/cofd/&/wodg/ Chronicles of Darkness and World of Darkness General

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>Question
Which splat is the edgiest?

Other urls found in this thread:

youtube.com/watch?v=P_SlAzsXa7E
forum.theonyxpath.com/forum/main-category/main-forum/the-new-world-of-darkness/hunter-the-vigil/893117-compact-yuri-s-group
forum.theonyxpath.com/forum/main-category/main-forum/the-new-world-of-darkness/hunter-the-vigil/896492-compact-the-reckoning
forum.theonyxpath.com/forum/main-category/main-forum/the-new-world-of-darkness/hunter-the-vigil/892270-conspiracy-the-merrick-institute
twitter.com/SFWRedditVideos

>Which splat is the edgiest?

Werewolf. Literally Linkin Park-tier

>Which splat is the edgiest?

I dunno, Changeling?

Beast. They're the edgiest of snowflakes

>Not vampire
>Not blood orgies, killing your master for more power, and being a predator of the night.
>Seriously, Vampire.

Mage is both the edgiest splat and the less edgy

Wraith

>mage wanker shows up

Well, it was a nice thread while it lasted

>Which splat is the edgiest?
Demons, obviously. Their mechanical Demon Forms can have far more edges than any other splat.

A member of my DH party brought me the Vampires book, asking if I could run it next, I was wondering if any of you had a bit of context for me to get this world, what makes it unique? What makes a good campaign in this game?

Your answer is technically correct, which means it is the best kind of correct. Inquisitor, requisition us a beat!

How do other monster splats made for hunter differ mechanically from gameline splats?

They're pretty much completely different. Vampires don't need or use disciplines, witches (the Mage-equivalent) don't have anything like arcana, etc. They're also kind of intentionally worse; something you'd play as a PC has to be at least semi-justifiable, while Hunter-antagonist monsters tend to be more like the actual monsters in stories.

They're designed to be good antagonists to Hunters first and foremost, so there's no need to systematize them or build elaborate power structures to the degree that you'd need for something that a PC picks up and plays.

>Which splat is the Edgiest?
Beast, by far.

Could you elaborate? Like can Vampire NPC's still use discipline like powers? How do witch magics work mechanically?
Also in theory, could one build True Fae, goblins, and fae with it?

If you want something to perfectly match what it would be in the mainline book, Hunter doesn't always work.

Instead of getting discipline powers, you decide 'what can this vampire do? Can they turn into a wolf? Can they attack do lethal attacks with their teeth? Are they super strong/fast? Can they do a little magic?'

Then you base the dread powers on that, instead of a long list of powers that an antagonist would never use.

Have you seen the Horror creation rules in GMC/2e splats? Dread Powers and the like?

They're based on how it worked in Hunter. Like, almost a direct port. Here's the "rules" for building a Succubus-style Vampire in Night Stalkers:
>Traits: Succubi have high Social Attributes and Skills. Her many Retainer Merits represents an evershifting group of lovers (often blood addicts) who compete for her affections and protect her from harm. She keeps a bedchamber separate from her normal haven or controls a nightclub that gives her access to a steady supply of uninhibited companions. This costs money, so she’s usually at least moderately wealthy. Sex, wealth and supernatural powers give her Status in everything from a swingers’ club scene to a cabal of sexually voracious politicians. Dread Powers control her prey’s behavior and emotions.

And then that's it. You could give them "Discipline-like" Dread Powers if you wanted, but the Dread powers are a little more general than that.

They're more WYSIWYG power creation, so there's not a lot of back end. For a character who can grow claws, there's no Protean or anything, just a "The monster has a natural weapon that deals X damage" power that can also represent a magic knife they can always summon to their side, claws and fangs, or even just big meaty fists.
Other powers include giving hallucinations, being dangerous to touch, draining health or Willpower, creating zombies, teleporting, giving subjects Merits in exchange for social leverage (for Changeling Pledges and Demon bargains), healing from certain damage (for Promethean Electroshock Therapy, but can be used for a fire demon that heals through fire or anything similar), startling people into failing a roll, flying, burrowing, being immune to certain damage, armour, being able to better track or notice certain people (virgins, priests, murderers, etc)...

Between the various Hunter books and the CofD corebook, you could make monsters that represent concepts from any splat.
I really want to make a sort of Night Horrors fansplat...

>They're based on how it worked in Hunter. Like, almost a direct port.
Actually, they're based on Chris' unranked way of doing Dread Powers in Werewolf. But that idea still did come from Hunter.

>the new Magic set is set on Totally Not Egypt

Oh, happy day. That'll help dull the pain of Mummy 2e likely coming out in 2019.

And Wraith updated today! Everything's coming up atamajakki.

You alright buddy? We didn't see you today.

I have a job! And more importantly, I had nothing useful to contribute to last thread after I made that Beast character.

>I have a job!
....I fail to see your point

I'd love to read Mummy in general. Are they just zombies? someone give me a synopsis, I'm knee deep in Beast right now.

Eshmaki are pretty dope.

The play the amnesiac immortal godlike servants of a lost empire, periodically rising from death to pursue ancient artifacts, enact the will of your mortal cult and your alien gods, or just because the stars have come right. It's all about being bound by your own incredible power and possibly giving it up to reclaim your identity and freedom, and is also a fun excuse to enjoy any place and time in human history with the same character.

It's my favorite CofD game by miles.

Hmm... I'll add it to the list. Right now Demon is next then Changeling. I read oWoD Changeling, so I get the jist of that already, but Dual Kiths sound really cool.

Yeah, I post FROM work.

Old Changeling as in The Dreaming? Because if so, I wanna warn you that they're massively different.

Demon is awesome if you don't get mad over things looking straight out of Paradise Lost.

youtube.com/watch?v=P_SlAzsXa7E

All the poor Changelings looked on in horror as the relationship for the trio of Gentry got REAL weird for a while.

But it all stabilized in the end.

Yeah, I'm pretty sure this video has been posted in this thread before. Sorry.

Yea, the dreaming. Fuck, there are too many books to read.

So Changeling: the Lost is gonna be something of an adjustment. You play as normal human beings kidnapped by the Fae and subjected to dehumanizing torment according to their alien whims, who then escaped back to reality only to find an imposter has replaced them. It's one of the darkest CofD lines, and is a pretty elegant metaphor for being an abuse survivor with PTSD. It's also nearly unanimously agreed to be one of the best, and the imminent second edition is shaping up very well.

Fucking Vampire is edge incarnate, man.

I think... hmm okay. First my Eshmaki character, then Changeling, then Demon, then Mummy.

Hunter is after that, if only to find a way to put a Beast in a Hunter group.

I just recently came up with a Beast who was a Hunter in the Maiden's Blood Sisterhood before her Devouring, and is now struggling with both hiding her new nature from her peers and the vampires who now revere her as a divine messenger from the Crone. She'll never see play, but made for a fun excuse to learn some of Beast's rules.

Right now I'm thinking of an Eshmaki Tyrant, either some type of socialite or in some type of circle that allows him access to the going ons of the city. Realizing that he can't teach the miscreants alone, he's looking for a group to help with the "extracurricular" things.

I'm choosing socialite because it both matches being around people and being alone in the corner at the same time.

I -MIGHT- be looking to run a Dreaming game in the next month or so, a few sessions using either the 2e core (and nothing else) or the Quickstart (and nothing else). If you want hit me at [email protected]

I might be interested. Expect an email soon. Roll20?

Yeah, it'd be roll20 and likely either voice or text-only. Plan would be a short game, 3-6 sessions depending on the plot outcomes, focusing on a particular made-up court in the Lexington/Louisville, KY area with a lot of horse and racing motif.

Is Werewolf the Forsaken any good? A friend is making noise about playing it.

2e is great. 1e is less so.

Ditto. It's a fun game and the mechanics are fucking tight.

2e is a fun game.

I'm up for that. Probably text based for me right now, but we'll see what I can do.

I prefer text-based honestly. Shoot me an email, and I'll keep you in the loop. I'd be looking primarily for Wilder and Grump characters, but a good Childling concept at the higher end of the Childling age bracket would be acceptable.

Yeah it's one of the better ones. 2e, at least

how do you guys resolve exceptional successes on combat rolls?

2e is fun but BE WARNED. It has a different feel from a lot of other CofD games. Your tough as nails naturally, but for some reason no one wants physical to be anything but primary or secondary.

They get more damage, but let them describe his it went down in cool detail. If the situation calls for it, maybe let them put a tilt on the target.

Inflict a Tilt?

It's great.

Vampire, I guess.

Also, I have this Moros in my atual chronicle, that I want to transform him into an actuall alchemist.

Is there any book about alchemy that I should read? Even normal books should do. I'm looking for knowledge and inspiration.

How is Beast? I'm digging what little of the rulebook I've gone through so far

Think we'll get 4e details at the New Orleans thing?

Interesting concept, bland execution.

It gets a lot of shit but all Beast really needs to shine is some less vague writing and a few more things to actually do. I think that all it really needs is a great supplement to dispel a lot of the shitposting that's out there.

As I've said before, the Hunter stuff for it looks super interesting so far.

hunter stuff?

David Hill is doing a whole Hunter chapter aimed at Beast and Beast stuff, with two new Compacts and a new Conspiracy. The drafts of all of them are on the Hunter forum:

>The Reckoning, a prepper militia that hunts Heroes
>Yuri's Group, a support group for monster attack survivors who try to rehabilitate monsters
>The Merrick Institute, a government experiment aimed at creating child/teenage dream-soldiers that's gone rogue

I'm probably gonna toss The Merrick Institute into my 1960s Mage setting, right alongside Division Six and the Keepers of the Source.

It's getting the Mortal Remains treatment.

What do we know about the Hunter stuff, other than th--Oh. Tell me more about Yuri's group?

Oh yeah that's right. None of them sounded like they were actually devoted to hunting and killing beasts. I had a laugh about that.

>hunts Heroes
What? Why?

Because Beasts are the good guys. Duuuuuh!

Again, you can read the entire thing! Just go open the forums!

forum.theonyxpath.com/forum/main-category/main-forum/the-new-world-of-darkness/hunter-the-vigil/893117-compact-yuri-s-group
forum.theonyxpath.com/forum/main-category/main-forum/the-new-world-of-darkness/hunter-the-vigil/896492-compact-the-reckoning
forum.theonyxpath.com/forum/main-category/main-forum/the-new-world-of-darkness/hunter-the-vigil/892270-conspiracy-the-merrick-institute

If I had to be serious about it... The answer is probably that no one knows beast exists, so who would make a group to kill them? Like, most monsters don't even know they exist, hunters definitely don't.

By that token Heroes would be even less likely to have a conspiracy devoted to hunting them, since the troublesome ones are even rarer than Beasts.

>he Reckoning comes for heroes. Heroes follow beasts, so The Reckoning studies beasts, and looks out for every sign

But why hunt Heroes?

>But they perceive beasts as a natural part of their god's judgment, and kill out of necessity, defense, or tactical reasons, instead of actively pursuing the kill.

Nope. They just don't care and think Beasts are A-ok

>trying to write a Conspiracy of folks who use the memories of their past lives to hunt immortal monsters like vampires, mummies, and liches
>hit a total writer's block
>my idea for an Endowment is already part of VASCU's

fucking

Tell us about the endowment, maybe we can help

I was going to just reuse the powers of my Minor Template of guys who do the same thing, but then I thought that was boring and was gonna have them access a palace of glass deep within the mind where old memories are archived, a la the Akashic records. But isn't that one of the Teleinformatics powers?

To boring.

They're a right wing Militia that thinks Heroes are reckless.
As an aside, I love the "horrible monsters are God's punishment" kind of character.

My Assassin's Creed group was essentially going to have something similar to Masque, because I love the way that merit is set up. The past lives would be represented by the merit.

I was so pissed when my Minor Template wound up looking almost identical to 2e Masque. I think that's why my submission hasn't been replied to yet.

:c

>Everything's coming up atamajakki.
Except no mummy 2e for a while. Or Scion kickstarter.

Scion should be within two weeks gods willing and I'm trying to come to terms with Mummy 2e likely being a... 2019? thing at the current rate.

And in the meantime, that DE Companion looks fucking incredible, Rio should be good, and then Hunter 2e should take up a lot of my time.

I'm pretty sure no one's has.

Show us your minor template

I'd be surprised if we didn't.

So in 1e, how does the XP cost for merits work?

Say I wanted to purchase a stand alone merit that is 4 dots, like Encyclopedic Knowledge. Is it 20 XP or 8 XP?

Merits in 1e are New Dots x2, so yeah, it'd be 20 XP. You pay 2 for the first dot, 4 for the second, 6 for the third, and 8 for the fourth.

That's really shittly done...

Iron Lungs is like 3 dots yet only doubles your breath capacity. Who thought this was smart?

its the same thing dnd did with feats
no one really thought about the cost

If you cast a spell with a certain number of uses equal to potency, then if you cast it with an extended duration, will those charges reset every period equal to the spellcasters ritual interval?

I've always done it that you only pay for dots it gives (which is not that great either).
Costs in 1e in general were expensive.

What? In D&D all Feats just cost the same. Unless you're talking about Feat Taxes.

Don't believe so.

>What? In D&D all Feats just cost the same. Unless you're talking about Feat Taxes.
He's talking about how Toughness and Craft Magic Item are the same cost for getting the Feat. Namely a single Feat to get it.

New Orleans still exists?

yes
yes

There is no timeline in which New Orleans does not exist.

New world a shit.

I'm pretty sure it was wiped out. You sure?
I remember memorials and stuff.

I think the God-Machine might be at work.

Fuck you old worlder

no

Doubly so

...

>waiting for dark eras to arrive in the mail

porn star?

Which Path/Order would be best for an Awakened Ghurka?

w-what? that's liza minelli in the movie cabaret

Whoops

Thought it was Jeanna Fine

Mages. They stand on REAL endge of reality, not your puny moral edge of modern religions.

Man, get a load of this Mastigos.

Any predictions for the crossover chronicle, I know it's a ways away but I'm pretty hype for it!