/40krpg/ 40k RPG General

Varying Degrees of Overpowered edition

For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War.
Not the wargame, not Chapter Master, not Space Hulk.

Not sure between starting Dark Heresy 1e and 2e? Pick 2e.

Book Repositories (If you're planning to download any Rogue Trader materials, read the .txt file in the RT directory)
mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg

There is a new Homebrew Megafolder option in above MEGA directory containing several things.

40K RPG tools, a site that contains stats or references for almost all weapons, armor and NPCs/adversaries. Not updated past DH2 core.
40krpgtools.com/

40k RPG Combined Armory (v6.48.161023), containing every piece of gear in all five lines. Now includes all DH2e books.
mediafire.com/folder/i3akv9qx9q05z

Mars Needs Women! (v1.2.10) (Mechanicus Skitarii and Taghmata for Only War)
mediafire.com/file/lfbawnl8buxaoc3

Fear and Loathing in the Eastern Fringe (V1.6.4) (Playable Xenos for Rogue Trader)
mediafire.com/download/fjhddohpscx1d7x

The Fringe is Yours! (v1.8.4) (More Xenos, Knights, and Horus Heresy gear for Rogue Trader)
mediafire.com/file/vyv56zze9m828d2

Not all looting is bad - the Admech loots xenos realms all the time. So why is it bad for the players to do it?

Prev:

Other urls found in this thread:

games-workshop.com/en-DK/Warhammer-40-000?Nu=product.repositoryId&N=102275 4294966277 4294966906&qty=12&sorting=rec&view=table&categoryId=cat440130a-flat
knowyourmeme.com/memes/has-anyone-really-been-far-even-as-decided-to-use-even-go-want-to-do-look-more-like
twitter.com/NSFWRedditImage

let's share pictures from your campaigns, of characters, places and starships.

Here, a picture of my players Universe Mass conveyor and flagship, the CAVEAT EMPTOR. campaign is going on.

Better hope the clients don't speak high gothic.

>Universe Clas Mass Conveyor
Patrician-tier tastes. Is that a cargo bay converted into a launch bay I spy there?

Personally, I would've mounted a set of Plasma-Accelerated Torpedo Tubes on the Prow, though. Make it into a full-blown ghetto battleship.

To the guy in the last thread talking about the Inquisition, I rebut with this:
You treat word of the Inquisition as though it is a phrase that gets you whatever you want, free of charge with no questions asked.
What are ignoring is the nature of politics in the Imperium, and that even inquisitors are not above rebuke or question WHEN they have the full remit of an official inquisitorial rosette.
Eisenhorn, within the first 20 pages, had the example of when Eisenhorn himself did not mercy kill a suffering noble because he wagered he'd spend 10 years being hounded by officials about it. A full bird inquisitor still must answer for his deeds, if not to local governments, then to the inquisitorial cabal of the sector.
Using the badge clearly comes with a price attached. You are advocating people with only tertiary attachments to the Inquisition acting like they have all the bells and whistles when they clearly don't, and their lord tacitly supporting such blatant abuse of power.
A decent gm will show quickly that claiming Inquisition ties, with nothing real to show for it when Adepta have the right to demand proof of such, is the worst thing you can do.
As for your example, most Inquisitors do not build their status by flaunting minimal ties; it would be like an Arbitrator using their on paper remit while ignoring local treaties and agreements, ie badly for them.
There are times to go loud (when there is a full scale rebellion that demands immediate justifiable response) and times not to (when you want equipment because you want to bolster your personal arsenal as you are stating).
You can, and will, be called out, and when you are, why will your Inquisitor boss be happy with people abusing authority they don't actually have to accomplish a job in a fashion they may likely not support? If they wanted people screaming "INQUISITION", they could do it themselves. Acolytes and warbands are there to gather the information and pursue leads, at the end.

I have never seen a GM that let a group use the =][= button without there being a cost attached, and you are ignoring the price to pay for what is honestly trinkets that most warbands do not NEED, but desire because murderhobo mentality.
That is why multiple people are shitting on you, because you are making a claim that most people who play the game know better than to make. The Subtlety mechanic is not just a measure of how loud you are, but how much your potential targets know about your existence.
People talk, word gets around, and that is represented by Subtlety. It is a mechanic that serves the narrative, and it is a warning to players that being foolish will cost them dearly down the road.

the players choosed the name, and a campaign in a Universe. it's a very special one, though. one dating back from the DaoT, linked to an Holder Warrant signed by BigE, crewed by ship-generated french speaking clones, all organised in a sun-themed deathcult around the Sun -and the ship plasma generator which is copy of the Sun, as well-.
Ship and dynasty is known for having pulling off the impossible.
Oh, and all the PC are False-Men.

Shenanigans level is expected to be high.

You should probably expect the Imperial Inquisition.

This is the emblem of the warband Haarlock's Bane, led by Faye Haarlock, Chosen of Khorne (although that last is a bit of an unofficial title).

It's confusing.

I'm the GM, they already had to deal with the Inqusistion, do not worry.

anyway, i'm not finding the Light cruiser drawing I've done here for a RT quest that was proising on Veeky Forums. So instead, picture of a ship used in an other campaign I've mastered. this one is about to end soon, as players are about to face Erasmus Haarlock on the Dread Pearl.

There's also this bullshit, a Flamer-possessed Plasma Gun.

Dubbed the Warp-Assisted Self-Sustaining Plasma Gun. Or WASSP Gun, for short.

>You treat word of the Inquisition as though it is a phrase that gets you whatever you want, free of charge with no questions asked.
Because it generally is, just like a Rogue Trader's Warrant of Trade usually isn't questioned when they've got an armed ship hanging over your planet.

>Using the badge clearly comes with a price attached. You are advocating people with only tertiary attachments to the Inquisition acting like they have all the bells and whistles when they clearly don't, and their lord tacitly supporting such blatant abuse of power.
That's the thing about the Inquisition, though: you have whatever bells and whistles you can convince people you have.

So, for instance, let's take the example of an encounter from one of the DH2e official adventures: you're sent chasing after some xenos artifact smugglers and you get a vehicle and go chasing after them into the desert to find their base. While you do so, you wind up stumbling into an Imperial Guard artillery regiment live fire exercise, and after a volley has been fired, they send a vehicle over to tell the "civilians" to fuck off.

My response? Pull out the badge. "I am a member of the Emperor's Most Holy Order of the Inquisition, and I demand to speak to your commanding officer about your regiment's unacceptably lax discipline! By failing to properly secure the live fire area with appropriate fencing and signage, you are wantonly risking the lives of His Holy Majesty's subjects and materiel! Such carelessness borders on heresy, and as such, you are hereby drafted into the service of the Inquisition! Consider this your unit's penance for your sins!"

(You'd then proceed to take a fairly big Subtlety hit, and then cakewalk all over all the smuggler mooks because even an Imperial Guard artillery regiment is still an Imperial Guard regiment, before having a climactic fight with their leadership)

it reminds me of the archeotech sniping flamer the Sororitas player managed to get her hands on. I should draw that one day.

For those at home who wonder how it works, simple : fire the laser, where it hits, a flamer spray emerge from the reservoir.


Anyway, an other picture, this time of the RT owning the ship I posted here

>A decent gm will show quickly that claiming Inquisition ties, with nothing real to show for it when Adepta have the right to demand proof of such, is the worst thing you can do.
The Adepts of the Adeptus Terra generally don't have the right to ask for proof, actually, and most of them wouldn't dare to do so, if only because they don't know if you're one of the hardcases that'd go "Are you questioning a member of the Inquisition? HERESY! *blam*"

>As for your example, most Inquisitors do not build their status by flaunting minimal ties; it would be like an Arbitrator using their on paper remit while ignoring local treaties and agreements, ie badly for them.
Arbitrator Precincts are built like fortresses for a reason, user: so that they can do whatever the fuck they like to any of the local powers-that-be with impunity. They're usually the last ones standing once everything's gone to shit and the Space Marines show up in the fluff for a reason, you know.

>There are times to go loud (when there is a full scale rebellion that demands immediate justifiable response) and times not to (when you want equipment because you want to bolster your personal arsenal as you are stating).
Bolstering your personal equipment when you're starting is one of the best times to go loud, actually. Getting a Power Stake or a gun strong enough to punch through 10 points of Toughness can make the difference between success or failure when the PCs inevitably wind up running into whatever daemonic or xenos gribbly they're going to meet during the adventure.

That thing looks like it has yarn for a barrel.

>You can, and will, be called out, and when you are, why will your Inquisitor boss be happy with people abusing authority they don't actually have to accomplish a job in a fashion they may likely not support? If they wanted people screaming "INQUISITION", they could do it themselves.
They can only be in one place at a time; the Acolytes can handle a problem on one world while the Inquisitor goes off somewhere else to follow up on a more vital lead. Additionally, having one team being overt and shouting "INQUISITION" all over the place can be a big help to another team that takes advantage of their enemies' distraction.

>Acolytes and warbands are there to gather the information and pursue leads, at the end.
Judging by the official adventure, it's more that they're troubleshooters: they find trouble, and then they shoot it. Said trouble is daemonic and/or xenos related as often as not, and acolytes should prepare accordingly - by getting their hands on as many Sanctified and Plasma/Melta weapons as possible.

>I have never seen a GM that let a group use the =][= button without there being a cost attached, and you are ignoring the price to pay for what is honestly trinkets that most warbands do not NEED, but desire because murderhobo mentality.
Dude, literally like half of the artwork depicts Acolytes with the =][= symbol all over them. I mean, hell, look at the actual 40k models!
games-workshop.com/en-DK/Warhammer-40-000?Nu=product.repositoryId&N=102275 4294966277 4294966906&qty=12&sorting=rec&view=table&categoryId=cat440130a-flat
I can see multiple different models with the =][= being prominently represented: both of the Crusaders, one of the Arco-Flagellant sculpts, the Preacher w/ Chainsword (might be an Ecclesiarchy symbol), and the Warrior Acolyte all have them prominently displayed.

Yeah, the whole "copper coil" didn't get through all the way.

>That is why multiple people are shitting on you, because you are making a claim that most people who play the game know better than to make. The Subtlety mechanic is not just a measure of how loud you are, but how much your potential targets know about your existence.
Yeah, but it doesn't really matter that much, because you're going to have to go in and kill them all in the end eventually anyway. Wow, you'll have a surprise round when you kick in the door of the first room in the "cult temple complex" dungeon. Such a big difference; once someone starts shooting, everyone will know you're there anyway, and whatever advantage you gained from being subtle is basically gone.

It's a nice bonus, but not essential, or even that big of a loss.

>People talk, word gets around, and that is represented by Subtlety. It is a mechanic that serves the narrative, and it is a warning to players that being foolish will cost them dearly down the road.
Yup, and the penalties for a low Subtlety are basically trivial.

I don't know what that is, but it's not a plasma gun, user. That's not what plasma guns look like, not even the fancy ones the AdMech uses.

I'm sorry, I just can't see that barrel "warp bit" at the front as anything more than a Kebab's rotating spit.

His game, his aesthetics.

Probably has an answer in a previous thread, but with them no longer being available from Fantasy Flight, is there a place to get the core books for only war and dark heresy 2nd for decent prices? I wanted to try and start a group for Only War where i am and there are two corebooks up on ebay, both a bit beyond my price range.

The download site in the OP.

The idea was that it was stripped-down, removing all the carapace and basically just keeping just the coil.

But in hindsight, yeah.

Either way, have some cruisers.

Starflare Vent lets you fire a plasma gun like a flamer. And it's highly prohibited by the AdMech and cannot be reveresed.

I think he's talking about a Plasma Gun that's possessed by a Flamer of Tzeentch, user.

>cannot be reveresed.
Well, it can be reversed. By a tech-priest spending a lot of time fiddling inside a very delicate and holy mechanism that has been defiled by a heretek. Unfortunately, that's not a lot of comfort to the servitorized husk of the person they found holding it.

I want them physically though.

How willing are you to find someone and mug them for it?

Option 1: Download them, pay Kinko's about 70ish bucks to print you a copy and bind it.
Option 2: Print it yourself and deal with your shitty print quality and the obscene cost of ink.
Option 3: Find someone who wants to get rid of their corebook and is willing to sell it to you.
Option 4: Pay scalper prices on Ebay, Amazon, or Craigslist.
Option 5: Suck it up and use the PDF, tablets are dirt cheap these days.

Players are going raiding against some Pirates, hopeing to hunt them down mostly piecemeal, win through boarding actions, then take their ships and add them to their fleet.

I don't want to fuck with their plan too much, but what's an interesting twist or complication to add to this plan?

inb4 Necrons

>The players get to deal with a tenebro-maze, where secret passages and one-way doors and layouts that make no sense are the rule.
>The players accidentally board into a Black Hold full of hullghasts and mutant freaks
>The pirate ship has a Genestealer Cult on this deck, and there are Purestrains taking the chance to run riot. Roll for initiative or die.

Chaos permeating the ship itself.

>The pirate ship has a Genestealer Cult
Hmmm, this one sounds fun.

You see, this is exactly the kind of shit that I DON'T want to do.
That's basically taking the entire premise of their adventure, and stripping away all the reward for completing it.

Anyone have a spreadsheet of the regiment creation rules? Referencing between 3 books is annoying.

This is the latest one I have and I'm pretty sure it has a few errors.

Thanks. I'll proof read it.

>roll up highborn regiment
>get warp delayed to combat zone, get absorbed into new unit to replace losses
>Other unit was a heavily depleted regiment of badass, aka every PC regiment ever.
>We're green nobles who can't even speak low Gothic with more toys than common sense
>Sarge has to communicate in a combination of knife hand and shouting when translator corporal isn't around
>Shenanigans ensue

Playing a Blueblood regiment is way more fun than it oughta be. Especially the chivalry bit. Lots of fun opportunities with that.

My current group has a rivalry with a Highborn regiment of stormtroopers called the Sun Born. They're 2 metre tall, golden haired ubermench that were genetically tailored by their parent, who are nobles on a Space Marine recruiting world. They didn't make the cut to become Astartes recruits so after tear assing through the underhive as Spryers for a few years they went signed on with the Guard.

And they're still pissed that lowhive scum was selected to be Marines over them.

Aren't SM recruiting worlds exempt from the guard tithe?

Usually though its actually a case-by-case basis thing

Baroness Abigail Greyhan the Twentyfourth of her Name: You know Reginald apparently the maid, you know the dark haired one, well she has a sister on level 201 who works as a secondary admin clerk for the Administratum.

Reginald Greyhan: Yes mother.

Baroness: And apparently her son has gone missing.

Reginald: Yes mother.

Baroness: Well apparently he was taken by those Angel fellows, you know, sons of the Emperor and all that?

Reginald: This again mother?

Baroness: I'm just saying Reggie, maybe you should have...tried a bit harder?

Reginald: Can we not go one brunch without you bringing this up? I told you, I wasn't genetically compatible with their process!

Baroness: Nonsense dear! You cost a fortune to get just right. And now the maid now has someone in her family that was selected. I'll have to fire her, I can't have HER looking down on ME. And you know how hard good help is to find.

Reginald: That is it! I'm going with Poppy and we're joining the Guard!

We'll form our own Regiment. With blackjack and hookers!

I just recently learned was Only War was and largely for shits and giggles started designing a regiment/the player characters. Its been very entertaining

>The core regiments Standard Kit includes both 1 Leman Russ and 1 Chimera per squad
>working out how they swing that is entertaining.

I'm running a Deathwatch game with a group of long time DnD players and rl friends, general 40k fans and knowledgeable in the fluff, yet new to the system.
They have trouble understanding why they shouldn't just loot any and all imperial/warp/xeno tech they get their hands on and stockpile it, or why should they return their gear to the forge master for maintenance after each mission. (to rephrase, they -understand-, they just don't like it and are dead set on not changing) Several talks on this subject resulted in them trying their hardest to circumvent requisition in any and every way they can think of (piling on advanced specialisations for the standard gear, all of them taking signature gear as a 'mandatory' talent etc, setting aside req every mission for generally unnecessary cybernetics just to score them permanently). In their defense, they are not doing this out of spite or competition, just that they can't shake their DnD/PF ways of stockpiling gear and 'being ready for everything'.

How do I solve this issue? How would you solve it? Does it really need solving or should I just try to scrap the requisition system all together?

(I also have a secondary problem with them about relics but more on that only if you're interested)

Is your discussion of yonder (quite good) drawing based on your knowledge of BFG? If not what?

...

Necrons

Considering some recruit from hive gangs, and hives have such massive populations, it's likely you get some cross-over.
Personally, I'd like to see a few more "civilized" home worlds at standard Imperial Tech level be used for recruiting. I'm happy that it's rare, but I can't think of a single one that isn't something like the fleet chapters just showing up and grabbing a few kids now and again.
Your are all gallant anons, and have rendered leal service to the Emperor by providing me with these keks.

The pirates just looted a store of deadly viral weapons... and oh look, they didn't store them properly because they're a bunch of idiot pirates, and now one of the containers has been breached and it's a matter of minutes before the ship's oxygen system is completely contaminated. Hope you don't get a void suit breach!

A friend sent me this picture. Which primarch is Farage?

>Sniper: I'm requisitioning a Red Dot for my Stalker Boltgun
>GM: Okay
>Me: I'm requisitioning a Motion Predictor for my Storm Bolter
>GM: There are no Motion predictors
>Me: Why?
>GM: Because I say so

I don't know how to feel about this honestly

Enforce it. When they complain, have guns drawn on them for disloyalty and non-adherence to tradition. They'll get the message, and we'll keep an eye out when you end up in a That GM thread.

Eh, in terms of sheer ludicrous bullshit, Storm trump Accurate any day.
And the Motion Predictor just blows the fuck out of RDS in terms of utility.

That being said, flat up denying is still a dick move.

Remind them it isn't DnD, and this is the way that things work. And remind them that they can't hide anything - the Inquisition has psychics that can mindread, and the Forge Lords know their gear like the back of their hand.

Push them until they either shape up or ship out.

It still costs 20 Req. That's 2x the RDS.

Anyone ever build a viable unarmed build before?

>Take unarmed talents
>Realize a sword is better
Unless if you count things like power fists/chain fists/lightning claws as unarmed, it is worthless outside of being a backup backup weapon option and grappling.

Hold up ... I can speak Falsor.

Have you really been far even as decided to use even go want to do look more like?

I don't mean to be rude but that reads like you're having a stroke. Should I call 911?

Short form?
>Be Ogryn
>Pump Athletics, boost Strength as high as you can go
>Get high-quality bionics and Best-Quality muscle implants
>Take Unarmed Master
>Take the Talent that lets you use Athletics checks instead of Strength checks
>Suplex things to death
>Realize that you'd have been far more effective with an Ogrynized Eviscerator
>Be sad

He's a Custodian, one of the Emperor's personal bodyguards and member of his own army that he himself led. They're a step below the Primarchs, but above everyone else.

How? You only get those from regiment types, and you only get one of those, unlike doctrines.

just wait till I get internet back and can properly storytime, good ol' knife hands was just the beginning. Poor guy was a DMPC whose sole purpose was to die in the first session to set up a plot hook apparently. Turns out he had other plans, as we watched him tear through something like 7 different GM attempts to kill him, repeatedly succeeding on tests he wasn't trained in, dodging enemy fire to haul my broken ass to a ship, and when attempting to lightly stun the other Blueblood with a laspistol on its lowest setting in a lesson of "don't fucking talk back to me", rolled a crit.

The GM is pissed and vowed to kill him, while we've all agreed he's actually a PC from another universe and we're just a horribly drawn out npc escort mission for him. My guy has become obsessed with him because I'll be damned if some filthy commoner is going to win the life debt and die before I can repay it. Motherfucker just keeps saving me too, although I am catching up after I chucked a grenade at him to knock him free of a group of slaneeshi cultists.

I think one of the doctrines in HotE does that.

I'm looking at running a Black Crusade game with the following thoughts.

- If I get 4 players, maximum of one can be a CSM. If I get 5, 6 or 7 a maximum of 2 CSM. The idea is that a lot of the campaign will involve cleverness and subtlety rather than 8 foot tall power armoured gods of war.
- No one starts with any equipment (they gain it later, and gaining proper legion equipment will be a big deal) (This further puts CSM and humans on a more even field, since while CSM are still substantially stronger and tougher, they aren't massively over equipped). Obviously any Hereteks will start with their attached cybernetics.
- The group's actions will be taking place in a sector with substantially less Chaos activity than the standard setting in the book. It's a sector with a fair few Imperium planets, but also a lot of non-imperium human worlds where (so long as they don't be too overtly Chaos) they can show up and get some supplies.
- At the end of their first, introductory adventure (escaping from a prison planet that's gone to hell due to Ork invasion) they will have a weak Raider class ship from Rogue Trader. This puts them in a solid position of independence, but while their ship is powerful any reasonable Imperial fleet presence will mean they have to run.

Are there any problems with this set up I'm not foreseeing?

Holy shit. Try again

Is it your first day on the internet, kiddos? knowyourmeme.com/memes/has-anyone-really-been-far-even-as-decided-to-use-even-go-want-to-do-look-more-like

Have everyone be human.

I considered that but decided to just limit it. I trust my players enough that they're not going to argue over the CSM roles.

My thought is that compared to the human archetypes the CSM are actually really fucking similar to one another. A Chosen and a Forsaken aren't really very different, at least not when you compare the Renegade and the Apostate.

I suppose I can't really see a problem, other than what I'd assume would be probable friction between a CSM and humans

I'm of the impression if you're running BC and there isn't some friction between different PCs you're probably doing it wrong.

>their ship is powerful
Hahaha, oh god no.

Still, I'd say either all CMS or no CMS.
Anything else is too big a power disparity, even ditching gear, which nobody will thank you for.

Well not powerful compared to any other ships they'd find. But it's still a 1.5 km long vessel with 15 thousand people in it that can host an army of thousands, which can really tip the scales in some encounters.

I picture the CSM being very useful as an enforcer in the group and knowing my players is likely to be played reasonably well in that regard. But if people are convinced mixed groups of heretics don't work in this game I'll go with the general consensus.

If all they're going to be there for is as an enforcer, let them play a human enforcer.
I would imagine most CSM would not deign to act as a mere "enforcer" for some lowly mortals.

Alright, thanks for the feedback.

Gotta be honest, one of the primary appeals of playing a CSM is the wicked kool armor for me. Crazy guns and demon weapons I can take or leave, but dressing like heavy metal cocaine darth vader is pretty much why I'd wanna play a CSM in the first place. I'd rather have that than a starship, in some ways.
I dunno, if your players are good sports who'd still be interested in playing a naked CSM for a chunk of the campaign then it would be fine, but that's my knee-jerk reaction.
Remember that Black Crusade has lots of rules for having fucked up versions of powerful gear. A friend of mine had a chaos marine with a silenced bolt pistol... that could only fire one shot before being reloaded and belched smoke everywhere. It was kind of hilarious. Anyway, for the CSM in particular consider letting him recover fucked up legion armor, maybe with a faulty power supply? Then he could tinker with it, Fallout 4 style.
You could also just nip it all in the bud and say "no CSM". That way you can keep Legionnaires as npcs, and stat them as appropriately nasty as you want. The biggest advantage I can see to allowing them is having someone who can interact with other chaos marines on a more even footing, as "big, hulking combat monster" is something that a mutant can do pretty well too.
Other than that, well... remember that a ship is a ship. Even the smallest starship in 40k is capable of devastating orbital bombardments. You've effectively given them the perpetual option to go nuclear whenever they need to, so keep that in mind. Personally, I might consider making the ship captained by a friendly pirate who sees the heretics as equal partners in an endeavor and will drop them off on a given planet for a few months to sow destruction before returning at the appointed time to help with anything overt.

The idea is that the players start from the position of weakness of having to use shitty gear (the best they can get on the planet they're on is lasguns and the like), and gradually accumulate more power and better equipment.

I want the feeling of the CSM player getting his Legion Power Armour to be a triumphant moment. It won't be handed to him on a silver platter, but when he gets it he feels just how good he has it now, rather than just starting with it.

And as for the ship, that's why I'm giving them a smaller one. It gives them freedom to move at will, and gives them advantage over less defended worlds, but it's not exactly a subtle tool if there's something they need and nearly ANY other voidships out there will force them into retreat.

Plus I'm going to give them an NPC who captains the ship while they're doing stuff, an ex-pirate captain they help spring from the prison planet. If I think they're overusing the ship the captain will just scarper with it at some point. Give them a whole arc about getting it back and getting revenge on the asshole.

I can't keep track of you kids with your rap music and your gangster talk. Can't you brats just stick to plain spoken grammatically challenged english and dawn of war II allusions?

It's a meme from 7 years ago which is about 40 in internet terms. It would be like someone chastising you for not getting a Perfect Strangers reference.

The want-to-look-more-like meme is pretty old nowdays. Being on Veeky Forums and not recognising it is like being on tumblr and asking "Wait, there's more than just homsexual, heterosexual and bisexual?".

Save the dank memes for rebbit man.

Throw some high pen weapons if the space marines are too good. Or twll your players to avoid sightlines of spacamarine felling attacks.
Black crusade isnt dnd. It isnt ment to be fair.

I get this concept, I find that anything that can justifiably fight a CSM will wreck other people in the party.

And on the other hand when anything other than bashing heads is happening most of the CSM are twiddling their thumbs.

Do you prefer Full/Semi Auto to be Full or Half actions?

>their ship is powerful
(should be) threadly reminder that Raiders are the most mechanically efficient and most easily upgraded to be powerful ships in the system. That is, if you're actually using RT rules for the ship. Don't bother asking Shas, he agrees.

- most turns no single ship will fire more than 2, maybe 3 (if you're being daft and attacking a cruiser head on) weapons against your ship until you start getting to grand cruisers and the like, so the 2 on a raider is sufficient. Less weapon slots also means fewer successful requisition rolls to get good stuff.
- Speed is everything; being able to move a few squares more and make 90 degree turns means you can much more easily stay on the opponent's bad firing arcs and makes it easier to run away from overwhelming engagements.
- Raiders also cost fewer ship points at chargen, which means you can boost your requisition. Grab some turbo-upgrades for some Staravar laser macrobatteries (both in Into the Storm) and watch cruisers melt to a single volley.
- The Meritech Shrike-class Raider (BFK p. 28) is the best ship in the game. It's a basic raider that's all-around better than either the Havoc or Hazeroth in RT, but also has a +5 to BS. Stack those bonuses, and all that jazz.

People who take the Meritech are worthless Heretek scum.

So Brute of Burden seems to be a rather stupid ability. The main thing that it does is add your size to your toughness and strength bonus score when it comes to determining carry weight. If you are a human your size value is 4. My character, with a toughness and strenght of 50 each, with synthmuscle, would be able to carry 450 kg, which is 992 pounds. I can also lift 900 kg, which is just under a ton. If I was able to get best quality synthmuscle I'd be able to carry 1350 kg, or lift 2700 kg. In other words, I could throw a car up to almost a hundred meters on a lucky roll.
Breaking it even farther, if you were to get an ogryn with 60 toughness and strength, give it best quality synthmuscle, and give it brute of burden, you could end up throwing something that weights two tons and throw it almost 200 meters.
I could probably try to find a way to push this even further but the chart kind of stops at a total bonus of 20.

Sure sure, I understand that, and there most certainly can be some pleasure in that kind of game. Nothing like getting to ascension and soloing Daemon Princes to remind you of what it was like when you were a rank 1 scrub, and all that.
What I'm talking about more is the core *concept* of being a Chaos Marine. It'd be a bit like letting someone play a Vindicare, but then telling them they won't get their Exitus Rifle back until 4 sessions in, or playing a Tech Priest without any bionics until a certain story point.
Now, again, I'm also speaking from my own personal taste. For some players, walking around in civvies while still being a 7foot immortal superman is fine and dandy for a while. But for me, it's something I'd chafe at a bit, even from a purely aesthetic point of view. I'd be happy doing it for the first session, and I would certainly enjoy the occasional session where I have to ditch my armor and go subtle, but much longer than that and I'd start to wonder why I chose CSM over an augmented meathead who won't cause as much of a stir. I'm not saying "don't do it" exactly, just... be aware of what it means to some players. And be up front with them about it, obviously.

I'm using the Rogue Trader rules for it, but considering they're heretics stealing a small ship I'm going to be IMMENSELY limiting on the number of SP they get. The goal isn't to start out with a powerful ship decked out with huge rows of awesome weapons. They'll be starting with a very basic ship and (through infamy checks and in-game actions) upgrading it and maybe even getting a second, larger ship to start their own raider armada far down the line.

Oh of course being up front about the lack of equipment to begin with. Hell a significant portion of the character creation is picking your first acquisitions. So letting the players know not to really give a shit about their starting gear is key to letting them know what to expect.

So ideally players for whom the starting badass equipment is a key component will gravitate more to other classes.

Add 500 kg per number above 20.

you know, that just gave me a thought

Are there any pictures of Space Marines, chaos or otherwise, not wearing their armor? I'm curious how they'd look what with the Black Carapace and all, not to mention all the plugs and cables you always see bolted into the back and sides of their heads in the art.

There are a few. I remember in an early issue of the old Warhammer Monthly comic there was a story about some Blood Angel exiles that often showed them without armour (which was good because the artist fucked up their shoulderpads pretty regularly).

There are some floating around. I have conflicting memories of whether the Black Carapace is above or beneath the skin, or interwoven within it, but there are definitely a lot of little plug holes and such in their skin where the armor interfaces. Some of the art makes them look fairly normal though, just big and with a few cybernetic interfaces.

I'm reliably informed by Dan Abnett that at lest one nekid marine (The Lokenator) was quite a tasty piece.

It is under the skin.

I actually did a google search right after posting this, and found this picture in a review of the latest Space Marine codex, it's a little small but seems to give the basic idea

zog it all, I forgot the picture like a git

Forget the humans, do this.