Warhammer 40k General

6 hours since last contact, I'm going in Edition

>Rules database, works 100%
mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!ddAxALZD

>FAQ’s and Errata (outdated but official)
games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s).
dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forgeworld Book index
dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

> The Black Library(Stay the fuck away from the clowns)
mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb

> Space 0Din's glorious work
dropbox.com/s/lsx27fo3rq2x7tk/Codex - Orks 7th Edition Update [Space Odin](2016).pdf?dl=0
>Secret rules database, only for new shit that's mising above, don't spread it around.
mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI

Other urls found in this thread:

youtube.com/watch?v=Nou47tX7Ubg
youtube.com/watch?v=s1YMAQfvsOA
youtube.com/watch?v=EzWVgfDCXGE
youtube.com/watch?v=5d3iefXoG_c
youtube.com/watch?v=ofkJLPdB4os
m.youtube.com/watch?v=wXcdYBh3hgg
twitter.com/SFWRedditGifs

So has anything happened regarding specialist games since they were announced to be returning last year? Or is that basically dead at this point?

What is the rule on relics. I know it's one of each per army but how many can one character take?

What about relics that don't replace weapons?

Is it one relic per character?

> Betrayal at Calth
> Silver fucking tower
> Deathwatch overkill
> Gorechosen this week

Off the top of my head, and not counting the model cash grab kits like Renegade knight or assassinorium. There's plenty of standalone boxed shit now.

One of any relic in an army.
One relic limit per character.

"Shrike" epub when?

What is the best point value to play at?

Which value is the most fun, if not the same?

1500 - 1850

I don't know about you guys but I don't find playing minis on a board fun. I'd rather just play a normal game or kill team. I can't wait til specialist games rereleases necromunda and mordheim, hopefully with regular expansions.

Dependent on the armies involved. Some really only come into their own at Apoc level whilst some suck at 1850+

1500

1500

big enough for actual armies
small enough to not be overloaded with deathstars

How's this list for 850pts, my Eldar vs Necrons (he has at least 3 wraiths, and is taking the 4+ RP formation), and I think he's taking Orikan

Farseer w/ jetbike 115pts

5 striking scorpions + Exarch with claw 142 pts

5 dire avengers + Exarch 108pts

10 guardians, scatplat + warlock 140pts

3 scatbikes 81pts

2 vypers, dual shuricannons 100pts

Fire prism w/ shuricannon and holofields 150 pts

836 total, dont know what to spend the remaining 14 on

>New Thread while the other is only at 319

Are we seriously going back to the competition of who makes threads first?

Or were you just so afraid of not getting answered?

ePubs are SHIT SHIT SHIT

Searched for Warhammer, 40k, 40.000, even fucking "general"

No hits.

true, PDF Masterrace

So I like to have soundtracks for each main army to play during battles. I've got good shit for pretty much everyone except Necrons. I can't find any good music that sounds Egyptian but simultaneously menacing. Any suggestions and/or recommendations?

just put on electric wizard or something

The Tomb Awakens :

youtube.com/watch?v=Nou47tX7Ubg

The Necrons Onslaught begins :

youtube.com/watch?v=s1YMAQfvsOA

youtube.com/watch?v=EzWVgfDCXGE

JSJing Tau

youtube.com/watch?v=5d3iefXoG_c

N-NANIII?

youtube.com/watch?v=ofkJLPdB4os

Right, a different idea for the Mark of Tzeentch, one that makes more sense than +1W.

Buying the Mark for a unit turns them into a Brotherhood of Psykers, providing 1 warp charge for the psychic phase. Characters are turned into ML1 Psyker who can purchase a spell familiar. This can be on top of or instead of the Invuln save increase. Spell familiars get taken down to 10 points from 15 and marks no longer lock your first spell into that table, merely providing access to it.

God of Magic allows you to go psyker heavy, as it should be. Thoughts?

Better.

The majority of Tzeentch's followers are not psykers or made to be better psykers. They are pawns to an elaborate causality, and they will not or cannot die until their exact purpose has been achieved - unless their death achieves that purpose.

I'd rather have something that fits to that theme. Or both. Choices never hurt anybody.

So let sorceress join marked Cultists ans sacrifice them for rerolls/dicebumps/ect

The Lexicanum Tyranid species page lists 3 bio-titans now,but it used to be 5.One of them was certainly the hydraphant.
The question is does anyone remember the other one?

What's this about plastic SoB in February?

yeah but that's applying an elaborate fluff-reason to the units when mechanics should be priority. Khorne is ANGry so +1A, Nurgle is TOUGH so +1T, Tzeentch is MAGIC so psyker bullshit. having both might be a bit OP.

That could just be a formation.

Learn to zombicide. Miniature and board games goes great together in my opinion. And its a perfect way to take a vacation from your normal army if you buy one of GW´s boxed games.

>That could just be a formation.

Don't know of any formations consisting of just a single unit with an attached HQ.

All of the Marks should do more. Khorne should be +1 A and Furious Charge, as well as access to some Khorne specific upgrades like Chain Weapons. Nurgle should be be +1 T and Feel no Pain, as well as access to plague weapons and blight grenades and the like. Slaanesh should be something like +1 I and Fleet or Run and Shoot or something like that, as well as access to Sonic Weapons and the like.

Tzeentch could be +1 Invuln and Psykerdom, but I'd rather it do something to ballistic skill. Something like reroll 1's to hit, or the Snap Shot at BS2 thing that R & H have, or +1 BS (even when firing Snap Shots).

No but you can have a formation that either utilizes the new MoT effect (Formation of 3 Cultists squads, character psykers can now sacrifice other cultists for more shit like Thrall Wizards did in 3.5) or a formation where a psyker can take 1-3 cultists squads and has the same effect for any cultists within 12".

Aquila Kill Team and the Black Legion HQ+Chosen/Terminator formation.

Is it worth getting a Codex right now?

I'm looking to get back into 40k but I don't know which Codex will get a new one for 8th.

What are some "safe" armies?

Never buy printed material, just download the PDFs and save your hard-earned money for buying the miniatures.

Any suggestions for a (((low))) budget army in terms of money?

A kill team which only requires one box of models.

It's because 40k is a shitty game.

It lacks depth and it should be smaller scale.

Not it's just cramming miniatures against each other for the most part.

Better to pick the army that you like and build it slowly than to quickly build an army that you don't like as much. What armies do you like?

GW doesn't really seem interested in releasing new codexes until 8th, but 8th is also likely to be a pretty big change from the 3.5-7th books. Meaning the pretty much everybody is on the table for a new book. Note that Sisters are dead and will most likely just get a PDF again. Might even be free update a la AoS release.

Im SO FUCKING TEMPTED to get into deathwatch holy shit

28mm is just a really shitty scale for a sci-fi wargame. Vehicles end up clogging up the board and everything moves way too slowly and can't shoot far enough.

Vituperator, maybe? Titan-class sized Harridan. I don't remember what source it's out of.

Do you think GW even realise how -terrifying- the prospect of a huge shakeup edition change is after the AoS debacle and with campaign books gearing up for a redo of the 13th crusade the way the End Times redid Storm of Chaos?

Really into Imperial Guard, Space Marines and Nids

I think he's talking about stuff like Lost Patrol.

The more wargames I get into though, the more I appreciate a concise ruleset.

Are bio Titans bigger than Scout Titan scale even a thing?

Honestly, I don't think things can get that much worse for 40k. The game is already near unplayable imbalanced. The rules are already a ridiculously Byzantine mess. We already have Space Marines, so it's not like they'll have to squat IG to ad them.

Seconding the Kill Team idea.
You can get a proper one for less than 50 quids.
You avoid most of the mechanic probls of 40k while keeping the good parts.

Space Marines are cheapish to start, definitely the cheapest of those three.

epubs. what are you doing man. sort your life out.

Yes. Dominatrixes are fucking HUUUUUUEG.

Zombicide looks pretty interesting, thanks. I'll try to rent it from one of my local stores.

8th edition mostly needs to get rid of a lot of rules bloat and have some foresight when writing the next batch of codexes. All the rumours pointed towards 8th getting an AoS-STYLED makeover, not an AoS itself.

Yup, that I was. BaC and the like.

Anyone else getting the "folder not available" error for the super secret link in the OP?

Tyranids should theoretically only be limited to the imagination. If they make planet fall at a titan legion homeworld, they might think shit we need something bigger.

Of course my fluff knowledge of them is a bit dated. Nowadays GW has written everything that isn't an officially produced model out or otherwise the "faction's" fiction has been written into a corner.

>muh necron personalities
>muh swarm lord
>muh grav

Hey the 90's called, on dial-up.

As much as I want to see the game simplified and otherwise unfucked, I don't want to see hundreds of dollars of book purchases arbitrarily made obsolete.

Not that I actually purchase a book from GW any more.

Looking at the page's history,I see the Vituperator is there,though I was probably thinking of hierodules or smth,I remember it was groundbased I think,like a huge burrowing worm or something?

I've never seen any material about the Vituperator ever,so I thought it's maybe a misinterpretation of the Harridan.Does anyone know anything?

I like 28mm for small games of up to 20 models

The problem with GW and warhammer is that the models are so fucking nice it's hard to resist them, it's like plastic heroin, and that's not even counting with Forge World.

Do it I am. Also because it's so new it probably was written with the next core rules in mind.

Spirit stones or ghostwalk on the fire prism, done.
Or if everything isn't glued yet, shining spear and twin linked avenger catapult.

28mm is fine for skirmish games, and even fantasy games do okay when they don't need tons of giant monsters.

40k just gets ridiculous with Battle Company parking lots or 100+ infantry models clogging up a deployment zone. The scale issues also exacerbate other issues. You end up needing more lethal weapons so that you can kill things quickly enough to finish games in a reasonable time, but the legacy stats on existing equipment make the power creep significant (even if it's not so much a creep between factions but between options and units within the faction). You end up need faster models and models that ignore the movement and LoS rules to compensate for the super cluttered messes that occur.

>Nowadays GW has written everything that isn't an officially produced model out or otherwise the "faction's" fiction has been written into a corner.
Fucking this, modern fluff is garbage compared to the original intentions of the creators from early GW.

I think not enough people realize that the stuff we get today is basically ascended fanfiction approved only on the basis of plastic corporate oversight with the intent to sell more shit and bring in more 12 year old customers. Anything post-public trade takeover GW shouldn't really be considered canon.

Some of the stuff in bio-titan may have been moved to the next section down, "warmachine sized creatures", the Viragon is there for example which is basically a next size up Trygon.

It gets even worse when you consider these models are getting bigger and more expensive.

I suppose the easy solution is just to play lower point games but people aren't going to do that as long as they want to use their giant, several hundred point models

Hence the appeal of KT.

Kill team is shit. Mechanically it has pretty much all of the 40k issues as well as some new ones.
Even just lower point value games leave you with a shitty ruleset. We desperately need dedicated skirmish rules for 40k. Not half-assed "lol, just take a single unit and treat every model as a separate unit now gib money"

That's why I believe 8th should include a restriction like previous editions did: Can't include certain units unless its above a certain points limit. It makes sense from a fluff standpoint to, as I remember I think Abaddon couldn't be fielded unless it's higher than 2K points cause what the fuck is the Warmaster of all Chaos doing traipsing around with some tinyass retinue? He's a leader of galactic-sized crusades. Likewise no army would field shit like Stormsurges or titans unless it's a large-scale invasion because of the scale AND the fact such units would logically need a lot of support to work efficiently.

What kill team has done, for me, is make it apparent where the real failings of the core 40k system lie, outside of other factors like those listed in So far I've isolated a few key ones:
>Cover as the system exists now does absolutely nothing to help models with high armor, even though it should ostensibly be even harder to kill a Space Marine in cover than one standing in the open.

>It doesn't make sense that models can move further on a turn they charge than one they don't, and encourages charging enemies near objectives just to "slingshot" forces where you want them.

>No alternating activation or reactionary abilities favor alpha strikes over a more realistic trading of fire

...

I remember from the old Tau Codex where you could only use farsight and shadow sun in games at or over 1.500p

A few more:

>No harder to hit a target at max range than at point-blank, no accuracy modifiers on weapons it only matters who is firing it

>Pistol AP does nothing in melee even though pistols are melee weapons

Mhm. This would also slighshot the tourneyfags to always play 2000 points or more while leaving 1850 for casual players. Good enough points limit to field a sizeable force of your mandudes while not having the superheavy bullshit.

That said, they also need to nerf certain units cause there's a large chunk of cancer coming from Monstrous Creatures. Or just make it so that you can only field 1 every 1K points.

>That said, they also need to nerf certain units cause there's a large chunk of cancer coming from Monstrous Creatures
No, what they need to do is make huge artificial constructs into fucking Walkers like they're supposed to be, instead of Monstrous Creatures. Starting with every Tau unit larger than a Fire Warrior.

The accuracy modifier thing I can't agree with though it does make sense to some degree. Just that the BS implies the marksmanship of the model in general. It's not like melee weapons where they are all extremely different to each other and require specific trained technique. Marksmen get an intuitive sense and can apply the vast majority of their training with one weapon to another (save for bows but that's a different story). A good marksman will have an intuitive sense on how to shoot any gun and account for environmental and hardware changes in such a way that they'll become proficient at it in the fraction of the time needed by a non-marksman.

Pistol AP I'll grant you that. It's retarded to think fighting in CC with a pistol means you'll never shoot it but bludgeon them with it instead.

That would work too, fair enough.

>>Pistol AP does nothing in melee even though pistols are melee weapons

They may just be used to pistol whip, only leaves Cypher as capable of actually shooting in melee.

>>No alternating activation or reactionary abilities favor alpha strikes over a more realistic trading of fire

Well you have Overwatch which is either semi-broken with DA or Tau, bullshit when someone randomly snaps off a melta shot and kills your dread with a random5 roll on the pen table, or just useless.

As for the first point i do not ever fucking want to see any kind of AoS 'roll for turn priority' bullshit in any game of 40k, even kill teams.. That shit is so stupid it hurts

>They may just be used to pistol whip
Except that's not the case in all the art, written fluff, and even the rules in older editions. GW just dumbed down the melee rules way too hard.

>As for the first point i do not ever fucking want to see any kind of AoS 'roll for turn priority' bullshit in any game of 40k, even kill teams.. That shit is so stupid it hurts
Why is it stupid? What's so stupid it hurts is "I move and then shoot with literally my entire army, then you do", instead of something more like the close combat phase where both sides get to act.

I truly hope melee makes a comeback in 8th somehow. Even as a primarily ranged army player, I would love digging out my old berzerkers and make up a few more squads to provide support.

I played a 1000pt game with a guy this past week. He left to get his army, and when he comes back plops 2 renegade nights on the table, along with a great unclean one and two units of nurglings.

I want the 2nd ed melee rules back, they were so much more fun and cinematic and made way more sense. Higher weapon skill actually mattered a damn, higher initiative gave you a slight edge but didn't ALWAYS manage to hit first, you could actually do shit like parry attacks with a power sword... it was good times.

...

I don't understand how the codexes are so shit in this day and age. Ok, supposedly they're all written either by the established writers they have working for them. It's also an age of social media, so any fan can realistically get in contact with the writers and the writers themselves can easily access detailed analyses of what works and what doesn't, along with a plethora of great fluffy ideas for mechanics that would work... and yet they still produce dogshit at an alarming rate.

This leads me to believe either the writers are so stupid that they never even think about these possibilities or it's intentional malice and arrogance. "I can write this shit without some faggot's opinions, I know best".

Did you ever see the Chess game where the Bishop sidles up and targets the enemy Queen, and then suddenly charges in, all his pieces getting a second turn and that Queen being assassinated with nothing her player could do?

No, because that's retarded.

What if the Bishop's side could move again with let's say a coin flip. Heads and he can just go ahead and take another turn. Gee that's fun to play against

And that's Age of Sigmar (Except the chess board is like a plank of wood, and the pieces are sculpted from dog-shit)

Their designers are extremely ignorant and insular. They either play a faction and love it and put a ton of effort in, or try don't give a single shit and just crap something out when they have to.

If they were competent but malicious, we wouldn't get new kits with shitty rules like the Morkanaut or the Forgefiend or the Helbrute or the Ork Flyer or Mandrake's.

I said alternating activation specifically to break up turns into smaller increments per side, not give a player MORE they can do in a single go.

That said, real battle isn't like chess. Sometimes your men don't react as fast as you would like. You don't always get a chance to observe the entire situation and react accordingly. In fact units with higher initiative should specifically be able to do things like that where they capitalize on slower opponents to make precision strikes and then retreat back.

Why not just do something like if a model's armed with a melee weapon or a shield then they can choose to sacrifice one of their attacks to block? Isn't this already a thing somewhere? Hell, if you want to make it even better say of it's over 2x the model's strength they can't block, to simulate the insanely powerful blows that normal infantry couldn't block (I have a hard time seeing conscripts deflecting blows from a bloodthirster).

I actually don't mind initiative i2 , since I feel like Thunder Hammers and the like have a decent trade-off to hit at i1, however unmodified initiative, especially when an army charges, could use a fix. Doesn't really figure that a mob of orks charge straight into a guard's line and the guard somehow hit the first blow.

The only WS change I'd like is against vehicles. Is my Leman Russ supposed to be deflecting the buzzsaw that just charged straight into it?

>This leads me to believe either the writers are so stupid that they never even think about these possibilities or it's intentional malice and arrogance. "I can write this shit without some faggot's opinions, I know best".
It's been basically proven that this is how Robin "Math is Subjective" Cruddace works. In fact there were implications that he got so offended at the feedback from the Tyranid community playtesters during the 5th ed codex he intentionally made it worse just to piss on them.

If Age of Sigmar is your only point of context with "alternating activation" systems then I don't think you understood what that other user was talking about.

The first bit is a great idea. Doing nothing to fix the issues with WS and I is stupid. The 2nd ed system was awesome in everything except massive blob on blob combat, which just took a long time to resolve compared to 3rd.

And this shit is why the hobby can never truly be better. One of the bad kinds of neckbeards being in charge of the fucking design itself.

m.youtube.com/watch?v=wXcdYBh3hgg
I think this one fits.

What it really means is we just need good designers back in charge. How the fuck we go about making that happen is the problem, but it's not actually impossible to solve.

Strictly speaking you could just murder the current ones. When you take into account how much money, time and effort the entire fanbase has put on the line only for some fuckface's arrogance to negate a huge amount of that, I'm pretty sure you could spin that as fraud or willful negligence in handling resources.

Or I dunno, smear campaign? Get a girl to call him a pedophile so GW will have to fire him to keep its name intact?

>writing out Old One Eye and the Red Terror

They must have been extremely salty about losing that court case

What would really help is if GW ran something like the Great Designer Challenge WotC ran to recruit new designers for MtG. Put out an official competition for the community to see who can make the coolest, most interesting Space Marine Codex, have the community vote on winners, and offer a job to the 1st place, with store credit and exclusive prizes to runner-ups.

Does this still apply for Space Wolves? If I remember correctly it's one relic per character unless specified but its written the Space Wolves can replace one weapon for X relic and replace power armor for Y relic etc. Is that specification enough or can he only wield either Y or X?