/swg/ - Mandalorian Resurgence edition

Post about X-Wing, Armada, FFG's Star Wars RPGs, d6, d20 (Saga), movies, shows, books, comics, vidya, lego, lore and everything else Star Wars related

Previous Thread: Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>pastebin.com/wCRBdus6
>mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault and the Star Wars LCG)
>pastebin.com/ZkpXpbJ1

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>starwars.wikia.com/wiki/Canon#2014_reboot
>starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>pastebin.com/cJY5FK9T

Shipfag's hangar
>drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

Other urls found in this thread:

geordanr.github.io/xwing/?f=Scum and Villainy&d=v4!s!110:18,43,23,-1,28,192:20:15:;116:188,-1,-1,191,-1,-1:-1:3:&sn=Unnamed Squadron
geordanr.github.io/xwing/?f=Scum and Villainy&d=v4!s!117:12,-1,-1,184,-1,194:1:7:U.58;112:151,13,194:-1:-1:;115:13,194:-1:-1:;115:-1,194:-1:-1:&sn=New Squadron
geordanr.github.io/xwing/?f=Scum and Villainy&d=v4!s!117:57,-1,-1,61,-1,192:1:-1:U.58;112:188,14,128:-1:25:;115:13,194:-1:25:;115:-1,194:-1:-1:&sn=New Squadron
teamcovenant.com/star-wars-x-wing/pushing-the-limit
twitter.com/NSFWRedditGif

Wave 5's looking sweet, can't wait for more information.

After the last thread, Quadjumper suddenly and unexpectedly became my shipfu.

How does this look?

geordanr.github.io/xwing/?f=Scum and Villainy&d=v4!s!110:18,43,23,-1,28,192:20:15:;116:188,-1,-1,191,-1,-1:-1:3:&sn=Unnamed Squadron

Iggy-C is all about that crazy action efficiency. With Adv.Sensors and PTL Iggy can [action] [ptl] Green Maneouver and then [action]. Nevermind the things you can do by boosting before you move, in which case you get a free evade action as well. So yeah, 4 actions a turn. I don't think there's anybody else in the game that can do that.
So, since he's got actions to burn, I thought: Why not give him some upgrades with actions on them? He doesn't have the same sort of accuracy that Iggy-B + FireCon does though.

Boba's job is literally just to run it up the center, boost into RB1 and Fearlessness a bitch.

Me and a friend made a Asajj list yesterday, and I am struggling to remember what the hell we used.

>my shipfu
Hey! That's miiiinneeee!

Star Wars Destiny looks fantastic from the videos i've seen of people demoing it at Gencon. November can't come soon enough.

I just realized that with the IG-88D Crew card, IG-88C flying around and a boost action (possibly from Engine Upgrade, which is always worth taking), any big ship can gain evade tokens. This could increase the longevity of low-agility hulks like the YV-666 quite a bit.

I made some hopeful guesses about it's maneuvers. I assumed the reverse maneuvers would be red since the full stop always has been, and it only felt right that a fine-control cargo handler with reverse functions could Hoover in place.

Playing Star Wars Saga

Are there feats for making cybernetic bodies and making droids? I want my guy to go full Grievous.

I already intend to get the Starship maker feat

Since this is a mando edition, can I gripe about how utterly foolish it was to rescind Jango's status as a mandalorian? Honestly, the character basically set the stage for what the mandalorians are in Star Wars media after him, and taking that status away from him takes the legacy aspect out of the clone troopers as well. They're not the legacy of a hardened group of galactic warriors, they're the legacy of what amounts to basically some dude who stole another group's outfit.

I can deal with Boba not being a mando, he's got more of that jaded loner vibe to him. Instead of either of the two best bounty hunters in the galaxy as examples of mandalorian prowess, we have Marc Ekko Space Girl painting the universe as the primary representative of Star Wars' designated proud-warrior-race guys.

Eh, they did that to cockblock a certain author's horrendous Mando wank, which turned them into fucking mary sues of mary sues where one could solo multiple Jedi.
It was bad.
Very bad.

> we have Marc Ekko Space Girl painting the universe as the primary representative of Star Wars' designated proud-warrior-race guys.
>not pic related representing Mandos

Someone post that edgy Mando guy's fanart.

Oh please don't, we have a nice thread going here.

Let's not dirty it up.

>Deathwatch
>Mando
And by the way they are losers.

So we're all picturing the Mandalorian Protector with Fearlessness shouting "What a lovely day!" As they rush into close quarters with the enemy, right?

>we have Marc Ekko Space Girl painting the universe as the primary representative of Star Wars' designated proud-warrior-race guys.
Enjoy Disney vision. You also can thank waifufags.

I can both respect that and not; part of my biggest problems with the NuCanon wash was the fact that stuff writers had done and may have been proud of in the Star Wars universe was completely washed over.

That said, I have always thought of the mandalorians as something more like space cowboys than anything else. Boba always had parallels drawn with him to Clint Eastwood style motif and Jango straight-up has a spaghetti western name along with his poncho and six-shooters. That and the emotionless, expressionless face covering helmet kinda gave them an sense of mystery, like you knew they were bad-ass, but you couldn't tell immediately what they would do. I thought of them as a nice intermediate foil for both the Sith and the Jedi, being neither inherently good or bad, and as a group of highly influential warriors on the galactic scale despite no cultural connection to the force. Of course, Star Wars being Star Wars, they most often ended up siding with the bad guys in general.

All and all, I just think its pretty dumb that the two characters who most physically and stylistically represent a fictional culture to a mass audience are not even part of that fictional culture.

You may have a point, but Sabine has is a primary character in her show and has more exposure in general; just look at her presence in XWM.

Forgot Boba concept art wank

FUCK

>"What a lovely day!"
I was thinking more "WITNESS ME!"

I mostly agree, although it was a bit weird to have a huge mandalorian army commanded by jedi.

While I do understand the concern, I feel like the canon has done way more to help mandalorians by showing us a ton of different mandalorian viewpoints. We've got Sabine, sure, and she loves spray painting and doing art, but she also likes shooting imperial stormtroopers in the face and detonating explosives. We've also got Fenn Rau and his Concord Protectors, the pacifists and Satine, deathwatch, new imperial loyalist mandalorians, and probably a few scruffy mandos that were hinted at in rebel's season 3 trailers.

It might suck to lose Jango as a mandalorian, and it is a bit silly to have him lose that status, but at least they're giving mandalorians plenty of different representations as a culture.

Nothing says death and/or glory quite like charging your opponent head on in a fighter without shields.

>We've also got Fenn Rau and his Concord Protectors,
Numale.
>deathwatch
Dead and losers.
>new imperial loyalist mandalorians,
They are basically stormtroopers.
>but at least they're giving mandalorians plenty of different representations as a culture.
Such as "hipster strong womyn" and "generic bad guys, doomed to lose 24/7".

Has there been any further comment on this in teh cartoons?
My impression of the scene where the Mandalorian big wig tells Obi Wan that Jango was "a common bounty hunter" was that he could be lying to save face.
The New Mandalorians are trying very hard to propagate the image that their society is totally pacifistic now, and Jango being the pattern on which the Republic based its army is pretty bad press for them. At the worst, they want all the Mandalorians who still want to fight to be Deathwatch terrorists, and if someone like Jango was rollin' around being more or less a standard mercenary, then their image becomes way more complicated.

In Core rulebook there is a feat fort cybernetic surgery.

I think the Tech Specialist feats are all bundled up in Scum and Villainy.

After that it's basically a pick-and-chose your parts. Look up Scavenger's guide to droids and enjoy.

geordanr.github.io/xwing/?f=Scum and Villainy&d=v4!s!117:12,-1,-1,184,-1,194:1:7:U.58;112:151,13,194:-1:-1:;115:13,194:-1:-1:;115:-1,194:-1:-1:&sn=New Squadron

What could possibly go wrong?

Facing a list not based around stressing itself? You have a lot of slicer tools, but only a one-use torp to deal the stress. I mean, Kath are gonna tear shit up in her rear arc regardless, but the rest feels kinda meh.

So figure out a way to inflict stress better. Will work on it.

Swap out Tail Gunner for Tactician. Ditch slicer tools on NDru and Kath.
Replace Marksmanship with Predator or Outmaneouver I don't know what you were thinking here.

Take out Cool Hand, swap it for Fearlessness and then swap those Concs out for Clusters and give both him and the Conc Pirate Guidance Chimps. Those things aren't optional. Give NDru Glitterstim and Kath a Rigged Cargo Hold.
You're madman for not putting Engine Upgrade on Kath and running NDru in a list with more than 3 models in it, but luckily I'm a crazy bastard as well.

My reccomendation would be this:

geordanr.github.io/xwing/?f=Scum and Villainy&d=v4!s!117:57,-1,-1,61,-1,192:1:-1:U.58;112:188,14,128:-1:25:;115:13,194:-1:25:;115:-1,194:-1:-1:&sn=New Squadron

One possible tactic to consider is to force your opponents into positions where they would want to use red moves. Then they would give you stress to work with, OR the amount of BMST makes them chicken out and they end up in unadvantageous positions. This is just a matter of maneuvering, an might be possible with the list you have. Kath's rear arc is just the sort of death trap people would want to stress-maneuver themselves out of.

We did some similar lists yesterday but with a slimmer kath and another binayre

Kath needs engine upgrade, fearlessness could b gud, and maybe a tactician.

I do appreciate the spread that mandalorians are getting. Hell, as far as I'm aware, this is their most prominent time in publication history. I really just wanted to point out how dumb it was to make that decision about Jango from a PR perspective. It would be like the writers just said Sheev was never a Sith. He did all that Sith stuff, he looked like one and acted like one and claimed to be one, but he totally wasn't because we said so.

That said, Star Wars has always functioned with archetypes as far as I'm aware: Empire is bad, Sith are bad, Jedi are good, smuggler is aligned with the good guys and so on. I've always thought that aspect of the franchise was silly, and they may well break away from that in the future, (even though I doubt Disney will aim for that kind of complexity) but as it is now it really seems like that may spread them thinner than they were before and perhaps make them harder to pin down for later writers or for readers to understand.

As much as I hate the term, that's always been my interpretation of it and they way it went in my "head-canon." Its the fact that the powers-that-be insist on it being true that really makes it sting, as I feel that any chance to make that interpretation true will be shot down in the writer's room.

The new imperial Super Stormtrooper Mando Commandos look awesome, and harkens back to the original concept for the mandalorains as a group. Don't poo-poo on that with an overly negative an attitude.

What's the consensus on Star Wars SAGA? Is it any good?

Shill, please
>The new imperial Super Stormtrooper Mando Commandos look awesome,
Except the fact that they are useless just usual stormtroopers.
>and harkens back to the original concept for the mandalorains as a group
You mean..?

Forgive me if I'm wrong, but I believe the original concept for the mandalorians was as a troop of super-stormtroopers from the planet Madalore, and somewhere along the line Boba and the bounty hunters bacme a thing and the Mandalorians were relagted to the status of a defeated, dead culture. I can't find the quote I'm looking for, and I don't plan to scour the internet for this conversation.

That aside, you have no certain idea how the imperial group will be characterized in the coming season. You're just rashly assuming something based on your own feelings of, for lack of a batter word, butt-hurt. Perhaps they will be useless, I don't know; neither do you.

>That aside, you have no certain idea how the imperial group will be characterized in the coming season.
Yeah, because previous two season were sooooo original.
Also, they already showed pro-Imperial mandalorians.

Saga Edition is fine if you have either all Force-users or no Force-users. But Jedi outclass other options too much. The ability to turn the Use the Force skill into your offense, defense, social skills, and I believe other skills is too much.

This has been bothering me for a while, so I'm finally gonna ask.

How do you stat Madalorian armor in EotE? Is it laminate or something else?

I'm ecstatic with how much we've gotten in "4" waves. Armada is super fun and full of potential from the base rules alone but wave 2 has stagnated too much. I see a decent deal of build variety all things considered, but all things considered is only so much. I hate to say "pump it out faster" but the sooner we start seeing a large variety of ships and squadrons, the better the game is going to get.

I almost feel the opposite for X-Wing though. I play both and X-Wing is reaching the point where it's expansions are starting to be really overwhelming. Every ship from now on has to be a super special snowflake because the simple base rules have been pushed to their limits.

Can anyone pass me pics of that Wonky Tie Concept from a few threads back. Thanks.

It's 3.5 DnD with a Star Wars skin. I don't like the system but that's a personal preference, I'm not really a fan of the d20 system.

It's listed as an example of Heavy Battle Armour, take Gadgeteer if you want to go full cheese with it.

Senpai, it was clearly intended for the pacifist Mandalorians to publicly denounce Jango. He is a Mandalorian by all accounts, the last of the Super Commandos. The fact that the Super Commandos were warriors opposed to the Death Watch means that the pacifist really, really want to keep them under wraps because it's proof that you can be a Mandalorian warrior and still not be a terrorist ala Death Watch.

The way I see it is the New Mandalorians were partially imposed by the Republic after that Exicision thing that happened or whatever its called. The New Mandos then went too far on the pacifism thing, but the Republic gov't at the time approved since it was pacifist itself, not having a military and all. Think of the pacifist New Mandalorians as post-WW2 Japan or one of the collaborationist pro-Versailles political parties in interwar Germany.

I say this as someone who doesn't like Disney canon by the way and when I do games i always set them in a Legends setting where the Disney stuff is introduced as brand new, like say Upsilon-class is a new Imperial shuttle etc.

With all of that in mind, I still think the Mandalorians got the best out of the new canon. They essentially got all of their factions AND new ones added on. I don't know what Traviss is complaining about.

> I almost feel the opposite for X-Wing though. I play both and X-Wing is reaching the point where it's expansions are starting to be really overwhelming. Every ship from now on has to be a super special snowflake because the simple base rules have been pushed to their limits.

Feeling the same. I actually really like the Quadjumper and Upsilon as ships, but the Upsilon's Condition stuff is too complex for my liking. And Sabine's TIE, while a fun reference to the show, feels like a real stretch because there aren't many Rebel small ships.

Concord Dawn Protectors are basically the honorable warrior Mandofus Traviss wanted, right?

I once dug through the books to find out how many things you could replace with UtF.

Core Book
Force Persuasion - Persuasion - Jedi talent
Force Intuition - Initiative - Jedi talent
Force Perception - Perception - Force talent (avoid surprise, notice enemies, sense deception, sense influence)
Force Pilot - Pilot - Force talent
Force Treatment - Treat Injury - Force Adept talent
Force Deception - Deception - Sith Apprentice talent

Jedi Academy
Instinctive Navigation - Use Computer - Force talent (astrogation, sensor operation)
White Current Adept - Stealth - White Current Adept talent
Fluidity - Acrobatics - Shapers of Kro Var talent

Clone Wars
Insight of the Force - Knowledge - Jedi Knight talent (untrained knowledges only)

>I don't know what Traviss is complaining about.
Probably the whole "either rewrite ALL your books to incorporate this completely new pacifist stuff or GTFO" thing. Not taking sides minds you. Both Lucas' people and Traviss acted like assholes in that whole debacle

Plus, the Mandos in Rebels in pretty much Filoni going "Sorry we fucked over a cool but overused culture. Here, have some old-school mando stuff back as compensation"

Pretty much. They were even shown as pretty sympathetic and the Rebels only taking a hard choice.

Wait so does the special forces tie shoot twice out its ass if it doesn't fire forward at all? Or is it just 3 forward or 2 forward and 2 back.

the second one

Just 3 forward or 2 forward and 2 back.

So only having an enemy behind you is the worst situation

Jango and Boba were never Mandalorians to begin with. Neither are stated to be Mandalorians in the movies, only in content now deemed Legends.

Remember that Boba was first introduced as a bounty hunter wearing the armor of the Mandalorian Supercommandos, and not as a Mandalorian himself.

Well, not if your Backfire, since that guy nets you a free crit from that.

...

Tru, it's still best for him to have one in each arc though, but one behind is better than one in front for him.

I want to see a Quickdraw with a ship in each firing arc take three consecutive one damage hits to her shields. Pew pew pew pew pew pew

Speaking of that guy, does anybody have either of these pictures?

>The first one uses the aurebesh and it's "Coldsteel the Mando"
>The second has Mando armor with names, the last one is that guy's OC labelled "Mr. Trying Too Hard"

Not exactly pro-imperial, just willing to work for the empire because they saw no reasonable alternative.

>Senpai, it was clearly intended for the pacifist Mandalorians to publicly denounce Jango. He is a Mandalorian by all accounts, the last of the Super Commandos. The fact that the Super Commandos were warriors opposed to the Death Watch means that the pacifist really, really want to keep them under wraps because it's proof that you can be a Mandalorian warrior and still not be a terrorist ala Death Watch.

That's one explanation if you want to fuse old and new canon, though Filoni and George said that behind the scenes they WERE making plans to give Jango (And therefore Boba) a new history that didn't involve being mandalorians.

Not completely the same as the shattered remnants of Jaster's band that she wrote about since they were more like the original Concord Dawn Journeyman Protector spacecops, but fairly similar overall.

wait, is there another mandalorian ship?

known Mandoes, to me:

Mandalorian Merc, Firespray
Boba fett, Firespray
Sabine Wren

too bad only 2 share a faction

are there more?

Wave IX Baby.

Mandalorian Protectorate Fighter, comes with a full wave of Concord Dawn pilots, generic and not.

Also S&V Sabine on the Shadow Caster. And I think the merc who owns the shadow caster is also a mando?

Protectorate Starfighter is mando. Concord Dawn pilots.

Well it is really cute and comfy

Also one of the only good cross-sections in that book.

Probably because most of the ship designs are very samey and there was a big lockdown on fluff dealing with either the New Republic or First Order. A one-scene smuggler's ship can safely get a lot of explanation without worrying about spoilers.
Plus it's a cool design.

What are some good general elite talents for b-wings?

For Ten Nunb, Veteran Instincts so he can pick off aces.

For Nera Daniels, Deadeye so she can get guaranteed torpedoes off.

Never played with Keyan Farlander, but I assume PTL.

For Keyan, PTL or Stay On Target. The latter works better if he has Advanced Sensors.

Feel the same as you, I still love X-Wing and it has the best community I've ever played with, but it's at a real risk of getting bloated with special rules.

Add to that the Jedi master's Serenity, guaranteed 20 in out of combat situations.

I think the Clone Wars book also gives Jedi Knights easy access to Treat Injury.

I'm actually more excited for Heroes of the Resistance than any of the Wave 9 or 10 ships.

Ten Numb wants to stay cheap and fire early or proc his ability, so Vet Instincts, Adaptability, or Calculation

Keyan wants stress, so Stay on Target, PtL, Opportunist, etc.

Ibitsam also wants stress.

Nera loves Deadeye.

Bs are really easy to gear up to absurd amounts, so keep them lean and focused.

Scum player here, the jousting hype is reaching critical levels.
Also the IG-88 crew card is the most fantastic thing ever but I'll never be able run it because I'm to much of a poorfag to buy a large ship I'll never use for a single upgrade card.

I'm excited for new Falcon stuff. Surprised not that many people have playtested Rey yet, considering her high PS and an ability similar to Predator.

>I think the Clone Wars book also gives Jedi Knights easy access to Treat Injury.
It does, but the knight version still requires a medkit, while the force adept version doesn't.

It's set to be released soon, right? We'll probably get a preview this coming week.

quickdraws ability is only once per round.

Thoughts on this opinion piece?
teamcovenant.com/star-wars-x-wing/pushing-the-limit

>Theorist
dropped into an active volcano

Marcel Marzano just won nationals with two Uboats and a party bus YV-666.

Thing is, most of what he's railing against they've already thrown counters into the game with this upcoming wave or the next. Slicer Tools and multiple Rebel access to illicit slots means that both Rebels and Scum have access to BMST to punish lazy PTL Fel play. Which is principally what he's complaining about.

Letts decreases Fel's damage output, Asajj means Whisper has to make damn sure she doesn't start the combat turn in the Shadow Casters Mobile Arc, Fearlessness increases damage output and it + the Title also punishes lazy jousting play from imperial players.

> Thing is, most of what he's railing against they've already thrown counters into the game with this upcoming wave or the next. Slicer Tools and multiple Rebel access to illicit slots means that both Rebels and Scum have access to BMST to punish lazy PTL Fel play. Which is principally what he's complaining about.

Rebel Illicits are only gonna be in the YTs until Sabine's TIE, so I don't expect to see much out of that. Not many people are willing to play a YT without Engine Upgrade.

Though that doesn't matter when Scum has them everywhere and everyone and their mother is playing Scum.

Has anyone statted up a YV-100?
It seems like it could be a decent ship for cash-strapped fringers, assuming they get it secondhand.
Wook says they're quite well built, but difficult (though certainly possible) to modify.

Advance sensors makes you skip your action step so maybe only 3 actions a turn.

that concord dawn, well, shit!

now i know.

i'm doing it....

I'm playing in a session right now (it's not on my character). It's a clunky d20 system but it has a large amount of resources for playing in the Pre-Disney EU. Our game is set in the Legacy Era

And with Manaroo, anyone can have evade tokens. Though good luck getting IG-88C, Manaroo and a decent third into a list.

Yes, but you have to understand what FFG is doing here with X-wing. The base rules have been played out, there's variety left in changing stats or dials, so Wave 9 and 10 are all about introducing new rules, which later waves will explore.

Now we have mobile firing arcs, conditions, reverse etc... Wave 11/12/13 and so on will play with those until they're played out, and then we'll get new rules again. It's all part of the design process, no need to panic.

Is there any conceivable reason why a good-aligned character would stay with the Empire after finding out that they built a planet-killer battle station called the Death Star?
Or after finding out that after the first one was destroyed, they immediately started building another one?

Take the same arguments for remaining loyal to the United States after Hiroshima/Nagasaki and apply them to the character in question.

>Is there any conceivable reason why a good-aligned character would stay with the Empire after finding out that they built a planet-killer battle station called the Death Star?
because they consider the institution of the empire the only way to maintain peace and order, though they disagree with the actions of the parts of the imperial government that did those thing

I mean I guess, but that doesn't really work because Alderaan was still a part of the Empire.

Alderaans leader was funding the separtists his daughter was even in a critical role within the rebellion.

Yes. Pellaeon stayed because of duty to the Navy and the belief in an orderly galaxy. Baron Fel stuck around the first time because he was blackmailed into service, then later decided that he liked the cut of Thrawn's jib. Maarek Stele initially believed that the Empire was better than the Rebels, but after learning the truth about his dad, stuck around because of loyalty to honorable commanders like Fel.

And some might just be too risk-averse to rebel. Maybe they need the pay, maybe they're terrified of punishment, maybe they have no idea how to rebel, maybe they're too far from any potential avenues of escape.

Legends was full of Not-Evil Imperials who stuck around for various reasons. Some saw it as the lesser of two evils (as opposed to the rampant chaos the lack of a central galactic government would cause) or because they want to "be the change" and make things better from within. (Peter Thanas & Gaerial Captison, for instance, until the Bakuran situation soured)

There were also a lot of traditionalist Republic Military holdovers within the Empire who didn't subscribe to the Tarkin Doctrine as a valid means of maintaining order. (Captain Palleon and pretty much every captain Thrawn gathered under his banner)

On a day-to-day basis the Empire wasn't always blowing up planets and torturing civilians looking for Rebels. They were also hunting pirates, fighting organized crime, running infrastructure, etc.

Sure, rampant corruption meant that it also participated in a lot of those same criminal activities, but that's government for you.

And some people simply bought into the propaganda machine and the efforts of COMPNOR.

"I encounter civilians like you all the time. You believe the Empire is continually plotting to do harm. Let me tell you, your view of the Empire is far too dramatic. The Empire is a government. It keeps billions of beings fed and clothed. Day after day, year after year, on thousands of worlds, people live their lives under Imperial rule without seeing a stormtrooper or hearing a TIE fighter scream overhead."
―Captain Thrawn, to Tash Arranda

I really wish Rebels wasn't starting him off at Grand Admiral before Yavin, his rise through the ranks was much more interesting.

There is always the possibility that the local planetary governors and moffs don't entirely share the Terror&Oppression style of Empire, but serve it for the legitimate purpose of unification and stability. If the Empire is providing your home with security, economic prosperity and a global sense of purpose, maybe an astronomically destructive superweapon or two over on the other side of the galaxy is a price you can swallow.

Not unlike the USA's presence in Iraq & Afghanistan. Yeah, they really shouldn't be there and it's an occupation in everything but name, but the moment they leave the entire region devolves into total sectarian meltdown. Sure you have to deal with checkpoints, regulation and answering to foreigners but at least you don't spend each day wondering if today is the day your neighborhood gets purged by whichever faction is feeling particularly belligerent today.

>obliterating a planet with no forewarning during 'peacetime' specifically to try and press information out of a suspected terrorist sympathizer.

>dropping two massive bombs rather than going forward with a planned full-scale invasion of Japan that would've started with a naval operation that would've made D-day look like a light skirmish. And would've ended with the Japanese fighting to the last man, woman, and child, and millions upon millions of more casualties on both sides from 'traditional' fighting.

shiggy diggy