/CofD/ &/wodg/ Chronicles of Darkness and World of Darkness General

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>Question
Have you ever incorporated dinosaurs in your game?

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You used the wrong picture

So how about that Promethean 2e? It seems to get less attention on the official forums than even Beast. Somehow.

Promethean 2 is loads better than 1e. I feel like I'm one of the few that actually talks about it.

That said, I think they shot themselves in the foot by sort of making the game feel... lonely. I think they did it on purpose, because it is a major theme in Promethean, but it is almost overboard.

I've been trying to think up how to do a big thread for a group of Prometheans and looking at my options... I'm almost definitely pulling from another game line. Because the Promethean world still feels super empty.

I think I'm going to have to pull out some of the recent advice I heard from Chris Perkins, and just hope for the best, and that my players have a good time.

Promethean was never a popular game to begin with, and it would seem that people are a little divided about its non-wasteland and disquiet mechanics, which are universally agreed to be much better now. It's also still got one of the highest concepts for any CofD game, and that's going to make things niche by default.

this is just retarded....

Lonely in which way? Like the lack of long term human interaction?

Well. There are supposed to be ~100 Prometheans around. So they have a pseudo-culture, but no community. Pretty much if your PCs were to bump into more than two or so Prometheans, it should be an astounding occurrence.

Their most populous enemy is non-intelligent. Pandorans RARELY gain sentience, and vast majority can't even speak. So even your common antagonists can't cause any sort of social 'conflict'.

'Angels' are generally sent out with a purpose or mission, so it is rare they are going to be around to do more than 'kill X', 'collect Y', 'stop Z'. Zero chance of any real companionship or social interaction there.

Alchemists CAN play nice, but often they lose it since they are addicts by nature and want that delicious vitriol for themselves.

Of course there are tons of humans. But the game rules make Prometheans scared to interact with them for long amounts of time (though there are ways to get around this in game).

So you have a game where all the supernatural stuff related to them has a high chance of immediately trying to kill them and suck out the juicy bits. Leaving you with a bunch of humans, and digging up the remains of culture Prometheans left behind before you.

Like I said, I know this was on purpose. The game is supposed to be about learning about humanity. So 90% of Promethean games is going to be interacting with, getting attacked by, protecting, puzzling over, destroying, and loving humans.

It is just a wide turn from any of the other gamelines where your character can be like 'you know what, screw hiding what I am. I'm going to go chill at my splats monster mash this evening'.

Promethean 2e makes it a lot easier to be not lonely, at least temporarily.

You're looking at Promethean wrong.
Promethean isn't really a game where you fight lots of bad guys or even have social conflicts. It's a game where you go from place to place trying to find out what makes a man.

If you want the perfect Promethean movie:
youtu.be/iXKnjviDHEk

Don't tell me how to play my games. You do enough telling people 'how to do stuff right'. Just button your yap for once if all you're going to do is say 'I think you're wrong'.

Run it however you want. Just don't complain that your mallet is a bad crowbar.

Well the obvious choice to me is, well you know, a bit of homeruling! Personally I'd say have maybe 100 to each major nation, maybe 200 for places like USA and China.

On the grouping of Promethans you could always do something like the pre-made adventure that's in the core book of 1e (I think) where it's a 'small' community of prometheans gathering together. Maybe 8-20 Prometheans in one place, though obviously this will probably end badly or at least bitter sweet.

For humans, well, why not have a high composure/resolve human? Someone that can really fight against the disquiet

Which gameline do you guys think has the calmest, "nicest" community? My vote goes with Geist's, maybe if only because I haven't seen it goes nuts, from being a pretty small community and all, worst I've seen come from it are people either curious or confused as to how some things work.

I have the book, haven't gotten around to reading into it much but it definitely is more accessible. One of my players considered playing one for a crossover game going on now, maybe next time?

Houseruling is definitely possible, but I don't think it'll be necessary just yet. Just requires a different way to play it is all.

I mean, even if there are only 100 Prometheans, they travel so much and are all following supernatural clues, so bumping into each other isn't impossible. It just seems statistically weird because of the numbers. But if every guy named Brian was given the same map, and even a small slice of Brians followed it, we wouldn't be shocked that so many Brians settled in the same town for a little bit.

I imagine stuff like communes or little communities pop up now and again. Though yeah, I imagine it always ends in tragedy.

Honestly, Disquiet now is more like a matter of bad luck. The one time I had it trigger, the Promethean had a dice pool of 1, and the person had a dice pool of 6. Both rolled 1 success... Ties go to disquiet.

If you let them do it, I recommend just ignoring Disquiet within the group. That isn't asking a ton, since all it will do is slow you down when you try to remember what triggers disquiet or not. Plus the low effects mostly mess up social rolls, which are unlikely to happen between team members. Wasteland on the team headquarters could be funny though, and turn into a plot of its own (do you kick the promethean out for a bit? Get someone else to fix it supernaturally? Just move bases?)

Prometheans have interesting powers, and can dramatically change powers in one campaign. So they can sort of 'change with the tide of the game' if you will. They might start in gold when your team wants a face, but as stuff gets more dakka heavy, they start falling toward Iron to be a better soldier for the crew. Just that change in their mindset switches them from 'cool mind and group manipulation powers' to 'hit hard and stay up' powers.

Oh yeah I'd let them do it, I played a promethean once in 1e during a clusterfuck of a crossover campaign (All the players agree to a setting and plot idea, game starts up, everyone immediately goes and starts trying to kill each other instead of working together like planned).

My next campaign will that I personally will try to DM will likely be a roadtrip campaign, so prometheans should just work out fine if any of them want to do it.

I like werewolf players.

They had to be so humble during 1e since they were the trash of the big three. And their game requires they learn to play the middle ground between research and investigation games and murder hobo games.

They are the balanced game line fans.

Will Deviant contain rules for creating robots, PC or NPC, that AREN'T Prometheans?

I believe Deviants have to start out as human.

I think it might be quite cool. especially because you can make an Tammuz version of Kryten (you can write "Looks like he went bobbing for apples in a cement mixer." in the disfigurements section, can't you?)

Plus you know gay werewolves and mpreg fan fiction .

If it didn't have gay and mpreg, it wouldn't be world of darkness.

Remember user, the only thing that should stop a man from getting pregged is if you don't want them to get impregnated. Also be sure to grind those pregnancy conditions for beats.

So your using those conditions as part of a series of other things to make yourself the Cahalith version of the Comma Doof Warrior?

>dat comic

For the love of a cockless Christ, I need to know what this is from.

Its from Angel (the buffy spinoff) the comic.

Is it really mpreg if they turn themselves into a woman before hand?

Is there a tool to help design an encounter? I only have experience GM'ing D&D I'm not sure if my combat scenarios are too challenging or not.

Mummy's pretty chill, from what I've experienced. Most of the issue comes from trying to get people in it, since it's so niche.

Encounter design for these games have always been "eyeball it" until very recently. Take a look at the Chronicles of Darkness Core Rulebook and it's Horrors section. That should at least give you an idea of minor antagonists compared to beefier ones.

Hilarious

ST has a long history of making unbeatable Mages with massive Arcana and Gnosis points. I've asked him about them and he says "haha, they're beatable, silly user."

I'm a Harvester- essentially just a Hunter that exclusively hunts Immortals. See where this goes wrong? Dunno what the other three or four players are playing.

/cofd/, you're my only hope. Help. Please.

Stop playing with shitty STs.

one of the presidential candidates is a true fae choosing one will give you their true name and allow you to banish them from reality. pick one one, although you might not be right. Who do you choose and why?

do characters that can apply defense to firearms attacks apply their defense to the blast numen, or is blast truly dat powerful?

Can Harvesters kill Vampires or anything like them (i.e Ghouls that have lived for a long while) and take their immortality?

How necessary is a map of any kind with nWoD?

i think they can only take the immortality of a Capital-I Immortal

Not very. Combat has some measurements and bean-counting, but for the most part it is very "theatre of the mind".

Yes, I'm pretty sure their entry mentions Vamps by name

>Some Harvesters assuage their guilt by using some modicum of their stolen power to protect mortal humans — many see themselves as defiant warriors and focus their hunting on the Blood Bathers, Body Thieves, Patchwork People or even Vampires. But when all is said and done, Harvesters are the ones who steal what others gain.

Care to run that through Google translate one more time?

Trump...The True Fae in question is actually his hair (It's an entire Arcadian Realm...don't ask why he's got an entire Arcadian Realm as a toupee)

blast is truly that powerful

it's not
it can be useful, mostly in the way books/video games have it

Ha ha jokes on you. They're a syzygy pair and they will reveal only one half of their True Name since the other always holds the other half and laugh at your attempts to banish the one you chose.

And then they drag you to Washington Arcadia where you turn into a House of Cards Fairest or Darkling.

So this is a yes, got it. What about Eternals- if they kill an Eternal with their scythe, does that kill the Eternal or do they need to find the statue, too?

>House of Cards Fairest or Darkling.
now THIS I would like to see.

Harvesters consume the immortality mojo. You reap an Eternal, that Eternal is forever reaped and won't come back, statue or not

Cool. Thanks for the help- with this and the splats I'll be fighting, the info and power of a Harvester is gonna be most useful.

Don't forget to re-read the scythe power. Free aggravated damage and indestructible are fucking sick

Your ST doesn't seem to be doing anything wrong? It's not his fault you picked a shitty splat

Mages aren't immortal, what the hell are you doing?

ST insisted people play different things- diverse group and all. No idea why. I know a friend of mine wanted to play a Mage or something of the sort so I'm letting him go ahead. My guy's just going along with the group, I guess, probably getting some info, hoping some other garbage pops up. Something to do.

Wait, what do you mean by 'indestructible'? Also, yeah, I checked the Aggravated Damage and I think it's... well, VERY awesome.

This but unironically.

WtA I mean.

What's the difference between Contacts and Allies?

Contacts supply information and the odd favour, allies take a much more active role in aiding the PCs.

Contacts are people who are willing to give you information, Allies are people who are willing to take legitimate risks for you.

To give an example, a police detective would have a Confidential Informant as a Contact, and another cop as an Ally.

Veeky Forums is Contacts. We'll give you information within our specialty, but if you want any of us to actually do anything for you other than post links or type 5 minute posts of information, you can eat shit and die in a ditch.

Close IRL friends are Allies. They might be able to give you information like a Contact, but most of their benefit is from the fact they'll do actual in-the-meat onerous favors for you.

Thanks, anons.

Unless you're Agent Burke, in which case you CI is your best ally.

I'm going to try and play a character with Contacts (Veeky Forums).

"You might have heard of me, Prince. I trip as 'DunkeyKang' on /trash/. Kind of a big deal."

>convince GM to let me make a special snoflake character
>"What do you want to do user?"
>My character is destined to stop the apocalypse
>"KEK, how do you plan on that?"
>That's the thing, he doesn't know
>Fate 5 being, just doesn't know it yet
>character doesn't spend average time using magic
>mostly tries to avoid using it out of respect for what he considers God
>tried to convince GM to let me take True Faith, but apparently mages can't have that
>because being a mage is heathenous or some shit
>character learns of that in game
>subverts the ideology that magic is magic at all
>Everything is God, but that's a meaningless statement because God is literally and simply everything.
>anyway
>constantly reminded through time magic that I have a fate to uphold
>ghosts haunt my character because he's talked to artists through time
>he's told people for nearly 100 years that a revolution was coming by magically sending messages back
>doesn't create a paradox somehow, like it was always there to begin with

Should I just quit the game? I feel like the GM is giving me a really easy time, like I can just add my own shtick to his WoD and it'd be ok.

That's not even true of Apocalypse, though.

If you're only really there to see how far you can push it, you should. Otherwise, just own up and say, "Hey I think maybe I could use some challenge. How do you think we can do that?" See what comes out of that.

would "wastelanding" a zone have any benefit to an aggressive group that wanted to wreck some zone? Why not have a mercenary team of common-type Prometheans converge there and storm the place as it's falling apart? ooo possibly all getting hotels the night before in a geomantic pattern around the target area, to let it really sink in?

make your plans bigger and crazier. make a revolutionary network of ghost artists to alter the course of time towards a kinder and more just present.

that should fuck you up right proper

That's seems like it'd be pretty unpredictable and dangerous, but I want to see some Prommies try it anyways.

How'd you guess what my character does, user? He tries being a good guy so he tries to help people by looking through videos and stuff. Watching porn is always interesting because most people are aware that they're doing depraved acts and just don't really care about it. He's gotten freaky with some of them but for the most part he doesn't care or screws with particularly awful gang affiliated porn crews.

The main hard thing is that he really hates indoctrination rituals and the cloak and dagger behind mages. He's pretty much on his own right now working inadvertently for the party, and plans to set up his own coven to teach people how to use mageshit for the greater good. I'm having a hard time figuring out a good way of recruiting, teaching, and... organizing... so pretty much everything, really. Fucker's only 21, he doesn't have a lot of resources at his disposal.

I did, and now my character is facing a huge existential crisis. I'm a faggot for intense RP, so the GM keeps throwing shit at my character that makes him want to off himself. If not for the fact that he could see other timelines, he probably would have killed himself by now. I'd cast spells to simulate killing myself over and over again.

So it seems my primary disadvantage is supreme amounts of edge. That have kind of been forced on me.

> youtube.com/watch?v=ogMBLRHJYXU

No fck WTAco Those guys are the power gaming morality superior splat that kill hundred of people for no reason

>capture vampires
>make vampire turn people into vamps

infinite food

Turn Evil Right Now
Stop the apocalypse by being an irredeemable cunt. He'll drop you like brick for not playing a moral fag.

What the fuck is harvester?

Someone who hunts and kills immortals and people with unnaturally extended lives for immortality.

>this is just retarded....
It's a Buffy the Vampire Slayer comic.

Have I included Dinosaurs in a CofD game?
Not yet. Not yet. That's subject to change get a death mage close enough to a complete dino skeleton and you might just have something close though.

>Have you ever incorporated dinosaurs in your game?
yes big rockies chronicle
after the first 2 chapters, fear spirits and magic kinda woke up Tyrant
which led to the next two chapters

Do Prometheans still go up to Grievous damage in 2e?

They never went up to Grievous in 1e, that was an optional rule from Armoury Reloaded.

Probably a good thing I never took that much damage when I played a 1e Promethean, good to know though! I will make sure to keep it in mind for anything future promethean stuff.

It's one of those hacks that I'd want to use, but feel like my players would dislike. Not that I've been able to run a game lately.

I just want longer healing times. Bashing that takes a day, lethal that takes a week, aggravated that takes a month. Maybe have Tilts that become Conditions and last for weeks at a time.

Anywhere I can get some good info for playing a broken sin eater other than don't play geist?

Surprisingly everyone I played with back in 1e were okay with grievous damage being a promethean thing. There was an npc antagonist the party fought against and boy were the limbs flying off of him once he got to that point.I think we also implemented shaded in Grievous damaged boxes for permanent damage for when it did actually come to people who were missing entire limbs.

I don't disagree with the longer healing times notion though, I'm certainly not feeling better within a day when I'm hit by a baseball bat. But I suppose unless the game had long lapses of time between scenes it would probably be intimidating.

what the fuck is grievous damage?

Why would you play a broken character?

It's a Hack from Armoury Reloaded for an extra health track after Aggravated.

I meant in general, not just for Promethean.
Also, baseball bats (and all weapons) now do Lethal. Only fists do Bashing (though supernatural effects like "being a vampire" downgrade lethal to bashing)

You get 3 years for every century they've lived.

That's a LOT of Vampires who you're going to have to keep or a very long time

I'd use the Exalted ones as a baseline

>ignore newbie vamps
>only hunt elders
pic related

Any decent CofD online games or chats or whatever?

It's Geist, you can just stumble into that super easy.

>>he's told people for nearly 100 years that a revolution was coming by magically sending messages back
Do you sign the messages as End of the World?

I think there's MtAw MUSHS people like, but I've forgotten its name.

I hope they start shipping Dark Eras next week. "Close enough to actually come out but too far away to happen at the moment" is the worst possible time in the White Wolf/Onyx Path production cycle.

I'm really confused with all the books and stuff out there. Is there ANY type of preset up campaign type books? Like how DnD have their Adventures and Pathfinder has Adventure Paths where it gives you a good run down on a scenario, tells you some mobs are located at x and you find x if you pass x check? Would love to get into this since I really like urban fantasy.

same here are there any preset campaigns?

especially for werewolf the apoc.

I'm still looking for the answer myself but so far the SAS books seem to be preset campaigns but really really short and not fully what I was looking for. Good enough if I can't find anything else. Hoping to find some really long campaigns till I dig into the system some.

Not to a huge extent. Standalone pre-made adventure paths or campaigns don't make a whole lot of money outside of Dungeons & Dragons for some reason. They do exist, but they're pretty scant and to varying quality.

Off the top of my head, WoD adventure books are things like Love Beyond Death, The Chaos Factor (this one's pretty infamous), and the Time of Judgement Line. For Werewolf the Apocalypse in particular, there's one adventure for W20 called "The Skinner" that came out recently. There are also little adventures scattered around in the various splatbooks, but it's not a consistent thing.

CofD is a little bit better if you're looking for adventures. It was around when White Wolf started the SAS (Storytelling Adventure System), a unified format for writing WoD/CofD adventures used to this day. There's a number of these that you can find if you search for them. Promethean 1e's line has an entire campaign in its book, one that can easily be updated to 2e, I believe. Mummy: The Curse has the Dreams of Avarice Chronicle. Mage the Awakening had a campaign book called "Reign of the Exarchs", though very little of it is still considered "canon" for the setting. Block By Bloody Block is a campaign book to an extend, but it's really more for a sandboxy campaign as opposed to the more structured Adventure Paths.