All pips on a die have the same dimensions meaning that on the 6 side six times more material than on the 1 side has...

>all pips on a die have the same dimensions meaning that on the 6 side six times more material than on the 1 side has been removed
>meaning sides with more pips are lighter than sides with fewer pips
>meaning the die is unbalanced

When will this bullshit be fixed?

WE WANT BALANCED DICE!

But Veeky Forums always tells me we don't need balance in RPG's...

You're assuming that the pics are all the same depth...

Pips...

They are.

It's a negligible amount of weight that does not influence the outcome of the roll.

Not on all dice.

There is an obvious solution. Don't have the pips cut out. All faces are therefore mostly equal weight minus the negligible increase from 6 painted dots compared to one painted dot, and that could be avoided by changing the size of the pips to use equal paint.

Paint wears off, even if coated.

But then the weight of the paint will affect the balance of the die!

Nothing lasts forever. You think the dice salesmen want you to only buy one set?

I specifically said you would adjust the size of the painted pips in order to ensure every side was the same amount.

> When will this bullshit be fixed?

Like, literally 100 years ago. Casinos have been usually completely balanced dice for decades. You can buy them pretty easily. You probably already own some.

Dont use craps dice for tabletop you pleb. Learn to love the backgammon dice.
>production and criteria are identical, just the end result that differs.

That just means we're more likely to roll 4, 5 & 6, especially 6. Which is fine by me.

Most dice are imbalanced from manufacturing, chessex is probably the worst offender of this with their two tone dice sets, they will use materials with different densities which leads to some fucky dice.
I have watched them land on a facing then suddenly shift because of this.

You do know that you can drill deeper pips and thus adjust the weight with the filling...?

You're worried about gouged pips when most dice like that are already egg shaped?

I know this is bait but FOR FUCKS SAKE just play the game, take the time and effort you worry about the .000001 percent change in probablity and make an actual intresting character the other players will enjoy and work on actually playing it rather than Dickhole the Arogant Murderhobo no.2495

>not sorting through them and making a set of "lucky" dice

Shifts the center of mass of the die though, again unbalancing it.

>wizards use chessex dice
>"oh haha, yeah the dice occasionally flip to the side I happen to want because of their base materials haha not because I use telekinesis or anything haha"
>"also we're almost out of beer and I can't find any potato chips, you're gonna have to go out and buy some more, haha!"

Y'know what, fuck you. I don't have to put up with this shit. Enjoy your wannabe improv drama club, faggots. I'm gonna go join the wargamers.

This is probably the most autistic thread on Veeky Forums today.

Not even close as long as that Winter Ball crap is still here.

Didn't get a reply on that janitor application, huh

How's your "PWEASE DWAWFAGS DWAW OUR SHITTY OC" marketing campaign going?

Just a theory, now actually test it. Sit there, roll your dice individually, mark down the results, and actually see if you find any actual difference. Throw out the bad dice, keep the good ones.

What if every face had 9 pips but only some were colored in?

>It's a negligible amount of weight that dosen't much influence the outcome of the roll.

ftfy

No, it doesn't affect the roll. At all.

Hey user come play GURPS with me.

no it actually does influence the roll in a small amount that ur to dumb to comprehend

They would have to all be painted or it would still be a little unbalanced.

>ur to dumb
Get out of this thread.
Get off this site.
Get out of the basement.
Get out of the house.
Get out of the country.
GET OFF MY PLANET!!!

It doesn't though and you're wrong.

If you play dice all day every day and somehow live to be 120 years old, you will experience the impact of imbalanced weight in a throw once every dozen lifetimes.

It doesn't matter. You'll get fucked by snake eyes millions more times than you will by the nanometric extra chance to roll 4s.

The only time I would consider something like removed material or air bubbles to be a factor in the roll is on a d20. And even then, even the worst chessex die won't produce skewed results nearly as often as you think. Even a d20 that floats to a specific number in a saline solution will only realistically have a 0.002% bias to that number over tens of thousands of rolls. It's such a nonfactor that we shouldn't even be discussing this.

Stop buying into the gamescience marketing team's memebroscience.

>memebroscience
This is only going to make me buy into it more, dumbass.

This is kinda shameful, but I have actually performed True Randomness-tests on a number of my d20s.
Mostly 'cause I just really love statistics, and this sort of stuff is intredasting to me.
Anyway, I can't find it right now. Think I used a chi^2-test, and went about 700 throws/die.
Which is way past significance.
Most of them didn't qualify as really random. Most of them were reasonably close to, but a few were way off. Little tiny imperfections can really mean a lot on a d20, cause the surfaces are so tiny.

>700 throws
>Which is way past significance
>On an event with 20 possible outcomes
I'm not doubting your reasoning here, it's been a while since I took statistics, but this seems low.

If you are use cheap-ass dice for children, that might be a thing.
Professional dice, and I'm not talking gaming dice (those are usually the most unbalanced), but those used for gamble, have the pips of different depth. Thus the weight is spread evenly.

Besides, to have the effect you expect it might have, any given dice would have to get about 6% of total weight off-balance to make a difference

Don't care, since I know how to roll to make sure to get the outcome I want from up to 3 dice.

It's no less random than perfect dice, the distribution is just skewed.

>It's not un-random
>The distribution is just skewed
I'm gonna assume you're not retarded and that you meant "because I don't know in what way my dice are skewed I am not affecting the outcome and they are therefore not cheating" or something like it.

That's great, buy my orks are still shooting at your squad of space marines

Who controls the dice, controls the neckbeards.