/CofD/ &/wodg/ Chronicles of Darkness and World of Darkness General

Previous Thread: >Pastebin:
pastebin.com/7sSgGVPH
mediafire.com/download/n7htcqyqk0y0acy/[WtF]The_Pack.PDF
mediafire.com/download/a1kpjrm41yzozkq/V20_Ghouls_&_Revenants.pdf

>Latest News
theonyxpath.com/now-available-mage-condition-and-numina-cards/

Promethean 2e is out
>richfags
drivethrurpg.com/product/189395/Promethean-the-Created-2nd-Edition?manufacturers_id=4261&language=en&affiliate_id=498510

>Mage 2e Errata
drive.google.com/file/d/0BxveHUKxwBU9UUZ4UjZJdEhIM2c/view?usp=sharing
>new mega
mega.nz/#F!rFIDxRRK!IEzkLlroRoPwmDqtxKRMsw

This week's Monday Meeting Notes:
theonyxpath.com/enough-with-the-conventions-already-monday-meeting-notes/

>Question
Have you ever played as an antagonist? (like playing as Pure, Centimani etc...)

Other urls found in this thread:

youtube.com/watch?v=W1W5JF4lRIQ
scarygodmother.wikia.com/wiki/Scary_Godmother_Wiki
youtube.com/watch?v=SGRd2lElFTs
i.4cdn.org/wsg/1474129745309.webm
twitter.com/NSFWRedditGif

I'm assuming in the original example the spiders are going to be weaving actual armor not a silk shirt. I agree once an organism excretes something it falls under matter.

Like if you were using Just the spider silk you'd have to effectively cocoon yourself to get the really high armor values. Which does have it's benefits if you just want an impromptu panic room in the woods

Okay /wodg/, who is your favorite big cosmic big bad and/or 'god' in CofD? A fan of the Dark Mama? Do you side with the long dead Papa Wolf? Cheer for the underdog The Principle? Want to get a beer with the Exarchs? Why?

Why do you qualify the Principle as a Big Bad?

and/or 'god'.

It is more neutral dickish in alignment than bad.

I mostly dislike all the cosmic entities. If I wanted to play Call of Cthulhu I'd play CoC.

I'm partial to Helios and I hope he gets more cool stuff as Werewolf gets more books.

Principle, even in its busted state, is near the top of the pyramid in terms of power scale.

It makes me wish The Principle had an inkling of structure. Even if it was just something more underground compared to the G-M having access to whole parallel dimensions and cities.

Though I guess, in a way, alchemist societies are just that. Underground Principle supporters, even if they don't know it.

Nothing says fun like consistent oppressive anger. Nurturing like a distant abusive father, mindful like big brother always in the sky, that is our Father Helios.

>nobody likes the Judges

But who doesn't like beings who invented pain?

Father Wolf.

I like Father Wolf because his only crime was growing old. He was literally keeping the world from falling apart, protecting everyone he could, killing dickbag spirits that wanted to screw with everything and gain more power.

Then he just got too long in the tooth.

Are Kerberoi big enough? They're the only ones I can stand.

>crime
>thinking he's protecting the world
We like him for different reasons.

The 'Death Gods' right? I still barely know anything about them honestly. Geist was just that hard to care about.

Were there any big named ones, or did they keep them all vague and alien?

I wouldn't call them alien, since they have almost reasonable goals and behaviors. My favorite was the one who ran his domain as a prison/purgatory for ghosts.

Going to be running a Moros soon focusing on making magic items/weapons to fight other supernatural beings. Also want immortality. Wat do?

You'll want matter and prime, then any other arcana

Anyone got V20 Ready Made Characters or Dust to Dust?

Yama, of Lowgate Prison.
I also really like that Dominion.

Man, I hope we see some neat Dead Dominion stuff in 2e.

We need a Book of the Judges, to fully comprehend their douchebaggery.

youtube.com/watch?v=W1W5JF4lRIQ
Have you ever played a mortal who was convinced he was a Vampire after being bitten?

Utilize Ghosts as your spy network. Most supernaturals will not see them coming. Ask your Storyteller if he allows "Ghost Fetishes". Also ask them if you can port lifespan stealing spells from 1ed - monsters won't be needing it for much longer. Have them specialize in hunting Abmortals. You can vivisect them to see what makes them tick. Something to read Bans and Banes could be useful for some entities. If you know a monster's weakness, you might not even need to enchant your stuff.

>Utilize Ghosts as your spy network.
those guys who can't comprehend what's happening are great spies
>Most supernaturals will not see them coming.
because they can't come
>Ask your Storyteller if he allows "Ghost Fetishes"
werewolf stuff
>Also ask them if you can port lifespan stealing spells from 1ed - monsters won't be needing it for much longer.
those extra ten years are going to matter a lot
>Have them specialize in hunting Abmortals. You can vivisect them to see what makes them tick.
except there's nothing about that, abmortals are so shitty even the books didn't get into them
>Something to read Bans and Banes could be useful for some entities. If you know a monster's weakness, you might not even need to enchant your stuff.
its also in another arcanum

What do I need to run this: scarygodmother.wikia.com/wiki/Scary_Godmother_Wiki

>those guys who can't comprehend what's happening are great spies
Quicken Ghost (Death 3)
>because they can't come
?
>werewolf stuff
Craft Fetish (Spirit 4)
>those extra ten years are going to matter a lot
Sure. More time to find more monsters to get more time.
>except there's nothing about that, abmortals are so shitty even the books didn't get into them
WOD - Immortals, Geist - Sin-Eaters
>its also in another arcanum
Which he can learn. Or, he can get a Ban-reading item. Or ask a Cabal-mate to do it.

>Advanced and epic merits in Beast
It feels like the actual crossover in this game was with Scion.

Their dickery is old school shitty but at least it has purpose as they see it. The biggest dicks of all were the shan'iatu, who reached such a plane of being dicks that even the god-machine wanted nothing to do with them.

Plot twist, beasts are actually titanspawn scions. Scion and cofd are the same universe

I concede, but what do you think about the Lost Guild leaders? Even the other Shan'iatu didn't like them.

The Abyss counts?

That depends, why do you like it?

hey guys, running a game tonight with a vampire as an antagonist. Thing is its the first time I've used a vamp (only familiar with giest changeling and werewolf) , and i just realized i have no idea what the fuck to do with one if it bites someone. I figured out just the general attack rolls and whatnot, pulled some stats from offline, but i have no idea how to do it biting a character. Help please?

Try. Mortals may spend a willpower and test. resolve + composure - blood pot of vamp to not be scared / swooned.

Otherwise, they're a bite action. Her fangs count as 0L weapons

Blood and Smoke page 94

youtube.com/watch?v=SGRd2lElFTs

What

Not only she's fat as a whale she's clipping all over

They were king dicks of the ass forest, since they were the ones dicking over their dick kindred.

It's a CofD Wrestling League. It's a thing that exists, apparently.

Hey folks, in Requiem 2nd edition is there a way a ghoul character might be immune to the blood bond? I was thinking of making a ghoul for an upcoming game and I'd like some ability to be playable without eating a level three bond five minutes in. If the concept would be too much trouble, I can do something else.

Also, there was discussion about ghoul families and I assumed there would be merits to allow for being a member of one but there weren't. Are the rules available somewhere?

You're immune to a blood bond if you already have one, and your regnant is still alive. Also if you kill the vamp that gave you the bond.

You might want to work with the ST to decide on what being a member of a ghoul family would entail. Perhaps being able to eat a point of lethal in exchange for a point of vitae, and a vitae pool of 5 instead of [stamina].

Check the mega, under vampire, there is a book called 'Ghouls'. It has the rules for the different Ghoul bloodlines.

Unless 2e talks about them at all, which I don't know, and doubt.

If your ghoul is just supposed to be part of vampire politics, yeah you'll probably want to do like said and just have a bloodbond with an NPC you don't hate. You could even blow merit dots and make them a 'true friend' or something, but ask your ST about that first since it is problematic for a few reasons.

If you're supposed to be a big deal for some reason, you could also have a vampire locked away somewhere. Though, when someone finds out, that would be real unfortunate for you.

So, given that the "stat yourself" thread died immediately after I finished statting myself as a Chronicles of Darkness mortal, I'd post it here.

Virtue: Righteous
Vice: Pessimistic

Aspirations: Shitpost Trump memes, Get a job, Gas the Kikes

Attributes:
Mental Primary, Social Secondary, Physical Tertiary
Strength 1, Dexterity 3, Stamina 2
Presence 2, Manipulation 1, Composure 4
Intelligence 4, Wits 3, Resolve 1

Skills:
Mental Primary, Social Secondary, Physical Tertiary
Academics 1, Computer 3, Crafts 1, Occult 2, Politics 2, Science 2
Animal Ken 2, Empathy 2, Expression 2, Persuasion 1
Athletics 1, Drive 1, Firearms 1, Survival 1

Merits:
Encyclopedic Knowledge (Occult) 2, Professional Training (Programmer) 3 (Asset Skills: Computer, Science, Crafts), Contacts 2 (Aviation Engineers, Computer Programmers), Hobbyist Clique (Occult) 2

>full-blown /pol/ meme magician

>Aspirations:
Should you really have an aspiration that is that short term and easy to achieve? Like, you effectively earned that beat by posting this.

>"/pol/ meme magician"
>Composure 4
Nice try

>Check the mega, under vampire, there is a book called 'Ghouls'. It has the rules for the different Ghoul bloodlines.
2e has Ghouls in the appendix.

Does it have ghoul bloodlines?

No. I highlighted that part to say "he means CofD" but I realized you were talking about the nWoD supplement Ghouls. I just forgot to erase that part.

Thanks for the ideas and pointing me in the right direction. I think having a locked up vampire in the basement could be fun, if I can find a way to avoid blowing him every time I thought about going downstairs.

The hope was to either have a reasonably powerful regnant and be invested with some of his status or, if I can manage, have enough usefulness and sway to be given equal rights under vampire law.

I don't mind being strictly mechanically inferior to the real vampires, but dealing with that on top of eating a level three bond just to be on scene might be too rough

Gives zero fucks about shills, won't be easily dissuaded by illogical arguments or social pressure. Sounds like a high Composure to me.

It's basically accepted, on the forums at least, that most of the 1st edition stuff is largely cross compatible.

The ghoul families stuff in 2nd includes mentions of using disciplines without vitae, using up less vitae to stay a ghoul, and other fun tricks that don't really exist in 1st

Being a /pol/ shitposter is the epitome of being persuaded by illogical arguments and social pressure.

I find that 1e in general had a lot of stuff that's serviceable, but wasn't that mechanically sound. For the most part it works, but that doesn't make it good. So as far as I'm concerned, if I wanted to make a character who was from a ghoul family, I'd just homebrew something similar to what I said. Make your own vitae each day and have a little more of it.

2e already makes it much easier to be a ghoul by making Disciplines cost normal. Though maybe for being a member of a Ghoul Family, treat them as having Blood Potency 1 for those sort of effects, and let them use the Disciplines they normally can't, like the one that ghouls animals.

Basically a shittier vampire that still bleeds.

>Being a /pol/ shitposter is the epitome of being persuaded by illogical arguments and social pressure.

Have you been on /pol/ recently, bro? It's been bombarded by shills, so the natives have learned to let shillposts run off of their backs like water. They grow thick skin, ignore the shaming tactics of cries of "misogynist", "racist" and "muh PR", and see right through the social manipulation tactics that work on normies.

user, /pol/ IS racist and misogynist. The whole board--and literally your character--also shill hard for Trump. Without even getting paid.

>user, /pol/ IS racist and misogynist.
And they give precisely zero fucks about it, which is why trying to shame them into stopping will never work. That's what a Composure of 4 means.

Being easily swayed into cultlike behavior and acceptance of a 'hivemind' isn't high Composure. It's low Composure. What keeps them from being shamed into growing up isn't high Composure, it's peer pressure. That's basically the entire point of cultlike groups to begin with. You're not thinking for yourself.

>Being easily swayed into cultlike behavior and acceptance of a 'hivemind' isn't high Composure. It's low Composure.
Yup, and you're describing normies there, not /pol/.

>What keeps them from being shamed into growing up isn't high Composure, it's peer pressure.
LOL. No, peer pressure is what keeps the normies herding together like sheep. /pol/ is basically immune to peer pressure, by this point; it just doesn't work on them anymore.

>You're not thinking for yourself.
Bro, "thinking for yourself" is literally how they wound up on /pol/ to begin with! That's why they've discarded the dominant narrative of our culture.

Hell, they're so determined to see the hidden truths of our society, half of them would probably be Sleepwalkers in the WoD, and most of the other half would be Hunters.

This can be a thing!

Virtue: Hopeful
Vice: Lazy

Aspirations: Move out of the country, Get published, Create a fanbase

Attributes:
Intelligence 3 | Strength 2 | Presence 2
Wits 3 | Dexterity 3 | Manipulation 1
Resolve 2 | Stamina 2 | Composure 3

Skills
Mental: Academics 2, Computer 2, Crafts 3, Investigation 1, Occult 1, Politics 1, Science 1
Physical: Athletics 2, Brawl 1, Stealth 1
Social: Empathy 2, Expression 3, Persuasion 1, Subterfuge 1

Merits: Area of Expertise (Expression) 1, Library 1, Good Time Management 1, Fleet of Foot 1, Hobbyist Clique (Expression) 2, Resources 1

>Mostly starving artist
That feeling when you realize you don't have enough skills in anything to be properly represented in world of darkness

I have a stupid question.

If someone makes you lose the 10-again quality on a dice roll. Do you also lose your 9-again if you are getting it from something else?

I would imagine you wouldn't keep the 9-again but I'm not positive.

Usually it is sort of treated like a tiered ability.

So them making you lose 10 again might be ruled as just taking away your 9 again, downgrading that to 10 again.

I'm in a mixed game (I know, stupid idea, etc) playing a human built with the Hunter rules. I'm feeling like I have too much experience at this point if that can even be a thing. Lacking the usual supernatural magic abilities of a real splat to dump exp into, and my covenant being one that lacks officially written endowments, I basically have skills and attributes to pick and am quickly becoming way more masterful in a dozen things than I think really seems right for the character.

What's some ways to burn up exp as a Hunter that isn't just becoming MASTER OF ALL TRADES and sort of edging other PCs out? Should I just ask if I can swap to a group with real endowments?

Non-Endowment Supernatural Merits. Develop psychic powers or supernatural luck powers out of nowhere.

Hmmm, I see. That's a good way of doing it. Thanks again for the advice.

I agree with this.
Supernatural merits are a good point sink. Even if they are the ones that don't make you outright psychic.

Otherwise, ask your ST to get you in contact with a hunter org with endowments. Or teach your teammates some tactics.

I don't think I reach level 2 in any attribute

I know I'm definitely not a 3 in any attribute.

>Develop psychic powers or supernatural luck powers out of nowhere.
Is Second Sight 2e or 1e? I know its getting a chapter in Dark Eras companion. A telepathic gun toting hunter might be fun, fluff it as supernatural power from the people he loiters around with all the time fucking with the head. One can only have to resist Lunacy or a vampire's Predator Aura so many times before it does things to a soul.

Second Sight is 1e,
but a few of the merits it created are in the core of 2e now. Like most of the psychic powers.

There's also going to be a bunch more Merits expanding on them in the new Armory book. They've posted Google Docs with the playtest versions of them on their blog.

In a book about armories, psykers are the last thing I'd have expected. I was figuring guns and combat magical items for various splats.

>fell hard for the "/pol/ is a movement meme"

Sad!

Well, it's less an armory and more a book about combat and violence, so it's a lot bigger in scope.

its not immunity it will prevent yoy from ever suffering stage 3 bloodbond for the most part.
Weakened Bond (•••)
You might be strong willed, or pure of heart. Conversely, you may be the sort of character who makes people cross the street when you walk by them. Whatever the reason, you are hard to bond. You simply don’t get attached the way other people do.
Prerequisite: Ghoul or Human
Effect: When determining the effect the blood bond has on your character, Willpower expenditures and social rolls, treat your bond as one step lower. For all other purposes, like blood sorcery for example, your character is considered bound at her full level. As a general guideline, this makes you immune to effects based on the way your character responds to the bond, but not on effects based on the way the bond affects your character.

Now that I've finished the tiny version of my Hunter org and a corresponding mechanic for an OP submission, time to expand them into a full homebrew.

Really won't take too much more. Just gotta double the size of their intro section, a 'hunter' area giving some examples, divide up the labor, give them status dots, and then the fun of stereotypes of other organizations.

Overall, hunter organizations seem like the quickest and most enjoyable little homebrews.

Man, you love Kool Aid, but I'm never going to buy it no matter how hard you shill.

Keep telling yourself you're not a sheep and just churn out those same tired old memes and keep calling everyone a cuck because you wanna follow the authoritarian figure.

>Man, you love Kool Aid, but I'm never going to buy it no matter how hard you shill.
I'm not drinking Kool Aid, user. That would imply that I've been indoctrinated and bought the company line, when the opposite is true: I've totally rejected the company line. If I was drinking Kool Aid, I'd still be a Cuckservative rather than the National Socialist I am today.

>Keep telling yourself you're not a sheep
If I was a sheep, user, I'd have stayed safe and secure in the Blue Pill reality that most people live in, rather than enduring the crushing truth that is the Red Pill.

>just churn out those same tired old memes
I think you mean "fresh new memes, hot off of the meme-forge". ;)

>keep calling everyone a cuck because you wanna follow the authoritarian figure.

No, user. I call them cucks because that's what they are: men who cuck their people for the benefit of other races. For Israel, for niggers, for Chinese shekel-hoarders, whatever, they're all the same.

I'm rewatching Romeo+Juliet because it's a great movie fuck you and the Capulet/Montague feud (and how the whole movie has this archaic but modern thing going on) is basically inter-cabal politics.

For as often as R&J gets used for things like vampires and werewolves, it'd make great inspiration for a Mage (or Changeling) game instead. Especially the way they're presented in the Baz Luhrman film, where both factions have really distinct looks.

Then again, I think I did basically use Romeo and Juliet for a Changeling Freehold. Probably would have been better if I was more explicit about it, though I'm not sure how I'd handle the Bulwark.

>National Socialist

I love this term. It implies both that you are a commie and a fascist. The Nazis were really onto something when they named their shit.

Actually, the Nazis weren't Socialist at all, they just called themselves that to get socialists to vote for them. Kind of like calling yourself a Democratic Republic when you're a dictatorship.

Anybody else thinks The Cat Lady and Downfall would fit well in the chronicles of darkness?

They are very dark, with a dose of badassness, which revolve around depression, suicide, eating disorders, madness and serial killers.

They also have a big supernatural tone, such as the Queen of Maggots, a spirit related to death somehow, which seems to hate those who kill, and sort of punishes those who try to kill themselves.

Kerberoi are different from Deathlord, but now there are no longer Deathlords in Geist 2e, in their place are now Cthonic Gods in the Underworld.

Nope. Fascism was a splinter movement off of socialism. If you read Mussolini, or any of the early fascists, he considered himself a member of the socialist movement. Until the Spanish Civil war, most socialists considered fascists to be a type of socialist, too.

In terms of political theory, the only real difference is that fascism reintroduced the concept of nationalism to Marxist theory. In practice, socialists of the time (and to this day) already were latching onto racial/nationalist appeals as a matter of political tactics anyway.

Fascists deviated from Marxist orthodoxy in another way. Under Marxism, ownership of the means of production is paramount. A senior manager who doesn't own stock is just a part of the working class for theoretical reasons I won't get into here. For the fascists, de facto control was sufficient to define class membership. So in Germany, the Nazis would often leave a company "private" in the Marxist sense, while having the company entirely managed and operated by the government and nazi party. Shareholders couldn't vote for the board of directors (appointed by the government) and didn't receive profits (distributed to the government), but they were allowed to keep their stock certificates, even though they were meaningless.

What really triggered the socialist/fascist split was Stalin. Socialism is an international movement; orthodox socialists don't recognize the legitimacy of national borders at all. The Russians argued that all socialist movements should be coordinated (read: controlled) by the COMINTERN in Moscow. Nationalist socialism gave socialists a rhetorical justification for staying independent of Stalin and the NKVD. Once it turned violent, socialists started arguing that not only was fascism not REALLY socialist, but in fact it was the total opposite. But that was just rhetoric.

Take it to /pol/, asshole.

If you look at the Nazi party platform, apart from the nationalist/racist parts it's indistinguishable from what you might have seen from Bernie Sanders. In terms of how they governed in practice, again excepting the racism it was identical to the way socialist governments before and after them operated.

So basically, fascism shares common origins, a common worldview, a common platform, and similar operating principles. There are important differences, but overall they are very similar.

Anybody have V20 changing breeds on PDF?

>Until the Spanish Civil war, most socialists considered fascists to be a type of socialist, too

Nice to mention that, because in Spain before the civil war socialist too thought fascism was the enemy of socialism. The country had a few dictatorships before Franco and knew a bit about these things.

Now, get moving.

I don't know Downfall, but I played the demo of The Cat Lady and I saw a clip someone linked in a previous thread.
That game is pretty spooky.

Or maybe I played a different game by the same company? It doesn't seem to be the same thing from looking at these screenshots. Same art style, but it was different.

It was a thing where you played a lady and her friend breaking into an old apartment for some reason, and you ended up dealing with these ghosts. There was one puzzle of a woman sitting in a chair surrounded by mirrors, and you needed to reposition them and if you did it wrong her horrible ghostly face would scream at you in the mirrors.

I wish I still had the screenshots, but it's on a different computer.

>In practice, socialists of the time (and to this day) already were latching onto racial/nationalist appeals as a matter of political tactics anyway.
Oh, yeah, Sanders and the Democratic Socialism of most of Europe are totes the ones using racebaiting and nationalism.

Yes its a load of great themes to explore. Guilt Depression. Puzzle elements. with just enough kick ass to keep things from devolving into super sad forever emo.

I used the cat lady as the NPC who just took care of cats for a gangrle gangbanger. It was creepy both ways.

Running an NYC game of Masquerade. The players have decided on Camarilla neonates in a band together - which I'm more than down with, it could be fun - but I'm struggling to come up with good hooks to get a story started. I need a way to rope the group in and get them going. Any suggestions, /wodg/?

Party comp's Ventrue, Nosferatu, Malkavian, Brujah, and Ravnos, if that helps.

>Have you ever played as an antagonist?

Yeah, I played Apocalypse once, sure.

>masquerade

I'd rather play Requiem, but I like Masquerade more as an ST.

i.4cdn.org/wsg/1474129745309.webm

Aaaand whats the story? If i dont know to what you need to hook them id hook them to corpse robberin cartel in Mexico

One of them is an addict and needs to feed on a steady supply of people on the specific drug to indulge his addiction, so they become drug dealers.

It helps that Hunter has a super vast scope in its factions.

Arising from Duat bump

Yeah, which is a little worrying for my submission honestly. I went with new mechanic instead of grand new diverse location and problem.

OP seems big on their locations these days.

I made a faction based on the Final Girl trope. They all survived slasher attacks, sometimes by family members, and now they're a support group that also goes a'hunting. They have an Endowment that lets them know the "story" of a monster and as long as they stay within the story, they can't be attacked. They also have an Advanced version of Small Unit Tactics that lets them Risk Willpower for others.
There's a bit of a subtheme that they're "too close" to Slashers, and without Hunting could end up being Slashers themselves. Their capstone Status is even getting a Dread Power.