Looking for a good mercenary company name

I'm preparing a new campaign for my group where they will be competing with an equally leveled mercenary band.

The mercenaries will be "rivals" but not necessarily "ennemies". I know my players are prone to be morally versatile so I want to make the mercenary band equally versatile.
For example, if the PCs accept an assassination mission, the mercenaries will be given a contract to assassinate the quest giver, but not necessarily protect the PCs quarry.

All in all, I'm trying to find a good name that will mark the PCs mind well. A name they would come to respect. I don't want to make the mercenaries evil sounding, just without scruples.

So far I've got names like "The Black Hounds", "The Bloodied Blades" and "The Gracious Hand", but I'm curious about your suggestion.

Pic related will be the band's leader.

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The Golden Chalice
The Crown Winners
Sons of the Sword

The Bravely Broken
Murder of Ravens

Da Dangerous Devastators of Dave

Bravely Broken sounds pretty good, especially considering I'm planning on giving each mercenaries some serious scars to give them an intimidating look.

Got any more in that vein ?

Marcus' Mad Marching Malcontents

All-Father's Chosen
The Legion
The Rent-Bois
The Oathsworn
Comitatus Ex Infernis (Sorry if Latin is bad)
War-Hounds

The rival band won't have any more than 12 to 20 people in it, so going for Legion or Thousand Swords kind of name would feel a bit weird.

Would it help knowing that the mercenary band would be known for false-flag operation dressing up like bandits to instigate wars between noble ?

Also for scars ?

The Blood-Hounds
The Shadow Swords
The Last Occupation (or Last Hopes)
The Nepenthes
The Ordinary Men

Honestly I think the number, in terms of nomenclature, doesn't matter; Would you be more intimidated by Caesar's Crowd or Caesar's Legion?

Scars, though they do mean that they've fought a lot of fights, is also not the greatest of ways to place these guys. After all, a good warrior survives his battles, but a better one does so without getting hit. Scarred combatants are cool and all, but make sure you have at least a few who are untouched by scar tissue.

If their most known achievement is the false-flagging, perhaps name them something like X's Rogues, where X is the leader's name.

The Nemian Company

The First and Only.
Have their leader's title be 'X the Only'

All GRRM-tier, next

ritual scarification
academic fencing

I think Dog Soldiers as a mercenary company name is cool
Working (and fighting) like a pack of dogs for their next paycheck

>GRRM-tier
>this is a bad thing

That does help.

Scarred Bastards
Disfigured Deceivers
SFOD-D
Hellbound Harlequins

Also, if their area of expertise is false-flagging, wouldn't it be better that they're not known for it? Seems like if you're a clandestine group, you don't want to be actually known for it.

Didn't really thought about that for scars. I usually go the route that almost every important fighter NPC is looking damaged in some way. It often helped my players remember a guy from his scars like "One-eye" and "Chin scar".

For the mercenary band, I'm planning on making them accept any kind of work provided that they are payed well. As they will run against the group but not actively fight them unless the group wants to, they'll take contract on par with the group : escort nobles through the forest for coin ; destroy a bandit hideout for coin ; false-flag attack on a village for coin ; pillage a sacred temple for coin.

My objective is to slowly make the mercenary band looks more and more amoral in their pursuit of coin. Also to show my group how gravedigging and pillaging ancient tombs looks like on the outside, when you arrive after the looting.

Our party is currently dealing with a mercenary group that has ties in literally every government we have encountered, we know they're evil but we don't know their end game.

Name is Bloody Axe.

The Unsullied Platypuses

Red Dawn

If you go that route I've already thought about funky and lewd names.
The Copper Cocks
The Bronze Beavers
The Platinium Pussies.
The Crimson Fuckers.

>academic fencing

This sounds good.

Merc n' Aryans

The Black Company is the best at what they do and what they do is not good.

Pick something short and ordinary like the White Company and let their actions speak instead of giving them a super special edgy name. Just make them ambitious, aggressive and above all efficient.

The Wild Geese carries a long history of sell-swordsmanship.

Captain "_____"'s Mercenary Muster of Manly Men.

Very flamboyant in dress and speech, given to random bouts of song and boasting. Also rhyming if you can manage it.

Wasn`t thinking about funky, platypuses are just one of my favourite animals.

When on stealth missions, do they exercised catlike tread?
youtube.com/watch?v=WdJg6Duzzf4

The Flesh Golems. Also a good name for a shoegaze band.

Gotta start making choices will all those nice suggestion, thanks Veeky Forums.
Which one of those sounds better and the less Edgy ? Which one would you remember the most ?

The Hell Hounds / The Blood Hounds
The Broken Bastards / The Bastard Brothers
The Dead Men Walking / The Widow-Makers
The Named Men / The Bravely Broken
The Bloodied Band / The Merry Bunch

Also, I've been thinking of using a name that is not menacing sounding for some extra irony when the group realize that those guy have no moral compass.

What do you think about "The Friendly Arms" ?

It's fine if you are actively making it seem like the mercanaries were named by some 13 year old. Otherwise simple names like following the formula of "name/location+company" should do

I'd like to try it IRL

The Menacing Bunch

band of the cock

If you go by that route call em Group Hug.

The Flour of Chivalry

...

The "Fucking Assholes" in commemoration of the infamous battle cry an enemy commander bellowed when the first leader of the band used guile and dirty tricks to win a siege they had been hired to break.

I'm stealing that one

The Boys, so you can say "The Boys are back in town" or "If you don't pay up, I'll send The Boys around".

Bonus points if the Boys are led by a girl.

Alternately, the Black Blades, because they black all their blades to be less visible at night.

Bon Scott.

Diamond Dogs.

The Ten Thousand

Based on greek stories.
en.wikipedia.org/wiki/Anabasis_(Xenophon)

The Third Sons.
Because, you see, first two sons usually get all the inheritance. But the youngest sons, they have to carve the road for themselves.

The Big Guys.

my nigga

That's a great name.

So, literally like ASOIAF's Second Sons, except a number above.

But with less pretentiousness.

Steel Guard
Men o' Battles
Brazen Balls

Broken bastard.
Throwing banners, brothers, or band into the mix depending on who's talking or in what context could drive home the informal fraternity thing.

Broken bastards could belittle them. Broken banners could accuse them.
The leader might rally them behind their bothers' banners.
Raucous rumors call them a band of bastsards.
And people using the "wrong" name might be betraying their thoughts on the subject.

Just spitballing.

>Legion or Thousand Swords kind of name would feel a bit weird.
Man, at one point the Black Company had like ~5 guys total. And the medic was the ranking officer

>what they do is not good.
Hey now, they saved the world once. It was largely motivated by a series of self/company preservation decisions and folks desire to stick their dock in crazy, but still, world saved from evil tyranny

"The King's Gambit"
I used it in another game. The King's Gambit is an opening chess move that is used by some grandmasters, yet criticized as foolish by many others.

You could give it other, more literal connotations in your game if you want to give the band some history.

>tfw no ancient crazy wizard waifu.