Accidental Magical Girl CYOA General: Better Than Ever Edition

Welcome to the Accidental Magical Girl thread!

Various worlds and multiverses have become connected together via the mysterious Overcity, a sprawling landscape inhabited by monsters and magical beings. Girls and boys endowed with their new supernatural powers can work together solving conflicts that arise!

>This is NOT a greentext adventure style CYOA with one GM and thread posting to dictate the adventure, but rather a hub thread for multiple storycrafters to use. A majority of activity (including campaigns) instead happens in the IRC, which is open for newbies to join. Some players have split off and created a Discord server which can be used for the same purpose.

The OP image is a writing prompt/adventure seed/thought exercise like most CYOA's.

SCS is a bolt on to the CYOA that provides a rule framework for combat using just the options provided by the CYOA. It provides 1-to-1 matching of options to rules so your build will transfer over seamlessly.

AMGC (the blue pdfs) is a self contained rule system that emulates, but does not mirror the base CYOA. It has additional powers and perks that the pink documents don't have, and does not have an equivalent for origins and patrons.

MGX is a third rule system in development that isn't done yet.

If you're trying to mirror the build you get in the CYOA, SCS is currently the way to go.

In general, AMGC use is more prevalent in the IRC channel and SCS in the Discord.

Post builds, roleplay, write stuff.

CYOA Stuff:
Writefag Archive: pastebin.com/rSvTGQzP
Magical Girl Images: mega.nz/#F!xINWxCqY!HsVA2LnU9RDMMmZieoqv9w
1.51 Changelog: pastebin.com/ub28mT8t

Discord Server:
discord.gg/zADN2

IRC on Rizon:
OOC Chat: #MGCYOA

Previous Thread:
49486515

Other urls found in this thread:

pastebin.com/X0Ngy7zY
pastebin.com/cTL5Ptpa
pastebin.com/LFmGNMBq
pastebin.com/cbcBUc03
titanpad.com/RWlqAHmERq
titanpad.com/FUjuIO6cfH
docs.google.com/spreadsheets/d/1_ugcJa0fs2KkZ-oXy7kexzqAySUzsbUJ42GydS_kV_w/edit
drive.google.com/open?id=11e88asWSMIIxB-iX7c5QX1j6pRcXWXAg0DTrLuOGVWo
pastebin.com/ZvxkyAbH
pastebin.com/ArCvYAPt
pastebin.com/3rwLq8TT
pastebin.com/FJwNH5Fz
titanpad.com/xys8tpTFEl
titanpad.com/AMGCupdate1-14
titanpad.com/MWw4SHwvqg
pastebin.com/yMWgtBTr
twitter.com/NSFWRedditVideo

The CYOA's Patron Module, which determines just who bestows your character's magical abilities. But be wary, for not all of these patrons are after your best interests...

Introducing the MGCYOA Supplementary Combat System!

The SCS was made as an add-on to the CYOA to cover the combat side of roleplaying. It allows players to easily take characters made in the CYOA v1.5 and use them in Quests and long-running campaigns alike.

This PDF covers the basics of magical girls and sets the groundwork for future updates (which will include Patrons, DMGs, and Monster Girls).

>Addons to the SCS, currently only the Order & Chaos / Friend & Foe expansion:
pastebin.com/X0Ngy7zY

>Mirrors: pastebin.com/cTL5Ptpa
>Changelog: pastebin.com/LFmGNMBq
>Previous Versions: pastebin.com/cbcBUc03

The SCS Order & Chaos, Friend & Foe expansion, for adapting patrons to SCS play, a basic bestiary, and creating dark magical or monster girl characters.

The SCS GM guide. Includes

>Statistics for Mundane weapons and their use in the SCS.
>Alternate and Additional Rules for use in campaigns and quests that help change gameplay to better interest/suit specific groups and/or campaign styles.
>A list of common questions regarding rulings and gameplay.
>Tips and suggestions for GMs looking to run a game.
>Rules for converting AMGC characters for SCS use, as an alternative to completely rerolling characters.
>Tips and suggestions for constructing cinematic scenes and narratives from mechanical interactions.

Confirmed for a future release:
>An SCS version of a community-created “stock” quest.
>How to use coins to anchor minor additive enhancements to yourself and your abilities.

his PDF is for AMGC 1.13, used for PnP in the IRC. It features 10 additional powers and 20 extra perks, as well as combat actions, point buy, and more.

IRC Community Linkboard
>titanpad.com/RWlqAHmERq

Spec Trees (spells for all 19 normal Specializations)
>titanpad.com/FUjuIO6cfH

Character Archive
>docs.google.com/spreadsheets/d/1_ugcJa0fs2KkZ-oXy7kexzqAySUzsbUJ42GydS_kV_w/edit

Torque's Google Docs Character Sheet
>drive.google.com/open?id=11e88asWSMIIxB-iX7c5QX1j6pRcXWXAg0DTrLuOGVWo

Add-Ons to AMGC Core including the Corruption, Fusion, and Puchuu docs, now in one semi-convenient spot!
>pastebin.com/ZvxkyAbH

Mirrors: pastebin.com/ArCvYAPt
Changelog: pastebin.com/3rwLq8TT
Previous Versions: pastebin.com/FJwNH5Fz

Currently Active Documents
Quasar's Setting
>titanpad.com/xys8tpTFEl
>titanpad.com/AMGCupdate1-14

AMGC Corruption PDF, for mechanics of a monstrous nature.

dice+11d20

Rolled 12, 4, 11, 16, 14, 17, 9, 15, 6, 1, 17 = 122 (11d20)

Being as autistic as I am I had to roll this out. I think I have a new waifu

transformed: str:18 vit:16 agl:5 mag:1 luck:4 age:16
disguised: str:8 vit:8 agl:5 mag:1 luck:4 age:16
emergency, overdeveloped, metal spec, fist, uniform, killing blow, regen
martial training, wings, fake parents, familiar, enhanced transformation, enhanced outfit
deity base benefits, magical overload, monster girl, thick skin, redirected magic, hoarder, nonstandard limbs, physical prowess, big brother

Draconic monstergirl with metal control, massive strength and toughness, favored by Hephaestus. No ranged attacks, but devastating claws
Scales made of metal, transformed uniform is Hoplite armor. Strong enough to throw a car with ease, tough enough to shrug off high caliber fire
Slightly better than normal Agility, normal luck, almost no metaphysical magical power so almost all physical fighting stlye
Draconic form has dragon wings, dragon horns, tail and velociraptor like legs, all covered in metal scales
When disguised, is a normal girl that looks 19ish. Tomboy mechanic, with supernatural strength and toughness used in mechanic job
Hephaestus favour and metal specialization give great skill in working with metal objects, from smithing to car maintenance
Compulsively hoards gold and jewelry, though never wears it. Disguised form wears male clothes, especially work gear during mechanic job
Think Tomo from Tomo-chan wa Onnanoko when visualizing disguised form

she big

For you

I am vaguely amazed that this continues to exist and grow. Mainly because it's been around for a while now and I've come to expect all sorts of sperging from Veeky Forums about the kinds of things I really enjoy.

Kudos.

Do join if you're interested. It's hard to explain what the roleplay is like, but there's something for everybody.

Rolled 13, 6, 16, 17, 11, 6, 11, 18, 6, 11, 14 = 129 (11d20)

Rolled 17, 1, 18, 4, 18, 17, 6, 16, 9, 5, 8 = 119 (11d20)

Rolled 19, 15, 8, 20, 17, 20, 16, 17, 1, 2, 14 = 149 (11d20)

Great! Any plans to write or rp her out?

Rolled 8, 6, 6, 6, 3, 16, 12, 1, 13, 11, 6, 19 = 107 (12d20)

Because someone decided to leave these out, even though there has been no actual ruling on removing them.

...

Bump

They're in the pastebin link. The thread needs to be trimmed in how many posts it starts with desu senpai

That's true, but the SCS PDFs are also out and about even though they've had a MEGA for over 6 months.

So the argument's a tad flawed.

SCS is regularly getting updated and has systematically been prevented from getting the face time it deserves. The other 2 amgc supplements have never been updated and are almost never used. I don't see the problem in letting another system shine!~

There's no point in showing one system in favor over another. I mean, really, how is the SCS supposed to beat AMGC in a fair fight if somebody keeps rigging things in one direction or another? This is no different than what you claim happened to the SCS.

Alright, then, after some careful evaluation, lots of reading material, and ten thousand pounds of yogurt, I feel I have come up with a few solutions for AMGC's balance issues.

Please to enjoy and input: titanpad.com/MWw4SHwvqg

The SCS wins on its on merits. I disagree with the idea that supplements that have remained essentially untouched, and are readily accessible, will be the deciding factors in a comparison of the two systems. If you're complaining about SCS being posted first... that's extremely petty and insignificant. It says nothing on the merit of either system.
Whoever makes the threads /could/ waste their time making sure AMGC stays in the spotlight, but I'm not shedding any tears over the FACT that SCS is starting to be less neglected.

>If you're complaining about SCS being posted first...
Actually, you're the one that brought that up. Order doesn't matter compared to rate of exposure. If there are 3 posts showcasing SCS PDFs and 1 post showcasing AMGC PDFs then there is a disparity in exposure.

Both have pastebins and MEGAs archiving their expansions and side materials. Both should get equal exposure. I propose a single post for each system with the links left alone. The only system that should be getting multiple posts to itself is the CYOA.

Do your characters take advantage of their powers for petty uses? How so?

Hammerspacing ALL THE THINGS!

Wait, there are people that DON'T hammerspace every odd and end they come across? I thought Hammerspace-users were kleptos by their very nature.

There's not a lot of chances to have petty anything.

How so?

Everyone I see with it goes full /k/ommando. Guns only final destination!

Plenty of people also go BONE OF MY SWORD. Some people just use it to wombo combo.

Rolled 18, 15, 9, 9, 10, 8, 17, 8, 10, 12, 19 = 135 (11d20)

Is Hammerspace finally viable in AMCore or is this SCS version?

Pay no attention to the meguca behind the curtain.

Rolled 5, 20, 7, 12, 10, 2, 15, 9, 20, 19, 2, 7 = 128 (12d20)

Rolled 11, 13, 14, 18, 19, 13, 2, 9, 4, 15, 6 = 124 (11d20)

Rolled 4, 13, 4, 1, 7, 18, 17, 8, 9, 12, 1 = 94 (11d20)

>ten thousand pounds of yogurt
i must know what flavor

Key Lime Pie with Grape Nuts

...

Rolled 6, 18, 6, 17, 16, 16, 6, 19, 2, 6, 19, 9 = 140 (12d20)

Are Drakons spell updates more than a teaser? It's been a few months right?

It'll be ready when it's ready!

Good shit takes time.

bless

TO PRODUCTIVITY--

Rolled 11, 18, 16, 14, 15, 7, 12, 15, 9, 15, 3 = 135 (11d20)

Rolled 14, 9, 1, 1, 16, 10, 8, 1, 20, 13, 17 = 110 (11d20)

Rolled 17, 5, 12, 18, 17, 18, 2, 9, 18, 13, 16 = 145 (11d20)

Rolled 18, 19, 9, 6, 17, 19, 4, 8, 4, 18, 7 = 129 (11d20)

This has been updated with a little bit more info, and some clarification on intent and stuff.

Rolled 2, 16, 3, 9, 6, 8, 13, 5, 14, 11, 20 = 107 (11d20)

I choose Emergency.

Rolled 11, 3, 13, 6, 8, 5, 13, 6, 16, 12, 16 = 109 (11d20)

Rolled 14, 5, 7, 15, 18, 7, 15, 15, 3, 15, 11 = 125 (11d20)

Rolled 17, 20, 8, 4, 11, 15, 7, 12, 6, 15, 15 = 130 (11d20)

>rolled Air
>Air can Silver into Sound
seems legit

Not a bad idea! I've been needing a sound girl anyway.

Reminder to remove Meguca.

/k/ here

What's your girl rocking?

Rolled 1, 2, 12, 14, 16, 7, 15, 8, 4, 15, 8 = 102 (11d20)

Rolled 9, 20, 12, 1, 11, 11, 11, 15, 20, 6, 9, 16 = 141 (12d20)

Prior thread, with non-butchered OP.

how is it butchered?

School uniform or general clothing?

op for this thread doesn't link to the previous thread

Oic. the post # is there but you cant click it

Rolled 12, 5, 6, 15, 5, 9, 4, 3, 3, 1, 4 = 67 (11d20)

Rolled 5, 4, 4, 16, 19, 19, 7, 6, 3, 3, 4 = 90 (11d20)

Rolled 5, 11, 12, 5, 18, 6, 17, 9, 9, 15, 14, 19 = 140 (12d20)

Rolled 10, 4, 14, 15, 20, 11, 12, 19, 2, 8, 3 = 118 (11d20)

Bump

...

Rolled 3, 4, 13, 8, 11, 14, 15, 2, 13, 8, 4, 14 = 109 (12d20)

...

Presenting the v1.6 patch for the SCS! This is primarily a balance patch, but a couple of bits of new content were added.

Here's the major stuff in the patch. You can find more details in the specific errata pages.
>Relics recover charges even if not equipped.
>Twinned Soul action economy updated.
>Fluff descriptions added to most Relics.
>Regeneration buffs.
>Duplicates rework.
>Buffs to Soul Jar and A Way Out.
>You can now only use one reactive in response to a single thing.
>Notes on Civilian Form and how it works.
>MAJOR Empath buffs. If you're an Empath girl it is a must-read.
>New Generic Spells.

Other two expansions coming shortly.

Here's the OC&FF for v1.6!

Major changes here:
>Horror Buffs
>Lesser Force nerf
>Beacon Buff
>Elaboration on how Seal/Unseal works
>Soul of Chaos bugfix to prevent people from going Double Twinned Soul or Double Regeneration.

Here's the W&W for v1.6!

Not much going on here, but here's the big stuff:
>Q&A updated
>Augments added

eoll

Incredible work as usual Maid!

SCS pastebins updated.
Maybe now someone will remove the "currently only the Order & Chaos / Friend & Foe expansion" in the OP.

Rolled 12, 18, 6, 15, 4, 10, 10, 9, 7, 18, 11, 6, 9, 17, 20, 19, 3, 1, 11, 7, 10, 19, 15, 5, 19 = 281 (25d20)

Accidentally run someone down and get magical powers? Let's see what fate gas in store.

In no way does the previous sentiment display a tendency to be corrupted by power...

how the FUCK is amgcore still used
You guys are seeing what I'm seeing right? are so fucking good. professional work desu.
Were lucky to have this kind of a game master and designer.

rolled a bit too many dice there friend. use 11, or 12 if you want your patron to be left to chance

Rolled extra in case allies or big friend showed up.

Gold - (+4 MAG)
Silver - (+2 AGI)
Silver - (+2 AGI)
Silver - (+2 MAG)
Bronze - (+1 LCK)
Bronze - (+1 MAG)
Bronze - (+1 MAG)
Bronze - Age to 17

STR: 4
AGI: (10) 4+1+1+2+2
VIT: (6) 4+1+1
MAG: (16) 4 +2+1+1+4+2+1+1
LCK: (10) 4+1+2+1+1+1

Name: Alexandra/ Toeval (Dutch)

The contact for power was not unfavorable to Alexandra. Not beyond the initial changes anyway. Granting both psychic power and supernatural luck, Alexandra adopted the name Toeval, being Dutch for 'chance'.

Her weapon is a set of stone dice which orbit her head. Her outfit, what it is, looks like that of a barely-modest casino dealer. She fights primarily by getting inside of an opponent's head, and if that alone is not enough, she barrages them with magic.

Toeval is also quite keen on games of chance, given her distinct, unfair advantage against most. Outside of literal games of chance and mind, she regularly throws herself into situations which by all means should be beyond her, yet her lust for power, mind reading, and unnatural luck repeatedly see her come out on top.

Also, what black coin?! There never was one; surely you imagined it. Aren't I right?

Nice! Plan to write a story for her? Or go ahead and slap her into discord and rp!

Little of column A, little of column B. We'll see where my free time takes me

That would require people to actually RP there.

(You)

You can try the discord, but the IRC is generally more active.

Alright. I made a thing. My first bit of write-faggotry, so critique certainly welcome.

It's nothing big, mostly just an introduction and writing sample.

And of course I forgot the link

pastebin.com/yMWgtBTr

Don't think I haven't noticed you copying my latest typing quirk.

Not bad. Definitely interested in seeing how this character pans out.

Couple of hotfixes for stuff I forgot!

Spell Rating is calculated by adding your MAG and your highest stat together (use your MAG twice if it's your highest stat).

Additionally, the following Outfit Enhancement is also available:
>Spellweaver - Increase your Spell Rating by 5 while equipped.

The Spawn summoned via "Minions" should be immune to Fear from their summoner.

...except that I've done work with AMGC, as well? In fact, I started work on a rules change for AMGC partly to prove that there's no real animosity between myself and the AMGC-users within the community. Well, that, and I genuinely thought that it could improve the quality of the game. Nobody's really said much one way or another so I haven't been able to tell how successful that has been in either department.

At any rate, saying "how the FUCK is amgcore still used" is a dumb question because it's an entirely different game from the SCS, and people are gonna like what they're gonna like.

Fire pdf finally done! Since Drak's stuff isn't finished yet, I thought I might as well post this, so we have something 'official' to use until then.

>In fact, I started work on a rules change for AMGC partly to prove that there's no real animosity between myself and the AMGC-users within the community.
Neat. Link?

Okay, fixed a few minor issues with the help of Trimangle and Gaial. Here's 1.01

Rolled 10, 20, 9, 12, 7, 18, 17, 6, 2, 17, 1 = 119 (11d20)