What system could represent Dragon Ball Supers powerlevel? (Like Beerus)

What system could represent Dragon Ball Supers powerlevel? (Like Beerus)

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Start a campaign where everyone is the GM.

Anima BF

So....Freeform?

Anima, probably.
Anything that can deal with superheroics well--Mutants & Masterminds comes to mind.

As usual, GURPS can do it.

>GURPS can do it.
I shudder to imagine how much strain it would put on GURPS's rather simple dice system to have PCs who can blow up planets (Yes, plural, simultaneously) by accident, let alone on purpose.

You can either use Mutants and Masterminds or something, or use Legends of the Wulin and then massively crank up what the different difficulty levels translate into. Good luck writing all the loresheets necessary to play it in a different setting, though.

Errm, none?

Why, the Veeky Forums approved DBZ fan game, of course!

Shameless shill. I miss those threads.

>roll 1d100 to see percentage of planet destroyed
>roll xd10x1000 to determine various powerlevels when dealing with the sayan arc, xd100x1000 when dealing with the freiza arc
xd10x100000 when dealing with android/cell and xd100x100000 when dealing with buu.
post buu, xd100x1000000 is probably reasonable.

Whatever happened to that game? I saw it being updated on a fairly regular basis. And there were threads up all the time. Did they quit? Or release a final version of the game?

I don't know. Their FB and tumblr are quiet.

Here's hoping.

Freeform

What about Exalted?
If you play it as heroic mortals being on Super Sayan level, it is manageable.

IT was pretty much dropped by the creators

Aberrant, with the Player's Guide.

It actually has rules for planet cracker style ki bursts.

Mutants and Masterminds

I liked some of the ideas they had. Not all, mind you, but some.

It seemed to me that while they claimed to listen to ideas from other sources, that was only true when the ideas were adding something new. From what I saw, suggestions that involved changing what the devs had come up with were never considered or even acknowledged.

The Official DBZ Roleplaying Adventure Game by R.Talsoiran Games

High end Strike Legion
Nobilis

So you're some butthurt user who suggested something and never saw it in the finished product?

Nope. The most I ever did to contribute was help brainstorm the Threshold rules when they were first suggested. That user (who took on a name, can't recall what it was) did the game a pretty solid service by coming up with the idea. First round ultimate attacks and OHKOs vanished under that new system.

My concern over their willingness to change what they came up with stems from the googledoc. Some of the suggested changes there were garbage, others were just sort of "meh", but a few were pretty solid.

That the solid ideas were never considered is disappointing.

My fingers must be awfully fat for my phone to autocorrect misspelt Tension to Threshold.

In any case, Block is useless as an action. The suggestions to make it a reaction were numerous and ignored.

So you're some butthurt user who suggested something and never saw it in the finished product.

>helped ballpark tension ideas
>never saw anything in the final product

Yeah, sure.

How is it not? You are explaining that you are upset because you suggested something and never saw it in the end. People can't just take any idea. Yours just wasn't that good for their game.

GURPS uses d6

Literally none.

I wrote a DitV hack:
docs.google.com/document/d/1oTq1TU-_zMdTRR4IoJ9VXu5vvq4lzSm2GNZ1-tU6lvs/edit?usp=sharing

It's got some issues, and I posted about it the other day so I'll just copypaste:

Way back during a random DBZ thread some of us got to talking about the idea that instead of trying to simulate the batshit insanity of DB, have a narrative-ish system where the mechanics are concerned with who has the narrative power. Dogs was the first system that came to mind to me so I decided maybe the dice-poker-for-narrative-control system could be worked.

And I guess it worked, I never got a chance to playtest it and supposedly people have played it but fuck if anyone ever told me anything about how it worked out.

Some shit that needs work:
Dogs tries to actively discourages escalating a conflict so I need to do more work to increase the reward side of the risk:reward ratio.

I think the game also ends up with more buckets of dice than Dogs already had, but like I said I haven't been able to see it in practice.

I also want to rework the power levels system, I had some idea where instead of getting a bunch of dice at once it works in some kind of point system, but I can't remember where that idea was going because I never fucking wrote it down.

Maybe re-rework the ki attack system for a third time. Which speaking of I need to edit out the shitty ki attack system and keep just the one that's not so shitty instead of having V1 and V2 as separate options.

I forgot where I was even going with the training rules, but I remember they needed more work.

I was going to work Demonic Influence into the game as some kind of "Plot Intensity" rule, and cook up some way where it could benefit the players as well as the antagonists, but at a risk. Never got around to it obviously.

I never got around to writing in minions and villains, but the rules from Dogs work fine with the hack extra rules slapped on top, probably...

Oh man, those threads started two years ago and they were so much fun.

Oh, also, try Wushu.

Do you have a site or something for this system of yours? I haven't played it. But having a central place to discuss your game might help you receive more feedback.

Anyway, I looked it over. And so far I'm liking it. There are some DBZ setting things that I wish were present, But overall it looks like you were on the right track with the system and the areas for improvement that you've mentioned.

DitV guy here.

I actually started writing a Wushu hack as well, but lost interest and never got around to finishing it.

I had the same impression.
Their action economy was incredibly basic
And they essentially just borrowed a lot of systems from other games and never resolved the translation problems.

i.e you could spend a ton of experience on a Ki Move at character creation but could never upgrade it without buying the whole thing again + more for the upgrade.

The stats were also all over the place, and you could essentially become untouchable if you raised whatever after image worked on, because most builds eschewed perception entirely

Making some kind of website might not be a bad idea. Maybe it'll get my drive up to actually be willing to work on it again. Maybe one of those free blog sites could work.

Also there's a lot of absent stuff because A) A lot of stuff is meant to just be handled with Traits, and B) Super didn't even exist when I originally wrote it, hell I think Resurrection F wasn't even out yet.

I remember pointing out how non-combat skills were basically completely worthless and nothing but a waste of points, and how the XP costs for raising skills were actually higher in the end than raising attributes, and don't remember if they ever even acknowledged they were problems.

I also pointed how how it didn't make any sense at all for beams to cost more than other attack types because they COULD take a powerful modifier (not one that was inherent to beams, just something they COULD take) when said modifier should just be more expensive, then essentially got told to shut up and they weren't going to change it.

I stopped following the game after that. Reg and his friends were doing good work at first but I think the more popular the game got the bigger their egos got.

None whatsoever. In fact you can determine the DR and HP of a planet based on its composition and mass and be able to determine exactly whether or not any given attack destroys a planet. This isn't even unusual or obscure rules, this is basic set shit.

>tfw people still watch this shit

Forgot image.

It's like a parody of itself at this point.

Which is actually kind of entertaining.

>Making some kind of website might not be a bad idea. Maybe it'll get my drive up to actually be willing to work on it again. Maybe one of those free blog sites could work.

Tumblr might not be a bad idea. I know how that might sound, but tagging it for RPG and DBZ searches would give it some good exposure. And that in turn would probably help you get more feedback.

>Also there's a lot of absent stuff because A) A lot of stuff is meant to just be handled with Traits, and B) Super didn't even exist when I originally wrote it, hell I think Resurrection F wasn't even out yet.

I figured that was probably the case. But down the road it might be nice to have more examples of some of the more unusual races, transformations, or techniques that GMs might have trouble with otherwise. But again, that's not urgent by any means.

>I think the game also ends up with more buckets of dice than Dogs already had, but like I said I haven't been able to see it in practice.

I haven't played the game, so I can hardly say if that's the case. However, if that becomes an issue I'd like to suggest a system where dice are automatically converted into a static number past a certain amount. So, just as an example, let's say you've got 8 dice on a roll. Maybe make it so that five of those dice are then converted into a static number, and the rest are rolled. My group did that for the DBZ Fuzion game and that made it slightly more bearable.

Found this years ago using the wayback machine. Some guy's homebrew dbz game. works good check it out.

web.archive.org/web/20021002221322/www.geocities.com/Tokyo/Bay/8105/rifts.html

The way Dogs work is dice are rolled as soon as they're brought in and the numbers on the face are put into a pool you draw from, you then use the numbers in a sort of dice-poker system where you put forward two numbers and describe an action, then your target puts forward one or more dice to try to meet or beat the number (also describing their action).

There's really zero reason you couldn't write down the numbers on paper chits after they're rolled.

>classes
No, thanks.

Is there a dragonball focused game? I'd rather play db than dbz.

I feel like Exalted might work well.

could probably scale down to it easy enough if you change or ignore most of the powers rules.

If I were making a game like that I would use a damage system like 7th sea's or M&M's, then have some sort of escalation.
The way damage works in these systems is good because they allow powerful hits to be notable, but not game enders. For example, in the 7th Sea game I'm running players and bosses are routinely brought up to 50 or even 100 damage by the end of the fights, but they still feel panic whenever they take 10 damage.
In a Dragon Ball style game, it would be important for players to have a way to recover from damage, or at least let them power up and trivialize the damage they've taken.
Tying in to the idea of powering up over time, fights should always start small and escalate higher and higher, especially with the numbers. It makes the players feel powerful when they go from sweating about 10-15 damage to throwing out 50 damage on a weak attack. The key to making players feel powerful is giving them an in-system context, starting off small and working your way up to "god level".

Super's been fun because it's a backstab at how fucking trite DBZ was. 80% of the show is casual hangouts with god-powered men doing regular stuff, and 20% is fights so overblown that they turn into abstract pieces.

so it's become an action comedy again instead of the torture porn attempt DBZ was consistently trying to be for it's entire run.


and the best part is that DBZ fans fucking hate it for being more faithful in tone to the original Dragonball series than anything else. it's wonderful for that.

>Power Levels are Bulls*t:
>they were meant to emphasize how people who rely on these specific measurements of strength as the be all end all of who is stronger are in for a rude awakening

To be fair Krillin & Gohan were the first beings they ever encountered actually hiding their power levels.
It's a tactic that's really only going to help you hide or help you beat people you'd already beat anyway.
Unless you're Goku and you're the only person in the entire universe who can multiply his power level at will.

We also see that Scouters can take a continuous reading of power levels during the Radditz fight, so if the scouter was accurate enough it'd probably pick up on the fact that Goku was jumping all over the place with his power level.
Just imagine if Frieza kept his scouter on and saw Goku was sitting pretty at 3,000,000 before jumping up to 60,000,000 to do his triple axle split second quintuple punch when they were fucking around.

I feel like it's almost a plot-hole to have an entire Galactic Martial competition via Planetary Conquest and still have such a lackluster understanding of how Ki works.
It works well for dramatics when people don't know a certain race can transform, but it seems weird that no one expects a Power Level to change after training or to not know that significant transformations are a thing.
Also weird how there aren't different space schools of punch laser combat, you'd think at least one other planet would've made their own Kamehameha variant or at least gotten past CHUCK FIREBALL, MAKE BALL BIGGER, YELL AND SHOOT.

I like to think that the Super Saiyan Blue form would have an effective reading of 0, since they keep all their ki inside and there'd be nothing to read.

Goku literally grasps the penis of the king of the galaxy with both hands. The king of the galaxy likes it.

I cannot not enjoy this series.

>Super Saiyan Blue form would have an effective reading of 0
If I remember correctly the movies state that the Super Sayan God forms are undetectable to anyone that doesn't posses God Ki

To be fair I don't think they knew crazy ass training could boost your power level. Most of the strong people IE Friesa didn't even train, and the Ginyu's squad which were the second strongest probably didn't train much.

I think you're right about that. They way it's portrayed in the Saiyan and Namek arcs is that people believe you're either born powerful or you're not. Hell, that's kinda Vegeta's entire shtick. The whole "I'm a Saiyan Elite, I should be the most powerful". The idea that people could get stronger that they are naturally is shocking to practically all of the named characters working for Frieza, which is why Vegeta is able to kill them so easily.
Maybe I'm looking too deep into this though.

Friezas men definitely practice in some form or another because they all have specific techniques that they do. It seems probably that they practice their own individual fighting styles, but it's probably either dry, against non-living targets or against their various incredibly weak victims.

They don't seem to have any concept of either competitive, martial arts style training or military style instruction and drilling whatsoever. They're all hyper-individualistic and egotistical nutjobs who're clearly used to just straight up being physically superior to anyone they encounter.

They also had Whis Training about not allowing their Ki to leak out all over the place in a big glorious light show.

I wonder if God Ki is its own thing and can't be sensed because its just a different Ki or if God Ki is created by not allowing your power to leak all over the place and therefore can't be sensed.

Oh well, I'd have to go read the Manga since the anime is thoroughly Toei'd to death.

The whole Frieza arc is really some weird class system and all about some weird Effort vs Natural Talent bullshit.

I imagine they do train to some point but that their gains are so minor that a significant boost really is that surprising.
I imagine once a week they wake up and get on the Scale and see they gained a few hundred, maybe even a few thousand points, and other weeks they slack off and go down a little.
But what is 500 or a thousand points when your Power Level is already 70,000~ish.

oops, meant to quote

As Frieza Soldiers they should've at least been aware of the Saiyan transformations and Zenkai's.

I imagine the Frieza Soldier scouting protocol is to send some mooks down to the planet out of uniform and blow up some shit and see what the local populace does before they decide if they just need to let a few thousand dudes with ki blasters strapped to their arms go to the planet or if they need Zarbon to nuke it from orbit, or Frieza to death ray it at the edge of the Solar System.

Just in case they can transform or if there's some sort of retarded Sacred Water filler planet that'll absorb all of your hard earned power and then make you suck on a baby pacifier for cheap laughs.

It's terrible.

>but it seems weird that no one expects a Power Level to change after training or to not know that significant transformations are a thing.
>Also weird how there aren't different space schools of punch laser combat, you'd think at least one other planet would've made their own Kamehameha variant or at least gotten past CHUCK FIREBALL, MAKE BALL BIGGER, YELL AND SHOOT.
If you watch the subs, read the manga, and/or check out the Daizenshuu supplementary materials, they either hint at or outright say all of these are things.

Shit, the entire plot of arch of Resurrection F in Super revolves around Freeza actually deciding to train instead of relying on his insane natural strength.

The idea isn't that they didn't know ki could be raised or that they didn't understand it, it's that their understanding was flawed and they thought there were hard limits.

To be fair there probably were hard limits, or maybe they were at their hard limit and were just sitting there.

Luckily all of Goku's training was aimed at exceeding their shitty limitations.

The idea is, according to Toriyama, that ki in the Dragonball universe has both a physical and metaphysical side. The PTO and the like understood only the physical side, they didn't know or care about any of the metaphysical spiritual philosophy mumbo-jumbo. They just knew they could use this energy in their bodies to shoot lasers, be super strong, and fly.

The Earth warriors understood there was also a metaphysical side, they understood there's a spiritual connection between ki, life, themselves, and the universe. They get the philosophy, and that it was possible to push above and beyond any limitations and make the impossible possible if you worked hard enough at it and believed in yourself and all that feel good shounen anime bullshit.

Because of their deeper understanding their ability to manipulate and control their ki was above and beyond what the PTO understood. PTO think ki is a tool, the good guys know ki is life.

>Also weird how there aren't different space schools of punch laser combat, you'd think at least one other planet would've made their own Kamehameha variant or at least gotten past CHUCK FIREBALL, MAKE BALL BIGGER, YELL AND SHOOT.

That's Frieza actually, with those thin, extremely focused beams of his.

Master Level Dodonpa

A thing I like to point out to fans that usually blows their minds (not really) if they're not retarded is that if you pay close attention, there is no such thing as a "generic ki shot" until well into the Freeza saga. Every use of ki until people with insane levels of power (like Freeza and super saiyans) show up is a deliberate technique even if they don't conveniently shout the name of it.

No one but those with crazy excess ki uses it in a way that's not some kind of codified technique in some way.

Yeah the random energy blasts only show up once the Z Fighters reach Namek
Even in the Movies set pre-Namek all the characters use codified techniques

>This is my Ki blast. There are many like it but this one is mine.

I'd prefer this approach.
The generic shit is really killing me on super.

All these sideways transformations where they're now stronger than ever before but also do the smallest explosions and least amount of damage while also becoming quickly exhausted shit.

I hate the transformations in super
They just don't feel special or unique which is a shame because they're supposed to be literally God Tier transformations
Everyone of them is just changing the hair color of whoever is doing it hell even GT realized that was getting old and came up with something unique and in my opinion infinitely cooler than Blue,Rose,White, and Tope

Taupe
Fuck

>Vegeta sucking on a magic pacifier
>Pan flying in space as a baby
>Beerus fighting dressed as a mascot
what the fuck is going on in super holy shit

It's trying to be funny again. Did you know Dragonball used to be a comedy?

(Keyword: "Trying." Whether or not it succeeds is debatable.)

I loved the comedy of the original manga.
>a pig that could turn into a moped
>same pig stopping a wish by screaming "i want a girls panties"
>master roshi and his quest to see woman panties
>goku depantsing that girl(forgot name) and screaming that the stick and balls are gone
i can keep going

Please don't, I've been hurt enough

>master roshi: if you can move this rock your training is deemed complete
>goku moves the rock
>roshi: actually its this rock *points at one 2 times bigger*

>master roshi hiring a bald guy to impersonate him so goku wont know its him he is fighting in a tournament

>during the timeskip after a tournament when goku decides to train alone he turns from 2 foot kid into an adult you see on the show in a period of ~5 years while krillin stays the same

Krillin is the same to this day.

He's like 40 and still 4 feet tall.

It was a while since i read the manga so some of these can be wrong
>bulba(the name i forgot)being turned into a carrot by a "rabbit gang" because she wore a rabbit playgirl suit (rabbit suits being the symbol the gang)since that was the only clothing available
>goku attacking a car since it was the first time he seen one and thought it was a creature

And i forgot before but the pig was actually a shapeshifter
he was stealing himself women from the village to make a housewife harem

Scion could do it, you can play anything from just-finding-powers children of god, to actual full blown god.

The system wasn't properly balanced at that level though. It is very easy to create situation where you're rolling over 100 dice per roll (tempered with such a large amount of auto-success that rolling most things is pointless.)

Well, I did it. Tumblr is awful and the stupid dashboard is glorified facebook garbage that I can't seem to figure out how to get it to not automatically show me inane bullshit no one should give a shit about, but here it is.

tiersanon.tumblr.com/

Mutants and Masterminds 3rd edition with the Cosmic Handbook.

The problem with M&M is that while it can run DBZ at a snapshot of and given power level it almost completely and utterly fails to capture the rapid upward climb the show is also iconic for.

I run a DBZ game in Hero 6e. I might see about finally compiling my notes because I created a power up subsystem.

If only I could muster the time and focus to turn my personal notes into text that is understood by anyone else.

I feel like D&D 4e might be a good start.

Bulma.

I think the key to a DBZ Wushu game is that players need to make use of holding dice and that they should gain more Chi over the course of the campaign.

like i said i might be wrong
thanks for the correction

S'all good, man. You're welcome.

To elaborate let's take a basic look at DBZ in terms of general arcs: Saiyans, Namek, Androids, Majin. From that we can start at 3 Chi for Saiyans and add 1 per arc: Saiyans (3 Chi), Namek (4 Chi), Androids (5 Chi), Majin (6 Chi). This represents characters increasing in power in every arc. This can simply be abstracted by starting characters at 3 Chi and granting +1 Chi every time they gain a boost in power in the game whether from unlocking hidden potential, training, zenkai, etc.


> TL;DR
Start at 3 Chi. Give +1 Chi for every power boost gained in the game.

Underrated post, Exalted is pretty much it in terms of power level.

>t. people who have never gone through the hell of actually trying to play Exalted
Pro-tip: trying to Dragonball your way through Exalted combat is a good way to die horribly. Mote attrition is a bitch.

Do the powers fit well in a DBZ setting or would you have to build sone custom stuff?

DBZ from Cell saga to Super have same powerlevel. Numbers change but they don't differ much.

That's not true at all. Cell is significantly weaker than Buu was, and Buu literally gets one-shot by a simple throw from Beerus after he showed up.

If I recall, he spoiled the shit out of them and the had him whipped.

Fatecore

No, he's right. Once you can blow up a solar system it doesn't really matter mechanically how hard you blow up the solar system, just that it blows up. If your campaign progresses from Cell power levels to Buu levels then you can just say "hey, if that boss from before came back at this point he'd be fucking worthless" and there would be very little mechanical change.

Tolkien.
Any god in 'tolkienverse' could raze a continent or even be stronger than the nr1 god.
But the nr1 god win every scenario, just because they're nr1 not cause they're more powerful.
If you know what I mean.
Could be translated to as an aura or force of dominance/will.

Aberrant has world destroying/universe creating powers.

Fate doesn't scale very well. You could use it to run any individual arc, but there's no good way to raise the stakes that you'd "feel" mechanically