Tell me your most intersting D&D charecter. PLEASE I NEED IT!

Tell me your most intersting D&D charecter. PLEASE I NEED IT!

He's this guy

He doesn't cast magic missile.

He casts magic missile.

He's this guy and

He sometimes casts magic missile.

She's this girl.

He's this guy and he has a spear and

A wizard that controls bees

Pipe smoking house cat that people throw at the enemy so he can turn into an alligator

LG Human Paladin

He's this guy and he has a spear and a pipe smoking house cat that people throw at the enemy so he can turn into an alligator.
He can cast magic missile half of the time (50% of attempts).

Every spell slot he has is filled with magic missile.

He has a really +hit chance.

Irish sterotype farmer called Donnel McDonnel

He's this guy and he has a spear and a pipe smoking house cat that people throw at the enemy so he can turn into an alligator and
He can cast magic missile half of the time (50% of attempts) and he only has one testicle and

Mild kek.
GOt any stories about him?

He's a human ranger.
He hate orcs because they killed his father.
He's two hundred quadrillionth elf and two quintillionth angel.
He's 6'8 with steely gray eyes and has a thing for elves.

He dual weilds katanas and has a super slash spin move HiYAA HIYAA HIYAAAAAA
*slashes at you*
Haha also great pic OP. Can i save that meme?!?1

half orc sorcerer with int of 6, and thinks that casting fireball is beating someone with a mace.

Get this: A human fighter who specialises in sword and shield combat as well as heavy armour. His alignment is neutral good. I've modelled him somewhat after a medieval European knight as well as European mythical heroes like Beowulf, King Arthur, Saint George and Achillies. I've given given him an alignment of Neutral Good to match his heroic nature! He enjoys exploring ancient ruins, abandoned dungeons and spooky caves

Some helpful tips I've found to play this character is to try and soak up damage from enemies and protect those in your party without armour or other kinds of protection.

Hope this wasn't too unwieldy, it's a pretty complex character but I believe that given his unique characteristics and inspirations he offers a rich role playing experience!

Haha thanks la. Will be stealing this idea for my next session x

Yo, you Malaysian by chance?

Catfolk Barbarian
illiterate
Dumb as a brick but hits as hard as one
Had so much health the part stopped letting the rouge look for traps (cause she had terrible rolls) and let him just soak up trap damage for the party.
Never understood that they just used him as a meat shield, especially the wizard.
Was the only Character to survive the final boss, the hero only known as Meow.

>Had so much health the part stopped letting the rouge look for traps (cause she had terrible rolls) and let him just soak up trap damage for the party.

A character I would've liked to play was a dwarf fighter/thief. Old profession as a locksmith, focused on lock picks and find traps.
Figured he could move first and look for traps and open doors, and in case he failed he'd have a better chance surviving due to being a tough dorf.

male drider artificer/blacksmith
walking armory
was never involved in any fights. (only way for me to justify playing dis special snowflake)
almost blind, used the hair on his body to detect the shockwaves of his hammer. a.e weapons would look realy rubbish but exceeded any other because dis moafucka could actually "feal/hear" if the steel had bubbles in it, or if the metal had any weakpoints in it.
walking packmuel
more often than not ambulance to carry the wounded.
party had to park his ugly ass every time they made contact with NPCs
silk made bags to loot everything nigga
also a great method and workaround to the "night shift" routine. would use some web to make little traps around the campfire so all could get a good nights rest. if someone would aproach, they would trigger the web and he would wake them up befor zoidberging out of there.
since he was the character that survived the longest
>no shit sherlock have you checked the hit dice
he would be telling the tales of the now burried characters to the new ones. making them immortal.
>befor you ask. yes, the bard told him to play stairway on the lute (just in case)
in conclusion: walking shop+packmuel+silk factory+mount+Dr Phill