Space monster that absorbs people to get what is more or less extra lives. It also makes a weaker creature

>Space monster that absorbs people to get what is more or less extra lives. It also makes a weaker creature.
>Said creature tends to have the abilities of whoever was absorbed to make them. So if the beast om nommed some fucker who controls fire the creature would be able to control fire.
In theory, if such a beast managed to absorb a solar system worth of creatures what would be the best way to kill it for good?

Other urls found in this thread:

worm.wikia.com/wiki/Echidna
twitter.com/SFWRedditVideos

Ah, the Kirby Dilemma.

Best way would be to pit it against another of the same type of creature, or throw something obscenely powerful at it.

Anything that could destroy a galaxy would be a good starting point.

I was thinking more it created a completely different entity that had the powers of someone it absorbed rather than the creature itself getting powers. Alukirby just gets extra lifes.

So, Noelle/Echidna?

So it just clones people?

Clones that want to tear your face off but yes, clones. It's more like a gigantic wall of ooze that makes those clones to drag people into it. I know DnD had a similar monster, but I can't remember the name.

Memematic Viruses.

You infect the creature with a meme that doesn't directly kill the beast, but actively propogates itself until all other thoughts are wiped out, and the beast becomes braindead. A good example of this is the Exsurgents from Eclipse phase.

Laxatives.

no, it's basically a giant cancerous ball of blue mage, anything it experiences it absorbs and can now use.

I remember reading an idea either here or at the official Wizards forums(forget where) that I totally wanted to steal for a campaign I never got around to writing.

Basically a species of ants created by a Wizard(surprise surprise) could take DNA from other creatures, and the queen could somehow splice that DNA into her egg(s)(depending on how much of a sample the ants had.) and create what's essentially a clone-ant hybrid, with similar skills and intelligence from who they were cloned from, but completely loyal to the Queen Ant.

Primary gathering is done by members who are garden variety sized ants, so DNA samples gathered aren't usually all that much at a time.

They typically keep to themselves in one forest(after basically wiping out every non-ant species in said forest, only realizing afterwards complete genocide like that means no more DNA samples), only attacking hostile intruders or people who wander too far to the queen.

The forest is patrolled mostly by ant-birds. There's plenty of the normal-sized ants wandering around who mostly just pick DNA samples from people who pass by the forest and aren't deemed a threat, with wolf-ants always nearby ready to attack anything the hive considers a threat, with humanoid-ants riding horse-ants ready to come in if wolf-ants aren't enough.

Inside the hive is plenty of human-sized ants, humanoid ants, and particularly a Wizard-Ant who serves as her advisor. And a Dragon-Ant in a vault where the Queen-Ant puts anything she considers valuable.

>a vault where the Queen-Ant puts anything she considers valuable.
So it's a vault full of half-licked Jolly Ranchers?

Is it only organic stuff, stuff it absorbs, or stuff it happens upon through having it happen to it or touching it? Does it act with intelligence when it absorbs things? Can it pick and choose the qualities it takes or is it more mindless than that?

Could one, say, purposefully expose it to something advantageous without telegraphing its fatal flaw (aluminum, or an aluminum creature fuck you, it's alchemy!) and then expose it to said fatal flaw (mercury, google what happens to aluminum when exposed to mercury) in order to kill it?

There are things that cannot exist within the same construct or creature, like acetone and styrofoam or mercury and aluminum, so unless the blue magic ball can pick and choose abilities at will or somehow account for incompatible materials it absorbs (and assuming that these abilities are spread uniformly throughout its structure), then you could introduce it to something with a pre-structured fatal flaw that isn't or cannot be accounted for among what it can or has absorbed. If not aluminum, then some kind of alchemically manufactured creature with a fatal flaw built in and the also manufactured fatal flaw in weaponized form.

of course not, that's silly. There's also mostly licked jolly ranchers, an unlicked jolly rancher, and a few shiny rocks.

>create what's essentially a clone-ant hybrid, with similar skills and intelligence from who they were cloned from
It's Alien

worm.wikia.com/wiki/Echidna

BURN IT

Throw a bunch of suicidal guys into it.

Weaponry above its tech level.
Suicide charges at an industrial level above it.
Basically, you have to hit it with a stick bigger than it is. If it has the biggest stick, you're stuck on things that only MIGHT work, like infection or self replicating robots.

If they get weaker from extra lives they're, what, shittier Chimera Ants?

>what would be the best way to kill it for good

Feed it undead?

Yeah, sounds like, tho my first thot was The Brood from X-MEN (mostly cos I recently re-read the major Brood arc).

Where's that NSFW webm from the movie where the guy's having a threesome and the two chicks' bodies merge together?

Seal it in a prison of some sort.

this gives me an idea for an encounter, the players meet a queen who demands objects of value, she rejects any gold or artifacts they give her, but will accept sporks or shiny rocks

You mean the Vulgus.
I posted it some time ago, it's literally The Thing from carpenter, found in some 3rd party italian splatbook for 3.5.

I translated it, will post description and template rules.

Vulgus (template)
The vulgus is, unexplicably, a single creature with multiple bodies. If a member of the vulgus devours a creature, that creature regenerates as a vulgus member themselves. The vulgus has no central intelligence or a leader or a 'head' and cannot be killed until every body it owns is destroyed. Vulgus members are of any species, from mice to dragons, and a vulgus can have any number of members. Their bodies look like average creatures of they original type, but their minds and their anatomy are deeply twisted, and when wounded they spill a repulsing black ooze. If the vulgus tries to appear normal, observers can roll a sense motive check against his bluff roll to notice its twisted nature. Vulgus members maintain the same physical ability scores that they had before being assimilated. A fighter has the same Strength score he had before, as well as the same fighting abilities and feats, a rogue has the same skills and special qualities, and a sorcerer his own spells. However, the vulgus shares all the experiences accumulated by the members.

The vulgus has problems in multitasking when faced with multiple complex actions, like conversations, spellcasting, performances or any other action that requires the use of skills, feats, class privileges and special abilities. Only a limited number of vulgus members equal to its Intelligence bonus can take part in these action every round. That means that a intelligence 16 vulgus can use all its abilities with only three of its members. Combat isn't considered a complex action, however, which means all vulgus members can take part by attacking with weapons, both manufactured and natural, like zombies. A vulgus can maintain multiple combat situations in different places at the same time. It is aware of everything every body sees and feels, so every body is aware of weaknesses discovered by other bodies. When an active member is killed in action, another immediately activates and can act with all proficiencies and abilities of the vulgus.

How to create a vulgus member
The 'vulgus member' is a template that can be applied to any living creature, hereby called base creature. the vulgus member has all of the base creature's ability scores and special abilities, except for all written here.
Size and type: changes to aberration. size isn't influenced. hit dice, BAB, skill points aren't recalculated, and maintained like the base creature.
Special attacks: a vulgus member has all of the base creature's special attacks and gains the ones below.
Assimilation (sup): when a vulgus member kills a non-vulgus creature or finds a fresh body, it devours its flesh (an action requiring usually 10 minutes for the average medium creature). Two or more members can share the meal. After one hour, the vulgus members that devoured the flesh regurgitate a black ooze, that reshapes itself as a copy of the dead creature, now a vulgus member. In this way the vulgus can start as a very small creature like a mouse or a worm and eventually control an entire village in about a week.

Spell-like Abilities: 2/day block person, charm person, daze, detect thoughts, stinking cloud, hypnosis, fear, silence, sleep, suggestion. The caster level is equal to the vulgus' charisma score. These abilities can be used by any member, but overall only twice per day.
Special abilities: a vulgus member has all of the base creature's special abilities, gains darkvision 60 ft and mental tenacity
Mental tenacity: a vulgus member gains a +12 racial bonus against mind-affecting effects.
Saves: fortitude and reflex stay the same, the new will saves are detailed in the table (wisdom bonus included).
Ability scores: Str, dex and con stay the same, the other stats are determined by the current number of members in the vulgus.
[As for the table in the image, Bodies - Int/Wis - Int/Wis bonus - Cha - Will Save]
Skills: a vulgus member gains a +6 racial bonus to bluff and disguise, +3 to concentration, diplomacy, gather information, sense motive. all the others are the same.
Feats: like the base creature, but adds Alertness and Endurance.
CR: like the base creature +1
Advancement: there is no possible advancement after assimilation. The vulgus advances only through assimilation of more creatures.