Hey Veeky Forums, tell me about your custom chapters. Tell me anything, tell me everything, tell me only like 2 things...

Hey Veeky Forums, tell me about your custom chapters. Tell me anything, tell me everything, tell me only like 2 things, tell me as much as you want.
How were they formed? What's their equipment like? Does their emblem mean anything?
Fuck, they don't even gotta be Space Marines. You got any cool guardsmen regiments? Maybe you came up with some weird breed of genestealer? Exactly how green is your Ork clan?
I wanna hear about your cool shit.

Other urls found in this thread:

1d4chan.org/wiki/Hua_Yuan
1d4chan.org/wiki/Hua_Yuan_Exterminators
1d4chan.org/wiki/Pathetic_Marines
bolterandchainsword.com/smp.php
bolterandchainsword.com/topic/273790-the-bc-painters/
twitter.com/NSFWRedditImage

>blood raven successors
>steel rain

Don't you mean gift rain ?

I only have a single kitbashed Iron Sage and and a single devestator squad for these guys. I was working on them until bipolar fucked me in the ass with a major depressive episode about a year ago and I haven't painted since. Maybe someday I'll get back into it, especially since these Blood Angel tacticals (for another chapter, which I can also share if you like this one) have been half-finished for a year.

Fleet based Chapter from the cursed founding. They have a defect in their gene-seed that basically turns them into Blanks. Their Fortress Monastery is a space hulk trapped in orbit of their homeworld that they allowed a sect from the Sororitas to set up shop in.

The Scourge Eagles come in two flavors, Hit and Run as well as being Hide and Seek Champions. They are often provided camo-cloaks, excel at infiltration and close combat. Get to the fight, leave the enemy reeling and then wipe out the remains as they enter carefully constructed kill zones.

If required to fight planet side or in open conditions, they will deploy their Land Speeders, Thunderhawks and mount any battle brothers without a jump pack or transport on bikes. Typically they will not utilize plasma weaponry and are often seen forgoing flamers in favor of melta weaponry. Again, making them apt tank killers.

It is not uncommon to see them looting the battlefield of any wargear found or even outright taking it from their enemies control. These are usually given as a form of tribute to the Mechanicus as extra incentive to help them find a way to fix their gene seed. Given the nature of this chapter and it's mutation, there are a significant number of Apothecaries present in active duty.

Neat

Thank you, I like to pretend so. I've got a metric fuckton of info on them. The homebrewing I did for them and the sector that they're apart of is pretty indepth.

1d4chan.org/wiki/Hua_Yuan
1d4chan.org/wiki/Hua_Yuan_Exterminators

Not necessarily mine, but I helped, and I'm proud of them.

I remember those threads. A real shame that they are stuck with that horrible color scheme though.

I mean, it kinda adds to the charm, ya know?

If nothing else it makes them memorable.

It's unique sure, but it really doesn't belong on the battlefield. Not in it's current design.

Check the images, they have a tactical camo pattern.

kek

The Deplorables needs to be a chapter

for my guardsmen regiment I honestly tried to steal as much as I could from dune and arrakis in general but without touching on the main characters from the book.

effectively my guardsmen come from a world that is drying up no matter what the tech priests of the polar forge hive try. Currently the planet is covered below the equator in endless dunes and above the equator is mostly dry tundra that leads to a savannas before one reaches the polar ice cap that supplies the only reliable source of water.

My guard are known for being able to survive on the driest of worlds and being able to effectively conduct armored warfare along side of the hordes of desert zealots that bubble up from the equatorial mountain formations. These zealots only follow the orders of the commiserate and for some reason have a almost unhealthy reverence for the sisters of battle. Between the northern mechanized forces and the desert peoples of the south Rakis VI produces above standard quality regiments and on a regular basis as required by their imperial tithe.


As for on the table top they have been ... leaving some things to be desired.

because I am new to the hobby for most of my early games i was regularly beaten due to a lack of heavy weaponry so to combat this I had to use my sentinels as plasma cannon barrage weapons to make up for a lack of tanks and artillery. More recently as I have gathered more tanks both chimeras 2 and leman russes 4(with 1 forge world vanquisher turret) I have now begun to see my forces regularly tie with my opposing forces which are regularly 60% marines, 20% tau and 20% eldar and other.

Recently I have decided that my next big addition to my forces will be either scions and forgeworld aircraft or a 25 man platoon of DKK death riders to in either case act as a reserve reactionary force two exploit my opponents lines after their turn 1 attacks.

Also could it be possible to make a black templar successor chapter by claiming that to evade being caught above strength (>1000) this crusade had told the imperial/inquistioral forces that spotted it that they were actually a newly formed chapter?

I.E. they are meeting with another crusade force when a imperial navy force lead by a inquisitor warped in after hearing a word of a astartes force near by and after being in desperate need of reinforcement in his battle with heretics.

So now instead of telling the truth to the inquisitor the black templars simply flew around the back side of the planet and local moons on the way to meet the imperial force. And while buying some time hastily repainted about half their armor grey or white.

So when they were finally hailed by the approaching navy forces they claimed to by the Black Templars and their freshly founded successor chapter the Knights Eternal (IDK about the name).

Do you think the inquisitor and other imperial forces would buy it?

> I honestly tried to steal as much as I could from dune and arrakis
Mighty fine good taste you got there user

I've mentioned them in threads like these before; the Steel Hawks. A chapter that was founded late M39 to early M40. they're incredibly resistant to the warp (although not to the point where they're immune) have no idea what chapter their gene seed came from, have two mutations one of which is potentially deadly (an over active Sus-an membrane, it'll active even for the tiniest bit trauma their body sustains) and the other which is purely superficial (their hair and eyes become paler to the point of being pure white hair and silver eyes, it occurs at random and has no bearing on anything meaning brother red shirtius could have the mutation whereas captain important characterius doesn't) and they recruit from a world that has black samurai and hispanic arturian knights (which is somehting I'd like help with, I want to add two more factions that the Hawks recruit from but have no idea what other cultures have codes of honour like bushido or chivalry) and their planet is just a feudal world that could be classed as a death world if it wasn't for the fact that humans with sharp metal sticks can still deal with the native fauna easily enough and the native flora is only toxic to those who haven't become immune to it.

Sorry for the block of text, I need sleep. If the thread's still up tomorrow I'll add more if anyone's interested.

anyone got that cool actually interactive space marine painter? Not the bolter and chainsword one.

I've been thinking of making a guard regiment called the Argo void fighter where it's gimmick is boarding enemy vessels. Basically the story is that on the imperial vessel the Argo the crew had a mutiny but was suppressed and all the survivors sentenced to serve in a penal regiment. But en route to their first battle they got boarded by orks/tyranids/whatever. The rest of the crew got wiped out but the penal soldiers held out until rescue as they knew had lived their whole lives on the Argo and knew all of the secret access tunnels. Recognising their potential they are often sent on suicide missions into enemy vessels and space hulks. They replenish troops from the trouble makers and death sentenced men from other imperial ships

thanks, dune is a great book with a good series of books based off of it but I didn't want to fanwank onto the characters because I knew I wouldn't do it justice.

but I figure having crazy ass desert people that claim to ride worms in my army would still be cool.

equally the northern regiments laugh at the desert regiments because everyone knows there is no such things as giant worms and they think the claim of the southern regiments of riding giant worms to be some kind of butt sex reference. However when pressed to go south on patrol the northern regiments often resort to using fliers and mountain hopping because their has never been a single regiment or explorator force that has made it to the southern pole no matter how many void shields they take to protect against sand storms. :/

cool but do you have many commissars? I feel like you should have quite a few because penal legion and all.

Bretty good.
My guess is that Foundry Zero makes Contemptors, explaining their large number of them + it wouldn't necessarily contradict canon as a FW book speculates there's a hidden source of Contemptors known to the High Lords... Though I think it's a bit iffy a chapters makes their own Dreads

Sounds more like Naval Armsman desu. Not meaning to dog your regiment, but I would think that any troops that fight off of navy ships would be navy dudes. Of course they could be uniques like the Phantine Air Corps.

I guess I'll post about my own cuz why not.
So there was some warp fuckery happening in this system and orders went out to the nearest chapter to check it out. Said nearest chapter was the salamanders en route to someplace else, so they decided to send a decent sized group out to what seemed like a regular ol' mission with a dash of warp fuckery.
Well shit got really bad really fast. They were trapped in the system for 35 years or so (they stopped counting desu) with nothing but orks. This weird warp artifact was keeping them all there. Eventually they managed to not only wreck the two warbosses who were fighting over "da shiny warp 'fing" for those 35 years, but managed to destroy the warp tainted artifact in the process. After that they managed to escape the system, finding that, while they had seemingly been in there for over 30 years, the warp artifact had displaced time and space around that system, and they were actually in there for far longer. (I'm unsure if I want to make them pre horus heresy or not, but I know I want them from close to that period of time. My point is it's been a long fucking time)
They rejoined with their brethren, but their tactics and ideals had changed to much to mesh well with the rest of the salamanders, y'know, due to their imprisonment within that system fighting orks day-in and day-out. That sorta thing would fuck with you a bit.
So they formed a splinter chapter known as the Scaled Purgators. There are only around 20 or so members, and no new members shall ever be added, only the original remains of the group who went through hell and back. So they are on their own little "orks are jerks lets kill them" crusade.
My favorite detail about them is how they modified their communicators in such a way that would make a noisemarine weep. They can WAAHG louder and harder than a hoard of orks. This confuses/angers the enemy orks and makes the order xenos pop a halfie.

the germans in WW1 pulled marines from the normal ship crew instead of having a dedicated force on-board for land operations. So maybe he is the same.

I wrote a seven thousand word backstory for mine, for the purpose of adding it to the world bible of the 40K novel series I'm working on.

Long story short, Novamarine successors that were created specifically to protect the Cloudburst sector against a specific alien threat, and they just got taken up the ass by a simultaneous Ork Waaagh that arrived at the same time as the aliens. It will take about ninety years to rebuild fully.

Also I made them as a mod for Space Marine to keep my photoshop skills sharp in between semesters. While working on them I thought up all the lore and such, was some of the most fun I've ever had.
I did buy some models to actually make them, but I'm the slowest builder ever and got too much going at the moment on to put them together and paint them and such.

Let me tell you a tale Veeky Forums. A tale of failure. A tale of glory. A tale of madness. A tale of Patheticness. A tale so horrible and amazing that I won't even tell it to you! And it's not just because we lost our entire archives in the Bastion of Weakness and she won't tell us where to find it.


Now behold children of the Emperor, the tale of His most Pathetic, and His most Worthy!

1d4chan.org/wiki/Pathetic_Marines

That feel when the Iron Born never got the 1d4chan treatment.

Truly one of the most badass chapters Veeky Forums created.
>Aspirants must assemble a full suit of power armor from fallen foes(be they traitor or loyal) to be considered to join the chapter
>High failure rate means chapter mass recruits aspirants
>Chaplain and techmarine rolled up into one role so as to cleanse armor, weaponry, vehicles and ships.

Truly one of the greatest yet passed by.

I wrote a space marine chapter called the Gulliman's Bastards based on the regiment table.

Specifically
40k Stuff
Crusade
41st Founding
Ultramarines
Pure
Scions of Mars
Eye to Eye
Battle Brother from a Previous Ultramarine Chapter: Brother of the 7th company
Krumped the Eldar but good
Ice Hive World They Directly Rule
Divergent Chapter
Siege
Totemic Charm
The Emperor Above All
Nominal
Schola Prognium
Orks

Their stitck was their chapter master was a smurf who got assigned to guide the new chapter after he finished a raid on a eldar craft world while Cato was busy single handedly fighting off a Seer Council, as Cato is known to do.
Because he's Cato.

However stuff happened, which led to Cato getting him pushed to babysitting duty and training the first generation of the Bastards.

This lead to the Bastards tending to be the problem child of the ultramarines and relations with them are NOT solid.

The trick is their homeworld is a ice planet with a schola prognium on it (The premise is that if the cold did you in then you dont deserve the emperor's grace anyway you fuckin loser).

Both the schola and the marines draw from the same pool but the marines give the schola first draft, those who dont get to be commissars are trained by the bastards, and those who don't get to be neophytes instead end up as serfs.

The bastards believe the best use of a marine is to be able to lead the battlefield from the front, as a result they actually deploy their serfs as troops, having them fight and train alongside them and run their tank crews.

As a result of this philosophy each scout marine is actually accompanied by 9 serfs, meaning a squad of scouts is 100 people. The leader of the tenth squad is as a result the second in comand of the entire chapter as he leads a army roughly the size of the rest of the chapter.

Technically speaking the codex does not detail proper treatment and use of serfs so its all legal. Id say more but im out of space

Say more. But one thing.

>marines give the schola first draft

So when do they go full Alpha?

The chapter isnt intending to go all Chaos, because the last thing they want is to give their bosses the excuse.

Unless their is a different reference im missing. But the Bastards believe that faith in the emperor and cleverness is all you need to serve, they don't want the Best of the best. They'll take the rest and with it they'll kick your ass.

But a veteran squad from 1st company is actually deployed to work as the sergants of the tenth company "Squads" which as i mentioned before really number a 100 people.

Further different is that once a sergant gets to wear his armor he gets sent off to the armory to work under the techmarines, however they are not allowed to take the power armor OFF during their training, so by the time they are fit for battle they can do delicate maintenance litany in heavy suits.

Once that is done with they get to to be tactical marines. As a tactical marine fights they become either devastators or assault based on their fighting styles. In fact the first company is 5 devastor squads, 4 assault squads, and the aforementioned Mentor squad. Centurion armor is usally used instead of terminator (part of the whole "Ultramarines hate them").

Because of the whole "Anyone" philosophy, mutations are common enough among applicants, but none grevious enough the schola didnt kill them first. The mutations are amputated and replaced with cybernetics.

The marines totems are dolls the marines make out of the refuse of their battles. The marines believe that these items will carry on the fight for them after death, and Apothecaries have cound some severely wounded marines who apperantly continued fighting while having lost concious from blood loss so who knows?

Doesn't sound so bad

I'd be willing to work on them if you brought them back

Emperor's Vengeance

Successor chapter to the White Scars.

Essentially it is Ghost Rider in 40k universe without the magic powers of LoTD.

Black leather with orange/flame trim and skull color helmet.

they travel light for more speed on their bikes, and like to light their chainswords on fire.

They mostly use incendiary bolts in their bolters (no plasma guns). And like the White Scars, prefer fast attacks.

Look up the archive fair user if you so wish because it's all in there.

Space Wolf successor called the Void Varyags, I rolled fleet based on the chapter but they only have one ship but they are also at regular strength, so I figured they would eschew companies and all that and just fight as a whole chapter, fucking around in the void of space, going from fight to fight partying and telling gnarly stories. Sounds pretty comfy for a space marine chapter desu

Better be some sort super-Battle Barge.with Inquisition worrying enhancements. Elsewise the whole chapter goes down from a few light cruisers.

Oh shit I should write a story huh,

Well it was pre Horus time when the White Scars were trying to get to Horus when there was a distress call on a planet near Nostramo.

A few hundred Marines went to the planet to see what was the matter, when they got there it was apparent that their brothers the Night Lords were killing everyone on the planet in gruesome fashion. With faces being bitten off, children's legs being ripped off to beat their mothers with, jumpacks being used to burn people tied to statues of the Emperor. It was absolutely heretical.

And these Night Lords were being command by an old Thunder Warrior who has 4thdegree burned skin (not black like salamanders) and grew bat wings from being turned into a daemon by the warp.

Once the White Scars moved in on their bikes, the Thunder Warrior sent his Night Lords at them in jumppacks and flame throwers to burn them.

Some of the men were cooked alive, others still in flames with their swords on fire and the skulls still being burned.

Troops that fight off of navy ships are called marines

Yeah, I havent come up for a lot about the ship, but every fight would be super all or nothing for them. Maybe it would be a source of pride. "every time we take the field we win or we die!" kinda thing

They have like, so many servo skulls.
Like, too many. Each marine has a few skulls the just follow him.
There are just too many skulls.

But the lasbullethell makes it all so very worth it.

Some White Scars were being picked up and dropped on spikes or into the piles of burning bodies.

Hundreds quickly dropped to 10's. The ones still living were wounded and grouped up in a cathedral of the Emperor. The men damning the heretics for this massacre of citizens and brothers.

The Thunder Warrior then tried to call upon Daemons from the warp to overtake the planet. Some Daemons came through, but there was a pause and then dead daemons were thrown out of the warp.

Due to warp time fuckery, The Legion of the Damned emerged killing the Daemons.

This startled the Thunder Warrior where he rushed in to attacked but could not touch them, and he was picked up by 2 LoTD Astartes and was ripped in half.

The White Scars were in awe and saw the LOTD kill all sorts of Daemons and Night Lords. In watching they noticed how the LOTD killed them with fire swords, fire axes, and the bolters even seem to fire fire.

The squad then took the remaining fuel from their bikes and lit their chainswords on fire and started slashing away at the nightlords, pushing them into the LoTD till there was no more.

With the heretics dead, the Lotd began to disappear, with one astarte stopping and seeing the white scars.

He took off his helmet revealing a skull underneath and throwing them the helmet, then laughing while disappearing into the warp.

From then one the Astartes decided to paint the armor and bikes to look like the Lotd that saved them and made it their mission to kill every chaos member they can, especially the Night lords.

But due to them talking about the LoTD, many people did now believe them or join them, the inquisition made sure to have the black templars keep a close eye on them,

>posting a .pdf on Veeky Forums
Good luck with that. From what I've seen on my years on Veeky Forums, you're lucky to get one earnest reply to a pdf on Veeky Forums

>Lightning bearers
>11th founding
>World gets constantly invaded by chaos forces by being close to the eye
>decide to "upgun" their marines via genetic work
>Makes a marine stronger, more potent, and much more savage in combat
>essentially thunder warriors 2.0
>Total blowback in the fact that zygotes will physically burnout or catastrophically fail due to high combat stresses
>This occurs when their world is invaded for the final time
>Marines get totally BTFO by CSM
>Lightning bearers pull off world
>Apothecaries try to fix it
>Get some of the benefits now but most zygotes are complete losses accept the ones that really matter for combat
>come out needing help confess their sins
>get turned down due to this
>Ultramarines spurn them for fucking with geneseed and fucking with doctrine

Now here they are barely 300 marines to their name with the husk of a fleet. Fighting for resources and trying to help the imperium where they can.

That literally how new chapters form. Over the years the lie becomes reality. The chapter master may look for guidance at times from the parent chapter but most often won't. Like the Dangles this chapter probably would be one of the later kind of chapter.

My personal head fluff is that marine chapters are like knightly fiefdoms withing the imperium as a whole. Some chapter masters may raise new scout companies up faster than others so that they can "found more chapters"; due to a loop hole in the coder astartes rules for dealing with chapters finding themselves with excess marines.
Others spend longer and develope and train then at a slower rate with a higher loss of aspirants at a given time.
That's my headcannon

I love it.

Normally I'd agree, but this is 40k we're talking about. They're still less conspicuous than the Ultrasmurfs, or the Blood Angels.

i run an Army of Guardsmen.
the very Last Of the population of a now long Dead world took to the skies as one final tithe to the Emperor, before the planet was engulfed in the corruption of Slaaneshi and Nurglite Cults.
Ever since. this population has been totally militarised. And started picking up the Broken Pieces of other regiments.
its size grew with the Years. now the Last Ship of the World Drifts along in space. Stopping now and again to collect resources or assist Imperial forces wherever it can.
though Autonomity is Illegal for the guard. the ship passes as "Regimental transport." ajnd only has very small facilities to maintain its Forces for a total of five months. its larger Machines must be repaired at Forge worlds or on Mechanicus ships.

The Army prefers to use Shock and Awe tactics in full engagements. but uses Interception teams and Light Scouting forces to do most of the other work.

These people are the Cydonians.
and they have an Impressive collection of Scout sentinels.

Avedrisan White Scalpels.

Hailing from the Civilised world of Avedris, these guardsmen specialise in boarding actions and have a decent but not spectacular track record in Hive and Forge world warfare also.

Troops tend to work with Hot Shots/Hellguns primarily and a disproportionate number of them receive cybernetic augmentation. The majority of officers have at least some form of vision enhancement.

The name "white scalpels" came for their intense precision in boarding actions. Troops often use less-lethal grenades and high-powered precision weaponry to great effect while fighting aboard ships or inside Manufactorums- places where stray las bolts could do expensive collateral damage.

Known amongst other Imperial forces for being unwaveringly disciplined and humourless. This isn't true, but when on the job the Scalpels will always appear as the height of professionalism.

They took to their nickname incredibly well, often attiring themselves in white coats. Troops often use medical terminology in briefings and orders, e.g. "Incision" for a breaching action, or "cauterise" for when collateral damage is unavoidable.


>Yeah I just made these up. I've never played 40K aside from DoW and Space Marine vidya.

Know your BFG lore niggas. You're describing Naval Armsman. The High Council decreed separation of Navy and Imperial Guard for a reason.

i hate to see what their medic corp looks like

And yes. there is a swathe of Imperial knights on board. they form the Knights of house Cydonia.

May as well finish the fluff.

Avedris was a rather nice place to live with a pleasant climate. Orignally tapped as an Agri-world, it was discovered that soil contaminants made it highly difficult to cultivate large quantities of human-edible food.

The rather pleasant living conditions of Avedris meant no gangers to send to the guard and no food to levy to the Imperium. The planet became host to a number of military training institutions.*

The Guard forces of Avedris distinguished themselves after an incident of good 'ol fashioned heresy. A rogue IG ship parked over the planet and demanded food, weapons, and serfs.

A force of local Guard and off-world trainees managed to board the ship without being discovered (lots of decoy flares) and sieze control of the bridge.

Notably, the entire ship was deemed salvage worthy after the altercation. Aside from a blown docking hatch no permanent damage was done, and a large number of traitor guard were captured alive (for later execution). The men and women of the Avedrisan forces were praised for their rapid response, exceptional coordination, and surgical precision. A visiting (Commisar-general?) stated "their weapons were the scalpels of the Emperor, cleanly cutting away the rot of heresy" and the name stuck.

They're pseudo-Maori from an aquatic feral world that's recently been industrialized.

They suffer from degenerate gene-seed, making their progenoids 98% unviable and replenishing the dead nearly impossible.

They specialize in stealth and close quarters fighting, and follow an extremely loose interpretation of the Codex Astartes.
Their Chapter Cult practices human sacrifice to honor the dead. Generally they inflict atrocities on the civilian population in war zones they fight in as a result of a grotesque desire to pay homage to their allies and their own fallen.

Basically, they're a doomed bunch of dickheads and they refuse to change.

By the present timeline in my Dark Heresy games, they were reduced to below Company strength and effectively ceased to exist as a chapter. The survivors were recruited into a secretive off shoot of the Ordo Sicarius, dedicated to monitoring the immensely corrupt Calixian Conclave, and they now effectively form its chamber militant.

I like it!

>cant replenish ranks
>extreme CQC specialty
its like they were asking to be wiped out

I mean, stealth mitigates it a little, but yeah.
Fun fact, my GM and I used the random Chapter generation rules in Deathwatch to get all of this.
I've pretty much come to the conclusion they were doomed from the start, and were probably the unwitting result of experimentation with Geneseed.

Grey and red, actually. They're nothing special by IG standards, ironically.

I'll do the tables.

Imperial Guard
>Mixed with auxiliary troops
Navy Armsmen

>Recruitment
Elite tithe: don't have numbers anyway.

>Homeworld
Civilized World

>Terrain
Urban, extensive training for Airless

>Regiment Core Units
Shock Troopers

>Specialisation
Lightning Strike

>Loyalty
Adherent

>Special Equipment
Augmented Troops
Preferred Fighting Style

>Regiment Creed
For The Homeworld
Best of the Best

>Regiment Friends
Imperial Navy

>Regiment Enemies
Tyranids
Orks
They don't tend to respond well to precision fights in close quarters.

>Last notes

-Small in numbers. They try to make up for it with gear and training, but don't fight well in the open.

- Unpopular. "I bet they'd break and run the moment they got their coats dirty"

- Tactics are best suited against Tau, Eldar and humans. Utterly worthless against 'nids.

I like it. Need more Polynesian/Maori/Pacific influenced stuff in fiction.

I'm getting a real Sanghelli/Unngoy vibe with those scout squads. And I'm annoyed you wrote it before I did.

I've been working on a Fremen inspired chapter for a while.

> Brethren of the Marches
> Unknown progenitor (Imperial Fist or Raven guard)
> Recruit from a single slow-rotating homeworld where nomads constantly travel to escape the killer night
> Severely understrength after a Word Bearers ritual blew up the deathworld Five companies were fighting on.

Doctrine
> Infantry heavy with only Dreadnoughts for vehicles
> Said infantry have Marine-level sherpa skills and can march indefinitely under the worst conditions once deployed planetside.
> But some of them like Jump packs because it takes them closer to the sun
> Feel the most comfortable lugging a lot of stuff on their back, so they carry fortifications around a lot and hold the line (IF) or walking up to you really fast and punching your face (RG/Raptors).

Unique units
> The stern judges (Honor guards or Chaplains interchangeably) frequently go back to the homeworld to act as mediators, spiritual guides and aspirant kidnappers. 8 of them will always be on world at any time.
> Vanguard vets use stormshields to cover for their brothers who carry all three melta weapons. Due to all the hardware they carry, their jump packs are only good for a single very precise deep strike before they have to leg it (Legion of the Damned mechanically).

Feeling like sharing more about the Scourge Eagles.

Specialization was intended to have been for boarding actions and due to their position near the Maelstrom, this is highly developed as a means to counter the Red Corsairs, frequently clearing space hulks and other ships of Genestealer and Ork occupants. So close combat and the need of rapid movement and redeployment is nothing new to these guys.

The defect in their gene-seed will essentially leech away the warp presence for some of them, but many remain unaffected by this. Contrarily, this has also had a strange effect on their Librarians, many seeing their powers heightened after becoming Battle Brothers.

They rely a lot on their Scout company, so much that their scout company is under the immediate supervision of the First Company. Performing many duties and interacting in countless hours of combat practice together.

Their home world of Saer'rio is a feudal death world. The local wildlife is all omnivorous but extremely territorial and are constantly reproducing.

All plant life is symbiotic to some degree and the soil tends to stay very fertile. The majority of their home world is covered in rolling hills and mountain steeps. The people are nomadic tribals, each tribe highly superstitious and their elders and wisemen just happen to be of a rare and selected group of former chapter candidates. They are returned to their homeworld to continue leading their tribes and act as information sources for potential candidates. Often they perpetuate stories of "Stone Giants from the Sky" to hype up young warriors into "hunting" the marines when they have combat practices and drills on their homeworld.

I like it. Any particular weapons they like, or notable combat actions?

Why scouts specifically on boarding actions? Less bulk?

I'll give it a go

Arquebus Armor Breakers

a tight knit group obsessed with explosions, they are entrusted with destroying enemy armor and fortifications, a task they enjoy greatly. Always eager and enthusiastic to fight, other guardsmen believe they have a deathwish, as they run straight at enemy vehicles, hoping to be the one to send it up in flames.

They are known for their love of melta guns, with their members constantly emptying the armory of them, due to the extreme destruction it wreaks on the enemy, although some elements prefer the lascannon for its ability to precisely smite their foes

they known for their distinctive skull face paint, actually a cold cream they apply to minimize flash burns from using anti-tank weapons so often, liberally applied to their members faces, this as often done for intimidation as it is for safety. they are unusual in that they don darkened protective eyewear, buying them from local stores if none are available, even at night, to keep themeselves from being blinded by their own meltas

they often prefer vehicles conducive to their mission, favoring speed and fire power, as such lascannon armed sentinels, "devil dog" chimeras, and , if they are lucky, vanquisher leman russ tanks are sued to complement their troops

while specifically trained to deal with armor, their weapons burn through fortifications with frightening ease, allowing to act as sappers or bunker busters

aside from their overconfidence, real and imagined, they are unpopular with other regiments as they are usually held back in reserve while others bait out enemy armor for them to deal with.

>homeworld
hive
>doctrine
hunter killer
>special equipment
demolitions
>favored weapons
melta gun
lascannon

The single most closely guarded secret of this Chapter however, they are privy to the Emperors original decree of The Imperial Truth. Due to this, they format their chapter in a mock form of their tribes, wisemen and elders being leaders of the native tribes, the Chaplains of this Chapter often go on to the role of Chapter Master (Grand Eagle).

The habits of hunting and trapping on their homeworld also carry over to see use in war time. When need or opportunity rises, the use of webber grenades becomes a favored tactic in taking back live targets for either interrogation or outright to be executed if necessary.

The Chapter only has twenty suits of Terminator armor, so to make up for the lack of armor availability, their veterans are often seen fielding storm shields and power weapons. The four Land Raiders in the Chapter are also highly cared after and used only as required. Their motor pool is dominated by skimmers, aerocraft and their armor is typically in form of Razorback, Whirlwind and the occasional Predator pattern tanks.

The Scourge Eagles have a fondness of augmenting Imperial forces to turn the flow of battle in Imperial favor, though it has been documented on several occasions that they have, on several instances, fought alongside Eldar and even the Tau.

these guys sound really fast, no wonder the like eldar

Lack of armor availability, great combat experience, forces them to apply their stealth training, acting as a supporting force to the initial assault. Few things say cover fire like a dozen bolter rounds down range and from a corner you never expected.

As for their fleet, their Flagship isn't a battle barge. It's a converted Emperor class Battleship. Many of their ships have seen extensive alterations, courtesy of their relations wit hthe Mechanicus. Forgoing extra fire power and/or armor for specialized engines and precise, hard hitting main guns.

A fair number of their fleets vessels come from the space hulk that makes up their moon-sized monastery, which again added a lot more incentive for them and the Mechanicus to work so closely together.

Man, I checked out of working on these guys after the second or third thread. I was there from the start.

They've definitely changed.

>Any particular weapons they like, or notable combat actions

The good and faithful Bolter for most of them. They're Marines with their feet literally on the ground and very down to earth. The exceptions are the free-spirited assault marines, and the Vanguard Vets who have a sun theme going on, so Meltas are a ritual weapon because it superheats the air.

They also make heavy use of Power weapons, particularly the blades and axes that they would have used in their nomad days. Rather than a single champion per chapter, Command squads are a council of the eight most accomplished melee fighters (Honor guard rules). Aspirants into the council must go through a series of unwinnable trials (most common is 1v7s), to teach them the humility of leadership. This also invariably make them very spiritual people.

They have no public record of notable actions, feeling that the deeds of the worlds they have saved are testament enough (i.e. this agriworld we saved will produce food that will feed millions and we're happy with that). All their banners are painted an iconless black, however, until their great defeat at Tohoss is avenged.

Certified badasses right here.

I'm liking the look of them. Have a bit of a classic knight-errant feel to them.

Urge to scream "Witness me!" rising.
Do they run vehicles of their own?

Just wrote this in another thread but what the hell, copying it.

Someone asked what a "relatable" chaos warband would look like.


>Name
Crimson Phalanx

>Allegiance
Khorne

>Blessings
Low.

>Common Blessings
Weapons of Chaos: Daemon bolters, etc.
Deadly Protrusions: teeth, tentacles.

>Headquarters
Fleet based

>Structure
Platoon level element worth of Marines but still heavily reliant on cultists

>Recruitment
Harbors fleeing traitors of the Imperium
(Still dying of attrition despite this)
Uses cultists within the war band who show the appropriate fervor and potential.

>Combat Doctrine
Shock and Awe

>Exalted Champion
Champion of Chaos: Dušan Jovic, warband leader.

>Deed
The Champion single-handedly wiped out the warband of a rival Chaos God

Formerly known as the Emperor's Beacons, the chapter was embroiled in a month-long siege of a hive world in their home system. A small force of Word Bearer cultists and World Eater marines descended on the planet, looting and burning as they went.

The Beacons were soundly crushed in the first engagement and the survivors regrouped to defend the capital. They held out for about a month, the chaos forces happy to pillage their way across the planet and leave only a token force preventing communications and escape.

Desperate to save the lives of his people and cut off from the Emperor's guidance, Chapter Master Dušan Jovic took up the Dæmonic power axe of a fallen World Eater champion, and urged his marines to follow his example.

Newly empowered by Chaos, the Beacons rushed enemy encampments and the Chapter Master struck down the leaders of World Eater and Word Bearer forces alike.

And continued for Space reasons.

Continued

Knowing his forces were too weak to prevent the decapitated Chaos forces from rampaging across the planet, Jovic took a last desperate step. He took the armour of the World Eater champion and donned it, his few surviving marines following the example. They collectively then ordered a retreat, gathering the Chaos forces together and hunting down those too blood-crazed to hold back.

Since that moment, the remnants of those Bearers, Eaters and Beacons (as well as their cultist followers) have roamed between worlds, wreaking untold havoc on the forces of chaos. The once loyal Beacons long ago became the masks they wore and join in the slaughter as readily as their old foes, but never attack an Imperial settlement unprovoked.

The name of Crimson Phalanx represents how through blood, they shield those of the Imperium. It's mostly self-delusional thinking by the ex-chapter master desu, but they've protected more than a handful of Imperial worlds by slaughtering Orks and rival warbands before they could threaten the Imperium.

Khorne's just pleased that the Imperials went from fighting a Chaos invasion to LEADING it, and doesn't care how many of his followers die from that.

Aw thanks, anons. It feels great when other people really like your passion project.

I'm currently writing

1. A dark fantasy campaign set in a golden age of piracy equivalent

2. A horror campaign set in a secluded mountain town

3. A high fantasy setting (that I'd like to play games in)

4. A high fantasy setting designed for tabletop wargaming (with a persistent player altered narrative)

5. A heist-themed crime campaign designed to be freeform

6. A post-apoc novel that's been in pre-production for 3 years


I doubt they're ever going to be seen anywhere outside of my own head.

It's nice to be able to get feedback on your work, you know? I guess I'm mostly doing it as a karmic thing

Now why doesn't GW put these sorts of guys in the books rather than Khornate Knights.

yeah, they use devil dogs mostly
chimeras are also used over the taurox since it allows melta drive bys

Best of luck with your works, user.

If all else fails, seal them up in a box somewhere and let your grandkids find out what a writer you were.

>Melta drive-bys.

I'm sold. Where can I get models?

they have cadian flak armour painted black/ grey with their fatigues colored navy blue

they have white face paint in any intimidating pattern, with a favorite being skulls, with goggles or shades covering their eyes

their tanks, guns, and armor are liberally decorated with personal touches, like tally marks, gang signs, painted symbols (like shark faces), slogans or phrases, or the name of the weapon. writing is usually done in red paint

i hope that helps visualize the idea

I remember this!

Also Ook!

I've got Aztec Marines (Blood angels) and "Esoteric Order of Dagon" (Raven Guard/Raptors) Marines

>aztec marines
they sound really metal
do they rip out people hearts, make sacrifices to the emperor, and drink hot choco with no sugar?

Dawn Bearers rely on air superiority and long range infantry engagements to retake His galaxy for the Imperium.
For this reason they field a higher number of Devastators that work in tandem with Tactical Squads, while Assault Squads secure the flanks and harry the enemy into zones of fire.
Maintaining a large number of Thunderhawks, Fire Raptors and Stormtalons allows them to always provide aerial support to their Battle Brothers on the ground, either by removing targets with air strikes and bombing runs or by acting as direct support gun ships while they advance.
The small number of Predators and Whirlwinds is deployed rarely, only when their enemy is dug in deep and unreachable by air.

Founded in the 39th Millennium to stop a Chaos incursion against Imperium held worlds, mostly governed by the Adeptus Mechanicus, the Dawn Bearers hold a close tie to both the Imperium of Man and the servants of the Omnissiah. Even though their Fortress Monastery is situated on a planet, they operate as a fleet based Chapter to better provide their companies with needed resupply and maintenance. As all other successors from the Blood Angels, they also suffer from the genetic flaws of Sanguinius. Their approach to warfare results in less brothers succumbing to the Red Thirst than in other Chapters, but the Black Rage claims many of the Dawn Bearers. These Marines are locked away in the depths of the Chapter's ships, waiting for the day to be once again unleashed on the battlefield. It is a tactic they resort to only when absolutely needed and when sure that they can be contained afterwards, without needless casualties, both of the Death Company and anyone loyal to the Throne.

>Battle Cry: Death to the Fallen
>Response: Light for the Lost

>space marine artillery
sounds like a blast

Yeah, pretty much it. They are also able to induce massive nerdrage in my opponents, because I gave my scouts native american warclubs as close combat weapons.

do they have jagged bits sticking out?
what color are they?
does their citadel look like a step pyramid, and they have their morning sermon on its steps, while the chaplain guts a serf?

Pirate the space marine game, it's great for trying out schemes.

Is it hard to mod SM?
I always wanted to play as another chapter than UM in the campaign but I have no codding or photoshop skills whatsoever.

I use the Dawn of War 2 army painter, it helps a lot with all the different minis

Armor Ochre, Gold for the metallics, Turquoise and Jade Green (the most precious colors for the Aztec, they represent the Sky/Gods and Fertility) for the Veterans, Terracotta for the Weapons and Bone/Stone for Death Company, Feathers made from greenstuff for decoration.

The Storm Crusaders were born in a fanfiction I wrote when I was younger. The whole story is a bit cringey but I still like it.

>999M30
>2 Luna Wolves companies help the 179th Expeditionary Fleet pacifying a new planet for the Imperium
>Horus calls
>"Guys, need you on Ullanor. Wait for that other fleet, and meet you there. Love ya"
>join the 213th fleet, escorting some World Eaters and Death Guard
>Warpstorm shenanigans
>GellarFieldDown.holo
>6 ships exit the Warp
>where the fuck is Ullanor
>contact a little nearby Imperial Fleet
>when asked for ID, say they're glorious servants of the Warmaster, obviously
>immediately attacked
>wtf.holo
>lose 2 ships in the battle, take control of the last Imperial one with Terminators
>study data found on the ship
>they're in M41
>the Legions are no more
>their Legions and Primarchs betrayed the Emperor
>the Imperium is quite fucked now
>hoshithoshit, wat do
>internal fights
>they basically re-enact Istvaan III, except the Loyalists win
>only 3 ships remaining
>remaining Astartes understand they'll have to hide their origins
>paint most of their armour a dark blue
>form a "new" "chapter", the Storm Crusaders

They now act a bit like the Legion of the Damned: a fleet-based chapter who help the Imperium whenever and wherever they can, but disappear when people start asking about their weird equipment or their origins. They avoid Inquisition at all cost, try and salvage every piece of equipment they can (they try and help the Mechanicum so that they provide some ammo and/or new toys too), and hate the fuck out of the current incarnations of the Black Legion, the Death Guard and the World Eaters.

Ho, and yes, it's a big excuse to use Mk.IV armours and pre-heresy weapons, which I find sexier.

Here is their color scheme. The trim is orange for commanders (ex-centurions and captains), a lighter blue for ex-World Eaters, green for Death Guard, white for Luna Wolves.

The Angels Wrathful were formed in the Founding just before the Reign of Blood, and served the Imperium with all the bloody fury the descendants of Sanguinius are famed for. But after the destruction of their fellow Sanguinian Chapter, the Lions of Ajax, and the desecration of their home world by a Chaos war and spearheaded by the Violators, the Angels became consumed whole by a hunger for vengeance.

Old ties with the Ecclesiarchy dating back to the Age of Apostasy combined with the crisis of these great losses converted the Chapter from friends of the Church to some of its most ardent adherents. The Chapter spread itself across the galaxy in a hundred conflicts like their sire-Chapter, adapting to being fleet-based with ease, to seek out the forces of Chaos and annihilate them.

Upon one doomed battlefield, a force of Angels Wrathful extended themselves too far and all seemed lost; but allies unknown appeared from the skies and the Astartes and their cohort of angelic apparitions overwhelmed all goes by fire and steel.

The Inquisition was naturally aghast at the idea of phantom apparitions appearing at the scene of a battle and the Grey Knights were deployed in force; the Angels Wrathful, who might be insulted by the shadow of an accusation against their loyalty, responded predictably. This bloody battle sealed the Chapter's Excommunication as surely as the Chapter believes the prior battle indicated their anointing as the Emperor's mightiest champions.

From this day onward, the Angels Ascendant, as they have renamed themselves, have been embattled across the Imperium they fought to defend, and have been riven by at least one great internecine conflict. Their forces are rife with mutation- glowing blue eyes are universal; great, white-pinioned wings less so; there is even a dark rumor that Chapter Master Sidh now stands higher than a Dreadnought at the shoulder, a sure sign of ascension to Daemon Prince. Often accompanied by their surely- daemonic allied apparitions, the Angels Ascendant protest their innocence even as they slaughter those forces which date make the accusation. The insidious taint of the Dark Gods can leave the proud to damnation thinking they are on crusade, it seems.

What army painter did you use for the image?

Got to say I do like "loyalist traitor legionary" chapters. Loyalist World Eaters made the Dornian Heresy worth reading.

I'd just like to see more of their original characterisation used in the present setting. Such a waste to have them ALL eldritch horror'd to shit.

>What army painter did you use for the image?
The classic B&C one.

bolterandchainsword.com/smp.php

bolterandchainsword.com/topic/273790-the-bc-painters/

Just for you OP. The background I wrote for my chaos warband over 4 years ago:

+++9th Company of the Shadow Lords are all that is left of their chapter after their homeworld Tranquil had turned out to be a necron tomb world. Their captain, Darius Vyle, has called out for help to nearby space marine chapters many times since the necrons had emerged but recieved no replies. For a while now, Vyle has been haunted by the whispers of Tzeentch and, at his most desperate moment, agrees to a pact that will eliminate the necron threat from Tranquil and save what is left of his beloved company. In return he vows to serve the Changer of Ways as a daemon prince for the rest of eternity and hunt down the imperial scum that had refused to come to their aid.

Henceforth all imperial worlds in the sector that surrounds the now deserted ruins of a planet once named Tranquil, are being haunted and corrupted by the highly dangerous chaos warband that call themselves "The Shades of Tranquil".+++

I run a chapter called the Aether Blades. I run their 8th Company, so my Captain can be the Lord Executioner. Got enough models to fully represent the 8th on the table, too. (Minus Rhinos/Razorbacks, I use Drop Pods.)

They're descended from a group of Blackshields that served during the Horus Heresy, comprised of a few missing ships from both the Raven Guard and Thousand Sons exile fleets.

This resulted in a highly mobile group of units that have a huge predisposition towards psyker powers and Close Combat. Every squad I run has a Librarian Sergeant on the table (Thank you, Libby Conclave), and I usually run a few full squads of Vanguard and Assault Marines, and various other Melee units.

The Chapter is fleet based, and recruits from its own pool of regular serfs aboard the fleet, cherry-picking psykers from human populations on the worlds they liberate before the black ships get there, and maintaining a breeding program for them so to ensure maximum psyker ability among their neophytes.

They don't use Chaplains, as Librarians fill this role for them in the Chapter. The Librarians are given a lot more free reign, and will usually simply scry the minds of their charges to try and work out if they suffer doubts or ill intent.

The Aether Blades will give robes to their members as they advance in status, the Sergeants wearing robes over their heads or helmets, and Veterans starting to wear them over the rest of the armour as appropriate. The robes are always red to signify the blood they've spilled. For example, the Lord Executioner is almost entirely covered in cloth over his armour. (See pic. On an out-of-fluff note, I absolutely love Grey Knight heads, so all the rank-and-file guys don't use Power Armour helmets, but GK ones.)

I've got more if people want to hear it, but that's the basic gist.

Any unique gear these guys have? I'm always a fan of the robes.

Cool minis, but... Vyle? I'm sorry but who on earth would trust someone named Vyle with ANY authority