It's the fifth Dwarven settlement that dug too greedily and too deep

>it's the fifth Dwarven settlement that dug too greedily and too deep

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Yeah, we need pimp dwarves that dug too deep and got mad paid for their troubles. Give them gold grills and such.

>not liking that trope
>Not imagining some beardling cracking open a cavern thinking there be riches
>some fucking eldritch horror comes out
>The oh shit look on that dwarfs face
>The thane flooding the lower galleries with magma with the iconic "flood it" proclamation

Fucking awesome.

>it's the eighth wizard tower that was built too tall and not up to code
that said, a dungeon that is a wizard's tower that has fallen down would make for an interesting layout

I agree wholeheartedly. The entire concept of "deep roads", under dark, and such is so much more interesting than most of the mundane shit on lane

>tfw when youre a government agent whos job it is to make sure wizard towers comply with regulations and code

Well gee user how many dwarven ruins do you find where everyone's been long dead 'cause they found assloads of riches without negative consequences?

...

...

Boatmurdered fell because everyone caught fire, not 'cause they dug to deep. So like I said...

>still though may their adamantine hearts never be forgotten

THIS

We once found one that had gotten overrun by rats. They didn't even crack open a cavern to find the rats, just nobody cared to solve the problem until after there was no way to solve the problem.

Fuck that Balrog, we've got balistas now

I'd have suggested cats, but unless they also like the taste of cat meat it wouldn't really solve the problem.

>it's the fifth Dwarven settlement that is a boring perfectly-stable scottish-accented magitek utopia

But actually, you probably want more reasons and ways for dorfs to be troubled or have their shit rekt.
>dorfs found lots of cool stuff underground
>they find monsters, but are not yet beaten by them. The PCs can come in and do quests related to clearing infested mines. If successful, they improve both the fortunes of the dorfs and their relationship with the PCs
>a rival player race, such as men, elves, or gnomes, tried to take their shit. They were not successful, but have weakened the dorfs during the sieges. Now monsters are a legit concern as the dorfs are not fully recovered from the war.
>a bunch of monsters lead by a big one (dragon, lich, giant, etc) came in and beat the crap out of the dorfs
>a powerful group of rebellious dorf nobles (or peasant militias) has tried to cement political power by having their dorfs seize the mines. Loyalists who still control the mountainhome's main entrance are outnumbered and in trouble. They will pay handsomely to outsiders who manage to weaken or outright defeat the rebels (If the PCs don't completely fuck up, they may be offered land if they swear loyalty as Dorf-Knights or another noble title). The rebels will use similar gifts and promises to sway the PCs into turning against the loyalists.

Maybe the reason there are so many is because they can't warn other settlements not to make the same mistake in time?

Pretty sure thats a printed pathfinder adventure.

In one of my settings, a dwarven city named Ulstur collapsed due to a string of calamities.

First, the dwarves dug too deep, and disturbed a nest of enormous subterranean serpents. A long war followed, in which many dwarves (and their human allies) lost their lives. Eventually the serpents were defeated, but not before heavily depleting the city's military strength.

A decade later, a plague known as Jade Lung swept through the city, killing 90% of its inhabitants. The survivors settled in the First District, right outside the city's front door, hoping that one day they'd have the numbers to repopulate the city.

When word of Ulstur's collapse got around, waves of human looters descended on the city, carrying away everything of value. So many looters came that the locals were powerless to stop them. Gang warfare soon broke out between rival bands of looters, which cost many locals their lives, and caused even more damage to Ulstur's beleagured ruins.

Finally, three decades after the city was picked clean, a great dragon took up residence in one of Ulstur's towers, and became a menace to both the locals, and many neighbouring human lands. Eventually the dragon was slain by a human hero, but not before it burned down much of the First District.

In the end, those few dwarves that remained decided that Ulstur was a lost cause, and so packed up what few belongings they still had and headed south, to setlle in human lands. Ulstur has stood as a ruin for over a century since, and the last of its native dwarves died long ago.

>dwarfs dig too deep and greedy.
>they just took all the ore available and legged it leaving a ghost town

>dwarfs dig too deep and greedy
>instead of waking up an ancient evil, they find other dwarfs still digging and being greedy down there
>in the core of the earth there is a constand war of greedy digging dwarfs over the riches of the earth

>The dwarves find yellowish dwarves with half-closed eyes appearing to dig "up", toward them
>The two groups of dwarves both dug waaay too deep, near the center of the earth and met around the middle
>The old tunnels are now a trade route between dwarves of east and west

>Ulstur
NO SURRENDER

Dorfyelp.wav

i now want to play in a campaign of subterranian world war dwarf, it would be incredible; just imagine, the rivalries, the ancestral feuds, the sheer delving of culture!

>Be overrun by shit you dug up and can't deal with
>Stunty Jews charge adventurers to go in

This was one of the funniest things I ever ran in WHFRP, think they died early on though so it was quite short lived

In my current campaign I'm gming, the PCs discovered a dwarven city that had been overrun with giant rats.

The rats had originally been domisticated by the dirt poor local humans as cheaper alternatives to traditional livestock. The nearby mountains over time got over infested with stray/feral rats. When the King's Wizard fucked up a ritual at his private tower nearby, it caused an explosion which spooked the millions of rats into flooding the dwarven city, and devouring all the trapped and offguard inhabitants.

Now there city is infested with giant rats, and there are literal bone strewn rivers of rat piss/shit/blood in the streets

Actually kind of like this one - you get abandoned mines and mine towns IRL all the time, but what are some reasons to go there?

If you've got a civilisation that's greatly declined I could see something that was once thrown away or just left there being worth reclaiming

Maybe someone/thing is using the mine as a base or a lair

An on-and-off-again subterranean war would be pretty cool, and could easily embroil plenty of other groups in the conflict as well - if one of the sides (and there might be more than two) was looking vulnerable, or was someone's important trade partner, or the war is causing damage to the surface world as well.

Roll for initiative

>dwarves dig poorly
>hit an underground lake
>flood half the city
>ships come from the hole
>you're a port city now
>also pirates
>palaces, temples and tombs were submerged

>low-pixel yelp intensifies

> tfw it's all talking about finding the most valuable Dwarven metal, uranium.

What if
>The elves were greedy
>They thought they could rule the world
>They thought it could all be one forest
>The planted too greedily
>They planted too far

No wait, it's because it doesn't work.

Seriously, this is my jam. No way I'd wander into any caves in real life, but I love everything about the subterranean world in fantasy settings.

All my fortresses dig down to the caverns and incorporate them in some way, and Dragon Age: Inquisition's Descent DLC was like spelunking porn for me with how gorgeous it was. The GOAT soundtrack and darkspawn fights were just icing on the cake.

Personally, I'd try digging up. Get a mountain range and hollow that bitch out but don't go below sea level.

Sometimes they hug the trees a 'bit too much'
The trees begin to hug back...

>awaken a dragon

... there is potential in this somewhere.

>dwarffortress.jpg

>everyone expects my Dwarf character to have gold fever when faced with a large amount of it

Have they been massacred by a stray herd of carps?
Or did one of them throw a tantrum because his cat died and massacred the entire settlement?
Or maybe they accidentally pulled a lever they weren't supposed to?

>Dwarves basically hollow a mountain and build up
>They build too tall and too proud
>Disaster strikes
Could be a tower of babel, could be a twin towers, could be a Thunderbirds episode

Gotta work on those archetypes.

How do you incorporate the caverns? I usually just wall them up unless something interesting wanders by.

>in time

No it's because they're greedy little Jews and just as with people don't think the bad thing will happen to them.

>"hey Snorri were sitting on a fucking goldmine here should we dig deeper?"
>nah were fine just stop altogether and reshape our entire industry into gardening

I usually end up grazing my herd animals down there, especially if I've settled somewhere colder (usually Taiga) and the first winter's already covered the surface.

Aside from that - stairs along the edges of the fat ground-to-ceiling stalactites, maybe with small rooms carved inside if they're big enough. Bridges/walkways between them if the topography allows. I'll usually have a dining hall down there overlooking some of the caves via glass/gem windows.

Docks at the nearest watering hole for my fishers, later expanded into a cheap wooden shantytown/marina to contain all the unskilled miggers I don't want clogging the thoroughfares of my fortress.

Of course it all goes to shit when something rises from the deeper darkness, but that's half the fun.

Stealing this.

>Le epic maymay am i rite guise xD

Seriously, do you guys ever do anything except endlessly cribble off Boatmurdered?

>le ebin contray-ray-may-may people who like things are shit XD

Snickered/10

>the dwarves dug too greedily and too deep
>there were no warriors left to protect their surface holdings and the high caverns full of women and children
>now the entire settlement is domed to a slow death without its womenfolk
>the remaining dwarves are stubborn in their grief and the enemy attack turns into a protracted siege from the surface downwards

>i wasn't here when this meme started and now i feel left out and excluded WAAAAAHHHH

we want you to feel that way

wat

You must be a horrible person to play with.

Pirates of the low seas.

Was basically the backstory for one of my worlds.
>East and West had great War
>Employed basically Magical!Nukes
>where they bordered became so saturated by magical radiation a crazy forest grew
>Forest that attacked both sides and nigh invincible
>Forest flourished and spread across the middle isolating both nations
>Campaign takes place hundreds of years later. With plot hook that the indestructible, killing forest expanding into inhabited lands.

>Are you a bad enough dude to destroy a forest?

>the dark elves dug
>it wasn't out of greed or particularly deep
>just bad luck that caused them to pick the wrong spot while making a tunnel between two cities
>now they've unknowingly set into motion a chain of events that will cause the dragon that sleeps beneath the continent to awaken

R8 my minor setting detail.

I kind of like the idea that this is just kind of what happens to dwarf settlements after a while

>Say, I was thinking of going to Doria, doing a bit of trading
>They dug too deep, unleashed and ancient evil
>Shit, what about Karak Dom?
>Also dug too deep, had to flood its lower levels with magma to halt the beast
>Mt Ironspire?
>Built too tall, the honeycombed rock collapsed when a dragon attacked and landed on it
>Silverpeak?
>Dug deep enough to get all the silver out, abandoned
>Stoneholm?
>Dug up some kind of plague
>Kazak-dan?
>Dug into Copperhead's delvings, they're at war now
>Karotfordinna
>Dug into a lake, flooded
>Fort Brighthammer?
>Civil war
>Drornsforge?
>Dug into magma, flooding into the low levels, then the mountain to erupted
>Goldpeak, Notzion, Fireholm?
>All at war with each other
>Uh, Mt Ironhold?
>Rats
>Like ratmen, rat-plague?
>Just ordinary rats. Overrun with them

Admittedly this is kind of how the Warhammer Old World's dwarves went - almost all their big settlements were lost/invaded

>bretty ebin/10

>Karotfordinna
kek
>rest of the post
also nice

Is there any settlement that is lost because it didn't dig deep enough?

Not any respected one.

the core of the earth is actually a giant vein of magical ore no one knows how to mine
>technological arms race looking for a +10 mattock basically.

Now I'm wondering how that would work.

Either they ran out resources, due to not digging, or the tunnels weren't deep enough when the Mage Wars kicked off

Isn't that Dragon Age?

>The Manok mining company, they dug too cautiously and too little.
>They never extracted the Paladium they came for, eventually the accumulated interest over the loans for their equipment started to rack up.
>They had to declare banruptcy. The settlement has been abandoned.
>Not with any stuff in them, everything got auctioned off by the bank. It's just a hole in the ground.
>Not a very deep hole either.
>Basically, it's not a dungeon. It's a mildly interesting landmark.

So idea,what if!Are ya following me? What if,okay here it comes. What if the surface dwellers ascended to high and woke an ancient evil. The only to escape it being a few communities allied or owed to by a dwarf kind and granted low dark caverns and tought to farm them, but also required to provide troop levies to the kingdims defences. The humans take to farming, the elves long vanished. The gates and first layers are taken,collapsed or warzones and lesser beasts dwell in the deep. The only bastion of the world is this big hole in the ground.

>their forests grew too greedily, and too fast

They used magic to make their forest grow faster and protect itself from woodsmen and polluters. It worked too well. The forest turned into a dark jungle full of deadly poisonous monsters, whose expansion threatens most civilized peoples, though the elves' old pacts have so far have protected themselves from the monsters.

The magic caused nature spirits to mutate into faerie horrors that stalk the wood and inflict painful sadistic death on trespassers. Witches took residence in the jungle, using the cover of darkness to conceal their heresy. Old forgotten temples have been overtaken by the growth as the dead gods within are awakened by this infusion of new life. Cults to the risen gods and faerie-demons have sprung up as many see them as heralds of a new age.

That's actually a subplot in the latest the Elven cycle. You have a bunch of dwarves that come across the divine mattock used to create one of the worlds. What little they get is used for ammunition, which ends up being extremely plot important.

>dwarves dig too greedily and too deep
>tunnels collapse
>dorfs die
>acres of good surface farmland and manors ruined

Meteor. Damn shame.

Elves, not even once.

That is actually pretty cool.
I might steal this

Fuuuuuuuuuuuug.

Fucking brilliant

Source

This isn't /gif/, ask like a normal person.

>dwarves dug too deep and too greedily
>Unfortunately run into a natural nuclear fission reactor en.wikipedia.org/wiki/Natural_nuclear_fission_reactor

>Their unfortunate mine design has caused radiation to be spewed over the entire continent
>Overall things have been peaceful since any great evil dies of cancer before it can get to any world ending shenanigans

So basically Darkest Dungeon?

>Dwarves dug too conservatively and too shallow
>extreme poverty and over-reliance on surface dwellers

>Dwarves didn't dig all that deep and used moderation
>Get swarmed by other dwarves that were forced to abandon their home because of their deep digging and greed coming back to haunt them
>poverty, starvation and extreme overpopulation
>accidentally founds the first hive city

Tell me why fair user? Why do you hate me so?

>yfw some dumb shit steals one of the monsters' machines and uses it to travel to the surface after his equally dumb dad, along with a 12-year-old friend of his who's somehow the smart one

Source on why you are such a faggot

>dwarves dug too deep and too greedily
>caused the planet to collapse

Fel's five.

Tunnels?

Sounds like Gurren Lagann

Yeah, that'd make more sense

I've not seen it, I looked up the synopsis

Tunnels is basically the reverse, going into the earth, but the "dumb dad, followed by son and someone else who's somehow the smart one" dynamic is maintained

>I've not seen it, I looked up the synopsis
So you know that Kittan dies? Good job at ruining this show for you.
>there are people on this site that haven't seen Gurren Lagann.

>acknowledges people haven't seen it, says they shouldn't ruin it for themselves, and spoils one of the final episodes all in one post
Great job user.

By 'synopsis' I mean I read the summary on tvtropes, which unlike you is smart enough not to spoiler shit before saying what it is

You're dumber than tvtropes, how does that make you feel?

Just who the hell do you think you are?

This gate is a memorial
This gate is a warning
Here lie the fallen of the Slate Rune clan.

Our might was great
Our hubris greater
Our foe was greater still.

This gate has no latch
There is no lever that will open it
It is not a gate for the living.

This gate is a memorial
The last gift of the Slate Rune clan
To seal our folly forever in darkness.

The Slate Rune clan is no more
We sought to pillage mother earth's secrets
But some secrets are not for mortal eyes.

We were swallowed by the dark
But even in death we can not rest
All that remains now is our folly.

Do not try to open this gate
This gate does not open
Beyond lies only sorrow.

This gate is a memorial
This gate is a warning
Let our folly lie.

Okay, now I'm stealing this.

>the reason dwarves are hated for their jewery isn't because of their superior economical minds
>It's because of their ability to notice the smallest hints of a good ore vein, dig it out and settle in and quickly turn that into a filth producing dwarven megapolis only to have it crash and burn some time later. Causing their gigantic networks of champers to fall apart as the dwarven businessmen rip the supports out to save every coin.
And you people complain about elves, at least they are nice enough to stay in their shitty magical forests and look down on you. The dwarves come rushing in pickaxe in hand into your quaint little village, raise the cost of living exponentially and ruin the land you work in while looking down(up?) on you.

You can't win with non-humans.

huh, cool man. didnt know that.

you can if you are the guard captain selling the land to the dwarves out from under the poor villagers you are protecting.

>it's the first Dwarven settlement to mine clouds of sky resources
>still digging too greedily
>but upwards

>Elves have glorious civilization, basically need nothing from the rest of the world due to muh magic
>King decides to make garden with magic
>flubs the ritual, plants grow wildly across the Empire

You now know why Elves live in forests

>the dwarves dug deep
>they found a sea of magma
>so they did the only reasonable thing
>they build a submarine made of adamantium that could withstand the heat
>they are going to unearth the mysterious world under.

Even then you are most likely given a "favorable deal" from the dwarven seller.