Hello Veeky Forums, 12 Towers guy again.
I'm hoping I can get a long thread going, and possibly start building a base following to get my game relatively more noticed. Obviously I don't want to spam and cram this down peoples throats, so I'll provide updates on progress and hope this catches on.
This is an in-dev board game I've been working on for almost a year. By next year I'm hoping to have a Kickstarter going, and a boxed prototype version ready. For in depth info on the game and how it works, check these links.
boardgamegeek.com
boardgamegeek.com
If you're in the Buffalo, NY area, and you want to see the game in action, I'll be at the Fan World convention at the end of August, and Queens City Conquest beginning of September.
fanworld.us
live.queencityconquest.com
-Current Events and other crap-
I'll be starting the 3rd Edition of the game this August, but I'll still be demoing the 2nd for the time being.
3rd Edition will have better art, and much more solid mechanics regarding combat, Campaign Rules, and Tournament Rules.
In another post later on I'll explain how Campaigns work in this game, it's a nifty system I designed that basically records history (previous games played) and gives the winner a Generation Bonus.
Another project I'm working on is a Damage Scale system. The biggest mistake I made with the 2nd Edition cards is having both even and odd numbers for damage. I'll be keeping everything in intervals of 5 now, rather than waste time trying to do shitty math equations.
The Damage Scale will have a range of 5 (minimal) to 300+ (epic). Not that it really effects anything in the game, but it'll be a fun way to say "Oh snap 100 damage, that's a critical hit!".
I'll be providing some more images of some updates coming today and the following week. If you have any questions just ask!