Reminder that even in "Decision at Thunder Rift" the first piece of battletech fiction the first Drac Samurai Mechwarrior we meet is an Arab. sarna.net/wiki/Hassid_Ricol
By waiting till it comes out of the water then shooting it repeatedly.
Angel Edwards
Now you can't unsee it.
Aaron Hernandez
IIC looks happier. Like it's trying for an XD face.
Or just shoot it underwater. It's a light and I think it only had UMU, not HarJel so it'll go splat pretty fast either way from breeching or armour destruction.
Juan Brown
Looks like it has both.
Alexander Davis
Welp. An ER PPC blast will still fuck its shit up regardless.
Julian Mitchell
I have the perfect name for a Clanner-d up Cossack.
...The MAMUSHKA!
Brandon Garcia
I like the Battlemaster and, albeit a bit less, the King Crab, Marauder II ('cause it's an angrier Marauder) and the Thug Lyran Scout Force mechs get my respect too Can't give enough of a fuck about other assaults
Julian Phillips
>Battlemaster >King Crab >Marauder II >Thug You're alright, user. Some solid tastes here.
Grayson Lopez
>liking beemers >>/OF/
Lucas Hughes
>not liking beemers Are you a Wolf Dragoon?
Hudson Lopez
Solid but boring tbqh familia
Oliver Long
Out of curiosity, what do you consider interesting assaults?
David Lopez
I'm and I feel like you have fine taste. I personally do think the Thug's a little boring and the Beemer is bland, but liking solid, but functional, assaults is nothing bad.
My personal favorite assault is, and always will be, the Great Turtle. My favorite that I can actually use in a game is the King Crab (Beats, by Crab).
Daniel Wilson
It fails me how the Dracs "improved" the Charger by making the Hatamoto-chi, yet forgot to give it a second hand; it's literally a stump
Noah Walker
Dracs suck at making mechs. Only Free Worlders make worse mechs.
Xavier Williams
>Only Free Worlders make worse mechs I do like some of their loadout variants, like the -#M of most of the Unseen
Ryan Jenkins
They "improved" it by not making it completely suck. Missing one detail is insignificant.
And if they gave it 2 hands, it'd be a complete copy of the Thug, so deal with it.
Owen Flores
Did anyone add the book to one of the mediafire links or did people forget about it?
Cameron Scott
I play St. Ives Are there some nice Light harassers or jumping missileboats I could give to my lance? Something which could complement with a Grasshopper or a VND-1SIC, I always deploy at least one of these two guys, they're cool
Xavier Lopez
There's the dervish from next door in the suns? Inheriting a catapult or Crusader-L from the CC is also not out of the question
Jumping missileboats are kind of a rarity
Ian Powell
>Light jumping missileboats You want the Sling. But the universe hates us and killed it during the 1SW. If your group is chill, they might let you put it back into production or find one in a SL cache somewhere. Otherwise, there's also the Thorn, but it doesn't jump usually. You can refit one though.
Light missile boat is kind of a strange category and has very very few members.
Jackson Ross
Replacing the LRM on the shadow hawk 2k for 3 medium lasers in order to give it some closer combat capability seems like a good Idea yeah?
Refit will cost me 80K cbills which is nada. Thoughts?
Jaxon Howard
I'd rather swap out the SRM-2 for twin MLs
Xavier Thompson
The 2k is the one that has a single PPC and one LRM 5. I don't see the point in having both and the PPC hits more reliably
Adam Garcia
There are many books in the Mediafire links. You might want to be more specific.
Ryder Reyes
The latest one that came out about wolverine. It wasn't there so I posted a link to it last thread.
Cooper Reed
Oh, if you're refitting a -2K, then that's definitely a good choice
Daniel Turner
You forgot the Valkyrie. There's good odds St. Ives would have a few put together from 4SW wreckage.
Eli Adams
You forgot the Valkyrie. St. Ives should have a few, rebuilt from 4SW salvage.
Nathan Hernandez
Okay, seriously, WTF... I refreshed the page 3 times before re-sending, then the first post makes it through just as I repost?
Zachary Collins
Sounds about right. I've had that happen more than a few times. Also, St.ives could almost certainly buy valks outright, rather than just relying on old salvage, so I suspect that you'd see a decent number in SIC forces
Nolan Lopez
He also forgot the uglies of the Garm and the Dong, both made to compete with Valkyries. One to compete with them as enemies and one to compete with them in the same army.
You could also pod mount jets to the free market Omnis. Stuff like the Owens has an LRM standard config anyway.
If he ditches the jump requirement, then that adds stuff like the Anubis, LRM Raven, and possibly Hammers purchased from the FWL.
Chase Martinez
I would've thought so too, but they don't have them by the MUL. Kinda surprised they didn't field more Davion surplus hardware.
Jackson Turner
>Sling Fuck yeah. >Light missile boats There are more than you think, actually. Especially in the later eras, but there were actually quite a few in the Introtech era as well, just most of them were variants. Jumpy ones? That's a bit tougher, yeah. The Hornet and Firefly come to mind; their Introtech versions aren't too bad. The Firefly in particular is a nasty little shit, even if it's got the movement profile of a medium trooper.
Leo Gonzalez
Firefly is basically Goon only though so not that useful. Hornet is Fed and they already got the Valk, but at least those got spread around on the general merc market a bit in the late-3rd war.
Elijah Morgan
Noob here. I bought the Battletech starter box the other day and I'm having some trouble understanding the rules. Are there any good videos that explain the rules on YouTube?
Logan Smith
...
Caleb Allen
>Not an imp and urbie You had one job
Justin Lewis
>not "my wife's son" stravag
Levi Perez
>not "my wife's freebirth"
Levi Sanchez
Fuuuuuuuuuuuuuuuck this mech is ugly. It does not expand dong. Not at all.
Liam Garcia
>tfw no Regulan breakthrough tank regiment with Ganesha in unit logo
>associated with the removal of obstacles
Asher Bennett
what about me papa!?
Eli Taylor
There's a lot of videos of people playing, not so much video tutorials. Pretty simple though.
Roll initiative
Everyone moves (stick dice next to each mech so you remember how far they moved and if they jumped) (track your own heat for movement walk/run/jump)
Everyone shoots (Add together the base gunner skill, range modifier for the weapon, movement modifier for the shooter, and movement of the target)
Rack up the damage and the heat, and repeat.
There's a couple other effects as far as intervening terrain, overheating, movement cost over various terrain, what have you. But as long as you get the basics down, it's just a matter of referring a couple tables until its all second nature.
Julian Adams
Goon garbage. Where's my Awesomebro's at?
Parker Hall
Thanks. It's the heat that I was having a problem understanding though. Where does it say how much heat is generated by shooting guns and moving? And also what sort of robot is the one on the cover, pic related.
Jose Anderson
So I have a question for anyone able to answer this. I'm mostly a games fag and something I noticed was that nearly every Mechwarrior game it was better to boat a single weapon. This presumably doesn't work in the table top, yet does in the games. Why is that?
Cameron Bennett
Should be in the tables on the record sheets.
Walking is +1 heat Running is +2 Jump is +3 minimum or equal to the jump distance if you jump 3 or more.
Guns should have it in the same area as their range table. Like medium lasers are +3 heat
Mech on the front is the ASD-7 Atlas, old Skullface himself. Big bad hundred ton assault command mech.
Henry James
It can work in the tabletop. That's why you have ML boats and gausswalls. It's just boring is all.
Things like minimum ranges, the way damage is distributed, and actually suffering the effects of high heat on the tabletop are what largely differentiate the Mechwarrior games from classic Battletech.
Plus you know, the awesome utility of hands and physical combat, which the video games never really did.
Ryan Evans
I long for a game that models mech physical combat.
I want to rip and tear a light with an Atlas.
Carson Murphy
New vidya will have melee
Eli Thomas
I think he meant the simulator type games. Looking forward to the new harebrained one though. Looks like a good successor to mech commander mixed with megamek.
Hunter Barnes
The turn based one on Kikestarter? I haven't paid too close attention to that one. I have hope for it though.
Jaxon Campbell
Yeah that one Cautious optimism is the way to go I think. The shadowrun games were pretty good I thought, so we'll see.
Parker Anderson
Bracketing a mech for one optimal range can be handy but can limit you, especially if you don't have the speed to keep your target in that range bracket. A base model Atlas can do tremendous damage in close quarters with its AC/20 but only moves with 3/5MP, so it will have trouble closing on a target. That's why it also carries a LRM launcher.
The other reason would be heat and ammunition concerns. Pack a bunch of lasers on one mech and you'll also need to pack enough heatsinks to dissipate your buildup. If you can't fit enough then you have to deal with firing only a certain amount every turn. The Awesome is a good example of this issue, it has 3 PPCs which will build up 30 heat each turn if you fire all three, but only 28 heatsinks, so you can't constantly fire them without having breaks of 2/turn or you'll start suffering overheating issues. Nowadays this isn't much of an issue outside of the succession wars era since Double Heat-sinks are a thing.
If you're boating anything other than lasers then your concern is ammunition. The more ammunition fed weapons you have, the more ammo you need to carry. The more ammo you have, the higher the likelihood a critical hit will damage one of your ammo bins. If you have CASE you'll be lucky to lose only that section. If you don't, that's a guaranteed goodbye for your mech.
Camden Myers
>If you have CASE you'll be lucky to lose only that section. If you don't, that's a guaranteed goodbye for your mech.
A ton of machine gun ammo does 400 points of damage!
Jacob Carter
>take a bog standard Stinger with a bog standard pilot on extended recon in madmaxtech era with a full bin of ammo and MG's set to rapid >run into enemy infantry, tanks, and mechs but miraculously survive over weeks of game time >take out 2 rifle platoons, 2 vedettes, a galleon, a manticore and a wasp, plus engage way more enemies than that including crippling the gyro of the militia captain's phawk >every killshot strangely with the MG's or kicks >ride back into base at the end with 1 CT internal and no armor on the front or back, no right arm, and a dry MG bin
Nicknamed that ride Jackie Chan after that.
Logan Ortiz
Congratulations on being the first man in history to actually run a ton of MG ammo dry
Ryder Morales
Happens more often than you think if you run your guns rapid fire and don't get to top up the bin every battle. I had a merc campaign on a backwater FWL world where stores got so low, I had to divy up a single ton of MG ammo between eight mechs and switch them all to standard fire to make it last.
You can burn up to 18 shots a round from a single machine gun.
Adam Sanchez
>jumpan and shootan MGs on rapidfire >riding the heat scale in a stinger It's like I'm taking crazy pills!
Jason Flores
>Not riding the heat scale hard in absolutely everything >no CASE >final destination
Well, I guess I wouldn't do it in a Phawk. That thing rides the scales hard enough you're thankful for some 0 heat weapons up close.
Ethan Jackson
I'm reminded of the time I basically self destructed a "Fire Ant" Flea with rapid fire MGs when all the heat cooked off the ammo. Though IIRC I had somebody trying to backstab it, so it was basically FLIP ARMS, FINAL DESTINATION anyway.
Elijah Jenkins
I've got a custom 6ML stinger that I like to use, and Jesus but that thing rides or dies on the heat curve. It makes a hilarious pocket bodyguard, though
Jose Hall
RUN HOT OR DIE, BABY
Grayson Cox
>refit a Catapult into one of these >set the machine guns for rapid fire >pull trigger and watch the glorious storm of bullets
Leo Diaz
I bet that will sound like the strafing run of a wing of A-10's. Glorious.
Hunter Lewis
It'd overheat like a mofo; each MG generates 1-6 heat in rapid fire mode. It has 2 SHS. Ouch.
Firefly is only a Goon ride if you accept FASA's bullshittium that all these "after the fact" designs were made extinct by the SWs holds water. Especially when you look at the numbers and deployment of some of those units; it just doesn't add up that they went kaput compared to rarer units that persisted. It's all just to cover their asses as to why they weren't around in Introtech to begin with, so disregard their logic at your leisure I say.
Mason Fisher
Is sound of communism.
Gavin Johnson
DA, COMERADE! WE DRINK OF VICTORY!
Kayden Ramirez
>tfw no Shogunfu unless you join the Dragoons.
Cooper Wilson
>overheat like a mofo
Standard Quickscell disclaimer: I never said the Gunapult couldn't possibly slag itself in the rapid fire mode.
By the way, didn't some user build a similar Archer but with 30+ machine guns?
Brandon Powell
>DHS BAH!
Logan Phillips
I think there was a Charger that was built in a similar vein, as well as with RL10s.
Jacob Nguyen
Better?
Jack Stewart
I've got the rocket Charger saved, but no MG variant, unfortunately.
>max heat 134
Well if you can't take the heat you shouldn't get in the kitchen.
Samuel Hughes
Wait, that wasn't the rocket Charger I was thinking of. This is the 134 heat variant.
Anthony Roberts
>IIC >no ferro lam BAH! Just kidding, they are both bretty gud.
I don't have either the MG Charger or the MG Archer saved, but goddamn if I don't want to see them. I mean I could just make them but I'm the sort that would rather see the original post. Though, now I kinda want to mess with an Archer that has machine guns...
Oliver Rivera
FerroLam's a trap except on mech's expressly designed for it from the start, sadly. Have an iATM version.
>Though, now I kinda want to mess with an Archer that has machine guns... Since the books have said if you can think of doing it to an Archer, someone probably has, it very likely exists already. So go nuts.
John King
Digging through the various archives, I struck gold - I mean MG ammo - and found the classic MG Archer. It took part in a Megamek Archer variant battle and I remember it fired a full broadside but hit with just two or three guns.
I'll see if I can dig up the MG Charger.
Michael Ward
LOOK WHAT YOU MADE ME DOOOOOOOO
>iATM Shogun You have no soul. iATMs are so frigging powerful.
Ayden Walker
And then the WrassleHogs sued over the Machine Gun Knees. Or else they loved it, who knows? I knew I had seen it someplace; good find user.
Caleb Hall
How about an iATM tank?
Nicholas Ward
>40 machineguns BAPTIZED IN FIRE, FORTY TO ONE
SPIRITS OF SPARTANS, DEATH AND GLORY
Jacob Anderson
...where?
Nathaniel Torres
Whoops, grabbed the wrong one. That's just a Bane 3.
You saw the purest expression of MISSILE, and I regret nothing.
Ethan Butler
Needs to be a superheavy Hovercraft for maximum buttrape.
Jack Cox
We need a Laserpult.
Aaron Peterson
I LIVE! I DIE! I LIVE AGAIN!
Thomas Nelson
>We need a Laserpult. >replace HS with laser HS >leave everything else as it was
Elijah Richardson
>"I am the scales of justice! Conductor of the choir of death! Sing, Brother Heckler! Sing, Brother Koch! Sing, brothers! Sing! SING!"