>Stuff like FATE is actually not that rules light and it requires some roleplaying experience to work
Really? I was always under the impression it was rather rules light, but I had not played it either. So my bad. I should point out though that the list is sort of meant as a "next step" to spread out, so I'm not 100% worried about complexity at that point.
>The last category seems to be directly connected to your "less rules and more narrative".
That category is actually meant for "Almost no rules" and "one-sheet" type systems. But you're definitely right, I should absolutely relabel that to make it clearer.
>Maybe we should do two separate lists, one for "normal" games and another one for narrativist stuff?
Hmm, I think that's starting to expand the scope of the topic more than what I wanted to really cover with this. Though, I've been having some thoughts about the way I want to set up the thread.
What I'm thinking right now is separate the individual topics into individual paste bins and then label them, similar to how a lot of generals in Veeky Forums do it.
So
>Topic 1
pastebin link for topic 1
>Topic 2
pastebin link for topic 2
etc.
And then one of those, if we get the time, could potentially be a wiki, or even just an image of the Veeky Forums recommended, where we list a bunch of different places you can go once you get acclimated. I WOULD like the recommended list to be something that we can edit, so we can keep it up to date.
That way, we can also better separate them, to incorporate your idea of labeling some as "These are games. These are stories.", as I do think that is a very good idea.
>Also mention VERY SPECIFICALLY that it´s not about players vs. the GM
I kinda covered that in the metagaming section, but you're right. That's a pretty important enough point I should stress that very specifically.
The second topic though IS covered under railroading. Take a look and tell me what you think.