/5eg/ D&D Fifth Edition General

>Previously on /5eg/:
September Unearthed Arcana - The Ranger, Revised:
dnd.wizards.com/articles/features/unearthed-arcana-ranger-revised

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Previous Session:
Which classes are best and worst??

Whats a good book or resource for character backgrounds, bonds, ect. I'm so fucking uncreative I need some help beyond the PHB.

druid the best, ranger the worst

Worst are Bladelock, Beastmaster and Wot4E

How does it feel to be so wrong?

There's literally nothing wrong with bladelock, and the pact doesn't define the class.

Berserker is worse than beastmaster of bladelocks by far.

Does anyone have a copy of the 5e oriental expansion? I'm buying it this Thursday, but I would like to look and make a character from it, and use it to make an event or two for some players ahead of time.

the ranger 5e sucks hard, it's the worst class ever made.

This thread is filled with faggots. Between liking the worst aspects of a ranger and shitting on any warlock entering melee ever, I want to get my collective (you) out there early.

So, whats the consensus on the revision? At first glance i dont like that they brought back favored enemy damage and beast master looks like a mess of confusion bjt thats all i e looked at.

The fact that you think Druid is better than Wizard or Bard, and that the Ranger is the worst class ever made just advertises how shitty your games are. I feel bad for you, user.

Does anyone have a pdf of "Unlikely Heroes for 5th Edition" from Kobold Press? I looked everywhere, but couldn't find one.

tell me something worst than a ranger in 5e?

It has two things that are stupid: favored enemy damage and the animal companion acting on its own initiative.

Berserker Barbarian and Way of Four Elements Monks are both worse by a lot.

kek, they are 2 archetypes, i can always play a good monk and a good barbarian, the ranger sucks. STOP.
Maybe Wizard and Bard are better than a druid, but the ranger is totally shit.

Thats what i thought, ill just stick with my BM house rules and not confuse the two BM rangers i have in my games.

Berserk only problem is frenzy due how exhaustion works, rest are pretty solid features

And yes, bladelock has some mayor problems, for starters the Warlock chasis is pretty awful for melee, so picking bladelock does you no favor

As for beastmaster, the way it's in the PHB, is fucking awful, weak and feeble as fuck animal companion that literally steals your actions

My players are embarking on a journey across the wide open sea. They count 5 among them, only one of them has seafaring experience. It's for exploration, not war. What kind of ship should I have prepared for them and how big should its crew be?

>berserker
Personally i just let the berserker spend 2 rages to frenzy, i also halved the number of rages he has but gave them back on short rest. Seems to have worked out okay so far, im sure someone could/will say that its broken as fuck.

Not really, Bladesinger and Druid both get their transformations 2/short rest, I think making Barbs having 2/short rest might be an improvement, at least in the games I played it would be.

I should note its half rounded up to make the break points a little smoother. It improvs barb in sessions where you have a lot of travel or opportunities to rest but seems to even out in a dungeon type setting. The former problem is also the case with other classes so i dont find it that big of a deal.

You know I never understood why people hated variant human until I saw the players who played them, they're most of the time cunts who treat the game as an MMO.

I would prefer berzerkers got 1 frenzied rage/short rest and be done with it. Rages are already extremely limited by being X/long rest and making a barbarian more interested in 1 encounter working days was a bad design choice.

>hunter ranger is shit
Prove it, because you're just spouting memes.

a fighter with a bow is better

>All wizards, druids and clerics are muchkin
>All monks are weebs
>All fighters are unimaginative faggots
>All rogues are lolradum cunts
>All warlocks are edgelords
>All paladins are punisher dicks
>All rangers are drizzt mary sues
>etc

I dunno, our Sharpshooter ranger with volley seems to outdamage our GWM fighter every fucking time, only when we deal with one creature CR is where teh GWM fighter shines.

Not at being a ranger, but thanks for saying fighter is better at fighting as proof a ranger is shit. Next you will try and sell me on barbarians or monks out damaging Paladins and fighters too.

A Druid can summon like 8 charging Elk which deal 111 damage on average and can then polymorph and fight better than a fighter.

Not to mention fucking goodberry. Between that and broken ranger abilities fuck your survival campaign DM you're not allowed to design anything fun.

the ranger doesn't nothing good.
His spells suck, a fighter/barbarian is better in combat, a eldritchblastlock is better in ranged dmg, a bard/rogue are better skilmonkeys.

>Ranger is worse at everything than other classes bar monk
So, shouldn't be the monk the worst then?

monk is better than a ranger in mobility.

Summon spell is subject to GM whim. Noted that the spell doesn't actually let the PC decide which creatures will appear, it only allow them to select creatures CR.

It's a pretty shit GM that dumps 8 Octopuss to die on the forest floor.

Honestly pretty much any creature that spell allows is crazy as it breaks the action economy in half.

>wow i cant believe x because y

things sheep say

It hasn't been out long enough for a consensus to form. It looks solid and playable to me. What others are calling stupid, like Natural Explorer and the pet having its own initiative, are not stupid to me.

How multiclassing works?

Is melee ranger any good? Most of ranger spells seem to support archery better than melee.

Hunter's mark with dual-wielding might work but that is getting close to "Drizzt clone" territory.

Well, Ranger doesn't support very well 2hd weapons so TWF seems the next logical step for melee DPR

Dual wielding and Hunter's Mark are anti-synergy because both try to use your bonus action. You'd be better off using a single weapon with a shield for a melee Dex ranger and a two-handed ranger can work with Great Weapon Master if you don't mind picking Defense fighting style.

I thought part of the point of 5e was it wouldn't be overrun by opfags? I've found banning multiclassing cuts these rabid autists out of my group emtirely.

>TWF seems the next logical step for melee DPR

It would seem that way in theory, but when it comes to practicality, a ranger has a fair amount of competing bonus actions because of Hunter's Mark and other spells.

People have different definitions of overpowered. A few multiclass builds are just as good as single classed, and none are better than single-classed, so I'm not sure what you're getting at.

>multiclass
>op
sensible chuckle
Not even Sorlock is op, he's just as good as a vanilla (without counting their archetype features) fighter that isn't using any resource (action surge p.e.) at dealing damage.

>that is getting close to "Drizzt clone" territory
But what if I'm dual-wielding hand axes?

explain pls

Guys, how do I use the basic dice to roll for a d21, d11 or d25 respectively?
Can't think of something right now.

Short version: u r gay

Conjure animals doesn't work that way, polymorph requires concentration, and ranger/outlander/druid all fuck over wilderness survival based campaigns.

Rangers do fucking rangering "good" you mongloid. You know the most about targets, track them down, and bend environmental rules over your knee. Barbarian does less damage, warlocks only max out damage over bows by multiclassing, and rogues can't match a ranger's ability to track and move through the wilderness or even stealth.

Not in the wilderness where a monk is effected by difficult terrain and has to move slowly to use stealth, only in combat - and not by much.

>d25
D100 divide by 4 round up?

And only if he spends ki

>D20+D1
>D10+D1
>D20+D5

OK RANGER IS BEST CLASS EVER IN 5e, are you happy now? Go play the ranger and suck dicks

TWF DPR is only a problem because the lack of feats boosting damage, just like one-handed damage.

Hunter's Mark is *a* bonus action and landing more weapon attacks maximizes it's effectiveness for the other rounds - and hunters do even more damage on top of that. Rangers and Paladins are the only classes that make sense to use two weapons.

Roll a d20, d10. On a 20 or 10, you roll a d2 (coin flip or d4/2). for a 1 you got the 20, for a 2, you got the the 21

It's not an exact even probability split, but it's the closest you'll get

Don't know how to do a d25 though.

maybe 2d10 and a d6, with a 0 0 6 representing the 1, but your probability split will be way fucked by then

actually this guy
Has the 25 down the best way possible (you know, for an equal probability of any number occuring)

I was counting that and ranger spells in what I said, so I wasn't going to brag about resource consumption because rangers do have to use their spells carefully.

I never said best, I said not the worst. Ranger is specialized, but a solid class. It's biggest issue is Beastmaster being decidedly worse than Hunter in combat.

>being this salty

I wonder if I am gay sometimes.

Ive sucked like 4 dicks and anal sex with a guy, who cucked me with my girlfriend who doesnt have sex with me, but still feel pretty straight. I like being forced to do things I dont like but enjoy in the moment.

My therapist says im bisexual but scared of men. Im probably just a raging faggot though.

He even got the d11 pretty well (just roll a d12 and reroll on a 12)

>Ive sucked like 4 dicks and anal sex with a guy, who cucked me with my girlfriend who doesnt have sex with me, but still feel pretty straight.
>still feel pretty straight.
Every d&d ranger ever.

I guess it could work, if I had one. Although I could probably imitate a D100 with the d% and d10.

Wut?

I've been thinking for the d21 I can roll a d6, for 1 and 2 representing the first 7 number, 3 and 4 the next 7 and 5 and 6 the last 7, then roll a d8, with a re-roll if it lands on 8.

Ranger, if he picks the right feature, can move through the battlefield freely imposing disadvantage to those who want to hit him for moving out of combat, no resource.

Monk has to spend ki to disengage.

It's not gay as long as you don't kiss or swallow.

>ranger/outlander/druid all fuck over wilderness survival based campaigns

Divination magic in general screws those campaigns over too. Purify Food and Drink and Leomund's Tiny Hut are rituals available via a feat to also screw over some of the danger of the wilderness.

You need to be a clever DM or being playing Dark Sun for nature to do much to an adventuring party.

You're right, but that's theory vs. practicality. In practical terms, you won't be doing that optimized damage every turn, and on turns you're able to use your bonus action to swing a weapon, the two weapon fighting options are sub-optimal because you're not using them. You still only have one bonus action a turn.

>turns you're able to use your bonus action

Should be NOT able

>anal sex with a guy, who cucked me with my girlfriend
Did she watch when he fucked you?

In practice, how well does the limit of three attuned magic items at a time work out throughout the course of a campaign? Does it actually provide some balance and important choices when you have more than three attunement-required items to choose from?

Isn't the same thing also apply to crossbow expert though? you can't use bonus action every round.

>. Although I could probably imitate a D100 with the d% and d10.

that's what the d% is there for sweetie

a 000 for a 1

how many years did it take you guys to realize you only said multiclassing wasnt op to justify your cancer builds? took me like 10 years and looking back im embarrassed by how much of an ass i was

It's only suboptimal because there's no TWF Sharpshooter equivalent, otherwise you are increasing the spell and colossus slayer optimization by holding a second weapon even if you don't always use it versus holding a rapier and shield or using a longbow. Even if 50% of the time you get to deal extra bonus damage you normally wouldn't it's not suboptimal.

That's why Crossbow Expert is better on a fighter than a ranger since there's less competing bonus actions. The issue is Hunter's Mark being a source of ranger damage, not two-weapon fighting itself.

But most players start complaining as soon as the DM asks "how do you plan to survive one week in the wild?" Or "how do you plan on navigating there?" Or even "who will take first watch?" . Therefore all characters should do exactly the same damage / round and be balanced by way of being samey.

Read

It prevents the christmas tree adventurer effect, which is good enough for me.

Obviously. She stripped infront of us. He gagged me with her panties before he fucked me. We still play D&D together.

You're a dual-wielding ranger. You are already a Drizzt clone.

is he also black?

God fucking dammit.

But they're not competing. What are you filling that bonus action with when you don't cast or switch hinter's mark targets?

This loot is good for a group of six level 4 characters facing a Mind Flayer? (they'll level after the dungeon)

I think your experience in combats is different from mine. I've played with people who dogpile one target to take it down fast to reduce the amount of incoming attacks they deal with in subsequent rounds. Warlocks/Rangers are moving their Hex/Hunter's Mark constantly because of the focus fire.

H-hello? Anyone have this?

No that's pretty racist bro.

>actually making divination magic more reliable than the oracle of delphi
shiggy
They're not modern telecom, if they're going to be using it, they'd better get good at omen interpretation.

well cuckfag losers tend to have an obsession with niggers so i was curious if you filled the stereotype.

Look at the Locate series of spells and Find the Path some time. There's no interpretation to be made.

If your DM is only throwing mobs then you are right, and if you are not facing high HP targets then you are right. But even if you land 1 extra bonus action Hunter's Mark & Collosus Slayer you otherwise wouldn't, or if you only shine at fighting giants or dragons, you are still not suboptimal. If you don't take Sharpshooter because you are a melee TWF Ranger, then you are suboptimal.

Considering giving my players another way to get feats. Our setting has lots of organizations to interact with (warrior societies, political bodies, merchant houses, magical bureaucrats) and I wanted to provide the opportunity for more direct benefits than simply good standing with an organization.

I had considered awarding them automatically upon achieving certain levels of reputation with different factions, but this resulted in a pretty significant amount of party splitting for sidequests.

To that end, I'm considering allowing a player to purchase a Feat in exchange for XP. The base cost would be something like (100*Character Level)*2^(Character Tier). That math isn't final. If the cost of the Feat would put you below the XP threshold required to reach your current level, you can't buy the Feat.

Feats gained in either of these ways would be limited to those provided by organizations; the PHB feats would remain ASI only.

>strength revised ranger
>dump int
>ape companion
>boost his intelligence every ABS
>monkey is brains, ranger is brawn
>go on crime solving adventures

Guys?
...Please?

We must be playing very different games because in my experience solo encounters or even 2-3 monster encounters are trivially easy. Their high HP rarely matters because action economy of a 4-6 person party owns them and denies them actions. A solo encounter is begging for a Hold Monster/Otto's Irresistible Dance followed by a fighter Action Surging, a paladin dumping smites, etc. Maybe the creature does something but it better have legendary resistance and legendary actions if that high HP is going to mean anything.

Anyone?

Dm reporting in. Combat is by far my weakest area. What are some memorable, fun, and interesting experiences you've had in combat? What made them so?

Is there a trap option for the new ranger's companion?

All of them seem cool enough. Boar might be the weakest one here but it still cool enough.

By 9th-11th levels the DM style has to change dramatically, especially with 6 party members, magic items, and feats. You guys sound like you are a well oiled machine and it's not being pushed very hard.

The harder fights have more creatures than party members to deal with the action economy, and they're not just mooks based on how hard they hit and the attack riders and magical effects they use. Everything is very deadly so far. One player is on his second character and one is on her third. By the time something like the Hunter's Mark-TWF scenario is coming up, we're in mop-up mode after controlling a few targets and bursting a few. It seems like the wrong part of the encounter to optimize for.

The only help you can get wizards wise is the backgrounds they throw out in unearthed arcana but that's it. Just go the best background.

Folk Hero

Big set pieces, even if they're just scribbled on a battlemat. Objectives that aren't just "kill all the monsters" but also aren't escort missions. Nonlinear adventures like trying to figure out the best angle to approach a large fortified compound.

So I'm giving a try at a Sorcerous Origin as Pyromancer, I know these exist as homebrew classes but they are always filled with really powerful stuff, so I'm gonna lowball this stuff and ask where to bump it up.

Level 1: Reroll 1s on damage, resistance to fire and acclimate to hot climates.

Level 6: Can spend 2 Sorc points when casting a damaging spell to overcome resistance to fire. 4 sorcery points to have an immune to fire damage creature take half.

Level 14:Immunity to Fire

Level 18: Reroll 1s 2s and 3s on fire damage.