Infinity General: Halal Edition

Infinity is a 28mm scale futuristic skirmish game by Corvus Belli in which Europe has already been destroyed a long time ago.

>All the rules are for free. Buying the books is only relevant for fluff:
infinitythegame.com/archive.php

>Provisional Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
infinitythegame.com/catalogue/

>Rules wikis:
wiki.infinitythegame.com/en/Main_Page
infinitythewiki.com/en/Main_Page

>Rules Wiki Offline Backup
mega.nz/#!Dxs3VbKQ!_tRgLeIszkdMBvnpCFE4xHELtngLRL26cexppwmAIws

>Official Army Builder:
army.infinitythegame.com/

>Token Generator:
inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
captainspud.com/n3hacking/

>N3 Reverse Index Web App (a bit outdated as of HSN3 but still a bit viable to look at)
n3index.bastian-dornauf.de/

>Batreps:
youtube.com/#/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc

>Terrain:
pastebin.com/Hy9SRkmJ

>Faction Rundown:
mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8

>The RPG Kickstarter
kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>WIP Tactica
1d4chan.org/wiki/Category:Infinity_Tactics

>Character Creation
infinity.modiphiusapps.hostinguk.org/

>Faction colour scheme creator here:
dl.dropboxusercontent.com/u/61395031/Infinity/index.html

Last thread

To reply whether TAGs are shit or not, I'm not the guy who said they're shit, but I can tell you that those 2 or 3 TAGs are cheese, but your standard squalo, o yoroi, guijia, lizard, gecko, etc. are far below them on the power curve.

I dunno, maybe take 2 TAGs if you want them to be good, most people have stuff to deal with 1 TAG, but 2 TAGs will be a massive pain. You'll have nothing else other than an engineer, hacker, and a bunch of cheap cheerleaders and specialists.

Nominate in this thread what you consider "cheese" Heavy Infantry.

For example:

>Swiss Guard
>Asura
>Yan Huo
>Achilles
>Haramaki Link Teams

Am I missing any? Blackjack? LOL

Everything that I lose to is cheese.

Ok I have a question for you guys. I play SP quite a lot and there's been some confusion in my local group recently in regards to how the different versions of Achilles + Pat interact with their Fireteam Duo rules.

As far as I am aware CB lists the unit profiles on Infinity Army to be the most "up-to-date" unit stats. In the Army App Achilles with ODD has Fireteam Duo with Pat - which according to the latest fire-team rules should mean they can form a duo.

I am aware however that previous versions of the Army App + the 3.1 PDF Unit Profiles omit the fireteam duo inclusion for Achilles v1 and I have been challenged as to whether I can bring it in my lists.

I have been leaving the duo out of my games to err on the side of caution, but does anyone have a clear-cut answer on this?

If it's in army it's legal.

I faced one of the CA HI Lieutenants the other day (I think it was Charontid or something?) and honestly that felt pretty cheesy, had a distinctly Asura feel but S5 and with better weapons.

So something like this?

How does archillies get his point cost, for his resilience? He's as hard as a TAG, has better skills and more ability than a TAG, and yet is costed cheaper than one? Is there an archillies heel, or am I correct?

The lower cost mainly comes down to how any form of MSV lowers how tough he is to hit (especially for the ODD model which has ARM4 instead of 6).

Then of course there's the typical Frenzy counter-play of jobbing a disposable wound on him so he doesn't get partial cover anymore.

>no cheapass aquila guard
>no cheapass mag knight

>Swiss Guard
Warbands rapes him anyday erryday, also sensors are a bane for him, Hac Taos do it better.

>Asura
Dunno, somehow my meta looks down on her.

>Yan Huo
Slow and big, but yeah HMRC is a pain in the ass.

>Achilles
Bit agree, but flame and speculative E/M's makes him toast

>Haramaki Link Teams
Can't takes cover lol, also easily pancake'd when hitted with templates.
Also with current rules reentries, Domarus are much better deal imo.

>Can't takes cover lol
If they are in a link team they ignore impetuous so cover works fine. Lose the orders though.

sempai, thats not even order efficient, try this on for size.

But they're so dependant, once its breaks they'll be deader than n2 securitates. Also all their weapons are low burst, and facing other HIs kills them hard.

Assuming the swiss cheese takes HMG (or lol ML), he is going to stay far back to make the most of his mods. Don't see how some random warband dude is going to actually reach him that easily.

>i don't see how random warbands will reach him easily

With smokes, cautious movements and not playing in an europoor board.
Seriously, hanging him in the back will waste most of his potential, and lacks of good and cheap support hits him hard.

If i play NCA or vanilla pan o , Aquila Guards will be a better deal for that role.

I was honestly just trying to hit every category. I really like the fucking furfag kommandos, I cant help it.
I'm not sure if geckos should even count as TAGs. They are like prototype superheavy Taskmasters. But nice job with an actual list.

>in which Europe has already been destroyed a long time ago.
What happened to Europe? Was it mo mohameds?

Nah, it became the property of the Space East India Company. Now based in Australia where all the rich Anglos ran off to due to reasons.

Oh. WTF.

Haramaki are the only true cheese there. Those things are fucking ridiculous. Impetuous link teams should come with some sort of drawback.

So magisters are cheese too then hmmm?

Less so since they've got lower BS and their ML costs extra SWC, but yeah. Frenzy and impetuous being cancelled in link teams with no cost or conditions is kinda wonky.

Well, the "cost" is that you're playing a sectorial, but yes - it is a large boon to certain units.

The disadvantage of magisters is that they are in one of the shittier sectorials

What mini should I use to represent a sniper bounty hunter?

Adriana or Nomads?

CA

Europe is part of Pan-O which was started by Australia, New Zealand and aome south asain countries.

Spektr sniper.

>literally the worst sniper

lol

>worst sniper
>not the shitty ninja sniper

The ninja's pose is a lot less stupid.

Depends. What system do you want it for, if you want it to look more "normal" or more scifi look to them, if non-humans okay, and if you want them standing or in a pose more like what one might imagine a sniper would use?

Also, for a fairly all-purpose suggestion, I'd say the Nomad Intruder strikes a nice balance between all the things I mentioned.

Possibly Aleph's Agema Marksman as a backup choice.

Could work with head swap.

well technicly speaking India is already buying out firms in europe. car companies, steel mills, etc.

Yeah it would be on point if not for the head that gives it away as a nomad

A buddy of mine uses a Spetsnaz Sniper, homie looks the part.

I placed the shotgun bounty hunter on a base with an ammo box and the bike on a separate base. But I've not given her a sniper rifle. I'm not sure if I should cut into the shotgun to give it a longer barrel or just place a spare sniper rifle somewhere on the base or her back (got one from spec-ops model).

Yea but most of their loadout are low burst, and they are only a bit good at killing things. At best they'll be blocking some of objectives path but will canned pretty fast with templates. With smart enought opponent and nicely coordinated hackers their links will break in 1-1.5 rounds and after that they'll be fucked pretty hard.

>burst 2 BS15/16 EXP templates immune to smoke combo
>on an ARM3 2 wound platform
>only a bit good
And if you want higher burst you can always put a Hospitaller or Domaru in the link. Hackers are a decent way to deal with them if you plan well and find a weakness to exploit, but a link of Haramaki or Magisters is damn near an autoinclude in their respective sectorials.

>Consist of Australian, Oceanian, Indian, African and SE Asian, includes Indonesian
>Tfw still no Indonesian themed Pan O units

As Indonesian player, i am dissapoint.
I just want my Buginese spacemen and a machete wielding futuristic silat ninjas goddamnit

I agree that they are good, but they lock you into a certain playstyle. If I wanted to bring a Seraph or O-Y then I couldn't also afford a HI link.

>Damn near autoincluded
That was Keisotsus m8, Haramakis are good but its still mostly optional. The others were TR bots and those Akira's hackers, or even Yojimbo for cheap smokes goodness.

Shikami are a good rival potential, and its even feasible in both sectorial and vanilla.

But i think its all come down to personal playstyle in the end. Haramakis are more suited for a laid back playstyle imo. For more aggresive stance i'll prefer Domarus and Shikami.

So what's up with the weird merch that Corvus Belli's been pooping out recently? First the shirts, which are ok, then the mugs, bottles, mouse pads, and now dice?

I have the haqislam ones, they are awesome... for D&D. they never roll lower then 17-20, must have bubbles inside or something.

Which makes them really bad for anything in Infinity other than Armor rolls.

Yes. There is actually. You lose the impetous when you link them...

must be related to the upcoming RPG. They're nice but not €13 nice. Too bad the dice we got in red veil were such poor quality compared to these.

Boo fucking hoo I lose mandatory movement and lack of cover for even better order efficiency and assorted bonuses.

>can actually take cover
>won't run out of their prime aro position and into the path of snipers
I know there are benefits, but I'm looking for a drawback.

So... Toni still dead?

>
Toni will rise again and would walk amongst us, as a harbinger of the evolved intelligence.

No. It's what the A L I V E bullshit was all about. Nobody is surprised, except for the foolish few who thought that poorly handled ARG would actually amount to something.

Q Workshop, eh? I'll look at them when they appear at a local retailer, but they make their faces too busy.

Someone draw Zombie Tony. It'll be the best thing that came out of ALIVE.

I'm excited for the narrative campaign, should be a fun change of pace.

Can someone give an example of a non order sectorial Pan'O 200pts list? Me and my brother just started, and while making my haqislam was easy, we have no idea what to buy first for Pan'O.

It can even be a knight sectorial as long as there are no teutons used.

The PanO from Operation Icestorm, and the Auxiliary box. Drop a Fusileer, and proxy some slightly different load outs, and you're there.

I'm not sure about that combi on the drop troop. It's only really good for suppressive fire and that list already has some nice area denial with the Nisse, hacker and auxbots. A shotgun might be a better choice.

Starter, Fusilier box, Auxilia box. Play ORC as HMG or a better HI. You're now NCA.

That's a rather distasteful thing to be. I wouldn't encourage it.

For ITS season 8, Scarface and Cordeloa is available for any Generic or Sectorial Army except for CA and Caledonia (Caledonia gets the Anaconda instead)

What is the distasteful part? sorry for asking we are both new to infinity.

That's pretty neat for PanO mech lists.

It's just banter. There's nothing particularly wrong with NCA, but I find that starting with vanilla rather than a sectorial is generally better.

Auxilia are a good purchase though, they're very useful for their price. I'd also recommend a Croc Man, they're very nice infiltrators.

Anyone have in fluff reasons for why a relatively low tech tactical bow ninja would equip herself with a high tech killer hacking device? I get that from a gameplay perspective you need a cheap specialist troop to compete with all the other TO units but it makes less sense to me when I reflect on the specific loadout. One would think the KHD would be on a combi like the AHD profile, and I'm thankful it's not, but still.

The bow is far stealthier though, so that's probably more suited to one carrying a Killer Hacking device.

She doesn't use the bow because she a luddite, she uses it because she wants to be sneaky.

A soldier is not low-tech because they carry a low-tech weapon. He or she is trained to use whatever command needs them to use. Maybe the device was so expensive that the organization needed to cut back on guns, or maybe it's some Japanese bullshit about needing to be as precise and stealthy with your hacking as an arrow in the night.

newbie here. recently started off with vanilla PanO.
considering picking up a TAG as we're expanding .beyond 200pts.

I like the look of the Uhlan, but the Cutter seems to be better for a little higher cost.
sell me on the Uhlan.

also, I really like Akalis, but combat jump was wildly unreliable for me. is it worth taking an EVO repeater for the PH mod? does it stack with Supported Jump?

>That's pretty neat for PanO mech lists.
Yeah. Especially considering Cordelia would be the best Engineer PanO has ever had.

nevermind, I reread the equipment description. it's not commutative with Controlled Jump supporware

You'd think the people who have the third or fourth best machines in the game would be better at engineering.

I just walk on my jump troops most of the time.

The Uhlan is a budget Cutter. That's all she is. But if you're already blowing 100 points on a TAG you might as well get the real thing. It's sad, Uhlan really doesn't have much of a place in a non-sectorial list.

I don't play PanO but it seems to me for 16 point discount you gain enough space to include the obligatory machinist so you can spend your points elsewhere, and a better reactive piece with the Feuerbach. The explosive Anti Material mode will outmatch the HMG at the 32 to 48" range while being the same in the other ranges when compared to the cutter. The difference between Camo and TO Camo wouldn't be seen by the MSV2 guys and remotes you most fear (especially if they're shooting through smoke on the active turn) while you still have good shots at doing surprise attacks. The smaller Silhouette will be more likely to get cover. You're not paying tax for the +3 CC you're not using. You save 0.5 to 1.0 SWC to take for hackers, and heavy weapons. Other than that, I have nothing and was pulling from my rear anyways.


You don't have to jump the Akalis if you're not so brave. You can simply just have them pop in from the sides with no rolls required. That being said, EVO hacking devices are useful overall for many reasons like supporting your TAG and HI from hacks through its reset program.

CB really wants to fuck up QK, don't they?
First Haris and now this.

I found my next character for the infinity rpg. Remove Haqqislam

If a drawfag comes around, can you make this a bit more ariadna kazak like?

Quick question: How does CC work against an immobilized opponent?

It's only for Season 8

Good news everyone! Every other faction is now Qapu Khalqi. Everyone gets Yuan Yuans, Linkable Kaplans (now resculpted to look even more like Talon Mercenaries from Overwatch), Iguanas, Alguaciles, and Mobile Brigadas.

You know what the sad thing about the move to new, super cool Infinity models is?

The loss of the old Zhanshi hacker with TUBULAR AS FUCK shades who looks like she's leapt from the pages of a Cyberpunk 2020 sourcebook.

like seriously it's like someone looked at Motoko's visor and thought "this needs to be MORE RADICAL"

If you're already in base contact with the IMM target, you basically just roll to pass your CC check, and deal damage as normal, unopposed as the target can't declare a CC back, nor dodge, and can only declare automatic equipment, discover, sensor, reset, regeneration, or automedikit.

You're not wrong, yet you can still buy that. It's not a loss of the rad.

Th at giant gun though

That makes sense. I was thinking for a bit that it would be an automatic hit (as the poor sod can't move) but that would be too op.

The new Zhanshi hacker still has a rad visor though, but the pose is more hunched over.

If you're in CC, you're likely CC 18+ anyways. Heck, if I was doing it with my Domaru I'd go beserk to be at CC 32 with martial arts just for the LULZ.

Fair enough- wait, 32? Damn...

Anyway, the last couple of times this happened Achilles was bearing down on one of my chasseurs when either an e/mauler or a lucky shot from a glue gun nailed him. Either way it never ended well for my dudes (Achilles surviving 2 d charges to the face before getting engineered and proceedings to rampage comes to mind).

I have a janky idea - tell me if its stupid.
you can spend a command token to move a trooper from one combat group to the other.

so if I have a trooper in AD or hidden deployment in a separate combat group, I do not have to disclose the existence of a second combat group - assuming that I don't have any visible troopers in that combat group, correct?

so I fill my first combat group up to have 10 orders, but once I take casualties, I use the command token to move the hidden trooper to my primary combat group, and then reveal him.

would this be a valid tactic?

Yes.

It I valid. The casualties have to be Dead, though, not just Null, to open up space in the group

And then promptly bankrupting them because poo-in-the-loo can't run a decent company. It's all based on colonial complex, as they buy british companies.

Yep, you don't have to disclose the presence of the second combat group until you make the switch; also remember that when you switch an undeployed troop to the main combat group you have to announce its presence and identity to the opponent, but you're not forced to describe the specific loadout.

Well maybe they have great engineers, but none of them are field engineers.

Any idea for nonblue PanO colour sheme?

To be honest it's the combination of neon pink and bright green Bionic Commando camo, fuckhuge gun designed by someone who doesn't know how guns work, bright pink hair and rad shades that make the model one of the most fucking awesome old Infinity sculpts.

That and the insane amount of pouches and the huge mobile phone/tricorder. It's the perfect FUCK YEAH PINK MOHAWK model (although the al'Hawwa hacker comes close)

coal-grey works well on Fusiliers and Akalis.
black undercoat, and drybrush with shades of dark grey, and highlight with light grey. then use a black wash.
Fusiliers can get navy blue berets and shoulderpads. Akalis can get an olive facemask and shoulders.
neon green goes well with the above on the glowing stuff.

the new Bagh-Mari look great in all olive.