SPAAACEEEE

SPAACEE ships. SPAAACEEE thread.

Could start with posting more than one image.jpeg

SPAAACEEE

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Gaze upon my ugliness and weep!

C'mon boiz, lets stop messing around

It's like four different species came together and formed a mighty Federation, bringing about an era of peace and prosperity after millennia of war and hardship, all with a singular purpose in mind: to build the ugliest ship imaginable.

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After which, the Ancients all died of disgust, leaving humanity to find their ruins millennia later

Now an evil power seeks to bring the Ancient's four scattered pieces together to form the ultimate weapon of conquest: a ship so ugly it can bring whole civilizations to their knees with its flagrant disregard for aesthetics and style!

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Read this in my voice for.... Maximum.... Sensuality.

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There are so many structural problems I can think of that would make this ship as weak as cardboard.

Still wanna sex that ship though.

>filename
But that's a Japanese ship.

I lol'd.

So, anyone has tried Dark nova as a rpg? It's good?

What personal or recreational vehicle would you keep in the cargo hold for long down times on strange new worlds?

some shitty gokart with webbing all over it to catch my limp body

Speeder bike or Sparrow.

Everywhere I am, I must go fast.

A bike, and a hovercraft or something than flies. If it's armed even better.

Armored ATV, basically a futuristic version of this.

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One of these I reckon.

Or this.

Something like this, but space.

A 70s van, except more high tech. The shag carpeting is actually the atmosphiric filtration system. The airbrush artwork is actually a nano-tech smart-paint job that can be reconfigured to display different designs.

It would have the armor and drive-train of though. And a laser turret.

you have exceptional taste

I've been told as much by others.

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>CROWS turret
Enjoy your lack of situational awareness

In case I run into other life forms

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>Implying you can't just attach more cameras and give the the crew VR headsets for a 360 degree panoramic view without exposing them to enemy fire.
>Implying there is any reason for the vehicle to not drive itself, leaving more room for passengers.

Come-on, this is the future we're talking about here.

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Space, Cowboys, Rebels and Revolutions

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What would you say is better for planetside transport/exploration: wheels, tracks, or hovering capabilities?

Probably hovering/speeder stuff. Especially with how in Star Wars some speeders can go a few hundred meters in the air. They've actually replaced and combined a few rapid assets like IFVs and attack helicopters in the EU.

>practical
Wheels
>fuck terrain
Tracks
>best
Hover

Wheels are pretty simple to deal with, change out, and otherwise maintenance. Tracks have their advantages, especially on certain terrain, but without a supply line a single broken track takes a while to fix. Hover vehicles are probably best, but I imagine there's a lot of technical sophistication in one, so if it requires a lot of maintenance then a more primitive vehicle would be more practical.

Hover is best in my book as it deals with terrain by not dealing with it, which is probably the most efficient way.

I'll also point out that walkers are ommitted from your post, but give their own impracticality I'd say that if you have hover vehicles in the list, you might as well just count that one out from the start.

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I wonder how well Sins stacks up with other scifi series in terms of powerlevel.
>Vasari can completely obliterate planets so literally nothing remains
>Advent can permanently mind control an entire planet
>TEC can build railguns able to Exterminatus enemy planets from other star systems

We can't really tell because of how abstracted it is. The only confirmed stuff is the stuff that you can't claim is too abstract, like the simple fact that they have regular access to exterminatus-level firepower.

This guy speaks the truth. Settings with grav don't need walkers.

Among the choices you give, it depends on your exploration radius and the threat environment. For a solo explorer ship, you'll want something compact and fast so you can fit it aboard and cover a lot of ground very fast (and get back to your ship if there's trouble). That means a speeder like pic related. The Dragonfly also has the advantage of having a compact mode for stowing and can be used in space.

I'd use the same thing for a high threat environment. You want to be able to cover ground fast, then get back to the ship immediately. In a multicrew ship, you might carry two dragonflies. Idea being you stage out of your ship and move it close to points of interest.

If you're doing scientific research, prospecting, or other shit that requires a lot of gear and/or time, or if you've booked passage and are living aboard a vehicle until your ship returns to the planet for pickup, or if you have a multicrew ship that's a PITA to hop around once you've landed somewhere, then I'd go wheeled. Cheap, high capacity, low maintenance.

The only way I'd put a wheeled vehicle into a high-threat environment is if the setting's got sensors such that a low enough signature makes you essentiall invisible (hovering usually requires a lot of power, which makes you easier to detect). Situational.

From a purely gaming perspective, remember that you have the same dilemma with ground vehicles as spaceships. Do you get a cool agile one-man vehicle? That tends to split the party up, even if everyone's got a bike. Or a big van that can fit everyone (in which case make sure that everyone has a job to do aboard or it'll be boring as fuck if you're not the driver or gunner)? Especially if we're talking non-habitable worlds.

In Star Citizen terms, a Constellation. It comes with a tiny fighter for the fighter jock, but most people stay aboard. When you land, there's a rover (or you can fit a dragonfly or two).

>Settings with grav don't need walkers.
More factors are needed, sure they aren't needed but a myriad of factors affect what people use and why.

I'd actually go with ADVENT from XCOM2. They're capable of a much more insidious conquest, one where you welcome them.

Because to be perfectly honest, once you achieve FTL, you've won. Even high end STL means that any sufficiently large asteroid blows up words.

Seems up there. But when you get to that level it's all just dick-waving.

I find it more interesting at lower power levels, something more toned down. Some things that are scifi staples and enough to be taken for granted in higher power-level settings could be a big deal or even a game-changer in others.

Oh for crying out loud. People still live in the ancient past. Will you be talking about how terrible autoloaders are on tanks next? You're paying a huge penalty in weight and complexity when you insist that a turret includes a crew cabin. Plus for civvy missions you can get away with seating the driver and gunner together and omitting the TC.

Back in the 20th century on Terra Aleph, people bitched about semiautomatics being more jam-prone than revolvers. And they were at first, but people still were talking about it like it was still a factor for decades after the issue disappeared. Then gyrocs came out, and the story was that guidance packages were shit-tier (they were for like 20 years, but three hundred fucking years later people are still insisting muh slugthrowers are more reliable). Then, it's laser optics are failure-prone. Then it's that vacc suits inhibit your mobility and fuck with your hearing (I *still* hear that one). Next it's that hand-held partical beamers can't handle switching between charge settings in trace-pressure environments.

It's always something. And yeah it's true at first, but the bitching way outlasts anything that justifies it.

It goes the other way, too. They've been saying that manned fighters have been obsolete since MANPADS were invented (ie the entire history of manned aviation minus the first few decades) and yet here I flew 97 combat missions during the war, and more than three hundred escorting freighters and doing other odd jobs since I mustered out. The kra'vak still use fighters, too, and they're nearly half a millennium ahead of us.

oh here's the pic related. Star Citizen isn't doing much vidya yet, but hell if they haven't been primo sources of concept art for Veeky Forums since the kickstarter began.

Then make it better, Hell all you have to do is give it an armored turret, I'd prefer a manned one anyway.
And yes, auto loaders are nice, but break a part and now where are you?
>People still live in the ancient past.
Damn high and mighty futurists.

Something like this

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>Space games hijack
So anyone playing Battlefleet Gothic Armada right, now? So what you guys think of the Tau stuff? Who do you want to be the next fleet done? I want Necrons to see have a no shields space race would work.

>TFW Kroot War Spheres are derp as fuck to steer in this game.

So if you had your pick of space fleet how long would they last against Necrons you think?

I think they'd do pretty well, so long as Necrons don't star pulling out time travel bullshit

Let's put it this way if pic related actually happened. All I have to say is Gallifrey is FUCKED!

How do you prefer the look of the ships, with guns everywhere, a few very visible ones or a middle term? I'm on the balanced look.

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Balanced. Not so much weaponry as to look silly, but enough to get a sense of the ship's purpose.

Pic related, not a spaceship but a good example nevertheless.

So, we have Full Thrust (I like continuum), Star Wars Armada and Firestorm.
Any other game with cool ships?

Also I dislike the Traveller, but I seen Stars without numbers and I liked the idea. Anyone knows if some one has made it more generic?

I'd say Advent if fairly out there. Vasari and TEC make do with normal engineering, Advent use psychic magic for everything from strengthening their shields and hull and powering their laser to accelerating controlled nuclear reactions, their propaganda IS actually psychic mind-control, their superweapon can brainwash populations of multiple planetary systems at interstellar distances, they can imprint skills and knowledge of dead people into willing hosts, and rebel's purified Unity can actually bring people - and their ships - back from death with a 20% success rate. Advent are either outright magic space wizards, or transcendent to such a degree that they become completely unrelateable to standard science fiction races.

Why don't you like Traveller?

Vasari are getting to the point where nanotechnology is probably going to reach a singularly. I wouldn't be surprised if the thing they're running from was a Grey Goo/Von Neumann Machine situation they made.

Burn the heretics!

War never changes.

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EVE has the most amazing space battles

Unfortunately it's counterbalanced by having to be a space accountant most of the time.

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Fun from flying combat removed around 50s, then dogfighting end to exist.

alright fuckos

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Yikes.

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Every time I scroll past one of these threads, it's always when a LoGH ship gets posted.

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Bump

Christ all fucking mighty...

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>sheet 1/1
>gives virtually no dimensions or information

Shit I coulda drawn that

The Star Carrier book series by Ian Douglas has a similar looking ship.

Space Mushroom is not exactly a novel ship design. It is, however, neat when executed well.

Not to mention EVEs iconic Avatar titan.