/STG/ Star trek general

Thread fell off the board edition.

Previous thread A thread for discussing the Star Trek franchise and its various tabletop iterations.

Possible topics include the rpgs by FASA, Last Unicorn Games and Decipher, the Starfleet Battles Universe and WizKid's Star Trek: Attack Wing miniatures and game.

Game Resources

FASA's RPG
>mediafire.com/folder/9mt7sng56l8gg/Star_Trek_RPG_(FASA)
mediafire.com/folder/cwn8tbt2qm5t4/FASATREK_Adventures

Last Unicorn Game's RPG
>mediafire.com/folder/9eiysv2192ods/Star_Trek_RPG_(LUG)
-Official and Fanmade Resources
>coldnorth.com/memoryicon/

Decipher's RPG
>mediafire.com/folder/c6tb7p6dp0pye/Star_Trek_RPG_(Decipher)
-Fan Supplements
>strpg.patrickgoodman.org

Far Trek
mediafire.com/folder/lrhbz9l0qay0j/Far_Trek

Lasers & Feelings
>onesevendesign.com/laserfeelings/

Lore Resources

Memory Alpha - Canon wiki
>en.memory-alpha.org/wiki/Portal:Main

Ex Astris Scientia - Fan analyses of ships, tech and continuity issues
>ex-astris-scientia.org

Daystrom Institute Technical Library - Database of ships and technology
>ditl.org

Star Trek LCARS Blueprints Database - Ship schematics, deck plans and recognition manuals
>cygnus-x1.net/links/lcars/blueprints-main2.php

Star Trek Maps - Based on the Star Trek Star Charts, updated and corrected
>startrekmap.com/index.html

Star Trek Cartography - Information and maps
>stdimension.org/int/

Other urls found in this thread:

sto.gamepedia.com/Gold-Pressed_Latinum
st-minutiae.com/articles/admiral/index.html
twitter.com/AnonBabble

The NX-class is my favorite Trek ship design. Somehow I like it even more than the Ambassador, and that's saying something.

I certainly like the Enterprise era aesthetic but the NX itself just doesn't do it for me. The intrepid though, that's a nice ship.

Is there a problem with the servers? Keep getting internal error while trying to log into STO?

Also, has anyone made a proper dabo table? I really want to play it in real life. The one from DS9 has different symbols than it does in STO.

STO's is the only serious attempt at giving it consistent rules and symbols, but I never heard of a meatspace table.

I see, Leeta must have a brain to calculate how much is earned, sometimes I don't even understand how I won.

But what do you even do with the GPL?

sto.gamepedia.com/Gold-Pressed_Latinum

Boring statues, useless holo emitters, and a few outfits. There should be more uses for it too, not sure why I am not allowed to buy Ferengi ships with it. It would make all the owners of D'Kora Marauder feel buttmad. Even though it is a shit currency getting dabo feels so good.

...

Intrepid doesn't do it for me. Probably just because of the negative association with Voyager.

I like the Yorktown in pic related. It's kinda like the missing link between the NX-class and the Constitution.

Just yesterday, my friend showed me a model he had of what the Season 5 NX01 would've looked like. Really is a shame we didn't get to see it on TV.

Ah, the saddest words of tongue or pen: "It might have been."

So in the season four episode of TNG "Future Imperfect" Riker gets kidnapped by this grossout alien who tricks him into thinking he is Riker's son, Jean-Luc Riker. After revealing his true nature, Riker says, "You'll always be John-Luc to me," before they beam up to the Enterprise together.

So what the hell is that? Did he adopt this hideous piece of shit or what? Is this ever mentioned again, does that disgusting alien appear again?

Personally the Excelsior class makes me harder than solid neutronium.

...

Look at this fucking thing, dude. Are you gonna tell me that isn't a grossout?

Eh, I wouldn't kick it out of berth.

Nope. But like every other incidental npc, there's a bunch of non-canon garbage:
>During his time aboard the Enterprise, Barash befriended much of the senior staff, including Captain Jean-Luc Picard and Dr. Beverly Crusher, as well as Wesley Crusher, who taught Barash to play parrises squares. Shortly after, Barash was brought to Starbase 718, and the offices of the Federation Displaced Persons Agency.
>During the month he spent there, Barash was cared for by the Andorian zhen in charge of the DPA office. He also tried to assist the base commander, Admiral Sternberg and her crew, in determining his origins, but they were unable to do so, concluding his people had likely originated from somewhere in Romulan space.
>He later was relocated to Earth, and a youth community home in Ho Chi Minh City. There he became a mentor to younger children, and as an adult took on a formal role within the DPA, helping in the refugee crises following the establishment of the Demilitarized Zone, and during the Federation-Klingon War of 2372-2373 and the Dominion War.
>Following the Borg Invasion of 2381, Barash, now a Director in the Paris office of the DPA, recruited Dr. Crusher to lead a fact-finding mission to a refugee camp on the planet Pacifica. Other team members he recruited were sociologist Meron Byxthar, civil rights attorney Paul Dillingham, and Starfleet engineer Thur chim Gliv. Unfortunately, Barash was unable, once Crusher reported back, to send any immediate additional assistance.

>Breen Impulse Engines
>Ar'kif ship model
>Transwarp

Stumbled acros this when I completed the Breen Invasion arc. Looks pretty good, all in all.

They look good. Especially with the Reman Prototype Shield in your visuals slot.

Sol Defense Impulse Engines from the Iconian Arc (you get them for completing the "Midnight" mission) are a fiery orange instead of blue.

Breen engines are bredy g8. Them long trails, man. Breen shield can also be pretty good, depending on the ship (large, flat-ish surfaces are the best - so most fed ships).

too bad they make that awful unneccessarily loud noise ALL THE TIME

Most of the ships from Legacy for the NX era are great, really.

Indeed. The Sol engines are great for visuals.

yet uselesss ass lobi crystals are the most valuable in game currency. da fuck

meh id hit it

>Kumari

That's like seeing someone going down the freeway in a horse and buggy.

Those Kumari wing cannons hit like a freight train. It's a good escort...granted, not the best, but it's a fun ship. I mean, I could bust out the Xindi ships if we really want to use unchanged antiques.

Only if the amish were the most militant americans and covered their buggies in guns.

It looks like an homage rather that the original Kumari. Much more sleek and rounded.

Yeah, the 25th century escort is very much named for the original battle-cruiser, rather than being a direct continuation. It has similar aesthetics but has clearly benefited from being build for a definite role.

Compare/contrast the Vulcan D'kyr which is literally the same ship from the 22nd Century because the Vulcans never innovate.

I guess it isn't logical to try out new designs or improve your society in any way. Now let's go enjoy a rousing round of septennial murder sex in one of our numerous deserts.

Just started playing a new campaign. GM knows his Trek shit, but doesn't assume the players do (because we mostly don't). And over and all, not only is it really fun, but it makes me want to get back to watching the series. Especially since on that first game, we basically had the after of a TNG episode where a human ended up raised by Talarians. Turns out twenty years after, that human became a bit of an asshole, and intended to execute the pirates we neutralized.

I just felt like sharing.

I wonder what advantage the ring nacelle design has over the regular even-number design.

I'd imagine the warp bubble'd be more uniform. It'd limit the size of the vessel to the size of the circular nacelle though. Even their solution to that issue isn't ideal, it's likely a design dead-end.

NICE! MY TREK GAME I WAS IN DIED. SUCKS

This was touched on a few threads ago. I don't think we ever got into much detail but basically the big appeal of the ring design, as seen on Vulcan and early Terran ships, is that it's a stable warp field that allows for faster travel at the same energy requirements as it's nacelles counterpart. The problems arise when you try to change course. Basically you're better off dropping out of warp to do course corrections than trying to alter your heading in warp. Add in to the mix that we don't know what kind of cool-down those early ships required in between warp flights and you end up with a much less versatile warp drive.

Good for speed and energy economy. Terrible for engine lifetime and manoeuvrability.

Gotta admit, as far as ships go in general, the Narcine is probably my favorite non-standard design (as in no visible nacelles, ect).

it is shiny

Guys, is it wrong that I quite love the Ferengi fashion sense? Fuckers are like Spanish pimps.

better than the romulan's fashion sense

Wouldn't agree for TOS Romulans, they are classy. Its terrible what happened in a hundred years, but then again, same thing happened to everyone.

I would wear Quark's garb. I want to get the Ferengi outfits in STO bad.

Quark's suit is actually quite tame as far as Ferengi are concerned. It's a little colorful and shiny, but for the most part it's just a nice suit.

Indeed. Any society that considers booty shorts acceptable for commanders is A Okay in my book.

This user has a point, the rest of them are full on Mariachi style.

The NX design theme does indeed rock, but I've always liked the uss voyager and the intrepid class ships...they remind me more of the old, very long viking ships or broadsides

I really liked that they didn't try to one up the enterprise with it, either. I always thought the bridge looked strangely ominous, though.

meant for

TNG did that a lot, unfortunately. There's also an episode where Worf meets (and almost gets it on with) a Klingon-Romulan hybrid woman. Despite all the interesting plots they could've run with that character idea, she just gets beamed away at the end of the episode, never to be seen or heard from again (they ended up re-using the concept to much greater effect in DS9, however, so all is not lost).

On a side note, I really liked this episode right up until the twist ruined it at the end.

Funny how rest of the sol set doesn't produce any visual effects.

>it's a long-range science and exploration ship
>better give it an opressive, dark bridge and tight corridors so the captain goes balls to the wall bonkers
>you never know when we'll need a new admiral

My theory was they acted more like a prop engine to a linear warp drive's jet engine.
Amazing energy efficiency and engine lifetime, but you can never do better then Warp 7. Which is fine for the Vulcans because they not in a hurry to get anywhere.

>Piles
>A disfiguring bodily disease is now a unit of currency

So can someone explain why the Vaadwaur get artillery in space that they can spam with abandon? Or why the playerbase's response to such things is "git gud and grind a faction for an item to make fighting them less tedious"? I'm including someone saying not wanting to fight a 3 hit kill ship means you want to just fight lifeless enemies.

Trying to understand the thought processes of people who advocate for grinding as a game mechanic has driven many to the point of insanity. I would think about it for too long.

Please remember that before Surak, the Vulcans blasted and blew themselves to nearly below population sustainment levels.

Then they almost did it once more AFTER he created "The Vulcan Way".

Anyone want to start a Trek campaign on Veeky Forums?

In the past, I and few others have suggested You're the Admiral as a potential group discussion/game within the thread. Basically you discuss how you, as an Admiral assigned to the sector described in the scenario would spread your forces, combat various threats and generally avoid dragging the Federation into any wars. Well worth a look.

st-minutiae.com/articles/admiral/index.html

You just need to git gud.

But seriously, Evasive Manuvers and Brace for Impact, which every captain in every ship has, are quite useful for those situations. Jevonite armor, the temp armor that you craft, and the device from the devidian missions are good too, and easy to get. Also, the arty has a firing arc (I'm not sure what it is, but I think it's front/rear) that you can use to avoid getting bombarded in the first place. It's kinda annoying, since they always start off with the whole mob using it at once, but it shouldn't be a problem after that. Shove shield power into engines, just keeping enough shield power that they don't drain; raw speed and maneuverability will help you not get stuck in the death zone. And git gud.

Sigh. BFI and Evasive never seems to work, since my ship will always, *always* get clipped by one of them in the aft section and smash off 30% of my hull. And then my rank 5 fighters die with it, because they like to snuggle up to the bombs because they can. As for crafting... lolno. I've still got launch era mats laying around because I come back every year or so to see what's new, then start spitting at the screen and quitting. And then I find I have to trawl through tedious shit involving Neelix, Kim and "classic" "Patrol 5 systems" missions to get to anything involving more interesting plots

Fuck your git gud, I just want to tool around doing somewhat Trek like things. Though I doubt you're an user who thinks STO is the pinnacle of complex theorycrafting, like the people I asked elsewhere for help with. And pretending all of the Delta arc doesn't exist, so I don't have to tolerate Voyager characters beyond Tuvok.

I've had limited success with a tactic of sending in a few fighters and then waiting for the the Vaudwaar to attack them before I hit em with full spread plasma cannons and torpedoes. It's very much a hit and run style of combat.

>my ship will always, *always* get clipped by one of them in the aft section
EM gives you 5x speed. If you're going slow, 5*slow is still somewhat slow. Increase your engine power and upgrade your impulse engines. Also, there is a .5s activation time, so as soon as you see those faggot balls show up, hit it. I've found that having it bound to a key that's easy to reach (and the same on all my builds: "3" for me) makes this much more successful than trying to click the power. Moreover, turn away from the first ball that shows up: it will be the first one to explode, and that's usually the one that gets you.
>smash off 30% of my hull
What are you flying that gets hit that hard?

The... Alita? I think. Whichever Akira that has the fighters. It's probably not that much, but dropping all of a shields from a facing plus 15 to 20% of the hull is just abusive. Also, I'm running with 65 engine power.

>escort
That explains the damage, but not why you can't go fast. Gotta go fast.

That's what I've got fighters for, innit? Now I've got maneuver, too? Sheesh.

Vaadwaur artillery is brutal if you're flying a low-hull ship, like escorts and even some science vessels.

If I remember right, the artillery is polaron damage, so Brace For Impact does absolutely nothing against it (BFI is good for kinetic damage, like mines, torpedoes, and exploding hulks). You could switch around your traits and grab stuff that ups your suitability, speed, and damage.

Cruisers generally have an easier time with the Vaadwaur simply due to their huge amount of hull HP, but I remember when I was stumbling through STO's systems and still managed to die repeatedly to things that would be trivial now.

If you have an escort, speed is life. Defense = Dodge. Make sure you have the Elusive trait slotted, and one of the damage resist ones that increases polaron resist. Thrill-Seeker might also be a good idea. The higher your speed, the higher your Defense will be.

Tachyon Beam I is your friend. It does a pretty decent job of stripping shields, and the Solanae set gives good bonuses to energy/shield drain. Against Vaadwaur it may be better to stick to single targets, and take down the artillery ships first with Tachyon Beam, Beam Overload, Cannons Rapid Fire, or Torpedo High Yield.

If you have a cruiser, you can safely just spam FAW, but not everyone has a cruiser or likes flying them.

Also, spec into Strategist ASAP. Strategist is incredible, and if you can keep up with the damage you'll take from all that threat with healing powers, you're practically goddamn invincible. But, even if you don't use Threatening Stance all the time, the extra critical hit and critical damage is nice.

*suvivability, not suitability

>On Threatening Stance and Strategist

Threat is aggro in MMO terms. The more damage you do, the more threat you draw. Threatening Stance, depending on how you leveled, either does +/-200% or +/-300% threat generation. If you have it off, it lowers threat generation and gives +CritD, if you have it on, it gives a bonus to maximum hull.

I highly recommend reading and digesting what Strategist does, and while I don't suggest using Threatening Stance in multiplayer if you're not a dedicated tank, TS+Strategist in singleplayer can tip the balance in your favor, since you'll be healing yourself anyway, and healing yourself will make you more powerful because Strategist is an insane self-feeding system.

>other specs

The Intel spec is pretty damn good. It can give you the equivalent of raider flanking (+damage to rear arc, and eventually +critH and +critD), and if you already have raider flanking from somewhere, it gets really nuts.

Pilot is also good for tanking, because speed is life, and it gets you an active ability that makes you immune to damage for a couple of seconds. Furthermore, it turns Evasive Maneuvers into the poor man's Attack Pattern Omega, in that it will ignore control effects like Gravity Well and Tractor Beam. This is especially helpful for ships that can't (or won't) slot APO because other BOFF arrangement or because of build considerations.

I got myself a Vaaduar Mansa, geared it for Polaron damage and I love the shit out of that little ship. A full artillery barrage can bring down a tac cube if done right. It's a ship designed for polaron weapons, and I love me some polaron weapons. Most people don't understand them or how they work nor do they build defenses for them.

>Hey Sisko, I need to know if Dukat fucked my mom. Can I use the orb of time to go back to the past?
>Sure, be careful.

Who thought this was a good idea?

>further thoughts: Spec Passives

Pilot gives you 10% turn rate,+1% per each point spent in the spec (max +40%).

Intel gives you 5% defense,+0.33% per each point spent in the spec (max +15%).

Strategist gives you +1 shield strength (max shield HP) per point spend in the spec (max +15%).

Command gives you 5% max hull hp,+0.33% per each point spent in the spec (max +15%).

Slotting both Command or Pilot as your primary and Strategist as your secondary can increase your survivability by a pretty large margin. Don't forget to snag the VR Mk. XIII Nuetronium Console from Reunion (if you already grabbed it, good, if you took the Field Generator, that's okay. You can replay the mission for a rare Mk. XII one).

I have one of my Romulans flying the Rezreth, specced for energy drains. It's a beast of a ship. Energy draining skills+energy draining weapons can obliterate starships by simply taking away their ability to do decent damage or protect themselves from yours.

I'm a bit jelly of your Manasa.

I find that most players don't bother with learning how the weapons and gear work, and as a result, get frustrated (this is almost entirely STOs fault for not teaching them). I had the same problem, and when I learned how everything worked, the game finally clicked for me, and I don't have a single useless character or ship.

The Xyfius from the Summer Event is a mean little starship with Tetryon weapons. I slotted four +Tet consoles, the Xyfius's console, and the Sticky Webs console and with FAW3 it just murders things. The number of people who think it's a mediocre ship aren't flying it properly.

The Sisko didn't give a fuck. And I'd give Kira what she wants too, to be honest. Ro too. That Kira and Ro served on DS9 at the same time is probably the best thing about the DS9 relaunch novels. Next to Quark somehow getting Ro into an Orion slave girl outfit.

Honestly, that was a decent episode, even if the setup for it is silly.

Sisko let Kira go because she was going to do it anyway, and giving her his blessing was better than yelling at her for taking some personal time off and accessing one of her religion's artifacts.

It shows that people who were "collaborators" did so for all kinds of reasons, and it often wasn't just because they were dirty traitors. The occupation was not a simple black and white thing, and I'd bet that there might be Bajorans who felt that the Cardassians did help Bajor in the long run, even if that would be an unpopular opinion to hold or publish.

Had Kira's mother not been a collaborator literally sleeping with the enemy, Kira might never have grown up at all. That she did, and became a freedom fighter that helped make the occupation unpalatable for the Cardassians, just goes to show that not all decisions can easily be judged based on their immediate situation - nor can the outcome be predicted with surety.

Just a reminder that Harry Mudd's wife was a pre-occupation Bajoran.

I haven't played in something like two years, but I got the Manasa from grinding out engineering upgrades and selling them on the market. At the time, they had the highest profit margin and were always selling fast. After some research I had found they sold best in packs of 20, so I geared all my captains to produce as fast as possible and raked in enough credits after two days to just buy the ship pack off the market along with the Benthan Assault cruiser, which I gave another captain.

forgot pic

Nice. I wonder if they still sell that well.

>Next to Quark somehow getting Ro into an Orion slave girl outfit.
Why do you hurt me, user?

Because I too dream of a world where Kira and Ro give me Oomox.

Not quite that well, but still pretty gud. And the non-new lockbox ships are a lot cheaper now, so that method is still valid. Though I'm not sure if just selling the mats are still more profitable than selling the upgrades themselves. Selling that crap during upgrade weekends is pure bank (everyone and their mom is selling the upgrades themselves, so there's a lot of competition, and all those fags need mats).

>fugg aliens, they's scary, yo - stoopid ayylmaos with their inhuman appearances - gross!!

Ma ferengi! Don't you dare forget based Leeta, user!

Would you really want Rom's sloppy seconds? Tiny lobes there had a kid and let the wife name it "floor tile." How about Grilka?

Rom ain't capable of making Leeta 'sloppy' - he's just a wee little ferengi man!
As for Grilka, hmmmm - lurv me them nasty angry babes - why not be all-inclusive? Hot bajora, hot femklings, and a couple orion 'slave' grillz to make everything 'pop'.

I'll be in my bunk.

>Ro

Show me another Bajoran woman that isn't pic related or dead that we'd give a fuck about. I mean, I'm all for adding Jadzia to the party, but I didn't want to seem greedy.

Winn comes up to you and tells you to "Walk with the prophets, child". What do you do?

Fire a spread of photon torpedoes, buying me enough time to detonate the warp core

Ok, Worf. Now that is definitely not the right answer. Use those people skills you have gained.

H-honorable combat to death, then?

Make sure my phaser is set to level 16, then phaser her ass.

Worf, stop getting dubs and no again.
A stun is fine, complete obliteration is not.

Y...you too...

That's like eight levels above complete disintegration; you'd probably blow a hole in the ship/station.

I thank her sincerely for her incredible portrayal of Ratched, and sincerely apologize at the way the studios (and the public, really) treated her afterwards.
>bonus points if she has no clue what I'm talking about

Fire the everything. The Romulan Pimperial Navy gives nary a single fuck. Give that destabilised plasma torpedo a go as well. And that new six chamber plasma launcher. And the good old hyperplas.

You really have no idea how dull those creatures are do you?
I'd rather walk with an Aldebaran ant, at least they actually know what they're doing.

That's a tough one. But why do they have to be bajoran scum?

I'm confused