Do Orks know fear or not? The stories are fucking contradicting each other

Do Orks know fear or not? The stories are fucking contradicting each other.

They know fear, but when powered by the WAAAGHH! they become so embroiled with energy that they become fearless.

Individual Orks are about as brave as the average human, but in a large group they're damn near suicidal.

Define fear, we're talking about a fungus that will have a very different brain chemistry to anything on Earth and an emotion that covers everything from nameless dread to foreboding to terror.

Absolutely. The fear of commissar Yarrick.

They straight up know fear, they just pretend they don't, most of the time.

Orks just rationalize their fear away whenever they're confronted with it, and it never really endures.

So like, an Ork might run screaming from a daemon that's carving up the boyz, but they're just tell anyone else they were just setting up for a better krumping later, and they won't refuse to fight the daemon if given the chance later.

And yea, the mob rule. Orks feed off each other, so the more Orks there are, the more fearless they are.

Yes and no. As stated in the thread, they do feel fear, i'd say probably not AS much as a human because most orks have head-strongedness to think they're immortal in most normal fights against all but the biggest bois. But together? Guffaw, they'll take on a gargant if there's enough of them, because a gargant is just one and they's got like ten thousand o' them SLUGGA BOYS

>Orks
>running away from a daemon

found the retard

Why wouldn't they run from a daemon that's carving up their mob?

I'm not talking about just seeing a daemon will make them run, I'm talking about them running from, say, a Keeper of Secrets that's basically murdered every Ork around them.

It really depends on their boss. If he's big enough and strong enough they'll stay just because he says there's good fighting to be had.

Tuska Daemon Killa went to the Warp specifically to fight daemons, Orks love that shit.

Yes, because Commissar Yarrick.

Tuska was a Warboss, not a regular boy, and he specifically did stuff to weed out the weakest of his mobs before he went into the Warp.

The entire point of this thread is that Orks do, indeed, feel fear. So why are you arguing that an Ork is incapable of fearing a daemon?

Orks do not fear death.

They fear defeat. They fear things that might kill them before they might get to prove they're bigger than the other boyz. But on the specific subject of death, they're not afraid.

This guy understands.

Yeah, and the Boyz will leave his ass to die.

Have you ever looked at the leadership on a Warboss? Although iirc Power of the Waaagh might give Fearless

Nah, they're afraid of death.

They just never think they are going to die.

No he doesn't.

One ork feels fear. 30 orks don't.

>someone who actually read the codex

I love you

I'm kinda disappointed Orks are basically Skaven bravery wise. What kind of shit warrior race only feels tough in numbers? Look at Warriors of Chaos they didn't give a fuck.

>literally the inventors of "lets run away like little girls because our leader got got"
>don't know fear

Why would they feel fear? Orks 'spore' when they die, creating more of their race that grow out of the ground. By killing them you are having sex with them. This is why they always go for the biggest target, for the best chance for going out with a big bang.

Which race are you describing?

He's referring to the Horus heresy fampai. The part where Horus gets assraped out of reality and the traitor legions pick up their shit and run to the Eye of Terror.

Why fight if there is no chance to win ?

Orks love it when their waagh field falters and the occassional daemon pops into say hi during a warp jump.
Give them something to krump for a few minutes.

Khornate Berzerkers fight no matter what.

Yep. Raging foamers. Orks with shootas gonna love them.

Even gretchins have more common sense.

Uh, last I checked the Warriors of Chaos also do leadership checks just like anyone else.

Are you referring to the armor guys? I can see them being Fearless (though that also seems OP) and I would be shocked if their non-armor dudes have high leadership without a commander in the formation.

Yeah, one group that literally worships a war god.

Rest of them ain't so hot on the dying and losing thing.

>What kind of shit warrior race
>Ork
>Warrior race

No, they are the ork race. With their own culture and world views. Like how races actually work.

They were literally created for war you tard.

Yeah, so they revolve around war.

Doesn't make them a warrior race. They just like to win.

Fuck, being designed for war has their low-numbers cowardice make perfect sense. Preserve resources to go war somewhere else.

>have a culture that is all about war
>not a warrior race

what a retard

Especially since due to their fungal reproductive system, reinforcements will always come eventually.

Orks werent designed to be brave upstanding paragons of a warrior ideal like the space marines were. They were built to fight and win. And sometimes fighting and winning means running away.

If you look at 2E fluff, you'll see that their culture isn't all about war. Even now, Speed Freaks, Flash Gitz, Doks and Meks aren't focused on war.
It's just that in 40k, there is only war, so it tends to appear a lot, for every race.

>Speed Freaks

oh the ones riding warbikes?

>Flash Gitz

who want to get the flashiest guns, I wonder what they might use them for...

>Doks and Meks

field medics and guys creating machines of war

And beyond all other things, they fear getting called out for cowardness and getting their brain replaced with a squig.

They are litterally weapons. They are a warrior race.

They are even defined as eternally warring with something. Even if the only thing left on the planet is orks SOMEBODY will be muckin about and need a good krumpin.

Yeah, strangely you tend to see their martial use in a tabletop wargame called Warhammer with a "There is only war" motto.
Going with this logic, I could say that humans are 100% warlike since everyone is seen fighting, from nobles to hive gangers, famulous to feral worlders. It can't possibly be caused by the focus of the game.

>They are litterally weapons

...no they are orks.

>They are even defined as eternally warring with something

Yeah, because that's what they do. It's part of their culture and their identity. They like to fight.

But Orks only fight even fluff wise you imbecile while humans have the other aspects of their civilization described in the lore.

By that logic Celts weren't warlike because not every single celt fought all the time. You're an idiot.

Celts were mostly farmers, raiding takes time and lives that could be spend making food.

actually, they were designed as weapons against the necrons by the Old Ones

iirc that's wibbly wobbly vague lore that may or may not be true.

And also just because they were designed for that X years ago doesn't mean that's all they are in the current setting. They had millenia and shit to develop and do their own thing.

They do know fear, otherwise it wouldn't make sense that they have bosses to whom they obey, they would just slaughter each other to extinction.

My god think outside the box for once in your life.

>Bio weapon created to be tough and strong
>Made specifically for war
>Entire culture revolves around war and fighting
>They enjoy nothing more than fighting
>Not a warrior race

Ok

wut

The green skinned brutal warlike race of the krork were made by the old ones

Theres a brutal green skinned warlike race now named the ork... seems strangely familiar. Its also stated many many times that ALL orks love to fight and its the primary focus of their society. Sure 1 might be a squid herder or something but im sure given the chance he would love to bash something about

>Badscragg gawped at the carnage in the valley below. The Orks had been advancing on a miners’ town, expecting a few scared humies to stomp. As they drew near to the settlement, the greenskins had slowed at the sight of mounds of mangled corpses. Moments later, howling bloody murder, a horde of red-armoured Chaos boyz had come charging out to attack. The greenskins had roared their approval of a proper battle. However, it had soon become apparent that it was possible to have too much of a good thing. A snaggletoothed old Loota, Badscragg reckoned he’d more or less seen it all. But he’d never witnessed carnage like this. The Chaos boyz weren’t just killing the Orks, they were ripping them to bits. Ork throats were torn out by jagged fangs, the gushing blood drunk down in great draughts. Lashing tentacles tore off greenskin limbs and stuffed them into gaping maws. Skin was flayed, bones broken, and Ork guts ripped out by the fistful. Zog this, thought Badscragg, beginning to sidle slowly away from the fight. Even Orks had their limits, and this surpassed his. Suddenly, the Loota was plunged into shadow, choking on the reeking stink of sulphur. Badscragg looked up in sudden horror as something truly monstrous descended upon him, and then everything turned to blood and pain.

-From Codex "Daemonkin"

See the text above. Orks can feel fear. The rage and blood hunger of the Khornates is too much for the Orks.

>Within minutes of their fleet materialising into realspace and attaining orbit over Verdfall, the Crimson Slaughter were attacking on eight different fronts simultaneously. They had aimed all their landing zones around the most concentrated population readings – a far more difficult proposition with Orks than with Imperial citizens.

>This was the first time the Crimson Slaughter went to battle out of the Eye of Terror not in raid numbers, but with a host nearly the size of their old Chapter. The effect was startling. Perhaps it was the quantity of them, perhaps it was the savagery of their attack – but for whatever reasons, the paranormal activity around the Crimson Slaughter was magnified. Balefire flickered about their eyes and coronas of lightning wreathed their horned helmets. Their bolter fire left weirdly incandescent tracer trails and the shells screamed as they struck home. Spectres loomed out of shadows and discordant screeches wailed at the approach of the red-armoured renegades. Paralysed with fear, grots threw down their weapons and buried themselves under battlefield debris. As the chainsaw-like offensive of the Crimson Slaughter began to hit home, even the bravest of the Ork mobs wavered and began to break. They were mercilessly pursued and cut down in their thousands.

-Crimson Slaughter Codex

Another example. The Crimson Slaughter ghostly powers scared the Orks into breaking.

Orks feel fear. They just don't know what fear is.

An ork will never say that he's running away because he's scared, he's legging it to come back with more boyz and krump the enemy proper. The feeling behind the two things is the same, the orks simply are too stupid to learn when to stay away instead of coming back (or maybe simply don't care)

It's important to note that Orks aren't entirely fungal species, but a mix of animal and fungus DNA.

Therefore, being at least partial animals, they will have some form of neural connections that let them feel fear because fear is a means of self-preservation, and animals always have at least some initiative to survive.

That said, Orks also exhibit an exceptionally high level of aggression, which likely overrides that fear or may be spawned from it. I dunno. We do know however that Orks feel much more confident when in groups, and the larger the group, the more their fear reflex is overridden, and we know that open, prolonged battles usually attracts more Orks because a battlefield is a playground to them.

What really scares them is enemies they can't see. If they can't vent their aggression on an immediate target, they usually turn tail the quickest.

I can see there being room for two green skin warlike races.

Plausible deniability in my book.

>This stupid fucker can't admit that DA ORKZ are indeed weapons created by the old ones
The only reason the Orkz are still around 69 million years after the war in heaven is because the Old Ones forgot to install a goddamn off switch on their weapons of mass destruction

Orkz are brave as long as they are not overpowered in one way or another. Once they are, they will run as fast as they can.