Infinity is a 28mm scale futuristic skirmish game by Corvus Belli where girls like to show their butts

Infinity is a 28mm scale futuristic skirmish game by Corvus Belli where girls like to show their butts

>All the rules are for free. Buying the books is only relevant for fluff:
infinitythegame.com/archive.php

>Provisional Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
infinitythegame.com/catalogue/

>Rules wiki:
wiki.infinitythegame.com/en/Main_Page

>Official Army Builder:
army.infinitythegame.com/

>Token Generator:
inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
captainspud.com/n3hacking/

>N3 Reverse Index Web App (a bit outdated as of HSN3 but still a bit viable to look at)
n3index.bastian-dornauf.de/

>Batreps:
youtube.com/#/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc

>Terrain:
pastebin.com/Hy9SRkmJ (embed)

>Faction Rundown:
mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8

>The RPG Kickstarter
kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>WIP Tactica
1d4chan.org/wiki/Category:Infinity_Tactics

>Character Creation
infinity.modiphiusapps.hostinguk.org/

>Faction colour scheme creator here:
dl.dropboxusercontent.com/u/61395031/Infinity/index.html

Last Thread

Other urls found in this thread:

army.infinitythegame.com/
twitter.com/SFWRedditVideos

Nice title fuckface.

They sure do.

He's got the same kind of body suit new Croc Man does. I wonder if this will be a thing for Varuna.
Also has anyone here actually played with like a river in the middle of the table? Or a table in which everything that wasn't a building connected by platforms counted as water?

Ah fuck my bad guys, I put a title in but I dunno what happend to it.

Yeah, I've played on jungle boards a fair bit. And a few urban boards that had an exposed sewer/drain across part of the board. There was this other really neat sort of white stone marketplace board that had a recessed river running through it. Hard to get in, out, and around, but offered pretty much perfect concealment.

what are the releases for september supposed to be?

...

So I mainly use Kazak and Usadriana units

How good are the frenchies?

I hear zouaves are great

**Zhanshi**

That is excellent news, I'll be starting Yu Jing with Red Veil and the Zanshi in that look way better than the current ones, so I'll be happy to see similar new Zanshi come out so soon.

Zouaves are pretty good. They're very flexible in terms of what they can take, but they're at an interesting pricing point that can complicate things a bit depending on the role you want them in.

Paracommandoes are just awesome in general, and Loup Garou's are the poster child for a cheap but deadly link team.

And of course there's Margot and Duroc, which are the last possible thing you want turning up in your DZ.

I'm not sure what to think about Briscards. They're not bad, but...

Despite playing Nomads I am mostly looking forward to Krakot. I don't think I'll get Taskmaster.

Zhanshi will be way better in White Banner than they are now. They're not worse than other basic troops but I don't see why they cost 1 point more than Fusiliers or Algauciles. Bostria said that Zhanshis are the baseline for all Line Troops, but I think he meant that within Yu Jing; otherwise Algauciles look like the base for everyone else to deviate from.
Still, unlike Kuang Shi or Keisotsu, Zhanshi can do some things.

I wonder why they decided to release the one without Crazy Koalas first.

>Zhanshi
>Before Celestial Guards
That's fucking weird. There's no reason to bring the Zhanshi SWC options currently since they have no sectorial, I don't see why they're releasing a box already.

You seem to be making some sort of preposterous implication here that Kuang Shi are unable to do things.

Maybe they don't have new CK sculpts ready yet.

>You seem to be making some sort of preposterous implication here that Kuang Shi are unable to do things.
They can't shoot beyond close range, dispense Supportware or take objectives. And Zhanshi are slightly better at those things than Keisotsu. At low points you can't really take that much HI to take care of everything, so you may want to spread some roles to cheaper troops.

In 300 pts I'd still take Kuang Shi or Keisotsu though.

Batroids, krakot and taskmasters! It's a good month for my armies.

I think partially why they are doing Zhanshi SWC options before the GC ones is while the old GC do look slightly different than the current GC in the box, the Zanshi on the otherhand are really really old and need an update before the GC.

If you want a cheap non-Keisotsu hacker, take a Celestial Guard. There's a reason they're so popular, the 2 points they cost over a Zhanshi are put directly into the most important hacking stats.

The only reason people remember Zhanshi exist is because they're an easy way to bitch about CC tax. Keisotsu need a facelift just as much, and people actually use them.

Not saying that it is not the greatest move, but the most likely explanation as to why they are getting an update

Although the most likely updated/new sectorial for Yu jing is the invincible army as it stands now, so it may be awhile before we see tthe white banner

Zhanshi may show up in IA anyway, at least in limited number. Sort of like Ghulam in HB.

>zhanshi
Wouldve prefered Celestial Guard swc box...

My IS Celestial Guard models and Red Veil models will probably be doing dual service... the only real difference between the models is a helmet or not.

thought on Ariadna's SK

Chasseurs : good for protecting your deployment zone. LFT and minelayer give chasseur wide coverage. be aware that sixth sense enables chasseurs to delay their ARO within 8' range. it comes handy with camouflage.

other loadouts are good either. but for generic ariadna, minelayer is the most needed role and others can be replaced with another models.

I always put 2 chasseur minelayers in the list.

SAS: take SAS CRAP-chain rifle & assault pistol. one of the best choice for short range shootout. can perform close combat if needed.(mostly against TAG or MSV HI) other loadouts aren't that useful for generic Ariadna. they are costly compared to other SK.

Scout: mid to long range shooter. ojotnik is good when deployed out of your common DZ. AP sniper rifle is somewhat uninteresting. but can be useful time to time.

Boarding shotgun option is also decent.

Foxtrot: Ariadna's bread and butter. they are the cheapest camouflage troop which gives order. they can shoot the enemy, can perform a mission with FO, can block opponent's route with AP mine.

I forgot a hardcase.

Hardcase: gives cheap camo for distraction. but they can fight as well as a foxtrot. use rifle option if you opt to employ them as an attacker. if you don't have enough point or want to use them as a living mine, LSG can be used.

Don't forget Hardcases, also known as "one man camospam"

Getting ready to get into the game. Looking at Yu Jing. Any must buys? I really like these

YJ is so versatile, hence you can build strong list with almost any models you like.

but for generic YJ, 1 box of kuang shi and keisotsus(can be replaced with JSA starter), JSA support pack are basis for any list.

you can add up powerful, expensive models from that to fill 300 point.

It's good if you want to get into the Imperial Service sectorial, but mediocre in vanilla YJ.

No real must buys, but Kuang Shi and remotes are a good order base. Just pick what you like. As long as you don't overdose on expensive dudes you should be fine.

I'll recommend Keisotsu when the models stop looking like something that came out of a cow's asshole.

Terrific, thank you for the advice.

So if I do:

Yu Jing Starter Pack
Kuang Shi box set
JSA Support Pack

I'm well on my way. I also like these guys a lot.

I need to read up on this but can you give me a very high level view of the Yu Jing sectorials?

I see they have Japanese Sectorial and it appears Imperial Service (China?) Sectorial.

Is that it? Are there benefits in being a 'purist' within a sectorial?

The JSA tends to trend towards aggressive action, with good access to HI and a decent dash of effective specialist fighters. Imperial Service is a bit more mundane, but the CG make for good links, it has access to some of the nicer bits of gear like the Su Jian, and it gets access to a few mercenaries and Aleph units.

At the moment, that's it, although 2 more sectorials are in the works.

Sectorial's advantage is primarily Link Teams, that grant bonuses to little squad-like entities within your army. They often also gain access to units normally not permitted within the core army, like the Aleph units IS can field.

Yu Jing is mostly China in general. ISS is basically a combined police force/intelligence agency. They're pretty famous for being unpleasant people if you get on their bad side. In game they can pick from heaps of anti camo options, field a bunch of Kuang Shi and get quite a few fancy link teams.

Japs play aggressively and rely a lot on alpha strikes, but I know less about them.

Sectorials get access to less troop variety, but they can bring more of a few particular units. But the real reason to play a sectorial is link teams. You get to move multiple guys with a single order and they get bonuses while linked.

I see, thanks for the answers fellas.

I wish on the site they listed what sectorial they belonged to. Guess I can just fire up their army builder and see...I mainly don't want to get pigeon holed out of miniatures I really like, want to paint and won't be able to later.

No reason you can't play vanilla too though.
Fire teams are alright but they can be a crutch.
If you like a mini grab it, you'll probably want to experiment with stuff anyway and you can always proxy.

army.infinitythegame.com/

use this and click on the sectorial you want. Completle list of units there.

>awesome stuff to buy
Guilang combi (run as FO), Yan Huo HRMC, Yaokong box (model as reaction+sensor), Yaoxie box, Asuka Kisaragi box (for that sweet fast specialist), Tiger Soldier, Kuang Shi box, Celestials (esp. hacker and KSCD), Su-Jian, Kanren, Shaolin Monks (2 with chains, split the box or sth), Daofei

>sectorial purist why
- can use fireteams
- more AVA on sectorial-specific units
- access to allied units (like Aleph stuff in ISS) and specific mercs

>sectorial playstyle
JSA: Glass cannony, fast attack. Great light HI links, biker gangs, support of dirt-cheap Keisotsu. Ninjas flip out and kill people.
ISS: Camo-hunters, lots of drones, elite resilient units fed with orders from dirt-cheap Kuang Shi. Ninjas flip out and get glued with madtraps.

>forgetting Hac Tao
It's like you don't even want to be unkillable.

Only reason I've ever had interest in YJ, but Haqqislam and Tohaa won my heart in the end.

Also does anyone else's LGS run this house rule to make it so you can't shoot through aligned openings in buildings? I personally find it dumb but I think the reason is all the terrain we tend to use. Lots of doors and windows.

Right. I have shamed the 3 Hac Taos on my shelf.

Adding awesome stuff that starts shining in their sectorial:
JSA: Kempeitai (always with CoC), Yuriko, Raiden HRL (good in vanilla, but JSA has a better niche for it), Karakuri box (same), Yojimbo

ISS: All the Aleph stuff you can take (2 Dakinis, Garuda BS/spit, Sophotect+helperbots), Wu Mings, Imperial Agents (reminder that Hsien is one too).

Also, friendly reminder that leveled skills include the option to use a previous level. What you thought was my HI Sun Tze ripe for asshacking is actually a Kanren with KillerHD who decided to use holo1.

Don't forget Haramaki for JSA. They're meh in vanilla but ludicrously good for their price when linked.

Thank you!

What faction is your favourite opponent and why?

Anyone have a good proxy/conversion idea for Shikami? I want my flying jumping magical gun ninjas.

Nomads, at least for my locals. Everyone runs so REM heavy it's easy to play around them and a couple of them keep hackers near by one so all my shotguns (I play Haqq) often get two hits/kills.

Everything but Tooha. It's just a pain in the ass to fight against them.
All the symbioarmour, -mates makes them nigh unkillabe and makauls in every link denying you any ARO action.

Garuda and SWAST masters! Yes!

At last something for my Bakunin & Vedict forces!

Favorite opponent factions is Nomads and Haqqislam. Because I know those factions well enough to know what to expect. I play haqqislam and Nomads is a popular faction here.

Briscards shine in the frrm, where they make a very aggressive link that can cap objectives and help spot baddies with msv1. Outside, msv1 sniper or hrl can hold down fire lanes alright.

>>Zhanshi
>>Before Celestial Guards
I know weird as fuck.

Next book will be hard on my wallet.
Tunguska, Varuna, Vedic and whatever comes out for Tohaa.

>Is that it? Are there benefits in being a 'purist' within a sectorial?
It can make the hobby cheaper for one in the sense that you are limiting yourself to what is in that sectorial
>Army has a visual theme
>Read up the tacticas and fluff of the sectorials and choose what you like.
>link teams and higher ava for certain unit's

it's one of the reasons I picked up Onyx. Found the whole spectrum of CA a bit overwhelming and some units just unappealing, but Onyx narrows it down to what stuck to me most; Unidrons.

Ramah Taskforce/Caliphate is the only sectorial I'm really looking forward to. Anything else would really depend on the miniatures.

In fact, I would enjoy more of the current selection of Sectorials if CB would just update those models.

Is ramah task force the caliphate sectorials new name?

Yeah, can't wait for Khawarij haris or duos. I just like super jumping groups of dudes around.

Yeah, i think carlos mentioned it at gencon.

I think the Ramah Taskforce would be the army for the Al Medinat Caliphate. Just like Qapu Khalqi is the army for the Sultanate.

Also the new Haqqislam starter is also the starter for Ramah and the Al Fasid, Tarik Mansuri, and Maghariba Guard are also confirmed for it.

How usable is the Morat Aggression Starter Box? Want to start the game with Morats just because of how cool they look and I'm in love with the Kurgat models

Note that you cannot take Kuang Shi without the Celestial Guard + Kuang Shi Control Device (though she's an excellent profile, with the only regular order smoke not on a ninja in the army so you'll likely take her anyway). You can proxy the CG+KSD with most things, but if you go ISS, you might as well pick up the CG box as well (since the CG Hacker is a solid option).

The YJ Starter is a bit old, the models a little out of proportion with the new stuff and the profiles aren't fantastic. I wouldn't pick it up until the Red Veil starter (the new YJ starter) is available.

For example, the Shang Ji's nice, but usually doesn't find its way to many lists (it's not as cheap as the Zuyong, and it's not as elite as the Hsien, Crane, Hac Tao, etc)

>definitely going to play updated SEF and IA
>looking forward to Tunguska and Caliphate as well
>Vedic has always interested me a bit, might pick them up
>those Varuna dossiers are looking pretty swanky
pls no CB. My bank account can't take this.

Shang Ji only has one old as fuck model, so that might also have something to do with its unpopularity. I expect it to get more love in IA duo and haris teams where its middle-of-the-road pricing can work to its advantage.

It's mostly shit in vanilla, but if you're playing MAF then pick it up. The Raktorak is still a bit dubious but everything else is very useful. Just remember to buy some Hungries if you want to use the Oznat, they're basically the only reason she exists.

Kurgats are cool, but the autocannon one is unfortunately really bad so keep that in mind.

>delicious Varuna

yes CB. heres my wallet, investments and kidneys

I'll be honest. Barring some Shavastii models and a couple of the Unbra the rest of Combined not exist as far as I'm concerned

I still use most of the contents in my morat force so it's a good buy.

The raktorak can be proxied for a syriat or yaogat too so he doesn't have to go to waste.

Hungries, Dr worm support, soggy with HMG and Kornak are all solid add on buys.

Yeah the Soggy is a beast. Oznat is only useful with the Hungries. Vanguard are meh, but can be good in a fireteam. Raktorak is unless besides being a proxy model.

>Kurgat
Kurgat are great and I hope a BSG model gets released soon. The Autocannon is shit though on a BS11 non-linkable platform without any defensive skills like Mimetism. Pass.

I highly recommend Rodoks. They are a very good Core choice. You'll need a 5th model though (good thing the Raktorak is in the starter. Until the 5th model is released that is.). Daturazi is a great source for cheap smoke. The CA support pack with Doctor Worm and Nurses are a solid specialist pack. The Soggy Feuerbach in the starter is a beast turret piece; A Soggy with HMG is a fantastic Active turn killer. Yaogat MSR, Kornak, and Hungries are all good choices too.

I can't really think of any truly bad Morat links. That's one thing that MAF actually does well.

I seriously don't know what CB's plan for Raktoraks is, though. All it would take would be the ability to join Yaogat and Vanguard links and you'd have a genuinely useful unit. Hell, with Vanguards the red fury profile might even see some use.

So pretty much if I want use out of the Oznat Id need to give up a Core Spot if I don't want the Hungriest going batshit? Do you guys take the chain rifles or the AP CCW?

Gakis if I'm just wringing orders out of them, Pretas if I actually want stuff done. There's nothing particularly wrong with batshit Hungries, they're sanic speed dogged chain rifles.

Hungries can perform with or without the Oznat, and if I have points left over I'll add a few in on their own. But taking the Oznat by herself is a waste. Basically all she'll be doing is providing smoke coverage, and Daturazi will do that for less. Linking them will turn all of their orders to regular which is good for safely generating orders for a little points and/or go hunting.

>gaki
>preta
Depends on what you need really. Gakis can be fun little suicide bombers and theyre only 4pts for the order. Pretas for aggressive runs. You can mix and match them, but remember there's nothing preventing gakis from exploding if they fall Unconscious, so dont stand too close to them if in a fireteam.

I've played a scenario before with standard foam hill terrain over a blue naval battle table board. So they were islands, with buildings/bridges between. The Kamau did an amphibious infiltration of a Caledonian held archipellago...

Was leaning more towards all Pretas so the chain rifles. If they're taking up the Core spot though, are you guys running other links?

Sometimes I run haris alongside them, but it's not like you have to take Hungries all the time. All the alternative links are good, though you'll want to include Anyat in any Vanguard link because she's just that good.

I'm still waiting for that Suryat box though, it's been more than 2 fucking years since the HMG. I want to actually be able to link those dudes.

I run two soggies with kornak as a haris link. But a single HMG soggy can do a lot of work by himself.

But honestly if you learn to play effectively you can exploit your opponents reliance on their link teams.

2 gaki and 2 preta in a link can go great guns. Because they are so damn fast I often move the gaki into base contact without actually atacking while the preta chain rifle the clumped up link models.

You can force links to break by making them want to do different reactions. And having a gaki sitting on your face makes you choose between multiple terrible choices. Just be careful of stuff like flamers, double action and shock.

Additionally, you can take another core link of dudes and spend a command token to form them up after you deliver your hungry bomb.

If I run a core of Hungries, I'm also run something heavier to feed to orders into like a Kornak+Soggy Haris team.

Or you can do what says and switch the Core to another team.

so im new to infinity

Here is a tuareg line art with shading

That's a solid list, but if you use it as a beginner it's going to be pretty sink or swim. You'll need some decent tactics to be effective.

Guess it's time to grab the Ghuöam SWC box aswell... Regarding special weapons on LI.
Has anyone ever taken a missile launcher on LI and been happy they did?

Yes. It's a missile.

They work well in a link as long as you remember they fall out of their good range band below 24 inches. They're nice and cheap on points and they can hit very hard in the reactive turn with a 5 man bonus.

In a link, absolutely. Otherwise there are better uses of SWC.

Hmm. 60+ pts for a Burst 2, BS 14 Missile launcher is quite filthy.

Overall what are our expectations for Rama?
Except for fuck awesome Tarik/Khawariji Link teams and Zhayedans.

Filthy good or filthy bad? Because I've paid 60+ points for a burst 1 BS14 ML and it's been a great investment. EXP templates ain't nothing to fuck with.

I'm hoping for AVA2 Maghariba.

Filthy good.
I've got shot to shit by one ML tooting Swiss Guard.
And having a little SWC nest with an amazing doctor seems like a very good investment!

Threadly reminder that you want to build your defensive game on several pieces and overlapping firelanes. One missile launcher ghulam is a threat, but even with link bonuses it's relatively easy to overshoot. Put a sniper ghulam next to it, TR remote, Djanbasan sniper and some mines in midfield and it's pretty tough nut to crack for any unit wanting to try.

>AVA 2 Maghariba
>~200€
>laughingIberianMerchants.gif

Overlapping firelanes are important not just because they give you a burst advantage, but because your opponent will have to fuck around and waste orders if they want to engage your dudes one at a time. Dedicated ARO units can kill people, but I find that their best function is to limit enemy maneuvering and sap orders.

How's this?

...

Might drop the Zerat for 2 Daturazi for smoke

Yeah, a well placed ARO unit will either eat orders or deny area. It's just a matter, whether it will be a speed bump or a roadblock.

What I find best for ARO units are units with a defensive skill. I'd take Mimetism over MSV2 for instance. The Djanbazan only has his BS12, that's it!
The Lasiq by comparison has the same BS of 12 AND gives a flat -3 to FtF rolls for anyone not totting MSV.

The TR bot for CA is extremely potent by the fact that its TR with Mimetism, not only does it go have B4 but it forces a Jannissary with HMG to roll 4 dice at BS10 against its B4 with BS11 in favourable rangebands. That is huge!

Well, it's hard to compare units in vacuum, because everything has a hard counter. If something works for you and in your meta, go for it by all means.

You don't really need that many engineers, you haven't got anything to repair.

Q Drones are god tier, but you shouldn't forget the defensive function of MSV2: Immunity to smoke. If you can ARO normally against a spitfire advancing under smoke cover or not get automatically fucked by a smoke combo, then that adds a lot of utility and forces your opponent to deal with them separately.

My meta is EXTREMELY skewed towards Camo/Infiltration, our resident Steel Phallanx player being the exception.
I really need to paint my Kum bikers so I can kick Camo ass by just placing templates.

True, still I've never had such runging success with my Djan as my Nisses have had.
The Nisses have the both of best worlds and a very nice BS13 which makes them in my book the best of ARO units. Especially the Multi Sniper.

Kurgats are there purely because of MK12's and because I like their models. Them being engies were just the icing on the cake.

>Local FLGS runs "beginner Infinity tournament day", where new players can challenge store regulars for prizes
>3 new players with a starter box and perhaps 1 other unit, 3 vets including me
>2 of the vets, me included, use fairly soft lists from factions we don't usually play
>the third guy goes his usual Nomad repeater/sensor spam with GMLs
>makes the entire midfield a repeater bubble, satlocks/spotlights everything, drops missiles
>goes 3-0
>"you know, people say Nomads are the weakest faction"

>Nomads are the weakest faction

I only ever hear that from the Nomad players after they loose. That, or "muh dice". Wonder why.