What stat is most important for a King and why...

What stat is most important for a King and why? Would a King with high charisma be more successful than a king with high intelligence or wisdom assuming both of their kingdoms were identical?

Would the form of government change which stat is most important, too?

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Wisdom and Charisma are far more important than intelligence because the King is a public figurehead and an intelligent council can make up for his failings.

Dex King vs Str King, who wins?

He needs only enough WIS to listen to advisors with better WIS and INT.

CHA is far more important.

CHA is definitely top. I would say CON should be second highest, since if your king is a good one you really don't want him dying and leaving a worse successor or a power vacuum.

Wisdom. Charisma is very important, no doubt. But you cant just bluff your way important and weighty decisions. Well, you can but it'll bite you in your royal behind sooner or later.
Also, wisdom allows you to get a sense of people and allows you to respond to them appropriately, so it has some use in communication as well.

For a good ruler king, I'd want.. Wisdom, Charisma, Intelligence, Constitution (heh), then Strength or Dexterity taking up the rear.
Dex and Str are nice to have, but mental and social capabilities in your leader are more important. Con gets a little boost because you want him to be hale and hearty just on general principle, and to survive to rule wisely for longer.

Also give him a caster level. Doesn't have to be a top tier class, but if you can learn a little magic you should. Curing poison or healing wounds can save your life after all. And learning a little magical showmanship cant hurt to get your point across.

It depends on what sort of kingdom we're talking about. If he's a figurehead, then he'll mostly be doing Charisma stuff. If he's got more power, Charisma remains extremely important but Intelligence and Wisdom start to become much bigger parts. Wisdom if he's mostly relying on a council of advisors and nobles, such as an absolute monarchy, or intelligence if he has to politically maneuver against his nobles like in most medieval monarchies. All the way, Charisma is important.

Really depends don't it?

Charisma is the single most important character stat, because the most important part of leadership is to play the role of leader. To instill confidence and trust, even where there isn't any reason to have any of it.
Doesn't matter if he's a triple nobel prize winner, if he looks gaudy, trust is gone and a rival replaces him

After that it depends. Can kingship be defied through right of combat? Then he needs some strength/dex and consitution.
Is his council always out to get him? Then he needs a shitload of wisdom
Does he have no council at all? Then you can sacrifice that for intelligence instead

Throughout history, the "Wise King" has been synonymous with a "good" king, so I'd have to go with Wisdom.

It's important to understand what society back then was like to recognize why Wisdom was so important; society was separated into three "circles", you had the commoners (the production) the priests (the intelligence) and the nobles (the military). These three circles would regularly intersect, but they had their own heirarchies and own interests that would often clash with other circles.

The King's job was making sure these three circles got along. If the three circles were a venn diagram the King would be in the middle; he was a religious-anointed noble linked to the growth and fertility of his kingdom, qualities that encompass every previously mentioned circle.

A charismatic king might know how to appease one circle or another, while the intelligent king might know how to strengthen a circle, but the wise king above all others knows how to keep the interactions between all three going smooth and efficient. A king is only as good as his advisors (made up of the circles), and a wise king unlike the other two will listen to their advisors.

Depends on circumstances.

Jenghis and Louis xiv were both pretty successful, for different reasons in different circumstances.

An absolute fuckton of CHA. When the average wizard can assassinate you before reaching level 5, you need to surround yourself with similarly badass dudes who are incredibly loyal to you (or they'll just take the throne themselves). You could be a badass yourself, but unless you're a high level wizard you're pretty fucked.

If you're kinging properly CON only needs to be average.

If you trust you're generals you don't need to fight personally.

The worst thing that can happen is that you get assassinated but depending on the method used high CON might not help either way.

There's also old age and disease. You want to keep ticking for as long as possible, and give your medics as much natural health to worth with as you can.

Wealth, a poor king is swiftly overthrown.

Looks like that girl is very wealthy in breasts, heh.

GO STAND IN THE FUCKING CORNER.

>Not wanting her to sit on your face
Fag.

INT>WIS>CHA>CON>DEX>STR

>mfw her name is Milita Vox
>Mfw she leads an all female Judas Priest tribute band

>Have you tried not playing d&d.jpg

I'm pretty sure she's dealing in counterfeit.

CHA=WIS>CON=INT>DEX=STR

Hey you. Quit sperging. He was making a joke. Put your enraged cock back in your size too big pants.

I've known exactly one female with that kind of bitch face, I wouldn't do her with even the proverbial ten-foot pole

You mean she has huge tracts of land?

I'd let my castle sink into her swamp, if you know what I mean.

I'd build mine on top and let it sink in to the swamp too, if you know what I mean.

i'd build mine, burn it down and sink it into her swamp.... if you get me....

CHA is important for maintaining power and handling diplomacy. However it doesn't necessarily make a king good at governing.

INT is important for dealing with the minutia of law, economics, tactics, and other intricate kingdom mechanics.

WIS is important for understanding the natural flow of the kingdom and court. It helps to see through trickery and harden the soul against unwanted influence. (this is assuming WIS in old-school style, where common sense is player trait not a stat)


Ideally a king would have all three.
CHA is absolutely necessary but probably not the most important. As long as the king has enough to appear strong and communicate clearly with his advisers he's good.
INT is best saved for specialised advisers however a king should have just enough intelligence and training to understand what his advisers are saying. He must have a broad working knowledge in order to implement effective strategies.
WIS is probably most important since it protects the king from treachery and helps him to understand the state of realm. It gives him the tools he needs to make decisions, which is fundamental to his job.

But depending on the situation importance may change. In desperate times of war a charismatic beacon may be what the people need. In a smaller kingdom preparing for difficult, abstract economic or sociological trials, learned scholar king might be what it takes to make create the necessary policies.
In ether case, however, a king neglecting WIS entirely would be at a severe disadvantage.

WIS is what you use to spot assassins and plots, as well as for protection against mind control and evil vizier magics.

CON is neccesary to deal with poison and survive the battlefield.

CHA is neccesary to rally and inspire subjects, and to survive in the royal courts.

thus we see the problem with nobility and kings in particular - their multiple attribute dependency (or MAD) means that you either have charismatic kings who die in battle or get usurped by evil viziers, or paranoid and cunning veteran kings who no one likes but no one can get rid of.

>INT is important for dealing with the minutia of law, economics, tactics, and other intricate kingdom mechanics.

But user, it's known as the WISDOM of solomon, not the INTELLIGENCE of solomon - 99% of all legal minutia can be resolve by threatening to slice whatever hte problem is in half.

>what stat is most important for a king
>everybody starts using dnd stats right away

>OP asks a question and starts talking about D&D stats
>People respond in relation to D&D stats
>OMGWTFBBQ

A king needs more Wisdom than Intelligence, since he can have smarty-pants advisors do all the Int stuff for him (though having at least average Int would be a good idea, just in case he needs to make a snap decision or something).

Charisma is nice, because he needs people to like him and so on, but it's not super important (maybe get it in the 12-14 range).

Wisdom is probably the most important, since he needs to be able to make decisions that help whoever needs helping (usually his people) and pick up on plots and traitors around him.

The physical stats are nice too, though mainly only if he physically goes into battle himself (or is in danger of assassination attempts).

youtube.com/watch?v=doY0IjisBlk

Fucking fine then. Their most important stat is Persuasive, then Watchful, then Shadowy and finally Dangerous.

In terms of importance and assuming the standard six D&D stats, I'd say:

1. Wisdom
A king needs to be not only of good moral character, but also have knowledge of the people around him. Even if he is not talented himself, he needs to recognize those who are talented around him, those who are loyal, those who are disloyal and appoint them to the positions where they can either function the best or do the least harm.

2. Intelligence
A very, very close second. Intelligence is neccessary for the administration of a country. A king will be required to do a lot personally, and he can't infinitely delegate lest he loses power one way or another.

3. Charisma
Winning the hearts and minds of the masses and keeping the nobles dancing to your tune is important. Unhappy peasants lead to revolts or in the worst case revolutions, and unhappy nobles will conspire against you. At best they will constrict you and rob you of your power, decentralizing the nation. At worst a pretender overthrows you and you die in a dungeon.

4. Constitution
To become old, deal with the stress of being a king and survive assassination attempts and poison, constitution is important.

5. Strength
Not important per se, but for what it makes others think of you. Strength always helps in inspiring confidence, and everyone's a sucker for a warrior-king. Not that you NEED to do a lot yourself, it just helps creating a mythos around you.

1. Dexterity
Nobody cares whether or not the king can do splits.

Same thing for queen regnants. For queen consorts, see my next post.

For a queen consort:
1. Charisma
Your main 'duty' is being eyecandy. As long as you appear beautiful, charming and kind everything's good.

2. Intelligence
A wife who can support her king in administrative efforts is always good.

3. Wisdom/Dexterity
Wisdom if you want to go for the "power behind the throne" route, dexterity if you want to personally take care of any threats to the king. I always liked this idea of a queen who appears a regular noble lady, but in reality is the king's most trusted assassin and spymaster. Perhaps even without the king himself knowing.

4. Dexterity/Wisdom
See above

5/6. Constitution/Strength
Who even cares?

Con King

You don't need Intelligence, so long its at 10 or 11.
Intelligence is almost a dump stat, but if you have too little of it, you learn too hard on Wisdom, and Wisdom do have some small flaws once pushed too far.

No kings on the Bazaar, no sir.

Depends on a ridiculous number of factors, but I think I'd prefer to be ruled by a king who was extremely wise, over a charismatic or intelligent king.

wisdom
t. plato

I'd build mine, burn it down, sink it into her swamp, wait a few million years and then extract the natural resources for use as a fossil fuel, if you get me...

A good balance of stats. Wisdom won't matter if you have the charisma of a mangy dog and the intelligence of a potato.

High WIS.

He is the guy with the final word in everything. For delegations and public speeches, he can hire a double or an advisor to teach him or help him prepare, but he needs to be able to perceive when his advisors are trying to fuck him over.

We're talking about fantasy here, bruh. Despite the medieval setting, the average fantasy king is pretty baroque: rules a highly centralized kingdom with near absolute power, where the nobility is usually either a non-factor or reduced to an advising role (the council of nobles is a staple of fantasy). He also usually has a standing army rather than levies and vassals. Just assume we're talking about something like Early Modern France.

King Con

>tfw "dnd" stats are widely adopted by other simple games but people still bitch about other people being familiar with them

I hardly think you can generalize those factors, since they're not even common to most fantasy settings, but my judgement remains the same.

Wisdom and Intelligence. Charisma is nice, but it's more useful for getting power; as an hereditary monarch that part is already taken care of - and wisdom and intelligence are better for keeping that power.

To give an historical example, Edward the II was charismatic as fuck, and he also had some impressive physical stats (contrary to what Mel Gibson would have you believe), but he made wisdom his dump stat which led to him making a series of very bad decisions and trust in people he probably shouldn't have, ceding too much power to people like Piers Gaveston and Hugh Despenser which made him some rather powerful enemies

A king and his advisors form a party and have political adventures.

You're right, just khans. Or there were, before they renamed themselves.
Still, there are kings across the zee.

>The minister of finance and agriculture is a redeemed succubus

>tfw they're not stats, they're actually attributes

Pretty sure it's like /v/ and food analogies.

>this advice basically ruined the kingdom

Thank you very much for this information.

Wasn't President Bartlet (from West Wing) a guy with extremely high wis, to the point that that it sometimes overruled cha?

>He needs only enough WIS to listen to advisors with better WIS and INT.
this is impossible. it's possible with INT but not with WIS.

The king gets Charisma, Wisdom, and Constitution, in that order.

The queen gets Intelligence, Wisdom, and Charisma, also in that order.

They are never separate, make decisions together, and are always accompanied by a team of 4-6 guards for protection, 2-3 advisors with specialized knowledge in whatever the king/queen is expecting to deal with, a scribe, a messenger with trained homing pigeons or the local equivalent, their spymaster, the court wizard, and a stablemaster with apprentice to handle whatever animals they were using for transportation and manage the wagons and carriage full of supplies and everything the royalty need to remain comfortable.

No one person is able to run an entire kingdom by themselves, even if they're just trying to make all the decisions. That said, few kingdoms were as well-oiled as they needed to be.

>Literally Meikyuu Kingdom.

>The administrator gets more charisma and no intelligence
>The eye candy prioritizes intelligence and has charisma as her least important stat

The Queen clearly maxed out her dex for that extra movement while the king took dex as a dump stat.

The king is less administrator, more face, and keeps the public pacified and makes the law look good. The queen isn't eyecandy, she's the one doing most of the administration and behind the scenes work.

It's highly unrealistic, yes.

Dexterity. Poison your father, plant evidence on your mother, backstab your elder brother and use a sneak attack to spook your younger brother off the battlement. At night skulk around the castle stealing shit and snooping through peoples things. No need for natural charm if you have read their diary and know what they want to hear. And those clever schemers will be turned on each other once you have planted each others effects on them. Now to just make sure your dex is higher than the Hand's wis...

This is an A* pop psychology D+D post

>filename
You monster
I'd say WIS is knowing WHO to listen to but you need INT to know what's going on. More WIS than INT and you could end up being a puppet monarch. CHA also isn't that necessary, Kings don't often have to give speeches. They have people for that.

Dexterity may be used in the various ceremonies a king has to deal with, and god help you if you drop the popes jagged crystal dildo sceptre through the third twirl.

A king needs loyalty or else he will rapidly find himself to no longer be king. In his regard, charisma is important. A king, being a politician, must also be an adept negotiator and reader of intent, of influence. Charisma is important in this, but also wisdom.

Intelligence is for advisers, which a good king surrounds himself with and consults often (though not excessively), and for functionaries the king delegates to (again, only so much as he needs or else he renders himself a figurehead).

>Queen spymaster

I can dig that. Bonus points if her husband is a rowdy warrior king that gets in way over his head all the time.

Wisdom > Intelligence >>> Charisma.

A king with high cha but low to average wis/int would at best be an importnt figurehead, but always at the mercy of the politicians/aristocrats/whoever actually pulling the strings. If you're low on INT and WIS you don't know who to trust and who is scheming against you. The argument of "you just need enough WIS to know who has more WIS/INT than you and listen to them" is also flawed, because who tells you that those people will act in your interest? If you have high wiz + int your advisors will have a harder time fooling you with a deliberately bad economical plan intended to discredit you. It also takes wisdom and to a somewhat lesser degree intelligence to realize who you need to grant some favours, who you should play off against each other, who you should get rid off etc. to keep the important people well-disposed towards you.
CHA is more important if the people actually have a significant influence as in a constitutional monarchy, but otherwise it's not THAT important. Sure it's also helpfull for negotiations and establishing contacts e.g. with other rulers, but if you're wise enough you can also pick someone skilled for you to do that.

In your average D&D setting, the most important stat is STR [or CHA or INT if you're a caster]. Survival of the fittest and rule by hero-kings is the presumed form of government in your average setting. Only high level characters can keep power in such dangerous worlds.

More civilized societies can sometimes function merely by having powerful persons aligned with the ruler instead, but then you're just one Fireball away from the Vizier becoming a Sorcerer-Lord.

The most important things for a D&D ruler are asskicking and talking good. If you can do that, your priestly and wizardly advisers can pick up the slack.

Listening to advisors is surely more WIS than INT.

Certainly need Wis to spot that advisors are in the room and giving you advice.

In order of importance
>Wisdom
>Strength/Constitution (Probably Strength)
>Intelligence
>Charisma
>The other of Strength/Constitution
>
>
>Dexterity

First post best post.

Charisma
Fellowship
Warm
Mind

Pick one

>or paranoid and cunning veteran kings who no one likes but no one can get rid of.
The best kind.

/thread

I think it was that INT (in combination w/ temper) overcame WIS (Proportionate Response) and CHA (Bartlet v Richie)

im saying that if you are wis 14 it is virtually impossible for you to distinguish wis 18 from wis 14 in others. in fact, chances are you might even consider a wis 13 or 14 or 15 guy to be wis 18. that's how it works: you generally only understand in hindsight. before that, it's a guessing game.

being wis 14 means understanding the follies of most wis 10 guys. but to recognize wis 18, you got to be wis 18 more or less. or simply guess right.

(that is the whole predicament of finding the right zen teacher, for example)

>Nobody has mentioned the US election all thread.
I'm surprised.

Charisma all the way. The king should be a beloved figurehead to inspire the masses. He can leave wisdom and intelligence to advisors.

Fertility -> Gotta sire those bastards as fast as you can so you can get those marriages running.

>He can leave wisdom and intelligence to advisors.
Advisors fill the gaps. They're like the cement keeping the kingdom together. If the bricks (king) are shit, you might as well build a kingdom out of concrete and forego the bricks altogether.

>filename

He can leave intelligence to advisors. He needs wisdom to select the right advisors.

Higher stats than anyone who wants to replace him. Viva El Presidente.

Are the Tropico games any good?

>Are you trying to kill me with a dagger? Fool, I've survived getting stabbed 10 times this week alone.
>Poison? I have developed tolerance to every known venom already.

3/4/5 are mainly the same game with some things here and there.

5 forces you to focus too much in military for my taste. I liked 4 more, even if it had not the eras gimmick.