Warhammer 40k General

Custodes Cleaned Up Our Links Edition

(Please provide up to date links to compile for the next thread.)

Other urls found in this thread:

mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
games-workshop.com/en-GB/Rules-Errata
dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf
dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb
mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!ddAxALZD
mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!3xw3nToL
imgur.com/gallery/cNvtl
twitter.com/NSFWRedditGif

Old Links I have been using forever:

>Rules databases
mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg

>FAQ’s and Errata (outdated but official)
games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s).
dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forgeworld Book index
dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

> The Black Library
mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb

>Orks are a melee race!
>I2

Rules database still broken and not getting past decrypting folder.

still no angels blade ?

i had the same roblem, but i solved it by logging in and then i pressed f5

logg in to megaupload and then reload the page

Two thread ago there was a link to a Mega without the upload error.

...

mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!ddAxALZD

Working rules mega, no login or decryption shit.

So I'm playing traitor Guard just running regular Astra Militarum rules. Everywhere I check seems to be pretty certain that Guard psykers can summon Daemons, but I don't see how? I'm looking at their codex right now and it looks like Primaris and Wyrdvane psykers each can only draw from biomancy, pyromancy, telekinesis, and divination. No Daemonology.

So how can Guard psykers summon Daemons? Is it a separate book or what?

Thanks in advance! This is my first 40k army.

Everyone can, you just suffer perils of the warp on ANY double.

So just to clarify, Daemonology is available to all psykers, but they're just much more likely to suffer perils because it's not one of their listed powers?
Sorry if that's a dumb question but I am extremely new to the rules. When researching this I see people talking about psykana detachments and all that and I just have no idea what the fuck any of it means.

Don't have my rulebook on me, but IIRC the 7e rulebook said all psykers can use Malefic Demonology even if this is not explicitly stated, in order to update all psykers without making new rules for all of them.

All MEGA links decrypt. It's one of MEGA's plausible deniability tools.

For my own part the same link would sometimes work for me and sometimes not.

Sorry, did I get you Really fired up!

All psykers without an explicit rule saying that they don't perils on any double when casting sanctic or malefic demonology powers, it's an inbuilt part of the disciplines.

In the main rulebook it explains that any army other than a select few can use daemonology.
Santic is anti-daemon and Malefic is daemon summoning.

If you were in the loop you'd know there's been trouble with it being stuck in an infinite decryption loop on PC, unless you were logged into mega.

Tyranids can't :^)

Thanks! But still no deathwatch, kill team, traitor's hate or Angel's Blade

I'd upload them if i could.

Well except angel's blade

It's not a dumb question, it's unclear as fuck if you're trying to go by your codex.

All guard Psykers can cast on Malefic Daemonology (or Sanctic for that matter), but they Perils of the Warp on any roll of a double when casting.

The Psykana division that people talk about is a formation that consists of Wyrdvane Psykers and Commissars (I think 3 units of Wyrdvane, 1 Primaris and 1-3 Commissars, not exactly sure on the numbers). The Wyrdvane increase the Primaris' Mastery level by 1 for every 5 of them and cast on a 2+. If you get Perils, you can remove a Wyrdvane to negate its effects. This is very strong because it provides nearly zero-risk Daemon summoning. I would stress that this is not something you should play in a casual game, as you'll very quickly be summoning 300pts and upwards of daemons.

I hope that clarifies a few things.

Is it odd that Orks have the most Titans and Titan variants of any faction, yet essentially only have access to three that are essentially the same type on the table?

Too soon for angel's blade I guess

Out of Rhino chassis, my meta does not use flayers in mass, one or two at most. Lots of terrain and LOS blocking stuff.

If someone has an idea how to fit 6 penitent I'm all ears.

+++ Furious Rose (1850pts) +++

++ Adepta Sororitas: Codex (2013) (Combined Arms Detachment) (1850pts) ++

+ HQ (135pts) +

Saint Celestine (135pts)

+ Troops (740pts) +

Battle Sister Squad (220pts) [7x Battle Sister, Battle Sister with Flamer, Battle Sister with Heavy Flamer, Repressor [FW]]
··Sister Superior [Bolt Pistol, Combi-Flamer]

Battle Sister Squad (220pts) [7x Battle Sister, Battle Sister with Flamer, Battle Sister with Heavy Flamer, Repressor [FW]]
··Sister Superior [Bolt Pistol, Combi-Flamer]

Battle Sister Squad (150pts) [2x Battle Sister, Battle Sister with Flamer, Battle Sister with Heavy Flamer]
··Immolator [Dozer Blade, Twin-Linked Multi-Melta]
··Sister Superior [Bolt Pistol, Combi-Plasma]

Battle Sister Squad (150pts) [2x Battle Sister, Battle Sister with Flamer, Battle Sister with Heavy Flamer]
··Immolator [Dozer Blade, Twin-Linked Multi-Melta]
··Sister Superior [Bolt Pistol, Combi-Plasma]

+ Fast Attack (530pts) +

Dominion Squad (190pts) [4x Dominion with Meltagun]
··Dominion Superior [Bolt Pistol, Combi-Melta]
··Immolator [Dozer Blade, Laud Hailer, Twin-Linked Multi-Melta]

Dominion Squad (190pts) [4x Dominion with Meltagun]
··Dominion Superior [Bolt Pistol, Combi-Melta]
··Immolator [Dozer Blade, Laud Hailer, Twin-Linked Multi-Melta]

Seraphim Squad (150pts) [5x Seraphim, Seraphim with Two Hand Flamers, Seraphim with Two Hand Flamers]
··Seraphim Superior [Bolt Pistol, Bolt Pistol]

+ Heavy Support (445pts) +

Exorcist (125pts)

Penitent Engine Squadron (160pts) [Penitent Engine, Penitent Engine]

Penitent Engine Squadron (160pts) [Penitent Engine, Penitent Engine]

mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg

Still not Angel's Blade, but it's costantly updated.

I'm trying to convert some newer purchased 40k epub files to PDF for... reasons... but they crash out calibre, zanizar, and every other conversion software I've found. Editing the Epub file, Calibre detects numerous errors and CSS problems - but crashes out when I tell it to correct them. I've read that someone has made a custom app to help conversions but can't find any more info - can anyone offer some help?

I have just gotten back from my first geedubs KT tournament. To put thing's lightly, I'm disappointed by how imbalanced the game is. I threw together a list of scouts and sternguard vets with Raptors, and somehow managed to table all of my opponents to win the tournament.

A few things to note. Bs5 heavy bolter and Relentless combi-grav sternguard are stupidly OP.

No deathwatch kill team or traitors hate either

Who would win in a fight between an unarmoured space marine and a Goomba in terminator armour?

What weapons do each of them have? Can the Goomba Stomp?

Isn't Goomba terminator armour just a Kuriboh's Boot?

Is there a name for a Tau platoon? I know there's for squads and companies/brigades, but I've never heard about platoons.

A draw. The goomba thinks touching the space marine will hurt him, but it just gives him an awkward feeling. The space marine on the other hand would never imagine that jumping on the goomba's head is the only way to kill it - and even if he did, he cannot jump that high without a jump pack.

Cadre? I know nothing about Tau army organization.

Space marine is unarmed.

Goomba's armour has a storm Bolter and a power fist, but the Goomba does not in fact have arms.

Hey /40kg/, I am seriously considering running the following silly list since I already have a lot of the models and wouldn't have to build that much stuff to be able to run it. The idea is that basically every single unit will either be jet or jump infantry or a skimmer. An entire army of Swooping Hawks, if you will (including Swooping Hawks: Angry Stabby Edition, Swooping Hawks: Vehicles GTFO Edtion, etc.). However, I ended up running out of points so the Lhamean will have to walk (I guess I could instead run the Warriors in a Raider to get around that).

My question is: would this be as fun________ as I expect, or would it be either OP or total crap? Would you play against it?

"Fuck Walking" - 996 pts
Primary Detachment: Eldar Corsairs CAD, 420 pts
HQ:
>Prince (125) - Jet Pack, Shadow Field, Void Sabre, Seeker of Forbidden Pleasures
Elites:
>Malevolent Band (115) - Jet Packs, Combat Drugs
Troops:
>Reaver Band (85) - Jet Packs, 3x CCW/Brace of Pistols, 2x Flamer
>Reaver Band (85) - Jet Packs, 3x CCW/Brace of Pistols, 2x Flamer

Dark Eldar Allied Detachment, 235 pts
HQ:
>Court of the Archon (10) - 1 Lhamean
Troops:
>Kabalite Warriors (105) - Venom with extra Splinter Cannon
Fast Attack:
>Scourges (120) - 4x Haywire Blaster

Craftworld Eldar Aspect Host, 341 pts
>Swooping Hawks (121) - 5x Swooping Hawks + Exarch with Sunrifle
>Warp Spiders (110) - 4x Warp Spiders + Exarch with TL Death Spinner
>Warp Spiders (110) - 4x Warp Spiders + Exarch with TL Death Spinner

>unpainted dudes
>in a kill team game
ewww

Imagine if Stormboys and Kommandos were good.

I have fantasies about Kommandos sneaking into enemy encampents, calling in the stormboys, and launching a simultaneous multi point attack from above and below while meltabombs placed all MGS like on the enemies armour provides the backdrop lighting.

1500 points traitor's hate

BLACK LEGION DECURION

>CHAOS WARBAND
-lord of khorne on juggernaught, sigil of corruption and axe of blind fury
-5 marines, melta, rhino
-5 marines, melta, rhino
-5 raptors, melta
-3 terminators, combimeltas and power axes
-5 havocs, 4 autocannons
>CULT OF DESTRUCTION
-warpsmith of nurgle
-3 obliterators of nurgle
-1 obliterator of nurgle
-1 obliterator of nurgle
>AUXILIARY
-4 spawns
-4 nurgle spawns


probably gonna change the raptors for some nurgle bikers
also should i switch the axe of blind fury for a power fist? most of the close combat boons work better with that but i'd lose the I5 ap2 attacks

If you want 6 penitent just drop one of the base squads

Why isn’t there a Titan power fist with three Demolisher cannons built into the knuckles?

>but the Goomba does not in fact have arms.
Neither does abbadon, yet that hasn't stopped him from leading and failing 13 black crusades.

Don't be so ableist :^)

Do we have a PDF/download of the kill team rules available anywhere? I have some friends who are willing to try smaller scale 40k games after years away from it so the hype is real!

This is true.

Goombella for Warmaster!

40k is better for storytelling than DND discus

I would advise you to try the heralds of ruin kill team rules. They are much better than the GeeDub ones.

enjoy i do recommend Kill team heralds of ruin though

Where do I find the deathwatch codex in the links?

shotput

If you're looking to get back into 40k through smaller games don't play heralds of ruin, Shits great but the games last way longer than geedubs' version and they have more extra rules than you can swing your dick at

>>this!

You don't.

Not uploaded there.

For fuck's sake stop asking, just look through the archive. This gets asked at least 3 times per thread.

At any rate, just look through here, but please just check the archive next time-
mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!3xw3nToL

I might finally use my demons for the first time since 5th tomorrow. Any advise for this? Not sure which disciplines the LoC and Prince should have. I don't want to be that guy and go full summoning, but I do have another 20 horrors and another DP.

1000 points

Lord of Change
Psyker ML3
Impossible Robes
Greater Gift x2

Herald of Tzeentch
Psyker ML3
Paradox
Locust of Conjuration

Pink Horrors x11
Pink Horrors x11

Demon Prince of Tzeentch
Psyker ML3
Wings
Greater gift x2

How do you guys think space wolves would fair in Kill Team?

I just want an excuse to have a bunch of wolves running at people

Hoe don't do it

>demons
>Demon Prince

But he won't be the one asking next time.

The retards will keep doing it, they even asked when I had the links right in the OP pasta.

Yes, demons get to use them too.

Or are you anally frustrated about them not being spelled daemons?

Like magick, wyccans and wyches.

Thoughts on Angel's Blade?

I'm disappointed with the formations but the crozius relic is neat.

I think it's late.
And it should be about Storm Wardens instead

Javelin.

What if I don't summon more horrors? I recently realized that I'm less than $50 from having a warp flame host with 4 units of horrors, 4 exalted flamers, and 1 unit of flamers. A box of horrors and flamers should do it.

Album from an apoc game that was organized on our local FB page. The store is around 20 mins away from me. It was months in planning. Apparently 188k points.

imgur.com/gallery/cNvtl

How many points was the Emperor Titan?

That's kind of cool but why is there so little terrain and so many unpainted dudes? I mean even some damn soda cans would have made things more interesting.

>40k
>Orks
>Ded

They had to change venues like 3 or 4 times. The original venue had some insane terrain. They borrowed terrain from the store I went to today with my friend and our match was on little to no terrain.

GW Kill Team is going to be the most intuitive as a way of getting back into actual 40k, but as a game itself it's really not that good. HoR games do take a bit longer but they're much better for it. The campaign rules are really good, too.

Who would win 1v1, an Emperor class titan, or the actual Emperor?

The actual Empero, at full power.

>they will never jam Big E and the Golden Toilet into a giant psychic Emperor class Titan

...

So I plan on picking up some eldar models for a KT event around november. Here's the list I had in mind, but I think it might be too strong?

200 pts eldar

5 rangers - 60
5 windriders - scatter lasers - 135
total: 195

Even if it is too strong, the plus side is there is no reward for winning the most games, just getting the most games in. There's also a reward for coolest pose, as well as best painted kill team. I'm going to try for those last two.

Would he though? He's not all powerful, he couldn't even mindbullet Orks (big ones granted), and can he tank all those titan busting shots?

He let the Orks beat him as a test of loyalty to Horus.

He wanted to see if Horus would save him, instead of letting him die to try and take power, before making him Warmaster.

If you're going to an event where you ask yourself "Is this too strong?", you should not be taking even a single Scatterbike to said event.

He almost certainly wouldn't win in a straight up in-an-empty-field slugfest, but would have all sorts of situational advantages otherwise.

Ded killy, dat is

Did anybody get the new Shrike Novel by George Mann?? Is it any good??

Not sure if this is the correct place to ask but

HOW THE FUCK DO I BEAT SPACE HULK DA

AAAAAAAAAAAAAAAAAAAAA

How hilariously OP are bikes going to be in KT?

This guy's list got me thinking and basically a jetbike or DA list should be able to rape almost anything that costs the same in points, given the inherent restrictions on most stuff.

The Tau version of a platoon is a Cadre.

Basically, all Fire Caste are sorted into teams (la'rua). This can be anything from Strike Teams with pulse rifles, or Crisis Teams. Usually, teams are bonded together in a sort of marriage ritual call a ta'lissera. They get a fancy knife from this that the squad leader holds and takes into battle.

When teams come together, they form a Cadre (kau'ui). Cadres come in a rainbow of different varieties. The most common version is the Hunter Cadre which is roughly analogous to the Combined Arms Detachment table - plenty of infantry with some elite, heavy and fast support, all led by a Commander. However, you can get things like Armoured Interdiction Cadres (tank platoon) or an Optimised Stealth Cadre (recon/flanking platoon).

When three or more Cadres come together, they form Contingents (tio've). At this point, an Ethereal is pretty much mandatory since such a large Fire Caste force demands oversight. The most common Contingent is the Hunter Contingent and like the Hunter Cadre it's a pretty standard jack-of-all-trades setup.

A grouping of Contingents is called a Commune (kavaal). At this point, a Commune is a mishmash of different Septs. Apparently Communes didn't really happen until the Damocles Gulf since the Tau were getting their shit pushed in hard at the time.

Then, you have Commands (Uash'o). This more just refers to all the forces of a given Sept in a certain area, such as Fire Caste Command Terra (not that they'd ever get there). This isn't really and indicator of Tau strength in an area though. As far as I can tell, you could have a single Cadre in an area and there would still technically be a "Fire Caste Command".

Finally, there's Coalitions (Shan'al). This refers to all four Commands from each main Caste, presided over by a group of Ethereals to make sure everything runs smoothly.

Question about 'Kill Team' game, I can take 1 elite, 1 fast attack and 2 troop choices. I have to still follow the codex of the army rules for squad size, right? Like say I'm playing Necrons and want Warriors. The smallest the squad can be is 10 models, yes? If so that does kind of make fitting all that in 200 points a bit difficult if you want much else.

That's correct.

So, does anybody have some hints which black library books to read? I already read the inquisitor trilogy.

You're not supposed to take all of those things. It's 0-2, 0-1, 0-1. The point is that you decide if you want a bunch of dudes or only a few.

For example, I am thinking of running:
Eldar Kill Team (199 points)
---Striking Scorpions x5 (all stock)
---Storm Guardians x9 (1 with Flamer, 1 with Fusion Gun)
(Specialists yet to be determined)

That's only two slots out of the possible 4. I don't think most armies can run all 4 slots at 200, although people with a lot of single-model codex entries might be able to.

I'm just saying for some codexes that some choices are really problematic to take in a KT then others. Like say Grey Knights who can't take troops at all since GK terms break one of the rules.

If only Grey Knights had a troop choice that wasn't equipped with Terminator Armor. Like maybe Scout Armor Grey Knights.

Should I pick up an assassin or an inquisitor to tack onto my Grey Knights?

My main opponents are Ravenwing and Space Wolves and they both just love their god damn deathstars.

What would a good Grey Knight Deathstar be like? I was thinking about grabbing Draigo and the "new" Space Marine powers.

I enjoyed the Word Bearers Omnibus

>no troops since they all have terminator armor
>strike squads apparently faded out of existence

I'm not saying you would take them, (Purifiers and Interceptors are far and away their best options) but they still exist. Do you even play Grey Knights?

why exactly are PAGK considered universally bad again?

How's my Kill Team look?

>D-99 Extermination Squad
>1x Veteran Sergeant w/ Laspistol, Flamer
>7x Veteran w/ Flamer

>D-99 Tauros Squadron
>Tauros Venator w/ 2x HKM, Multilaser

Flamers are a distraction while my Tauros runs away and plinks anything with range.

Draigo+Sanctuary+Veil of Time= Unkillable

Or, yeah know, just don't play waacfags. Deathstars are gay, even if they don't necessarily decide the game.

No relentless

aren't all of their weapons assault

What's a good drop pod army set up for space wolves with allied deathwatch? Should I just do a CAD or take the blackmane formation? I'm going to be bring frag cannons for my Deathwatch (fuck eldar and tau)

Psycannons are salvo.