez
I just love th fact that when someone points out a spell would not work or there are characters that can bypass them, the spell mutates into a new spell before the end of the round along with them being able to cast six spells at a time and always have contingency for 10 spells above 8th level.
Jack Rogers
In 3.5 you can't catch and hurl back a meteor with a fighter, user.
Nathaniel Sanders
You are not a d&d character and d&d is not a game about realism
Josiah Campbell
To me the expression "without breaking a sweat" kindof implies not dying. Are you a second language english speaker?
Henry Sanchez
desu, meteor swarm is a garbage example of a op spell with any form damage resistance applying to each sphere.
You want something like force cage or reverse gravity for broken ass shit.
Logan Cruz
Deflect Arrows, retard.
Jack Jones
Are you literally retarded? I was pointing out that OP has no idea what he's talking about with cleave, "le it's not realism" is nonsense, because the creatures in D&D aren't balloon animals, no mere peasant has the strength to cut through feet thick of armour, flesh, bone and sinew and is likely not skilled enough to lead a blade effectively between the ribs of an opponent in the heat of battle without getting it stuck.
Physics are physics, iron is still iron, flesh is still flesh, bones are still bones, sure there may be dragons with bones as hard as adamantium, but when it comes to humans, bone density is still the same as in real humans, that is why hardness is a thing.
Camden Murphy
I have never even played 4e in my entire life, I stopped with 3.5e and have not yet returned to P&P because of work schedules. Even in 3.5e you could roleplay over rollplaying. What kind of rulebook nazis have you been playing with?
Samuel Evans
>le physics only apply to martials argument
Luis Peterson
Probably ones that think that a 20ft gorge magically becomes a 22ft gorge when the party levels up.
Ethan Diaz
>if the rulebook doesn't explicitly state it, it literally cannot happen Mate, get your nose out of the book and start using that brain of yours. You can apply deflect arrows to it with a higher DC and the fighter taking fire damage in the process. You can even catch ballista bolts and falling debris for example. Why is it so hard for you wannabe P&P players to understand that not everything must be a railroad or video game?
Oliver Rogers
Three years from now
Isaiah Foster
>fantastical heroes >heroes
No. Of course if you approach it with the idea of "my character is a/the hero, he should be able to do x" you're going to be butt frustrated that he doesn't have certain abilities by default, just because that's your expectation of a hero.
D&D is best when you play regular or skilled people who got to where they are by hard work and learned from actual experiences.
Jaxon Torres
first post worst post
>system isnt shit, there is a class not affected by shitty rules
ok.
Gavin Wilson
Actually, that's one of the things it explicitly says you can't do at all, ever.
>Unusually massive ranged weapons and ranged attacks generated by spell effects can’t be deflected.
David James
>Unusually massive ranged weapons, such as boulders hurled by giants, and ranged attacks generated by spell effects, such as Melf's acid arrow, can't be deflected.
Justin Collins
>The easiest high level encounter are single target: I.e. "the party is level 18, here's a red dragon of CR 18." >Because of this, the spellcasters can go nuclear and completely dismantle one target. This. It wasn't truly high level, but I remember in a game once the DM sent at us a singleenemy that he later admitted was supposed to be a boss battle. I was a spellcaster, so of course I polymorphed it into something similar and chucked it down a chasm. I can tell the DM wanted to bullshit so much to make it not work but luckily he had more integrity than that. What was something similar a fighter of an equal -or even higher- level could have done? Nothing. He would have had to slowly chip it's HP away. Casters/Martials are inherently unbalanced.
Owen James
> no mere peasant has the strength to cut through feet thick of armour, flesh, bone and sinew and is likely not skilled enough to lead a blade effectively between the ribs of an opponent in the heat of battle without getting it stuck Fighter characters are not "mere peasants". Having even a single level in fighter already means the character is unusually strong and skilled. If it's unlikely a character could pull something off you roll the dice.
David Mitchell
>implying If a spell conjures a physical object, such as a sword that is not a magic sword, the sword still is a physical object that obeys the rules of the plane it comes from. If the sword was magic, or made of magic to be more specific, I don't care if a scrawny wizard with 6 STR can slice through 300 people at once, because it's magic.
Leo Cox
no game that wasnt called deendee would get away with this kind of shit. any small-fry developer would be ridiculed or, more likely, ignored.
Kayden Martinez
I never said that.
Nathaniel Morales
No. A level 1 fighter is militia at best. An average infantry man is level 3 at best.
Blake Wright
Then you're jumping into an argument you didn't start and don't understand.
Aaron Turner
people think system does not matter are literally idiots
Connor Flores
With 22+ STR and the ability to lift half a metric ton over your head, why would you think that a horse-sized boulder or ballista arrow that weighs less than your maximum capacity falls under the definition of 'unusual'? Again, you're just reading the words, you have no creative input, you should never be DMs, or heck even players because you sound like the people that just want to be railroaded along. Just play a videogame or read a book by yourself if you want that.
Noah Nguyen
Straight from the 5e player's handbook, which is what I was talking about
>Not every member of the city watch, the village militia, or the queen's army is a fighter. Most of these troops are relatively untrained soldiers with only the most basic combat knowledge. Veteran soldiers, military officers,trained bodyguards, dedicated knights, and similar figures are fighters.
Christian Richardson
Says the user choosing to compare 5e to a 4e argument, and do so without understanding 5e at all manages to try and make a 3.5e comparison instead.
I knew exactly what was said, and simply pointed out your argument was bullshit, and since then you have been desperately to try and make it make sense.
Oliver Diaz
>AND ranged attacks generated by spells Lets see, mmmm, yes, meteor swarm is a spell, so you can't.
Btw 1 cubic meter of rock weighs 2.5 tons, you'll need way more str than 22.
Evan Clark
Stop playing 3.5. Play 0e or some shit and the level one wizard may be able to cast sleep, maybe. On an enemy who isn't intelligent to hit him while he's casting it, thus causing him to lose his ONE spell for the day.
Then after that one cast, success or not, he has to rest EIGHT hours before he does it again. That's with a check for wandering monsters every ten minutes. Six checks per hour and a one in six chance of actually having a wandering monster bump into you means an average of eight encounters while the wizard is trying to sleep.
Oh, and you have to start casting at the beginning of the round and don't get your spell off until the end, during which time you're a sitting duck. And that's with no attacks of opportunity for your fighters if they just walk past your guys and stab you right in the gut.
The only thing about that that changes at higher levels is more/better spells, but you level slower than the fighter or thief too.
3.5 is not the only edition of D&D.
Christopher Morgan
>meteor swarm casts literal meteors
Jackson Howard
Literal or not you can't catch them because spell explicity says you can't catch them