Last dungeon >>49548690

Last dungeon D&D 5th Edition General Discussion
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What home brew have you been working on Veeky Forums?

Other urls found in this thread:

dmsguild.com/product/193100/Planar-Bestiary?hot60=1&src=hottest_filtered&filters=45469
twitter.com/SFWRedditVideos

Forgot the subject line buddy.

Anyhow...they just released the collectible figures/minis for Storm Kings Thunder.

...I picked up the Hill Giant Chief.

Veeky Forums character sheets:

mega.nz/#F!x0UkRDQK!l-iAUnE46Aabih71s-10DQ

Gonna jump in right at the beginning this time.
dmsguild.com/product/193100/Planar-Bestiary?hot60=1&src=hottest_filtered&filters=45469

Can somebody PLEASE share a copy of pic related? I've been trying forever and nobody seems to have it

So how is that SKT compared to the previous adventures?

Go fuck yourself already. I have a clean pdf of it and I'm not sharing because you are an annoying asshole.

>that topic
Sweeeeeeeeeeet.
I actually just finished making this homebrew. Could anybody give some feedback on it? I'm worried that it's a little on the weak side. Anyone have any suggestions?

I'm enjoying the AL play of it. Its pretty good, though I also loved the hell out of CoS.

TG I need help. I'm playing an Igor character (after I played a mad frankenstein looking igor for a few sessions and the dm forced us to go back to level one)

I have him this concept of a quiet manservant, who needs be a bit of a jack of all trades / research assistant, (to make up for the specialist master) so I went the way of a skill monkey, but a bard is out of the question on account of outside reasons

What should I put him as?

I've been doing rogue a Human w/ Skilled Rogue, but I feel like Monk of the Shadow has a lot to offer (the ability to shadow step and "always be there" when he's called no one noticing how for example, high wisdom where his master -being crazy in a way- had really low)

Holy shit I was about to post this myself but looks like someone else did it for me. :)

Glad to see others are interested in getting the book as well.

But if you posted it, not only would we stop asking, but everyone else can have it too. For some reason the DM's guild mega hasn't updated with new stuff in a while.

Add this blurb to the "Attack Rolls" section of the "Actions in Combat" section of Chapter 9 - Combat in the PHB (on page 194):

POWERFUL ATTACK
Sometimes a player has found themselves in an advantageous position, or against a foe who more stubbornly clings to their life. Before you make an attack roll with an attack you are proficient in, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add a +10 bonus to the attack's damage.

Then Sharpshooter and Greatweapon Master are modified.

SHARPSHOOTER
You have mastered ranged weapons and can make shots that others find impossible. You gain the following benefits:
>Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls.
>Your ranged weapon attacks ignore half cover and three-quarters cover
>When you make a ranged weapon attack, you can use your bonus action to aim your attacks with pinpoint accuracy. Until the beginning of your next turn you can try to shove a creature with your ranged attacks.

GREATWEAPON MASTER
You've learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. You gain the following benefits:
>When you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action.
>When you hit an object with a melee attack, you deal maximum damage instead of rolling dice.
>When making the Shove action against a creature with a heavy weapon, you can choose to move the target an additional 5 feet (10 feet total) as a bonus action. This distance is increased by 5 feet when you reach 5th level (15 feet), 11th level (20 feet), and 17th level (25 feet). If an obstacle prevents the creature from completing its movement, it falls prone next to the obstacle.

You've been shitposting in these threads for ages now and nobody here is going to reward you for it. Just fuck off to /r/ already.

>Before you make an attack roll with an attack you are proficient in, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add a +10 bonus to the attack's damage.
Consider the following:
- Scorching Ray
- Eldritch Blast

If you want to do that just multiclass monk and rogue. Shadow monk doesn't really offer much past shadow stepping, and you can combine it with sneak attack.

So I'm going to be running a Kobold Hall style quest for my first time DMing. The idea I have is that the green dragon wyrmling that has laired there has been in contact with a cultist of tiamat living in the city. Thing is, i've had writer's block for a week as to where the adventure will go from there. Can please get some help brainstorming ideas.

Ranged spell attacks are different from attack rolls, but it would be a good idea to add "with a weapon you're proficient with" instead of "attack you're proficient with" anyway.

A ranged spell attack's attack roll is still an attack roll, and you add your proficiency bonus.

If you mean it just for weapons, then say weapon attacks.

Earth Genasi Bladelock = Gem?

I'm hoping they'll bring psi-crystals or whatever back eventually for a little thematic multiclassing.

Here's what I've been working on the most as of late. It's a port of the Duskblade from 3.5 to 5e. If it works out well enough and I balance it enough, I want to port over other classes from 3.5 to 5e.

Not entirely sure which ones I want to port over though.

Pretty good, up there with CoS and LMoP, a little above PotA and OotA and leagues better than RoT. But that's also just my opinion so check it out yourself!
Fuck off, user! Just fucking buy it, please, and stop begging in every thread.

Share your favorite 5e character sheet; I wanna see some fun options.

When does an enchanter wizard cross the line from neutral to evil? Using magic to get better deals from merchants? Charming a deadly enemy into a friend and offing them when they don't expect it? Using it to aid in convincing an ally to do something they don't want?
After all, the only thing Charming a creature does is to make it regard you as a friend and not harm you, and give you advantage on ability checks.

Whoever posted the Catgirl PC race PDF last thread, thank you.
That shit was hilarious.

I live to serve.

how did you find your current group, tg?

My dm was a player in a previous dms game that the dm ended in an especially gay manner akin to "rocks fall everyone dies" except even more smug.

Through a mutual friend while playing in another group, though we played 4E at the time. Been a weekly attendant ever since.

Roll20. I can't find a real life group for the life of me. Hell, 5e core books haven't even been translated to my language yet.

One group 2/3 recruited through Roll20 over a year ago, the other group recruited through a Discord I'm on, starting a few months back.

>Asking for something is shitposting now.

All I'm doing is making a request and being quiet about it afterwards. It's pretty ridiculous how angry some people get over someone making one post in the whole thread that they can easily ignore instead of flip their shit like they have been doing.

Sounds like you're in a shit country.

Requests for like yours go to How do you not understand this?

Friend wanted to run a campaign, asked his drinking buddies if they wanted to play. I got dragged in because they wanted one more person.

>Requests for like yours go to >How do you not understand this?

Don't you mean ?

Like I said earlier, one post in a thread can easily be ignored.

Yes, and the point is that your requests do not belong here. On top of that, your request can be ignored in A thread. You have been posting that same request in multiple D&D General thread for much longer than is acceptable. Please fuck off to the propper board so the rest of us can sperg in peace.

Or....Just ignore the posts.

Or just go monk and take the Criminal background for most of what you'd want from rogue and no slowdown in your monk special abilities.

Repost from end of last thread

To fix War Clerics
>Instead of bonus action attack wis mod/lr give them advantage on weapon attack roll wis mod/lr
>At level 6 they get extra attack

Bam too easy

I honestly don't like the whole "-to hit, +to damage" meme. It vaguely, sort-of makes sense on heavy weapons, where a harder swing is less likely to connect but delivers more crushing force. It makes somewhat less sense on swords or light weapons, because force isn't really how they deal damage, and literally zero sense on ranged weapons, where careful aiming should INCREASE your attack roll, not DECREASE it.

There's a reason 3e only had that mechanic for non-light melee weapons. I know D&D isn't a simulation, but accuracy-related mechanics should at least have some sort of justification.

Different person chiming in: if you've been posting them repeatedly and nobody's answered, why do you keep asking? It's not like the turnover on this board is THAT high. Probably nobody new is going to see them.

Have you considered that giving them advantage on top of their Channel Divinity's +10 is completely retarded?

Why do they even need fixing? They seem fine to me. Instead of having extra attack and occasionally casting (like EK) they most cast but get to swag around in plate armor and occasionally attack twice.

any advice for encounters for a first-second level dungeon? trying to fill up a dungeon but i'm having trouble beyond various groups of bandits (and a pit trap filled with giant crabs)

People who play war cleric want to war more often

I have no problems with the channel div and the adv

Letting the war cleric hit absolutely for certain once or twice a lr is great

If they want to war more often and cast less often, why not just play a paladin? If a war cleric could war as well as a paladin did it would mix up their identities a bit.

Have a group of bandits, a group of goblins and a group of kobolds. When the pcs arrive they see a few of each group taking potshots at each other and yelling that the dungeon will be theirs. The pcs could then ally with one or draw all 3 into a battle etc

Fair enough

I'm going to run a one shot for a band of evil bards and a rogue. What are some cool monsters I can throw at a 10th level party?

Group of friends since high school. We played Stars Without Numbers first, got bored of that, and now we're playing 5E.

I am organizing a group to play through LMoP, but I am going to homebrew a tonne of stuff in it. I like the overall adventure structure, but I don't want it in the Forgotten Reams.

To start with, they want to begin at lvl 3. (Muh archetypes) So I'll have to remake most of the encounters anyways.

For those of you who have DM'd or played LMoP before, what really needs to be taken out back and shot in this adventure?

The players

I'm planing to run a game in MtG Zendikar and I didn't want to make the players Planeswalkers. When I told them this all but one of them begged me to let them be just because they all want to be from different planes then each other.

I've decided I will but I was wondering if anybody has a suggestion for weak planeswalker powers. I though being able to cast planeshift once per week or something might work without it being to powerful but I'm not sure.

It's a post in every 5eg thread, and it shits the place up. At this point it's just a fucking meme.

...

Technically, Planeswalkers don't need any powers beyond just being able to slip between planes. If your plot involves them being stranded in Zendikar due to some shenanigans, they can play literally any class.

He's probably hoping someone will post it so he doesn't have to buy it. Ten dollars for homebrew is too much for dungeon master guild stuff. I bought a few of the popular stuff in the past but they usually weren't worth the price. Luckily someone started the community mega for the stuff that's popular, unfortunately it hasn't updated with new stuff in a while. I was hoping they would get the hi def ravenloft maps one day.

>memes
il take my 6 foot tall gnome barbarians dual wielding tridents thank you very much

>One single post is enough toshit the place up?

I'm not even the user telling you to ignore the posts and I agree your retarded. It wouldn't be shitting up the place if you had control of your autism and didn't respond to the post giving it attention.

Counterpoint: I'm a fourth person and I think these requests, if they happen often, would be obnoxious as hell, even if it's just once in any thread.

This. It's up there with the fags who post that meme line whenever anyone mentions the Strike RPG in the 4e threads or who blurt out the stuff about Raggi's love life in the OSR threads and on and on. It's annoying.

The request is one of the best baits for (You)s in the general, of course it's gonna shit the place up when people reply to it. It's self-evident and the fact that you need to have it pointed out to you makes you the second biggest autist in this thread after the tard who keeps asking for shit in the wrong board.

From some mechanical standpoint, the only thing that makes a Planeswalker different than any other random class is that they cast Plane Shift as a ritual (since the Mending Planeswalkers have to concentrate for a few minutes to Planeswalk) and need to know where they're going, and can only do it X times a day equal to their Charisma modifier (minimum 1).

What does this mean

If you ignore the guy and don't respond chances are he'll get bored and move on.

Oh quit being a overdramatic whiny bitch and learn to ignore shit.

>Reeeeeeee! The sanctity of muh Veeky Forums!

Oh my god someone posted something you don't like! The world is over!

its a combination of various shitposters from a few months ago
the most obvious was the person that claimed that the "average" stats for gnomes combined the extremes of all three types of gnome, meant that gnomes deserved to be medium characters, and dwarves small because they were one inch taller than the shortest dwarf, and they could be heavier

that and tridents are shit, but thats not a meme, just slightly subpar RAW

Where do yall go for character art?

>Someone keeps posting something I and many other anons don't like and complains when people tell him to stop.
>Reee

pls user

No suggestions?

Yes. Everyone responding to the request drama are all to blame for giving such an inconsequential, who-gives-a-fuck post attention it doesn't deserve and derailing the thread because several people can't control their autism and ignore the fucker. Next thread that we make don't respond.

whats that one book thats supposed to add a bunch of monsters and stuff and probably playable monsters like Kobolds, Orcs and stuff? its named in reference for older supplement books?
if you know what im talking about when is it out?

Volo's guide. It comes out fairly soon by 5e standards.

Volo's or some shit. Comes out mid November.

Going to be playing an Eladrin Wizard here soon,

Should I go Bladesinger, Conjuration, or Divination?

Any would fit the character. I know the mechanically best choice is probably Divination, cuz Portent, but Bladesinger is cool and Conjuration sounds fun with the teleports.

I feel that the Conjuration ability could be cool with some creativity, but I dunno what I'd use it for.

I like that but I might make it INT just because everyone who doesn't need it dumps it hard and it means that people might put a point or 2 into it.

>over a month
but i want it NNNOOOOOWWWWW

i wanna make a Kobold coughcoughwaifucough character

Sirens, perhaps? Monsters with a song/noise theme. Banshees, destrachans, etc.

Original art for new characters - /r/characterdrawing
Various art for inspiration - Veeky Forums character art threads
>inb4 "muh reddit"

This is probably the single stupidest fucking argument I've ever seen.

The single most retarded ever.

"You can't give a fighter shit that have synergy with their shit!" Yeah, because that's not what the archetypes are meant to do at all.

Also, you know what a wizard spends most of their slots on? It sure as shit ain't buffing anyone.

Jesus Christ, eat a dick. A class can't have something both thematic and makes sense, my goddamn ass.

Go Conjuration, be the teleportmancer

>Wide birthing hips on an egg-laying creature
>Mammaries on same
Koboldfags are the weirdest. But I guess we're all weird here.

Sure, give fighters two schools of magic centered on buffs. While you're at it, give Arcane Tricksters transmutation, because invisibility and teleportation synergize well with their kit. And while you're at that, give clerics fireballs, because damage spells synergize well with standing in the back and casting spells, and give sorcerers healing spells, because they're generally vulnerable so healing would synergize well.
Or, you know, let classes have a fucking identity and develop some damn teamwork.

I looked and realized that the conjuration level 6 takes an action to use, completely rendering it useless besides in very very rare situations (like when you need to run the fuck away from something/end up in the face of an enemy somehow)

and in both of those situations you could just disengage or dash, or use my free bonus action misty step. Not really any good senpai. The level 2 feature has potential for utility, but not really anything too good.

I'm either going Divination or Bladesinger, depending on how many melee combatants are in the party. All I know is that we have a light cleric.

in a setting that support other dimensional frogs, Vampires, Werewolves, and fishmen that made up their goddess SO HARD that she became real, i think lizard titties and thicc hips are within the realm of reason
if you can imagine a species lip whistling you can imagine em sucking on a boob for nourishment

Sorry, forgot they changed teleportation to conjuration, but my point stands.

>Sure, give fighters two schools of magic centered on buffs. While you're at it, give Arcane Tricksters transmutation, because invisibility and teleportation synergize well with their kit
Why the actual fuck not? No, seriously. Pull your fucking head out of your ass, and tell me why those classes can't have nice things.

The one thing that's almost near universally agreed is that the marial classes lack is OPTIONS. That would add in theme options that make sense, but you just want to cry about it and then add on strawmen like shit adding on to the already very powerful both focused and wide casters.

I say again, eat a fucking dick, you floorlicking retard.

>tell me why those classes can't have nice things
Right, because rogue, a class that gets nothing nice besides Expertise, Cunning Action, and Uncanny Dodge in no way benefits from illusion spells. And fighters, who only get 4 attacks per round (sometimes 8) gets virtually no benefit from protective buffs.

>marial classes lack is OPTIONS
If you want to give martials options, you should do it by literally any other way than give their one arcane archetype more spells. All you'd accomplish is nobody ever picking the non-magical archetypes ever again.
If you have some suggestion on how to improve martials that isn't "give them spells," please feel free to contribute. But I suspect you might prefer to keep swearing until I don't feel like responding.

I've always understood the Sharpshooter accuracy penalty to mean like aiming for a weak spot that is small and or hard to hit. Makes a little more sense that way but it's still a lil wonko.

Would Green Flame Blade work with a Rogue's Sneak Attack if the conditions were there for it?

I still don't think it makes sense. Let's say you're aiming for a particular vital organ, like the heart or stomach. In the event that you "miss," your arrow still hits the torso - why does it suddenly do no damage?
I guess it kind of makes sense if you're going for a headshot, but that's about it.

Because your focus on that single spot enabled them to either dodge, because you were too focused, or the arrow hit some armor it couldn't get through.

Yes. As long as you're using a finesse weapon, the attack would qualify. Keep in mind, though, that you can only deal sneak attack damage once per turn, and only to a creature you hit; so the secondary target will never take sneak attack damage.

That's fine. I just wanted clarification that my AT Rogue who has a class identification crisis and thinks he is a wizard could use that spell and still be a good Rogue.

>your focus enabled them to dodge
My main objection to this is that they don't need to know you're shooting at them for the penalty to apply.
>the arrow hit some armor it couldn't get through
Essentially you're implying they have a tiny weak spot in their armor that's surrounded by impenetrable plating, and other weak spots that are larger and not similarly surrounded. The problem is that any vulnerable area on the body is likely to be heavily armored, so any small weak spots probably aren't covering anything important (unless you're trying to shoot a knight in the armpit, I suppose).

>and literally zero sense on ranged weapons, where careful aiming should INCREASE your attack roll, not DECREASE it.

It decreases your chance to hit because you're aiming for a harder to hit area, instead of just trying to hit the target

hence why it increases your damage, because you're hitting a vulnerable, harder-to-hit area.

Sharpshooter is pretty bullshit though, our archer took it and now completely out-damages everyone in the party because he still has like a +3 to hit and then has Aimed Attack as a maneuver. His minimum damage is like 15 with a sharpshooter attack

user, it's a game, not real life

Game abstractions, same as anything else. This isn't hard, and your autism is no one's problem but yours.

How do you DMs handle Castle Ravenloft?

>vulnerable, harder-to-hit area
I keep hearing this phrase but I've never gotten any examples. I think it's the kind of thing that sounds reasonable if you don't think too hard.

>It's just a game
And yet, complaining about rogues in plate armor is acceptable. Even a game needs a baseline of consistency.

>Every discussion I don't like is autism

Like I did Death House. If the party isn't jumping at every little bump or whoosh of air, then they are probably about to die.

No, you whining about tiny, niggling details that don't actually matter and have been explained to you at length is autism, you fucking faggot.

I'm running it now, up to chapter 3 so far and there haven't been any sore spots.
But then, chapter 3 has a bunch of travel so I guess it depends if your players will think it's not "advancing the plot" as some do
And if you leave Venomfang until the end your players might even be able to kill him outright

Maybe we have different standards for "tiny, niggling details," but those disagreements are okay because we can talk about them like adults. Maybe the real autism is going to a Korean macramé message board, expecting everybody to think the way you do, and then getting assblasted when that turns out not to be the case.
The world may never know, I suppose.

At this point people probably have it, but refuse to share because you're an annoying, spanning twat.

You are not entitled to anything you don't pay for.

I'm working on a ww1 homebrew, because it is a fascinating historical period.