What are some good races besides the same old orc/elf/dwarf combo...

What are some good races besides the same old orc/elf/dwarf combo? I wanna have something new but also relatively realistic

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>relatively realistic
>fantasy races

Your desire for realism is not only going to stillbirth your idea but entirely masturbatory; your players, assuming they even exist, do not care.

Don't make a setting for a game.
GM a game while making a setting.

> islamo-communists
> Qunari, from Dragon Age 2

Take inspiration from an entirely different branch of fantasy.
Fairytales, with talking animals that are not beastmen but actual upright animals eerily mimicing human behaviour. And fairy creatures that have miracle power, riddles and and insane sense of morality.

Dragonborn. Humans. Halflings. Shades.

Wilden/treefolk/whater you want to call them. Essentially sentient humanoid trees

What mechanical triad do you want for the race choice to have strategic value?

>Don't make a setting for a game.
>GM a game while making a setting.
Best advice. Get good at improvisation, and record all the things that you decide about the setting as you go along, so you'll have consistency. It's a waste of time to construct things that the players will never interact with.

>Don't make a setting for a game.
>GM a game while making a setting.

>what are games that use existing properties
>what is having a session 0 to discuss what people want out of the setting
>what is trusting your GM

>cat
>dog
>cow

Cat is the magic-using/nimble race, dog is the balanced race, and cow is the stronk race.

>goat likes this way too much
>dog not sure if disgusted or tsundere
>horse not sure if sleepy or psychopath

Goat is best.

Do you like sluts, user?
Do you like gyarus?

>relatively realistic
>Give me something that isn't orcs/elves/dwarves

I find that Sci-fi video games and movies helps with mix-mash-matching new fantasy races, just a personal few I draw inspiration from;

Mass Effect;
>Elcor
>Drell
>Krogan
>Collectors/Proteans

Star Wars
>Sith (the species)
>Togruta
>Zabrak
>Nautolans
>Kaminoans (don't know why, but long necks do something for me)

Halo (not a whole lot, personally don't like the franchise);
>Prophets
>Jackals

source?

I've always felt that having a plant-based race (like ents) opens up lots of avenues for world building.

Thicc

Ryou Agawa

Thank you for saving me, Sir Knight!
>[tree noises]
You have such a way with words!
>[still has a tree for a face]

I once had a race in a Oz-style comfy setting like that. Dendrons couldn't talk, but had a sign language that everyone understood. No one could figure out how EVERYONE knew this sign language, but they could.

My setting has 3 current main races. All have an average lifespan of 80 years.
>Humans - Divided into not-greeks and not-persians
>Orcs - Not green, not tusked, basically a race of Brock Lesnars
>Elves - Weird, racist thin people with longer ears

Dwarves were once in the world, and their tunnels are still lived in.
There might be more on the continent across the ocean to the south, but the players haven't made it there yet.

Just gonna copypasta what I posted for the other thread with the same topic.

Make some up.

I made a race generator for a scifi I'm building.

20-50 results for things such as appearance, theme, size, body configuration, locomotion, language, environment adaptation, sensory capability, breeding cycles and others.

It comes up with some really interesting combos sometimes.

One of my favourites so far is essential 2.5 meter tall eel people. They're VERY slender, basically flexible bean poles. They have super neck so they can point their snouted heads down when on solid ground and point them in alignment with their bodies when swimming. Very narrow at the shoulders and hips so they're very streamlined.

Weak in some ways, strong in others but something different from standards fatasy tropes and I flavoured them in a way that doesn't just make them anthropomorphic earth animals which people seem to be incapable of avoiding when doing alien species.

So you, OP, make your own and go nuts. Well not too nuts you want plausible/sensible races that are also interesting.
>>
Anonymous 11/15/16(Tue)16:18:24 No.50242932▶
super flexible neck*

Please pardon my shit typing at the moment I'm shitting and pissing blood and delirious from pain. Hope you get the gist of what I'm saying.

The over-race, the skaven! Yes-yes!

Humans, Robots, Beastmen, Mutants.

Skeltons.

Sentient undead organised into their own society allows for some cool stuff. Why keep on going when you don't need to eat or drink or worry about getting old?

Beetlepeople, or other insectoid races. There's a trove of stuff about moth-people floating around Veeky Forums.

Roll dice to determine random Kingdom of Life
Then roll for Phyla
Then Class
Order
And finally Family, though you may go for Genus if it's a particularly diverse Family
Do this 1-3 times

Then, and the is the most IMPORTANT part, figure out a philosophical idea or basic belief or ideological theme for then to follow. Build up theirbwhole culture around this theme, while also weaving in the assorted characteristics of the organism(s) you just rolled. You don't even ha e to base them off it completely, just use it as a spring board to steal an idea or two.

Then, pit them through the developmental ringer. Determine what level of culture/civilization you want then to be, and track out their social development step by step, taking into kind their physical and psychological traits.

And that's how you get started on a new race. You are welcome

The Ghouls from the Neon Nightmare threads were pretty cool, even if they got a bit overdesigned by the end.

living armor. there are cursed armors left over from a world spanning war and the armors were a way for the genocided species to hold back the alliance that was againt them. you put the armor on, it fused to your skin and you couldn't take it off. any wounds your body suffered wouldn't impede you. eventually, your body would waste away, and with your soul bound to the armor, you were stuck there. you gotta destroy the armor completely to kill them, but if a scrap of the armor survived anywhere they would, with time, repair and walk again. this could be accelerated with a liberal application of highly specialized magic.

the people in the armor don't remember who they were since they started waking up a few decades to a century ago. some armors have the souls of the Dead people that built it, others are from the prisoners of the other races that were 'conscripted'to fight for the Dead people

why would skeletons keep on going when you don't need to eat or drink or worry about getting old?

You'd lose most drive and all urgency.

Deep sea mermaids. Screencap incoming.

...

Thinking of Veeky Forumsraces reminded me of the Pangolls. Not necessarily recommended, but fun.

Personally this is what I think makes them interesting as a race. Most of them just give up, lie down and never get back up again while their mind just slowly settles down into nothing.
Some of them go mad, raging against a world that to them is just a void because everything else is pointless.

Some cling to the things they saw value in when they were alive, gathering hoards of gold, fine art or priceless artifacts. They might guard their reasons to live fiercely, or gamble them away in undead cities to recapture the thrill of risking everything you have- a feeling they took for granted when they were alive.

This isn't really true. Having a framework for your world can add depth even if they don't directly interact with it, making it up as you go along can lead to inconsistencies even if you do keep good notes.

Obviously going all out super-detailed is a recipe for disaster, but there's nothing wrong with a sort of 'skeleton setting' where you've got a basic idea of the world around them, and then fleshing it out as necessary.

OP here, stealing this

>make a theme and base the whole race around it
Totally wrong. Do you think humans have a central theme that influences everything they do? No? Survival, biology, and reproduction determine almost all culture.

I'm using them in my setting!

Have some more art then.

...

I want to fuck the skaven, dick dick!

Gonna post a bit about the races in my setting now.

Not sure why I saved this but hey may as well post it.

The Primordials are akin to Gods, but they don't govern the mortal world beneath them directly. Rather, their shadows cast upon the ground make up the Earth as we know it- Man, trees, game, wolves, mountains, lakes and unicorns alike.

Context?

Mankind could be considered the mightiest of these shadows, spreading far across the Earth conquering the natural world in their wake.
Their mastery of magical studies and in particular the practice of psionics eventually gave a small scholarly cabal of wizards a link to the Primordial homeland, and with it that divine light with which to cast their own shadows.

suptg.thisisnotatrueending.com/archive.html?tags=ghouls

As Man crafted their own heavenly paradise amongst the Gods, so too were their shadows cast upon the Earth. But like Mankind theirself compared to the Primordials, these shadows were not as grand as their progenitors. Less colour in the skin, less heart in their songs, less light behind their eyes.
Shades -as they came to be called- made their home in the abandoned city of Man below, worshipping the Gods that had left behind such great ruins.

If you don't want standard fantasy, go classical.
Satyrs are, and always will be, the funnest race out there.

But even with their newfound radiance the Primordials outshone Man so brightly Man could not stand to look upon them, lest their minds be consumed with fire and burn to ash through their eyes. The gates of heaven stayed shut for even the mightiest of shadows.

So Man sought the source of light, so that they may fill their minds with divinity and stand as equals amongst the Primordials. But try as they might, Man cannot escape their nature. The source of light was found- a great, raging fire of creation. Like the brilliance of the Primordials it proved too much for Man to look upon, but whereas the Primordials were contained and orderly the fire spread and consumed whatever it could.

In a terrible descision to sacrifice many in the name of survival a despicable ritual was performed to knit together the minds of all Man that had been touched by the light. A sick mockery of the Primordials shines above the empty streets of Man's kingdom in heaven, holding back the raging tides of fiery destruction.

And as everything that shines in heaven casts a shadow on the Earth, so too waits below a Shade that would stand among the Primordials in power. And like the shadow of Man seeking to take the light of the Primordials for their own, it seeks to usurp the light above and cast its own shadow.

This stuff is really tight and I'm definitely gonna work it into my settings creation, are you making all this up ?

I generally include Beastfolk as a way of covering all the bases for 'animal' type races, though some races remain independent from it. Basically all of the races are subject to spontaneous mutation that can occur at birth and consequently changes the offspring into Beastfolk.

Beastfolk progenitors can be anything from an Elf with a set of snake's fangs to a Human that's almost entirely changed into something like a humanoid Wolf. When Beastfolk produce their own offspring, the mutations become more stable and generate their own races; as a result every corner of the world can have it's own variations of Beastfolk, despite certain subspecies not travelling there previously.

The varieties of Beastfolk depend on the local wildlife; an area that is devoid of Bears for example cannot produce Beastfolk of that type. Unfortunately the Beastfolk progenitors are often misshapen examples, crippled by their mutations or generally just not pleasant to look at, though their offspring within 2-3 generations become their own stable subspecies of Beastfolk.

Certain species are mistaken for Beastfolk however, much to their distaste; Lizardfolk and Gnolls for example could easily be assumed to be Beastfolk, but their origins might well be radically different and unrelated to the mutations that occur throughout the world. Or they might be such an ancient breed of Beastfolk that their origins are forgotten and they're offended by the idea that they might just be a very long-lived mutation.

Man
Skeleton race is good as fuck when you put it like that

>Weak in some ways, strong in others but something different from standards fatasy tropes and I flavoured them in a way that doesn't just make them anthropomorphic earth animals which people seem to be incapable of avoiding when doing alien species.
Elaborate, please.

Gnolls.

Hobgoblins.

Kobolds.

Dryads.

Amazons.

Cyclops.

Buy the fucking monster manual you cuck.

>the six races
the six races all have their own niche in the world, they were created to serve specific purposes
even now that their creators are gone they continue to thrive
>rabbits
the scouts
the gregarious and fun-loving rabbits are too timid to participate in a fight, that's why our good creators saw fit giving them means to run away from them
rabbits can run ahead to deliver messages and explore terrain, they also make proper diplomats and negotiators
usually true neutral
>cats
the rulers
the haughty and demanding cats love to have others do the work for them, they can usually find a warren of rabbits to intimidate or a dog to tame
however, they do have their skills, cats make great infiltrators and thieves, they natural climbing ability is why they have tall towers build wherever they settle, they're harder for other races to scale
usually lawful evil
>goats
the warriors
goats are just hedonists, they love eating, sleeping and fighting
they don't have the discipline for a hierarchy but they're amicable enough to function as a unit just out of shared love for combat
they're usually mercenaries and not particularly loyal ones either, they feel no obligation towards an employer that does not fight themselves
>dogs
the servants
dogs were made to serve, they imprint on a master and will continue to worship them no matter how abused they get
this makes them both loved and hated by cats, on one hand a pack of dogs is essential to a cat overlord trying to stay in power a larger territory, on the other hand they are very affecionate and playful and usually stronger than cats
dogs without masters usually retreat in study or set out to become mercenaries
>horses
the beasts of burden
horses posses a quiet dignity, they are usually trained from birth to carry out a certain task, a profession like carrying goods or people
horses will carry their smaller comrades, but not as a servant, as a friend, never insult their pride by suggesting that

ISLAMIC GOMMUNISM

>cows
the homesteaders
cows, like horses, have a disinterest in politics and war, they're also not very quick to anger
it's hard to pursuade a cow to pick up a warblade but when they do they're nearly unstoppable
they usually serve on a farm, plowing, harvesting, cooking and defending it if they must
cows, with their adversity to attacking and propensity to defending are why invasive wars are rare in the world of the six races, to conquer a nation you must overpower all its cows while not being able to mobilize many of your own

>alignments

>one race is one archetype

please do not write anything ever again.

OK

Also:

>Sapient races acting just like animal archetypes
>Sapient races "trained from birth" in society presumed to be something else than 1984; turbo edition
>that whole fucking dog description
0/10 go through portal to gensokyo

>that guy who tries to reinvent the wheel

Neat, although perhaps a bit too restrictive personality-wise.
I'd give cats a bonus in INT rather than a penalty, rabbits a penalty in INT and a bonus in WIS (for skittish perception).

>Goat is GOAT
ftfy

Well, you know, I'd meant it more as an archetype, not as a rule for how you should play them. Like how orcs are brutes an elves stuck-up.

Oh, and dogs should get a bonus to CHA because they're highly social creatures. Not sure if they really need the INT bonus. The horse should get a bonus to WIS for the same reason that the rabbit does, although maybe the rabbit's should be larger than the horse's. Maybe you could increase the rabbit's WIS bonus to +2 and give her a -1 penalty to strength to balance it out? Speaking of balance, the horse looks a bit OP statswise. I'd say that if a race's bonuses add up to +4, it needs a -1 penalty somewhere. If you're going to be increasing the horse's WIS, you might want to make that penalty bigger. And since the cow's bonus already adds up to +8, she might need an even greater penalty.
Fluffwise, I think it would make more sense socially if we said that equine culture has a big emphasis on family profession, passed down from generation to generation. If your parents were ware horses, you're going to be a war horse too, so your herd is going to train you to do that whether you like it or not. If you don't like it, you can run away and become a mustang, maybe finding some party of adventurers or something to take care of.

Also, dogs shouldn't be subservient; they should just be really loyal to the pack. The social roles wouldn't be as rigid as for horses, but there would be more of a pecking order. Clans of dogs tend to be smaller than clans of horses, and are neolocal -- the eldest child of a pack is expected start their own pack. Towards rabbits, they can be just as domineering as cats -- if they can catch the rabbits.

(cats in next post)

Maybe post the entire statblock, revised to what you think would be more appropiate

The more bonuses the less racial abilities they have

Cats should be social, with even more of a pecking order than dogs, but with that pecking order being much more subtle. Feline social interaction is very subtle and full of nuance -- an act of deference could be sincere or sarcastic based on slight differences, or it could be an actual false surrender. Things that might seem innocuous to a dog or a horse would actually be major displays of dominance to a cat -- even something as simple as being the first to sit down when the group stops for a rest. A social gesture might express dominance if done only occasionally, but submission if done all the time, a la scenting in real cats.

Rabbit:
-1 STR, +1 DEX, +2 WIS, +1 CHA
Cat:
+2 DEX, +1 INT
Goat:
+2 STR, +2 CON, -1 WIS
Dog:
+1 STR, +1 WIS, +2 CHA
Horse:
+3 STR, +2 CON, +1 WIS, -1 INT
Cow:
+4 STR, +4 CON, -2 INT

Noted, advice taken.

you think people will lose all motivation to do anything when they are provided for enough?

there is such a thing as a creative spirit you know. wallowing in decadence gets boring

>I don't know what 'relative' means.

Have you heard of CATastrophe?
It's sort of like this, with different types of kemomimi having different stats.
Disregard the 1d4chan page, it's definitely female only, boys are NPC's.

>Pangolin race

I actually kind of want to use that now.

Bee people, highly industrious, economic experts whose empire span across continents using pheromones to control ant people as complacent slaves and angry vespa people as slave warriors.

I actually used this as the "dominating race" of the world.

>>what are games that use existing properties
A base for my own setting. I don't want players nitpicking me on lore.

>>what is having a session 0 to discuss what people want out of the setting
They tell me what game they want, I tell them the setting.

>>what is trusting your GM
I'm the fucking GM. My word is law, and my word is lore.

Cat/dog/bunny.
Generalist/strong/nible.

>Disregard the 1d4chan page, it's definitely female only, boys are NPC's.
>telling other people what they should play

Wow, user.
Just wow.

I actually GMd CATastrophe and we had two male PCs out of four - a huge dogman, the calm and rational foil to our group's antics and a catman grandpa, who was channeling Master Roshi like no tomorrow (and was one of main sources of aforementioned antics). The game wouldn't be the same without them.

Boring and gay

To summarize the threads, "Ghouls" are a race of psychedelic monster men that just began showing up in Earth one day, claiming to be refugees fleeing the destruction of their home, the "Neon Nightmare." While friendly, laid-back and more than a bit goofy in their demeanor, the Ghouls are somewhat frightening in appearance and even decades after their arrival remain strangely secretive about their native culture and the nature of the cataclysm that drove them to our world.

There's a lot more to them in the threads of course, but those are the basics.

>cat
>take no fall damage
>no damage whatsoever
>regardless whether jumping down a floor or atmospheric reentry
[powergaming intensifies]

And I would honestly make either rabbit or cow count one size larger for weapon wielding rather than carry capacity (or both).

Thicc posting is best posting.

Getting Crysis vibes no lie

Have you considered crab people.

Yeah, I've heard of it. Is it any good? I've heard that it fell into the trap of over-crunching a concept that was originally supposed to be cute, simple, and relatively rules-light.

Christ, cats taking literally no fall damage makes the other races objectively inferior.

Hmm. Maybe "takes half fall damage"/"can fall twice as far without taking fall damage"?

look like crab, talk like people

lol, fuck off with your special snowflake races. use elves and dwarves and fucknig deal with it.

ok

>you think people will lose all motivation to do anything when they are provided for enough?
Well, let's look at the welfare ghettos and maybe we can find out.

here and CATastrophe is really easy to run, since the only two concepts you need to follow are "lighthearted adventure" and "animal-eared people". You don't really need any premade lore beyond that.

It can also (and more often than not will) strangle your aspirations in the crib by burying campaign relevant information under a mountain of irrelevant fluff that will never come up again.

sure lets do that, because welfare ghettos have people who have the least.

even if these people are lazy, governments dont give them as much as you get from an actual job

why not have this twist

instead of ants as slaves, just let the bee workers be slaves but capable of rational thought.

this creates an ethical question of how much of the workers desires are a product of phermones and free will, have some of them rebel while society advocates their obedience (paralel to how it was expected for women to not have jobs and stay at home)

Those were fun threads.

>that pic

bumping

No rabbit waifu

Why even live?

>wanting a rabbit waifu
>not thinking about the sheer volume of children that would produce

The first litter would be devastating, and making it wouldn't even be that fun.