Hektor Heresy

Seathing with Rage Edition

We're happy to welcome new contributors. If you'd like to have a read of the project (and please, don't pitch an idea without having read anything!), there are a few possible starting points. The main page is:
1d4chan.org/wiki/The_Veeky Forums_Heresy

While the Primarchs and the Legions are firmly locked down at the moment, we welcome any and all with ideas for Successor Chapters, Xenos Empires, Great Crusade Era Factions, Ork WAAAGHdoms, Eldar Craftworlds, Imperial Army/Guard Regiments, Knight Houses, Mechanicum/Mechanicus Forgeworlds, etc.

Want to know how to get into the Successor Chapters?
Welcome to the only two links you need!
1d4chan.org/wiki/Veeky Forums_Heresy_Successor_Template
1d4chan.org/wiki/Legiones_Astartes_(Hektor_Heresy)

For real though, take a look at the Imperial Army!
1d4chan.org/wiki/Imperial_Army_(Hektor_Heresy)

The forces of Lost and Damned need some love, and no one is writing for them! Get in on the ground floor!
1d4chan.org/wiki/Hektor_Heresy_Chaos_Forces

Know what I said about grounder floor and no one writing?
1d4chan.org/wiki/Xenos_of_the_Hektor_Heresy
ELDAR, ORKS, LITERALLY ANY WEIRD ALIEN THINGIE YOU CAN IMAGINE! YOUR'S! YOUR'S FOR THE TAKING!

Previous thread Today's topic: Discuss stuff in the Hektor Heresy that isn't space marines

Other urls found in this thread:

1d4chan.org/index.php?title=Void_Angels&curid=28768&diff=373156&oldid=371510),
1d4chan.org/wiki/Hektor_Heresy_Chaos_Forces
1d4chan.org/wiki/Life_Bringers.
1d4chan.org/wiki/Ostishi_Plague_Hawks
twitter.com/SFWRedditGifs

For those who want to get in on the grounder-er floor, check out the IRC
irc.thisisnotatrueending.com
channel: #hektorheresy

Also, thread topic should be: Do whatever you want

Then let it die

>sage

I was hoping to contribute to the Lost and Damned. How exactly should I go about this?

Write something, post it up, see if people like it. If people like it, put it up on 1d4chan.

If you wanna discuss it, namefag a little/jump on the IRC when there's productive discussion going on.

Don't. Run far away and never look back.

Well, give us a greentext outline of what you want to do and we'll talk it over. And don't mind "Sage", that's the same fellow who has been throwing a tantrum since .

Directed towards Arbites:

Because only cowards quit? And to warn those who would swim in this treacherous waters away from the danger. And at some point I'm going to find a chink in Luméy's armour and shove my arm into it up to the shoulder and tear out his heart.

Alright, if you REALLY feel the need to play in the retard bin you need to be forewarned. This "man", is your enemy. If he likes your ideas you will find yourself underneath his wing, a cherished lap dog to an oppressive regime. Froggy, his current title after Lumey caught too much bad press, is the grand task master of this whole thing. You test his patience or openly confront him and you'll find yourself on the not so fun end of a lynch mob faster than you can Emmet Till. His attack dogs will tear down your dangerous ideas and you'll be skinned and left in the cold. Josman is another pitfall, but it's not that he's a menacing cloud of evil like Lumey is, he's just super autistic so you kinda have to keep up with him if you want to get anything done.

If your ideas are low impact, like Zorg's (Imperial Guard Regiments, warbands, small stuff like that) you'll get left alone. If not you'll get torn apart unless you bow down to the majority.

Honestly it's not worth it unless you like drama and being treated like a piece of shit. I'm only still here to spite Froggy and save the chillens

On a more light, anyone here read Image Comics's Prophet series?

The parallels between it and 40k are pretty fun to point out.

That's some pretty trippy shit

Assalamualaikum to you too, Caligor

It began pretty straightforward.

Just looking at your recent changes to the Void Angels page (1d4chan.org/index.php?title=Void_Angels&curid=28768&diff=373156&oldid=371510), I'm not sure I really get what you were going for. Maybe you could explain some more about your ideas in thread?

It would be a shame if anything bad happened to the VIIth legion now wouldn't it

Alright, here goes
>Nurglite warband called the Ostishi Plague Hawks
>They focus on using light air transport to drop off infantry and spread plague Agent Orange-style
>They come from a planet with a lot of toxic spores and shit so they wear gas masks all the time
>The masks have hooked beaks, hence the name
I only just came up with this so I'm working everything out as I type this. I'd appreciate some constructive criticism

You say as I plan a major foe for the Imperium. Several.

Sounds good. Do you have a time-frame in mind? Just from what you've written so far, they sound like a group that's corrupted just before the Heresy begins, like the Imperium tries settling their world and things go crazy.

>I was thinking that calling them Vultures would work too, but I like the name "Plague Hawks"

They could have specific specialists known as 'Vultures'

I like it. Maybe you can incorporate some Orc Stain style inspiration, they remind me of the scenes in there. Plague Vultures sounds metal as fuck, in my honest opinion.

Excellent. I look forward to it. Great Crusade Era or afterwards?

I didn't really have a time frame in mind. I was thinking that the way they were corrupted was that a Nurglite cult infected the non-toxic mushrooms that the Ostishi tolerate near their settlements and once they realized it was corrupting them it was too late, so that could happen at any point, really.

Your funeral bub. Don't act astonished when it all goes up in flames.

Kek, what VII legion? I can't get any work done because it's easier to be a faggot than help a brother out around here.

Ah, yeah I just thought they could do with reflecting their creator. I.e. shit

Oh, is that Captain Mary Sue? Pfff, good luck faggot

>I was thinking that the way they were corrupted was that a Nurglite cult infected the non-toxic mushrooms that the Ostishi tolerate near their settlements and once they realized it was corrupting them it was too late
That's excellent.

I guess meta factors might help you decide. At the moment, there's some coverage of the Great Crusade, a decent amount of material for the Heresy (but events are vague) and a start for the post-Heresy era (but nothing on Chaos). However, Alexandri has Great Plans so that could change.

So, if you just want to world-build, you could just about throw a dart at the timeline, but if you're looking to hook their story into other events I would suggest creating the outfit just ahead of the Heresy or locking on to Alexandri.

Okay, I've finished a little faggotry about the Plague Hawks. Criticism and advice is welcome.

> The Ostishi Plague Hawks are a Nurglite warband that hail from the semi-feral world of Ostish, where myconid life dominates the landscape. Average Human settlement is restricted to the caps of the gigantic mushrooms that rise above the clouds of spores that hover above the ground, so it became necessary for colonists to master light air transport to get around. Mounting their gyrocopters, the Ostishi would don their gas masks and fly to the surface to tend their mushroom farms and shoot the living fungoid monstrosities that threatened both their crops and the roots of the biological pillars that support their cities. Ostish was peaceful until a Nurglite cult infected several of the city mushrooms, causing the spores they released to carry a mind-altering sickness that permanently brought them into the Plague Lord’s embrace. The Plague Hawks now fly with the forces of Chaos, either striking fear with their beaked masks on the battlefield or by raining their poison spores onto their enemies as a Plague Vulture.

Very well. Then I am forced out into the thread. Very well Alexandri, Rawk, and whoever else is one of Lumey's sycophants and cowering lap dogs.

I had a friend die in a fashion that wasn't quick nor merciful. All I wanted to do was to have a beer and work on the Dreameaters, after I got some key elements of their narrative worked out so I wasn't forced to do major rewrites. These were key points that would need the approval of the majority since they would have some impact on the greater HkH narrative.

Instead I was called creatively bankrupt by a cruel servant of a tyrant, and now they've set to silencing me.

So tell me, who is really in the wrong here.
Tell me that this system isn't riddled with corruption.

I think that works pretty well as a summary.

My next step would probably be sketching out a bit of their past (like how Ostish came to be settled).

Yeah, this is good stuff man! A like they have gyrocopters. It's just fun to specify what type of rotary aviation they're using. Like specifying when a craft is a VTOL.

I think you're taking this a little too seriously, user. You and the other writers for this setting had a creative dispute, nothing more. That doesn't mean that you have to ruin it for other people who want to contribute. If you really want to spite the guy who wrote up Lumey, go make your own AU. If you're as good as you say you are, people will flock to you. Pouting like this isn't gonna get shit done.

>
Okay, that came off as more confrontational than I intended. What I'm saying is that you'll feel better when you can develop your ideas without obstructive criticism. I don't know.

Should I put this on 1d4chan the way it is, or should I revise it a bit?

Put it up on there and revise at your leisure. The only requirements for content on the wiki is for it to be, content. We just prefer to look it over and provide feedback before that step. That's also the best way to get recognized around here!

My advice is to pop it on 1d4chan.org/wiki/Hektor_Heresy_Chaos_Forces as an entry in Traitor Guard. Go to a full page once you've worked out a few more of the details.

Alright, I'll put it up!

I had a minor textile mistake, but it's up. Thanks for all the positive support, guys.

Cool. Thanks for contributing! If you want to keep talking out where to go with the idea, it's still fairly early in my timezone, but if you'd rather let your ideas brew just stop by in your own time.

Either way, the Sveran Ravagers page has a good layout (and some handy embedded templates) that you can copy to help structure a future Plague Hawks page. The Nurgle Traitor Legion is probably worth checking out if you haven't already. They're at 1d4chan.org/wiki/Life_Bringers.

I'm gonna story time this one off comic from Prophet. It's a short thing that's self contained within itself.

...

...

...

...

We /co/ now guys

I thought a short little sci-fi tale with some elements one might see in 40k would be stimulating to the creative energy.

Mine Homeboy.

Same schedule as before.Today is space marines.

I've never really contributed to this before, so I guess I'll try my hand at a warband and hope that I do it right.

>they're known as the Brazen Circuit
>They are devoted to Khorne
.although they do have foot soldiers, most of them are slaves or mercenaries; the warband mostly consists of hereteks and heretekmarines, having banded together to create bigger and better weapons of war in the name of blood god
>most of them watch from afar as they bombard imperial planets with strange bomb and shipments and crazed daemon engines from orbit in massive brass spacecraft
>they also often conduct cyberattacks on Imperial databases, sending warp tainted lines of code that can do far worse then simply brick a computer

Sounds like a winner. The major problem is that we haven't really worked through what's going on with the Traitors in the Eye of Terror. There was some Very Enthusiastic talk about pantheon wars last thread, but I'm not really sure how seriously to take it.

But you could probably dodge all of that by having the Brazen Circuit defect from the Imperium after the Heresy, on the strength of a formidable leader going rogue? I don't know if that's what you had in mind, of course.

Oh! A good alternative would be to have the Brazen Circuit born on Mars or another Forge World, and only club together with Traitor Marines later.

bump

God damn it why do I fail at posting today,

TAKE THREE, ACTION

Cal, Lumey and I butt heads every eleven seconds on the rare occasion that I work on narrative, but we don't hate each other. Want to know why? Because in a creative project, you're going to get some shade thrown on your ideas. Some of it is going to be just shit from haters, yeah, but 95% of the time when someone chimes in, they think it's constructive criticism. Even if they're bad at giving useful advice, it's important to remember the spirit in which it's given.

If someone gets too salty and just starts throwing insults at you, they've taken it too far, but in all other scenarios you should try to cooperate. I admit, I don't really know what started this, but in my experience, most of the disagreements on this project start from misunderstanding and misinterpretations of intentions.

Bump

I'm bumping your thread just to tell you how hilariously bad this is compared to the other one

Bloody hell people, never bump with bump.

Which pretty much sums up the project.

I've added a little to the Plague Hawks article. Advice is welcome
1d4chan.org/wiki/Ostishi_Plague_Hawks

My advice would be the following: whenever you make up a name for something, run it through google translate to make sure it doesn't mean something silly in another language.

Second, points of reference. 99.999 percent of Imperial people would have no idea what a redwood is or how tall it is.

Changed the redwood part. Thanks for pointing that out.

Never really understood human nurgle regiments. I thought the only reason the death guard didnt just die from nurgle's rot was because they had suerhuman constitutions. How do normal humans worship papa nurgle without turning over a completely new worshipper base every two weeks.

they become more resilient when they make Daddy happy, which makes them live longer, which gives them more time to please their patron.

For what it's worth, there are previously normal human tribes who become long-term servants of Nurgle in WHFB. Certainly, Nurgle has a wide variety of diseases to bestow on his followers. It would make sense if some of them allowed for bands of his cultists to run around spreading Good Times.

Posting to trigger the bump-user

deending on how big the group is, they could ake some really crazy shit.

Imagine a space hulk that's one big daemon engine. Imagine a whole PLANET that's one big daemon engine.

>Imagine a whole PLANET that's one big daemon engine.

We Wuz Necrons And Shiet

>Imagine a whole PLANET that's one big daemon engine.
Medrengard and Temporia spring to mind.

Added a little more to the Plague Hawks page.
>1d4chan.org/wiki/Ostishi_Plague_Hawks
Now I'd like to check something with you guys. I mentioned that the Hawks worked with the Life Bringers a lot and how they were kind of close, but I also wrote that the homeworld of the Hawks was corrupted by a Nurglite cult around the time of the Heresy. Should I keep the idea and just replace the generic Nurglite cult with the Life Bringers themselves?

Well, not everything has to tie into space marines, so just do what makes more sense narratively

My feeling is that either would work, but if you're going to use the Legion it would be a shame to settle for "the Life Bringers did it". Every time we set to work on something new it's a chance to expand on the old material by adding in characters. If you wanted to write up an apothecary (or some other marine) who worked on Ostish and was responsible for corrupting the population in the course of their experiments or what-have-you, I'm sure that would be warmly received by the Life Bringers' responsible writer.

Alternatively, if you're going to go with some other Nurgilite cult, I would encourage you to explore that cult and make its behaviour a part of the Plague Hawks' culture after their corruption. That will make them a richer part of the setting - and hopefully one that you derive more satisfaction in writing!

>Around the time of the Hektor Heresy a Nurglite cult successfully infected several City Shrooms with their taint, ensuring that once the mighty fungi reached their mating season the spores they released would be laced with a mind-altering sickness that would make them worship Nurgle. Once the citizens noticed the tainted spores, it was too late. All who were not wearing a gas mask at the time became hysterical, and the last recorded transmissions were of panicked PDF soldiers who were on duty when the spores were released.
That good?

I incorporated your suggestions into it. Here's the new one:
>Around the time of the Hektor Heresy a Nurglite cult called the Brotherhood of the Embracing Mist successfully infected several City Shrooms with their taint supported by the Life Bringers apothecary Adrianus Kranz, ensuring that once the mighty fungi reached their mating season the spores they released would be laced with a mind-altering sickness that would make them worship [[Nurgle]]. Once the citizens noticed the tainted spores, it was too late. All who were not wearing a gas mask at the time became hysterical, and the last recorded transmissions were of panicked PDF soldiers who were on duty when the spores were released.

Wait, shit. The Life Bringers hadn't turned traitor yet at the time Ostish got corrupted. I'll cut out the thing with the apothecary.

Yeah, that could work. Is the Brotherhood native to Ostishi? (You mention that the ordinary fungal spores are toxic, so the usual stories about humans turning to Nurgle because they're diseased and dying would work.)

If they are native, then I would guess that they pre-date Compliance, so there'd need to be an explanation of how the cult survived "underground". But you've already got an environment that would be relatively easy to hide in - at least for those who can survive the spores.

I don't really recommend making them non-native, but you could go that way if you want to have the Brotherhood be a sector-wide menace (believe me, that's not unreasonably big in the Great Crusade).

One point that confuses me a bit is the spore sickness. Do the spore clouds rising to a higher-than-usual level? I'd still think that some inhabitants don't get infected, so you could allude to zombie horror scenarios for people who barricaded themselves into airtight environments only to find their fellow citizens trying to crack open the windows...

I was trying to imply that the spores of the giant mushrooms were harmless and that they usually tolerate them because it means more potential cities. Looks like I failed at that, but I'll add that in to make it clear. Also, that idea for the diseased and dying turning to Nurgle is really good. I think that could be a good origin story for the Brotherhood.

Mind hopping into the IRC?

Gotcha. I guess you had in mind that the danger at low levels was more the thickness of the spore clouds than possible infection? Anyway, don't worry about getting everything down precisely. I can see that you're sketching things out at the moment and it's probably more important to feel like you're making progress than it is to dial everything down tight.

If you want some help proof-reading your material once it's a bit more fleshed out, just let me know.

Alright. I'll try not to flood the thread next time.

No, no. The thread is for talking about Hektor Heresy stuff. If you have material you're working on, it's on topic.

Some day I'm going to strangle you with a bowstring and use the fat from your corpse to make a candle. I'll adopt your kids and use the light of that candle to read them a bedtime story every night, and after I say I love them and turn out the light, I'll remind them that their father was a lost and damned soul whose sins could only be atoned by burning to light the way for others.

Never bump with bump.

But user, how would you even know it's me?
Unfortunately I could be just a passer-by, or I could be a contributor, or I could be someone else.
Maybe you could guess and get lucky.
Probably not though.

bump

This has genuinely made my fucking week.

Let's be real here, it's not that hard to track someone's IP.

You know what would be cool? Having a plague ridden shithole deathworld where everything is green death plague hell, but tzeench takes hold, not nurgle. He's the type who'll help you burn away the corruption and find hope in the darkness. Might have to write something like that up.

Two questions!

>Who's the Tallest Primarch?
>How many Primarchs have jump packs

>Who's the Tallest Primarch?
Golgothos is the tallest primarch, as his modified Livathan/Castaferrum "Ossuary Pattern" dreadnought chasis stands at 5.9436 meters tall.

>How many primarchs have jump packs
Two primarchs have jump packs, Aubrey the Grey, and Arelex Orannis.

>dreadnought chasis stands at 5.9436 meters tall.
That's very tall. Who's the second tallest, i.e. not a fricken robot!

The answer to that question is currently unknown, as one of the primarchs, Zan Shin, the primarch of the Dream Eaters, is supposed to be very tall, even for a primarch, but it is unspecified as to just how tall.

Though his height is unknown, the contest would be between him and Onyx, who was noted in pre-Dream Eaters lore as being by far the tallest and largest of his brothers.

Also, it is inaccurate to say that Golgothos is a robot. He could be called a cyborg perhaps, or an augmented primarch, but as his primary method of thinking is organic, he is not a robot.

Yo, add flavor text to your primarch's gear, it's all "ADD FLAVOR TEXT HERE" as it stands.

Alright, noted. I'll make it a priority when I'm not doing university work.

But to tantalize you, he uses a heavier version of power armor akin to Terminator armor, and uses a powerclaw with mace. His back has a missile array he can control with a remote targeting controlled with his impulses from his mind.

There will be more purple prose on the page describing that of course, but that's the bare details.

Thank you, there wasn't much flavor text to go on so I made him as generic and boring as possible. But now that I know that, I'll make the according adjustments.

Speaking of which, I'm working on that right now.

Have time to hop into the IRC, real quick?

I was hoping to make a Nurglite warband, but that would be cool if you wrote up a group that was trying to take Ostish in the name of Tzeentch.
Also, added a tactics section to the wiki page
>1d4chan.org/wiki/Ostishi_Plague_Hawks

Not trying to step on your toes or say that's what you should do, just kind of thinking out loud that it'd be a cool idea to bring up a chaos cult on a world that seems inclined to the opposite god.

You weren't stepping on my toes at all. I just felt like writing up a Nurglite warband and wanted their homeworld to feel Nurgley

If their world is the opposite of that God, why not worship a different God? Sometimes similiarities attract more than opposites, mang.

What would be your example for one of these chaos cults?

Exactly what I previously mentioned, you take your hellish fungal plague world, and rather than being populated with nurgle cults, the locals worship tzeench, who gives them hope and light and fire to burn away the rot.

Sounds good actually. Could be a competing warband on the same world as the Plague Hawks.

The Plague Hawks welcome the challenge

RONIN

GIT IN TH' FUKKEN IRC

I wonder how the different warbands interact with each other
What do the Plague Hawks think of the Brazen Circuit, for instance? Are they even aware of each other?

There's some prime potential here, let me tell you.