Warhammer Fantasy Battle General Thread

Necromantic Priests of Morr Edition

Talk about all Warhammer Fantasy. Please be courteous and try to limit your End Times fluff discussion since its mostly seen as just the start of Age of Sigmar.

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>I told him not to buy that creepy daemon mask from that obviously shifty salesman that disappeared immediately after, but he wouldn't listen.

Of course he wouldn't listen, he's an Elf.

Also, reposting this because it looked good and deserves some love or discussion

---

Alright, so WFRP is percentile system. Roll a number of times equal to your attack score, every roll under your Ws is a hit. Roll for damage. Enemy can roll to dodge/parry. It just feels like a lot of unnecessary back and forth.

So the idea I'm tossing up with is both combatants roll Ws. Whoever rolls the highest while staying under their score wins. The tens digit is your margins of success, the ones digit is your damage.

That's the base of the idea so far. Shit I've been tossing around is;
1. Spending margins of success to change the hit location, going up and down 10 per margin.
2. Using the Attack stat to either make multiple attacks against different targets, or re-rolling your attack roll (either the tens or the ones dice or both)
3. You can still dodge, but you give up your opportunity to attack on your turn.

Still a work in progress, ideas and shit.

He's also an edgelord and his player uses the same character in every game. Whether he's human, elf or even skaven it's the same guy but in a different body.

Guys, any youtube videos of whrp in action?

A few. If you google it you'll get a couple of hits. Nothing noteworthy from my understanding, but it could give you some ideas on how it goes.

Not a video but a recording of their entire campaign, the Enemy Within for 2nd edition.

warhammer-enemy-within.blogspot.ca/2009/09/introduction.html

He plays Drachenfels?

No, just a self absorbed idiot who tries to be badass but fails miserably all the time. They're different characters but he roleplays them all the same, often with the same goals. 'Ultimate power', whatever that's supposed to mean. Political? Magical?

Once I allowed him the opportunity to gain such power as he had found a wish granting djinn. Asked for ultimate power so it sent him to a planet sized, and unorganized, library where he could study for eternity. He was by himself and kept finding books such as the Altdorf Teacup Poodle's Fancier Guide to Better Breeding, or Tilean Cooking for the Unremarkable. He spent all that time alone and went slowly insane until he decided to wish himself back home. Too bad he didn't say WHEN, so he was dropped thirty years in the past. Got to see himself when he was a spoiled child in Estalia who pinched other kids for fun. Eventually he found himself picking up the djinn's lamp and crossed his own timeline, destroying his older self and stopping the wishes from happening.

We've bumped into the same djinn a couple times in different campaigns, we call him Omar Cheatyface.

>Altdorf Teacup Poodle's Fancier Guide to Better Breeding

My favourite recurring gag book as been 'Professor Reithardt's Treatise on Assorted Heavenly Bodies'.

It's just a porno mag disguised as an study of the stars.

Bretonnia was a mistake

ANNUL THIS

>Alarielles Last Words.

How would you figure out Ulrics Fury? If you rolled a double for your attack?

I like it so far, but what happens if both players fail their roll? Is it just a wash or what?

this.
Damsels are the best though
>elf like faces
>THICC human bodies.

>THICC human bodies.

Countess Emmanuelle is best waifu.

>>Wissenland? What's that?

Isn't it canon that damsels are huge sluts? And they can't get pregnant or get STDs so they can fuck as many Knights as they want. Pretty sure theres a magic item for the brets that basically confirms their promiscuous behavior

Not necessarily, there is just nothing stopping them from being huge sluts if they want to. They flaunt their wild hair, save horses by riding a Grail Knight, and nobody save the Fey Enchantress and the Lady herself can tell them otherwise.

There was even a part in Knight of the Realm where the Enchantress magically spied on a damsel and a Grail Knight going at it before gently reminding her that she had a job to do.

>Not wanting to hook up with the thickest spinster in the Empire and get it on while her cock-hungry trap of a sister watches from the shadows.


Also, furthest away from invading Chaos Armies, great fertile land and one of the last stops for people visitng Bretonnia, Estalia or Tilea.

What ends up happening to her?

a warhammer world without several distinct human nations is not a warhammer world worth living in

I assume she blew up with the rest of the planet

wasn't she the brother of the protagonist?
god, grail knights are such dogshit.
>muh spess mahreens blessed by le elf goddess.
Pic related >>>>> bretonnian grailmorons.

I think she survives the End Times/Storm of Chaos events, yeah? I mean, it's not like she ever gets into the thick of it and Wissenland is kind of secluded as far as the Empire goes.

Is that Luthor Huss? Because comparing Luthor Huss to a generic Grail Knight isn't a fair comparison. Huss is a fucking boss.

Yeah, but she was taken at such a young age that their family bond was basically nonexistent. Sir Reolus was awesome and so are Grail Knights. They earned their badassness. Warrior Priests are like a unit champion with one more wound and costs four times as much.

Now if anyone was dogshit it was the protagonist. I haven't hated a character so much that it made me stop reading a series until I read Knight Errant/of the Realm.

He's just some guy who was alive after the Great War, about two hundred years before Huss was born.

>He's just some guy who was alive after the Great War, about two hundred years before Huss was born.

Shit, really? The resemblance is pretty striking. Or it could be that all bald guys look the same, I dunno.

>Warrior Priests are like a unit champion with one more wound and costs four times as much.

Warrior Priests are pretty cool. They're essentially just Empire Paladins.

>>all bald guys look the same, I dunno.

Das racist.

There's a guy in the campaign who is based on the Warrior Priest from the trailer, but I doubt it's the same person as he went up against a Bloodthirster and was undoubtedly turned into a priestkabob.

The novelization of Marks of Chaos was arguably the worst Warhammer stuff I've ever read.

I'm going to choose believe that's just Huss going about business as usual.

Now you're just creating time paradoxes, Satan.

Also he dies.

I mean separate of Marks of Chaos. I choose to believe they through in a pimping short of Luthor Huss throwing down against a Bloodthirster into the game and hoped nobody would notice the mistake.

Well I'm not drinking the kool-aid, busters!

Total warhammer novelization by Andy Hall when?

The answer is always 'Not soon enough'.

warrior priests are awesome
grail knights are also awesome

They're fairly similar, too. Just representative of different warrior cultures.

>Do the spirits/dead consent to being summoned?

Actually, yes. The spell in question specifies that they are not compelled to answer.

Additionally, the Lore of Death material also states that Undead and Demonic creatures do not have souls.

Food for thought.

Leaving Bretonnia to languish was a mistake. They should have been paid more attention to, or squatted. No sense in leaving their surprisingly numerous fans crying when they're left behind. But they're not a mistake, just as much as the Sisters of 40k aren't a mistake. They're great ideas, but both are badly handled by corporations who don't give two shits about them.

Out of the frying pan, into the fire. Chaos won't invade anytime soon, but Orcs and Undead will. At least if I stay in Averland, I know I'll be with people who know how to deal with this shit. I'll find some cute waifu that has ties to old Sollenland, and I'll marry her and take back what is rightfully ours.

>I'll marry her and take back what is rightfully ours.

Stay salty.

The problem that Bretonnia had was that it wasn't Empire, Chaos (mostly Warriors), High Elves or Dwarfs. Everyone else got a bone thrown at them every once in a while while these four factions got all the attention. You can't make another faction popular if you don't give them any time in the spotlight.

Ogres was a mistake. They should have had a list like Kislev. A sorta army list but mostly used as mercenaries for other armies.

Where might one find a voicefag? I'm writing a WFRP campaign and I've been toying with the idea of my opener being narrated by someone with some experience in voice acting, even if it's just a hobby for them. Save it as an audio file and play it before the campaign begins.

You could put an add up on StarNow. Or over on /soc/ when they do their voice threads. Or just post it here and see if someone does audio work.

I feel like the Tomb Kings going on their world conquest crusade would have been amazing. Just imagine Tilea and Estalia getting reinforced by the Empire and Bretonnia, and the whole weight of these nations getting forced into just slowing the march of the dead. Settra's advance is further slowed when the Lizardmen suddenly slam in from the west, the Skaven war among themselves and quietly support both sides as they try to figure out which side winning is best to their benefit, and Chaos streams from the north to try and ransack the Empire now that for once its gaze is turned southward.

Might be worth checking out.

Just for fun, I wrote out a warning in Khazalid, with the imperfect translation in spoilers, the players should find in a dwarf thane's tomb.

Or dre Delvar garaz Delmin.
I am Delvar son of Delmin
Bin uzkul or dre grom.
In death I am defiant.
Azamar an or bezek grung.
Forever will I keep (what is) mine.
Or stok um anad skaz grung.
I (will) strike those who would steal (what is) mine)
Bin uzkul or dre azamar.
In death I am eternal.

I like the mental image that evokes of hordes of undead marching up the beach. No boats, they've walked across the ocean floor, unstoppable and implacable. By the time anyone realises what's happening, it's too late to raise the alarm.

Seconded.

It seems like most damsels are blonde, which is kind of sad. According to one short story, a 'real Bretonnian woman' has brown hair and brown eyes.

>No boats
They do use boats, though. Somewhat relevant to the rest of the thread, the Bretonnian navy is responsible for thwarting one of Settra's invasions of the rest of the world.

Probably someone's version of a 'real woman', like if I said a real woman knows how to make poutine properly. Y'know, personal opinion. Though I don't know who'd actually like brown hair and eyes, literally the most boring colours ever.

Is that the one where the Bretonnian knight ends up laughing because he realises he met the Lady of the Lake and his big heroic brother who claims to have met the Lady didn't?

I know they use boats, but you'd think they'd figure out they don't really need to for a surprise attack.

Replying to last thread I don't know how this shit works:
What's bad with original rules for you?
In what direction would you like to make changes?
Maybe you are trying to use them for their not intended purpose?
WFRP 2e is abstract system, that's not that bad.

I saw some rules for making combat deadlier by making nearly every hit count and maybe faster by it, if that's what you want I could try to translate it in spare time.

>I've enjoyed it. It's given a lot of fodder for a plot hook about a Witch Hunter catching a Priest of Morr.
Witch Hunter should not be able to lay a finger on Morr's priest unless he wants Black Guard to rape him dry.
But fanaticism, bloodlust and stupidity seems like witch hunters trademarks.

> In 1ed and 2ed you can make your own spells
1ed RoS had rules for it, 2ed didn't it only had ritual making rules and they were pretty vague

Witch Hunters don't have nearly as much power as their 40k counterparts, and taking a man from another priesthood is probably a very good way to end your career, at the very least, unless that guy turns out to be a daemon for real.

Ocean currents would make it more hassle than its worth, and boats are going to be significantly faster (especially since you can rely on undead rowers).

Also soaking in salt water would ruin all your bling and bandages.I don't think any tomb king would like that.

>What's bad with original rules for you?

Essentially how slow it is. I know it's not a bad thing - it gives players time and opportunity to maneuver, get into place and generally realise that there is more to a fight than whacking at each other with sharp sticks.

My problem is, if you've got two Ws 30 guys whaling at each other, fights tend to be long drawn out affairs until someone fucks up. Fights against dangerous critters are suitably dangerous, but fights against mundanes tends to draw out. I'd just like a system that makes it simpler for the 1 v 1 and could also be used for mass combat.

>Witch Hunter should not be able to lay a finger on Morr's priest unless he wants Black Guard to rape him dry.

A good Witch Hunter, yeah. But if you get a crazy, they don't care why you're trucking with the dead, they just see necromancy.

Hmm...so maybe not for travelling across the ocean, but park nearby, take off the bling and take a walk for a stealth assault?

Do Tomb King tactics take into account their undead nature?

>taking a man from another priesthood is probably a very good way to end your caree

I wonder how many Witch Hunters are professionals and how many are just zealous amateurs?

>take off the bling

I think that they're all professionals, in varying degrees, otherwise you'd just be making your order look like incompetent jackasses for all the other temples to see and laugh at. It'd be like the CIA hiring hillbillies to infiltrate enemy governments. All the amateurs would come in the form of posses hired by Witch Hunters to be their expendable muscle. Usually known as Player Characters.

Pin the blame on those wacky Carsteins. Fucking Empire plebs can't tell the difference between Sylvanian skeletons or Lahmian skeletons, the racist rednecks.

Quite a lot of them are the zealous amateurs who are also the most infamous.
The witch hunter in the warrior priest book was not even ordained as one, just carried the medal around and burned random people.

>tomb king black ops units running false flag operations to lure the empire into attacking sylvania because FUCK vamps

Witch Hunter is a pretty broad term.

In big strokes it covers:

1. Crazy people just hunting down whoever.
2. People hired by nobles to act as hunters on their behalf.
3. People working on behalf of the church.
4. People working on behalf of the Empire.
5. Members of secret witch hunting orders.

Some of them do it for a living, some of them are just in it for one job.

I never knew this was something I wanted until now.

The only problem is they'd have to be accompanied by a prince or priest in disguise. That'd certainly be a fun little skirmish band, though.

>tomb KANGZ invasion
Fuck yes this is all I ever wanted. This or to have the Lizardmen as the primary enemies of the old world nations. Settra invading the old world with the night of nehekara>>>>>>>>Archaon and his chaos hordes that outnumber the oldworld armies 10:1 being wanked so hard they can't possibly lose. Tomb kings are criminally underused in the setting

I always had this mental image of the tomb kings parking just beyond the horizon and marching their armies along the sea floor. The imperials/tileans/estalians have their artillery ready for the ships, completely unprepared for what's about to happen. Then boom, clouds of arrows of asaph shoot right out of the ocean and into the unsuspecting ranks. Just as this is happening the vanguard of the TOM kings rushes out onto the beach and starts slaughtering the panicked troops. Man i would love a setting like that

everyonenthinks you fix brets by giving them more variety than Knights. This is bullshit, the biggest problem with them is that they didn't have enough Knights
>no artillery that launches Knights over the walls
>no seige Knights who charge straight through the walls
>no infantry Knights
>no knight magic users
>no giant center piece model knight statue that throws Knights filled with Knights
>no ethereal spirit Knights
>damsels arent even a knight, just some sluts with no armor
>no Knights who ride larger Knights into battle
What a shit tier faction

Uh, yeah. Have fun with that, I suppose? Let's add a giant golem made of beards for Dwarfs, or a halberd wielding sausage monster for Empire. Y'know, because we're being stupid.

>golem made of beards
>halberd wielding sausage monster
Go on, please

>golem made of beards

What did you think Dwarf architecture is made of? Dwarf Beard hair provides the strongest lattice support for building materials known to the world.

When under duress, Dwarfs can use their beard as make-shift flails with which to flagellate their enemies.

Dwarf beard scrub brushs are desired the world over, but using or owning one is a dire offense to dwarfen society.

In times of need, Dwarf beard hair treated with XXXXXX ale and will make a suitable replacement for steel wire.

Do wood elves know that the high elves exist?
do high elves know that the wood elves exist?
do they interact?

Yes, yes, rarely. Wood Elves are elves who refused to abandon their colonies when the High Elves had to go back to Ulthuan to defend it from the Dark Elves. They were told they'd be on their own as everything and everyone was being pulled back to defend the homeland.

Finubar sent some diplomats to reopen talks with the Wood Elves, hopefully to heal the rift between the two peoples. The Wood Elves sent them home and said "don't let the forest eat you on the way out".

I think one of them got murdered by angry Bretonnian peasants who thought the Wood Elves were attacking.

>I think one of them got murdered by angry Bretonnian peasants who thought the Wood Elves were attacking.

They were killed by an angry Bret army that came to exact revenge over the Wild Hunt ravaging their lands.

if you've got two Ws 30 guys whaling at each other, fights tend to be long drawn out affairs until someone fucks up
You may use table similar to pic attached.
On X axis you have character skill.
On Y difficulty of check, going from up from extremely easy, very easy, easy, average, challenging, hard, very hard, nightmare, hellish, impossible.
Values in table shows number you have to roll under to succeed.
Or on Y you can use skill to beat.
So 31 WS guy striking on 31 WS guy have 50% chance to hit. And by general rule to beat someone with the same skill as character you have 50% chance of success.
Or hitting someone could by an average challenge needing roll of 50 or less at start and getting easier the better swordsman
For additional difficulty you can rule that any degree of success ads 1 to damage or for more danger +1 to roll, rolls over 10 are guaranteed Ulric's Fury.
In that variant wizards roll WP for purpose of extra damage or add their CN over required to damage.

I thought that lore of death was a phone call to afterlife where necromancer would just rip souls from afterlife and then ask question.
Unpleasant phone call is quite different from kidnapping.
Also for it to work, wasn't spell had to be cast in some time or soul would depart to Morr and become unavailable for contact

>Also for it to work, wasn't spell had to be cast in some time or soul would depart to Morr and become unavailable for contact

There were two spells specifically that deal with that. One lets you talk and chat with the recently deceased, the other just lets you ask questions and get 'knocks' for answers.

The argument is generally that both Necromancy and Lore of Death are necromantic in nature, but the term Necromancy has different connotations in WFRP because of it's relationship with Dhar, corruption and generally dickery.

...

>Ethereal spirit knights
Yes please

>infantry Knights
Good idea.
>ethereal spirit Knights
Not a bad idea.
>giant center piece model knight statue
The Reliquary needed more work, but could have been this. Also a fun idea.

what if Brets, while disdaining gunpowder and steam, jumped all aboard the clockworks train?

>clockwork horses
>giant clockwork statues
>clockwork power armour for foot knights
>clockwork chainswords, chainshield and chainlances
>clockwork trebuchets with shooting speed of an organ cannon

They don't disdain gunpowder completely, they use it aboard their ships and they do have the most powerful human navy around.

Clockwork servants would be neato, like those robots from Doctor Who in Pre-Revolutionary France.

Eh. Not really buying it. Go back to Knight Knights and their Knight Swords Knighting Knights by Night.

I always though a cross between a Trojan Horse and Roman siege tower would have been cool.
A giant armored wooden horse full of men at arms and ballistas, commanded by a knight, and towed into battle by crazed peasants and pilgrims.

I couldn't see that being used in WFB, but that would have made a bitch of a centerpiece for Warmaster.

Centerpieces were a mistake.

>>no seige Knights who charge straight through the walls
Yes it is silly
It makes 0 sense

BUT GODDAMIT Veeky Forums CAN WE MAKE THIS WORK?

bretonnians ruin everything.

So the Helves have fought the empire and gotten their asses handed to them. What about elf vs bretcucks?

also
>bretcucks invading athel loren like it will matter.
Ayy, more fertilizers for the trees.

what about brets having a lot of land-warping spells?

say, as the Grail Knights charge, a white stone road appears before them, so they not just ignore terrain, they unmake it, so other knights can ignore that terrain too
if enemies step on those stones, they turn back into terrain again, something like that

or damsels being able to summon (temporary) towers and/or castle walls to protect infantry and funnel enemies into knights' charge path

or some virtue for a knight. cannot join units, rides a horse, but once per game can dismount, replacing his horse with a cool tower that he garrisons alone. as long as he's garrisoning the tower, he gains huge bonuses in combat, yadda-yadda-yadda.

so no matter what shithole the bretonnian army finds itself, its knights still fight among whitestone castles and tall towers.

Full plate knights with something like the Dozer Axe from DeS?

axes are for plebs
A giant lance maybe?

Skybreaker Knights
rare, single model
plate armor, pegasus, lance, yadda-yadda

Shattering Bolt
Bond spell (power 4)
If a Skybreker Knight has moved over a structure in this turn's movement phase, he may call cast this spell upon it. a bolt of lightning splits the sky, reducing the structure to rubble. on a successful cast, roll a die. on 3+ the structure (or a part of a larger structure) is destroyed.

>axes are for plebs
>Common in Bretonnian Heraldry
>Part of the personal heraldry of one of Gilles' legendary companions
>Default weapon on the old pewter bret lord
>For plebs

DOTH THOU HAVE TURNIPS TO HARVEST KNAVE?

>BUT GODDAMIT Veeky Forums CAN WE MAKE THIS WORK?

Hmm...you'd need some specially designed armour, a team to get the knight up to speed and maybe some sort of blessing from the lady to grant speed, strength and density.

Either turn the knight into a living battering ram, or play the whole 'Walls of Jericho' thing.

What about something derived from Da Vinci's tank design? Remove the guns, make it square instead of round, and build it up a a bit more to resemble a tower. Add arrow loops and spots to use halberds/spears against close enemies, and a heraldry bearing pulpit/fighting platform at the front where a commanding knight can use a lance on the charge or sword and board once struck in.

>a group of knights with horns killing enemies and shattering walls with sound

This is more like it

Ok here are some ideas of actual bretonnians units, to add diversity, if we wanna discuss them. Not done with a specific edition in mind, let's try and see if we can work something adaptable

>Dismounted Knights of the Realm
Special unit, same stats as normal Knights of the Realm. Come in two varieries, either hand weapon/shield or great weapon. They do NOT use pikes or spears because those are paesant weapons

>Warden of the chapel
Hero choice, an old, dismounted Grail Knight with a slightly better stat block, can be bestowed with Lady Blessings and basically works as a BSB giving army wide buffs, much like a Paladin but without mount options. They can on the other hand extend the effect of blessings on the units near them.

>Spirit Knights
Ethereal chivalry unit, the ghosts of past grail knights. One trick pony whose sole purpose is to RAPE undead, daemons and other ethereal units. Not so effective against living enemies.

>ballista
Self explanatory, a shitty version of elven and dwarven ballistas, works out alright

>Penitent knights
Dismounted Grail Knights armed with great weapons, are some kind of Slayer equivalent, but faster and better armored.

>bretonnian poachers/faceless
Skirmisher units, work with bows and have the ambush rule like beastmen

> Bretonnian sword militia
Skirmisher sword and board infantry unit, much like imperial swordsmen. Shitty unit overall, good for flanking and absorbing arrows

Needs work but it's a start

Shit like that is problematic. 9 times out of 10 that is a fairly useless spell, dependent on your terrain. But the moment you play a siege game, this guy becomes a must-have.

>Fuckhuge lance + blasting charge
>Bretonnian warhorse w/earmuffs
>A shitload of faith to the lady

A ranged unit of Bretonnian Knights, who use sonic damage similar to, say, crossbows in damage but a much shorter range - do extra damage against structures.

Carrying horns blessed by the lady? Used to rally their forces as well?

perhaps a lone character with a horn, that main use is to buff the troops but can also destroy walls

let him smite monsters too

basically a guy on a pegasus throwing lightning down on anything big

>Spirit Knights
>Ethereal chivalry unit, the ghosts of past grail knights. One trick pony whose sole purpose is to RAPE undead, daemons and other ethereal units. Not so effective against living enemies.

A unit that can only damage other summoned/ethereal enemies, and can only damaged by them or magic in turn?

Great at harassing enemies or just locking them up as a tar pit.