I have no idea what races I should use in my fantasy setting

I have no idea what races I should use in my fantasy setting.

Other urls found in this thread:

lomion.de/cmm/_index.php
twitter.com/SFWRedditVideos

If in doubt go with the core
Elves, humans, orcs and dwarves

What kind of fantasy setting? High? Low? How prevalent is magic and magical abilities? What technological level is the world at?

Everyone post a race?

Raptor people, like kobolds crossed with harpies.

Humans only. It's the best and superior choice.

If you NEED to include others include them as a footnote ending with "and then humans came and killed them all".

>What kind of fantasy setting?
High- not really noblebright but kind of optimistic? Or at least pastoral.

Parts of the setting are meant to be a bit darker, but only parts. I don't want to fall into the same brown and grey edgy shit everyone else is doing nowadays.

>How prevalent is magic and magic abilities?
I always get in trouble with this one. Magic is COMMON but it's WEAK. At least the common magic is; every town has at least one soothsayer or old man with a couple of spells up his sleeve. But these don't go anywhere beyond brewing up a few love potions for the young townsfolk and carving protective talismans of hazel to ward away bad spirits. Real powerful Wizards are much less common, more often to be adventurers, advisors to kings or kings themselves, etc.

>Tech level
Just fuck my shit up. I really like some near-industrial revolution stuff, like muskets and pike and shot, but at the same time I want to preserve the diverse close range fighting weapons and armors. Just consider it a mish-mash and call it a day.

>Elves were aristocratic people taking pride in their magic and beauty. Then humans came and killed them all.

>Dwarves were industrious race harnessing the heat of volcano for their forges. And then humans collapsed their own mountains at them and killed them all.

>Orcs were savage raiders, a machine of destruction that humans stopped once and for all, killing them all.

>Lizardmen were reclusive people hiding in their swamps until humans came, dried their swamps for arable land and killed them all.

>Raptor people ruled the sky island until humans created flying machines and hunted them until they killed them all.

Humans+

Better than humans in every conceivable way, with absolutely no downsides. They could wipe humans out but don't because they pity them. Humans will never ever stand a chance of even scratching one.

I have a sneaky suspicion this poster is masturbating furiously right now

This

TES had a really good idea with St. Alessia. Shame the humans didn't finish the job.

Some people on Veeky Forums have a real hangup about them, but I think Gnomes are good fun.

>Humans+ thought they were superior, until humans secretly engineered a plague against their own kind, killing them all.

Humans+ are immune to disease user. And/or they are genetically close enough to humans that the plague effects them too.

>Gnomes were toying with engineering beyond what world was ready to see, so humans launched a preemptive strike, killing them all.

Choose a single race that interests you and make that the main core race. All other races are just savage beasts lurking in the shadows of forests and mountains far away from civilization. They have no notable culture or technology to speak of and most of them are on the intellectual level of animals.

>Humans created a disease that pieces humans+ immunity, and their immunity to all diseases meant they were immune to the cure

Why do you feel the need to use any,
aren't human thought, cultures and civilisations complex enough for you?

Ah, but you misunderstand.Humans+ are divinely just a bit better than humans. Every time Humans do something to catch up, Humans+ scoot ahead. Humans will never catch up, because they have be created to not be able to. The Creator did it to teach them humility or something. There's also Humans- who are just a little shittier but can never catch up.

Could you fuck off?

If they are divinely made to be better than us, we shall beat them by being worse. They *have* to be morally better than us as well, so the more we sink in the cheapest, dirtiest, most cruel and inhuman forms of warfare, the more we gain an advantage they can't compensate without falling even lower than we do.

>Implying there's something better than humans

Just use fucking humans, you ingrate.

Other races are for faggots.

But now you've failed the Creator's moral test.

All Humans go to super-hell and get poked by pointy things for all eternity.

Humans+ return to being angels and get to party for the rest of time.

Humans- go to regular hell, because they were the people who were shitty Humans in the last cycle. Next cycle, they get to be Humans again.

use the PHB

>Humans turned against their tormentors in super hell, killing them all.

>Then they invaded heaven and regular hell, killing everyone there.

If life gives you lemons, kill everyone.

ITT: we breathe rocket fuel.

Oh boy now you done goofed. Humans go to hell squared, where they molested by furries and have to watch vore fetish porn for all eternity. All there's a machine that stabs your balls.

You're the faggot who want to play dress up with animals.
Unless there is a solid reason for having many sapient species there really is no need for it as humanity is complex enough by itself. The inclusion of additional races tends to just decrease the complexity of the world if not handled carefully.

>le shit taste may may
ur mum is for faggots

>The furries suffered in hell squared until humans came. They thought they could molest them, until humans killed them all and broke the ball-stabbing machine.

>Then Humans ascended and slain all gods for the misery they inflicted on their people.

I've only got elves, various human ethnicities, and a xeno race that are descendants of survivors from a wrecked space ship

>Humans were the best at everything and absolutely invincible thanks to their amazing ability to breathe rocket fuel. Then humans came and killed them all.

Make a list of all the races you know.
Assign a number for each one.
Roll a die or flip a coin for each one.
If it's more than half, it's in. If it's less than half, it's out.

Humans, feeling that the exsistence of something divinely made to be forever better than them, killed the gods.

Without the gods to maintain this divine greatness, the human super plueges finally managed to kill of the human+

>This furry art for visualizing redwall
REEEEEEEEEE PERVERT REVISIONISTS OUT

>Core
>Any other race than human

Best step I can recommend is to sit down, think about what kind of world you're building, and whether or not a race can be an interesting part of it.

For example, in my world, dwarves and elves are extinct due to causing the magical apocalypse, calibans (hideously mutated-by-magic human-spawn, originally from Ravenloft) are everywhere, orks are a failed dwarven super-soldier experiment, kobolds are the pissed-off mutated descendants of dragons who want to reclaim their birthright, and I've got a bunch of other races beside. All races that I feel make an interesting addition to the setting.

With the setting notes you've given here, obviously, more "grimdark" or "inherently magical" races are uncommon if they exist at all; wood elves might be a thing, but high elves might not be.

Halflings are a natural "fit" for more optimistic pastoral settings, but you can always play around with the stereotype.

If the tech level is as high as you say, then there's probably at least one "techy" race to drive it. Rock Gnomes might work, if you don't feel they're too magical, and dwarves are often placed in that sort of role, but kobolds have the smarts to fit the role, every reason to fill that role (brainy but weak, small, puny, vulnerable), and it makes for quite a unique use for a race normally relegated to black comedy cannon fodder.

Then use none.
The worst thing any setting can have is multitude of races shoveled in for "variety". It's not variety. It's fake content, pretending the world is more complex, while doing exact opposite.

Flumph.

If you are looking for something really different take a look at Low Life's races.

agreed

>Redwall
The rush of nostalgia is fucking euphoric

>orcs
>core

You should play a big ol ferret

Magitech Aliens

Not PHB D&D 5e WOTC (c) core, pop culture fantasy core
ur a fag

>implying jackson lotr is pop culture fantasy core at this point or at any point other than 2000-2005

This was almost a nice thread to pitch ideas, until the HFY brigade came in. I'm sorry I have badwrongfun.

I think plant-based PC bipedals with (somehow) high enough metabolism to move around.

Huh?

Ratfolk

If you listen closely, you can hear the miniature autism workers cleaning the cogs in his mind.

Fantasy humans are pretty fucking bland, and that's saying something for the genre. I'd advice you to go lorwyn, and dont include humans at all.

What are some good races that aren't stock, but also aren't animal people?

1-Gurps alien generator on gurps space 4e
2-Generate random alien
3-Do you like what you generated, keep him, if not try a new one. keep doing that until you have enought aliens

I'll be any horrible xenophobic abjective you can call me to play them cool races.

Because otherwise they're just humans with funny foreheads based off some random historical culture

Robots.
Be the guy to put fantasy robots into your game. Maybe there's a whole mechosystem in the lands beyond civilization, with analogs (or rather digitals) to microbes, plants and animals.

Brundlepenises

I actually already have them.

They're on an island way out on the sea and live in a massive city. There's a cold civil war going on between robots and human-like robots that think they're humans.

The city is only rumored to exist to even the most well learned scholars and kings in the outside world, but a few do visit and travel the mainland occasionally.

Weyengs look pretty neat, not like animal people, but not human either.

Could add in Naga, rakshasa, Yamaha and vanera

They also don't have to be magical, i think that you could borrow some ideas from Plato in the philosophy and religion where they come from, some of them believe reality is a shadow of some higher truth

*yaksha damn autocorrect

Uh... Humanity fuck yeah?

Did did wick auctualy do that.

Neat

People, please. When I play a fantasy game, I want to be something I'm NOT. I'm NOT brave, I'm NOT strong, I'm NOT all that bright, and I'm NOT much to look at. I can't breath underwater, I can't fly (well, only for a bit, and just in the one direction) I only live about 80 years at best (if I eat kale and live a boring lifestyle). I'm already human, and it's kind of boring.

That said, if you're going for other races, make them different. REALLY different. Made from rock, two-headed, lizard people (and none of that standard fantasy lizard-folk shit, I mean actual reptiles), an octopus. Just not humans with pointy ears or, in sci-fi, rubber foreheads.

>Why doesn't everyone want to play a world that's generic fantasy but even more bland
The main advantage of races is that it can allow for greater diversity within the party, which 40k does really well. An Ogryn, a regular human, and a halfling all play completely differently. With all humans the only difference is how you rolled.

I've considered running an RPG in a setting where all the races are just different species or subspecies within the homo genus who evolved differently for reasons.

>Heavily carnivorous humans
>Naturally gravitated towards animal domestication as it was required to have any sort of permanent settlements
>Since they developed domestication earlier they started breeding animals earlier and to a greater extent
>To them breeding people was just a natural extension of that
>Medieval eugenics society
>Having a good pedigree is extremely important and well bred people will often include names of famous ancestors in their titles or when being formally introduced
>Poorly bred people are often sent into battle with shitty weapons to die, if they live they might become good potential breeding stock
>Various clans and houses have congenial conditions from inbreeding ranging from ingrown toenails to scoliosis to hemophilia

>Various clans and houses have congenial conditions from inbreeding ranging from ingrown toenails to scoliosis to hemophilia
>eugenics society would allow inbreeding

It isn't a science, it is literally just carrying over breeding animals to breeding people and domesticated animals are often inbred as fuck, as were the historical aristocracy. Inbreeding doesn't just mean sister fucking to make retarded babies it means fucking someone else with the same genetic traits as you bringing for the problems that you had in the next generation but exacerbated. Pretty much the Hapsburg chin isn't due to inbreeding persay, it is due to people with underbites breeding with other people with underbites ensuring their children would have underbites.

>all human
>not all beastman

Furthermore, wayang do not experience the same sense of agency we humans do, perhaps they feel the thoughts they think do not belong to them, they do not feel responsible for the actions they commit. They view themselves as puppets.

lomion.de/cmm/_index.php
done

If you truly have a blank slate;

Populate it with whatever races your player's pick as PCs.

Lazy GM's Guide to Races:

Step 1: Organize all available races into archetypes. These can be based on habitat, characteristics, or purpose within the setting. Some examples:
>Mountain Races: Dwarf, Minotaur, Goliath
>Magical Races: Elf, Githzerai, Gnome
>Savage Races: Orc, Gnoll, Lizardfolk
>Human Races: Human, Human, Human

Step 2: Wait for players to make characters.

Step 3: Create setting demographics based on how many races of each archetype you want and which races your players chose to play as. You can even mold the geography of the setting to suit the races that will be prevalent if you so wish. For example, if the players chose several different mountain races, then the game might take place in a more mountainous region.

All of them.

I had this idea since a while, with Satyres being goatmens and Faunus more like sheepmens (even if historically they are the same, but you know, flavor).

>tfw on tomorrow theme so I can't get the full effect of this image.

>Githzerai

Why can't original races have decent fucking names?

SERGALS. Make everything sergals!

I think what he means is that in a eugenic society phenotypes showing the malignant effects of inbreeding wouldn't be allowed to breed anymore. You're basically saying that the logical result of only letting those deemed fit by society breed would be people noticeably unfit being bred more.

why some of them don't wear pants/loincloths?

I sincerely think their design is genuinely interesting.
I could see them as the BBEG headhunters sent on the party trail to ambush them.
But most of the available pictures are creepy in a very wrong way, and their reputation is just so tainted.

Anyone have more race lineup / collage pictures?

...

Human only. Final Destination, no items, 1v1.

All of them. Every. Single. One.

But only humans are an actual race. Everything else is what happens to humans changed by the supernatural, died and came back wrong, etc

Is this going to be the new Veeky Forums meme for the next four years? Anything with nonhuman races is shit and unoriginal?

The only nonfaggot posters in the thread. Congratulations, take this medal hidden under the spoiler

The thing is that everyone has some flaws, clans, houses, or families would likely be willing to overlook flaws until they were so integrated into the family that breeding them out would take centuries. Even then the vast majority would probably just be minor issues that cause some problems like being flat footed, back problems, minor underbites, nearsightedness. If a guy is a 2 meter tall murder machine with a great sword you could probably overlook the fact that he tends to have back problems and is flat footed if it means getting to add his children to your family or clan or whatever.

At the end of the day it is the same thing that is wrong with dogs, sure they could actively try to breed out bloat or hip dysplasia but that is a lot easier said than done especially while trying to keep the traits that made breeds useful (size, intelligence, herding instincts, soft mouths, sense of smell, sausage bodies). Plus it would help keep them from being retarded mary sues since they get the advantage of being bred but the disadvantages of congenial conditions.

just put the sexy ones in man

I highly recommend letting your players pick their own (make them up) and apply that as the middle range of the spectrum to strive for. When in doubt, add races as needed for variety. But more importantly characterize them.

Don't add rubber forehead aliens.

>I have no idea what races I should use in my fantasy setting.

Figure out setting and politics first then throw in races later.

Wrong.
In a world with multiple races, the politics should absofuckinglutely have races as an integral part. Coming up with what the politics look like, then ramming a bunch of races in is beyond forced, and will make the setting feel like it's trying too hard.

Crab people lmoa

I REALLY like this in a narrative game. Reskinned humans as races are really boring, not just in their culture and looks but their abilities. However, in D&D and the like, which is most popular TRPGs, it doesn't work mechanically to be cold blooded or have two heads or four arms or anything unless you then limit the down/upsides those can have. Still, they should at least appear very different, I agree with that.

Add a race when you need it. When you want to see a dynamic that can only exist if some of the players are importantly, physiologically different.

Remember, not only is human culture extremely diverse, so is human physiology. You can afford to have unique human races of tremendously varying sizes, intelligences, and musculatures.

I busted out elves when I wanted to explore a race of people whose minds can be read by looking into their eyes. This is not possible to ascribe to humans, I needed some other sapient creature with this magical property to exist. And so it does. And now I can explore their cultures and physiologies unimpeded.

This guy is right. Don't include things unless they play a role in your setting. An amphibious race adds an entire world to explore and brings interesting dynamics when it comes to interactions with other races. A mechanical or otherwise unborn race presents plot opportunity and many interesting characters that can't be achieved otherwise. Same goes for very large and very small races, beast races, and so on. But you don't need "humans with pointy ears" and "squat humans", and overloading your setting with too much would detract.