Setting has non-human races

>Setting has non-human races
>Setting has beastfolk
>Setting has beastfolk that don't look monstrous
>Setting has beastfolk that don't look monstrous and are naturally non-evil aligned.
>Setting has beastfolk that don't look monstrous, are naturally non-evil aligned, and there is a non-zero percent chance that they can bear hybrid from human-beastfolk relationships.
>Setting has furries without the rape, fetishes, and neon colored fur
>Setting has furries.
Where do you stop?

>Setting has beastfolk

Sweet spot.

>Setting has beastfolk that don't look monstrous

I unashamedly like the viera. They are a fantastically designed race.

>Setting has beastfolk that are naturally non-evil aligned

Horrific, goat headed barbarian abominations that are actually legit niggas are the best option.

>Setting has furries.
That's where you start.

>>Setting has beastfolk that don't look monstrous and are naturally non-evil aligned.
>having any Always Evil races at all
TRASH TRASH TRASH TRASH TRASH TRASH FUCK YOUR ANCESTORS FUCK YOUR GRANDMA FUCK YOUR MOTHER AND FUCK YOU

Where's the option for monstrous beastfolk that's not inherently evil?

Some races are just full of assholes, user.

This, 100% this.

>Setting has beastfolk that don't look monstrous and are naturally non-evil aligned.

Is the only thing I categorical wouldn't do. Racial alignment is stupid. The rest depends on group and the setting specifics.

The Elder Scrolls level is the best level.

>Setting has beastfolk that don't look monstrous, are naturally non-evil aligned, and there is a non-zero percent chance that they can bear hybrid from human-beastfolk relationships.
Before this one. Unless the beastfolk have shared ancestry with humans (e.g. weretouched).

A general tendency towards being assholes, that's one thing.
Virtually impossibility of them boasting absolutely no non-evil characters is another thing entirely.

>Setting has furries without the rape, fetishes, and neon colored fur
This. Although without the rape, fetishes, and neon colored fur, they're not furries. Just anthropomorphic animals.

in all fairness I made a Gnoll that was overly kind, everybody was sus as fuck about that character since y'know, gnolls.

I understand people probably consider me a furry the instant I bring up playing a Gnoll, Nagaji or Lizardfolk but I really just like being able to have low dex without it punishing my ac since I like to play selfless heroes, even in evil campaigns I'm heroic - to my party.

>>Setting has beastfolk that don't look monstrous, are naturally non-evil aligned, and there is a non-zero percent chance that they can bear hybrid from human-beastfolk relationships.
Right here, please.

The Miqo'te are just in the right spot.

Pure catgirls are a little too unserious, cat furries are an abomination, and Mithras were so close but just a few tiny steps too far into the cat spectrum.

>Setting has furries without the rape, fetishes, and neon colored fur
I stop around here. Never have furries in my game, but have plenty of beastfolk that are non-evil aligned and are able to make hybrids from humans and other races (though in most of my settings, hybrids can form from almost anything sentient).

It's mostly because of my players honestly. I'm furry as fuck, but my players (probably) aren't. I'm not going to push my shit on them, but they're more than fine with beastmen and monster girls and the like, so I feel free to have them in.

>ugly, weird races used mainly as racist caricatures

No, no thanks.

>Setting has furries without the rape, fetishes, and neon colored fur

Do Khajiit/Argonians count as this tier? What about D&D Dragonborn? Kobolds?

Is a race not furry if it's incorporated into the lore of the world? Or is it based solely on external appearance?

Depending on those factors my current homebrew campaign is 0-100% furry.
All the races are essentially anthropomorphic animals, even the mechanical race (because why would they look human if there's no humans around?) but they are all proper races with histories, cultures, and mechanics attached.

Personally I just say it's a furry campaign because I'm not in denial but does it qualify if you are only allowed to choose from established species which all have their own lore?

>Setting has humans of other races
>Setting has females

Around here is where I stop. Don't want to make people think I'm some sort of SJW now, do I?

I'd go all the way to furries, with the right group of players

I worked out a sci-fi setting based on alien refugees crashlanding on Earth and slowly trying to breed their way to dominance of Earth through population dynamics as well as virgin soil epidemics

>setting has ducks

This. My setting only has white, human men, and they reproduce with the power of science and cloning so it's totally not homo.

Full of assholes is ok. Always Evil And Can't Help It is beyond shit

What do their helmets look like?

>Setting has beastfolk that don't look monstrous, are naturally non-evil aligned, and there is a non-zero percent chance that they can bear hybrid from human-beastfolk relationships.
This is about where I go. At least, if you define "hybrids" as "can have kids with humans, but will mostly be more beastfolk, with some chance of apparently pure humans", anyway. Aranea, kobolds, gnolls, dragonborn, lizardfolk, minotaurs... hell, I've even given some stray thought to doing up a "horsefolk" race just to see if it could be made viable. Sort of more "traditionally non evil" minotaurs.

I don't like races bound to specific alignments. Cultures bound to specific alignments I can dig, but if it's the entire race, it's just an arbitrary limitation on roleplay. If you want to have a species that's genetically inclined towards evil, just make them a type of monster.

I'd stop at
>Setting has beastfolk that don't look monstrous and are not naturally evil-aligned.
I don't mind a little furry, but "naturally non-evil aligned" is headed straight into legit furfag territory. And I don't just mean furry; I mean furfag: furry, plus all of the deviantart mary sue flakey glitterbombing faggotry that infests nearly any pure-furry community.

In terms of how much furry I like, I usually stop at around 15-20% mark for the non-monstrous races, and for the monstrous races I put actual animal heads onto humanoid bodies. Even the stuff on the far animal end of the scale tends to be pretty anthropomorphised in the furry community, in a cartoonish sort of way (see pic related). I say fuck that shit; that's uncanny valley, and not even the good kind you'd want to put in a horror campaign. You're either going to be mostly human with a few animal bits tacked on, or you're going to be animalistic on the level actual human-animal chimerae like classical depictions of the minotaur.

The monstrous ones aren't base playable races; if a player wants to play one they can talk to me and we might be able to work something out.

that just means the PCs have a clear objective of rectifying the world

Miqo'te are fucking trash. Someone decided "Let's take humans and slap cat ears and a tail on them and call it a day" was an acceptable design process in a game where all of the other races are incredibly distinctive. The Roegadyn have flat noses and distinctive, almost shark-like features pervading their entire facial structure, the lalafell look like fucking porcelain dolls rather than living things. Even Elizen are further away from humans on the human-like spectrum than the fucking Miqo'te because their faces are oddly structured and their bodies are absurdly slender.

Miqo'te are there solely for the purpose of fulfilling everyone's generic slutty catgirl fantasy rather than having any sort of unique or inspired design. Mind you, that's not necessarily a bad thing, but it's stupid to say they fall under any sort of notion of good design. The Au Ra are also shit for the same reason.

>>Setting has non-human races
>>Setting has beastfolk
>>Setting has beastfolk that don't look monstrous
>>Setting has beastfolk that don't look monstrous and are naturally non-evil aligned.
Here's as far as anyone should ever go.

>>Setting has beastfolk that don't look monstrous, are not usually evil, and there is a non-zero percent chance that they can bear hybrid children from human-beastfolk relationships.
I'd take this. Be funny if two hybrids had a all-human baby.

So... You play a Vandread campaign?

So how would that happen? Would it be:
>Wizard cursed the pregnant mother
>Wizard blessed the pregnant mother
>Cleric cursed the pregnant mother
>Cleric blessed the pregnant mother
>Some extra-dimensional being decided to do it because "I wanted to see what would happen."

You're wrong on too many levels.

To start, you need to recognize the subtlety in how they handled the cat-like features. It's not just cat ears on a human, but subtle traits that make the eyes more cat-like, the nose more cat-like, the mouth, the teeth, the posture, even the variance between each other more cat-like.

It's a fantastic achievement in measured control, to the point where even if you removed the ears and tail, they would scream "cat person."

Secondly, they just look good. There's always people demanding things to be different and new, and while that was fine for the Mithras, the ultimate result was that the Mithras had a tendency to look rather unattractive. The Miqo'te, on the other hand, have a perfectly refined appearance and style that is clearly the result of years of work.

...

Go on...

>Setting has beastfolk that don't look monstrous and are naturally non-evil aligned.

If you stop before here, you're locking off setting options because of memes. If you keep going, you're bringing sex into a game played in-person around a table with your mates.

Viera are great

They're kind of like elves, so they don't tend to go heavily armored. I think I recall seeing them in metallic circles and half-helms to help guard their heads, but they don't have full plate bucket helms or anything.

...

Can I have beastfolk that look a little monstrous but aren't necessarily evil?

This. As long as they look bestial and have traits akin to the species they are based off of I'm cool.

Oh no, the furry boogeyman.

I've always wondered why her ears don't get hurt, being exposed like that. Then again, she wears boobplate, so it's not like her armor is meant to be realistic.

This. Minotaurs are bros.

>Setting has Beastfolk that DO look monsterous, and are not auto-evil aligned but rather are products of their environment and culture
Best option right here

Depends heavily on whether elves are beast or man.

Yeah, it's final fantasy. They aren't known for realistic armor. I'd just be thankful that they actually gave her a helmet

>Setting has furries without the rape, fetishes, and neon colored fur
>neon colored fur
The others are a very tentative maybe but neon fur is a hard no. Unless some pc character decided to make a 320 page backstory about some were-folk fucking a rainbow, then it won't ever happen.

there's raws of new Meshi, the dark elf is definitely not people

CHECKED

Checked.

Also, if anything, the furry fanbase is pretty indicative of people that absolutely will write 320-pages of "Wolfkin Reader X Rainbow."

Well, shit. Digits confirm that is officially as far as anyone can go.

>>Setting has non-human races
>(Insert warhammer 40k meme here)
But honestly I'd stop at
>Setting has beastfolk that don't look monstrous, are naturally non-evil aligned, and there is a non-zero percent chance that they can bear hybrid from human-beastfolk relationships.

This.

Also, it's a real fucking shame they waited so long in FFTA2 to introduce the Gria.

They are all of my hnnnnnnnngh.

>Ravager

Don't mind if I do

Stop past non evil beast races.
It makes more sense for them to be neutral like normal animals, but people will fuck each other up because they have a different skin color.
No fucking way one with a different head will last.

Here;s a cool solution though: Armored ear piercings. They can get piercings that act like plates and the helmets can come with connectors to take the weight off the ears.
That or they could just tuck them into the helmet, rabbit ears are pretty flexible and you're not wearing a helmet for days at a time.

>before 5e gnolls could actually be good, although it was difficult since they were descended from a demon, basically hyena tieflings
>after 5e gnolls are always 100% evil with no chance of being good and have no personality beyond rape, enslave, eat, kill, when even orcs get a token attempt at saying not all orcs are evil

Fuck 5e's dev team. The system is good but all their attempts at fluff are shit.

>Setting has beastfolk that don't look monstrous and are naturally non-evil aligned.

They're mostly neutral in my settings, I guess.

He said it wasn't homo, so it can't be Vandread.

>Setting has beastfolk that don't look monstrous, are naturally non-evil aligned, and there is a non-zero percent chance that they can bear hybrid from human-beastfolk relationships.
This. The closest to pure beastfolk I have in my setting is dragonborn.
The closest thing to 'furry' is druid rabbitfolk who are afraid of most things taller than them and have more halfling features than rabbit ones.
There are some amphibious people who are aligned toward chaos and are technically able to breed with humans, but they're also closer to mermaids than furries.

I just want tactics a3: Ivalice boogaloo ;.;

Preferably with a story more in tone with tactics/tactics a1 with protagonists that have character arcs and make some morally questionable decisions from time to time and not be retards in stupid hats blundering around until they accidentally find a main storyline.

And yeah, Gria as more than a half-race would be swell. Also, more fucking Bangaa.

Fair point.

Then explain Turks

>Put beastfolk in your setting
>Don't make them monstrous
What's the fucking point then.

I don't know, but there must be a reason people like catgirls, or they wouldn't be as common as they are.

Tactics A1 style characters in the Ivalice setting would be GOAT.

But it will never happen. The Ivalice Alliance has mostly fallen apart because Squeenix is absolutely retarded and hates money.

>Setting has beastfolk that don't look monstrous and are naturally non-evil aligned.
Here, provided this means monstergirls. Otherwise you stop here:

>Setting has beastfolk

Not every animal looks monstrous, so why shouldn't there be beastfolks that don't look monstrous?
People want to fuck them anyway, so you can't even play the sexualisation card.

It's not like any of the settings are bound to that fluff. Gnolls in Eberron are mostly neutral and the largest center of Gnoll culture has a strong tradition of being hired out as bounty hunters and mercenaries.

There's at most a passing reference to the fact that some Gnolls worship dark forces that make them all evil and crazy, but they're treated like psycho crazy cultists of any race.

Animals can also be cute. That's the big appeal of many beatfolk races, mostly dog, fox, cat, and bunny ones.

>Setting has beastfolk that don't look monstrous and are naturally non-evil aligned.
Redwall.

>>Setting has beastfolk that are naturally non-evil aligned.

They're decent folk as trading partners. Too much prejudice for them to be moving into human cities, but the badger-men are friendly enough to travellers.

yeah.

Marche and his struggle as he realizes his actions are destroying the world and the fact that the people opposing him include a bunch of heroes?

Ramza and his whole big "I have no clue where my loyalties should be and everyone I ever knew is in some way fucked up but fuckit I'll work with whoever to prevent the Zodiac from eating us all."

Heck, even FFXII had a fairly interesting political landscape in its story, if you ignore the shirtless tool on the front cover.

XII also had a fuckton of cool lore.

>Redwall
Is this readable as an adult? I enjoy fantasy in general and I'm not too picky.

I'd say yes, if you keep your bar fairly low for depth.

It's well written, has memorable characters and locations, has engrossing story arcs, and has literally the best food porn.

Degenerate tastes

>food porn
Wow, you're really quirky and cool, you sound like a fun person to be around, with the right attitudes and opinions!

>Animals can also be cute
Monstrous and cute aren't mutually exclusive, user.

Sorry, are you retarded? Have you lost the ability to converse without being ironic?

It's a term used to describe a fairly well known phenomena where authors use cooking and meals to flex their descriptive muscles due to it being a subject that can easily include all five senses.

........ what else would you call the gratuitous feast scenes and incredibly detailed descriptions of every last time anyone eats anything?

>Setting has beastfolk that don't look monstrous and are naturally non-evil aligned.

Aside from even mentioning the alignments (alignments are retarded) this.

Neither are Monstrous and lewd.

And the fact that they make your dick hard is just coincidence, eh?

>#I'mWithHer
Yeah, you're definitely a good person with the RIGHT values, I would love to hang out with someone like you!

Why do animal people get a free pass for being cute, but warped unnatural abominations never do?

...

With monstergirls, anything is possible.

user are you okay?

Do you need help?

I think that post can sum up most of this thread, user.

What the fuck is your problem? Are you autistic, or is this some kind of triple meta-trolling?

>The other eyes don't blink

reported

He's lost the ability to communicate on any level that isn't below at least three layers of irony

May god take mercy on his soul

Whatever it is you're trying to do, you're being quite retarded and need to stop.

Guess I can't really argue with those digits

>These digits wasted on some wishy-washy nerd who would unironically allow garbage into his campaign if his player typed up enough TLDR to justify it

If one of my players ever hands me a 320 page backstory to justify a neon coloured werewolf, I think I'd probably need to call the police because they are clearly criminally insane.

She just doesn't want to turn her gaze from you is all.