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The Dinkster.

PvE co-op class focused on helping others get through tough battles.

Tinkers
Itemancer and jack of all trades

Paper-mancers. They create scrolls and paper golems and servants, a mixture of eastern religion and western D&Disms.

Eromancer! power over all things erotic and sexual

Bucketeer.
He gets a soulbounded magical bucket that only empties when he wants it to. Whatever he fills it with, it's always full of it.
He gets bonus for using his bucket as a weapon.

Tarot, his daily powers are determined by a hand of cards drawn from the deck.

Animator, he creates things by drawing them with magic pigments.

Hatter, collects hats which give him the ability to seamlessly insert himself into any social situation.

Freakshow, some kind of an oddity for his or her species that draws attention wanted or otherwise.

Communist, organizes workers and incites unrest everywhere they travel

>Communist, organizes workers and incites unrest everywhere they travel
Black Crusade got you covered.

Just going off this list?
Teamster: animal companion features, and focuses on a small group of magical animals. Relatively weak himself, a teamster can buff, direct, and assist his animals to do amazing things.

The convictor! They have the power to sentence enemies to hard time.

Street magician, sleights of hand and low tier magic

Martyr, close/personal range weapons exclusively. More damage sustained = more damage delt. Prestiges into Nameless hero.

The IRA Tax Auditor.

A class that focuses on making everybody as miserable as possible.

Goes great when paired with DMV Employee. Focuses on stalling tactics and Hold/Entangle effects.

I think we have a real power combo brewing here

Staller.
A big tanky guy, big defenses and a shit ton of HP; but all of their offense power is in dealing status effects. Makes battles drag on and on.

Now i want to make a simple system based around the droning monotony of government jobs.

>IRS Auditor
>DMV Employee
>Circuit Court Clerk
>Social Worker
>Public Defender

I just need a hand full of stats, an appropriate skill list and a couple of special abilities for each class.

Drunken Master

Use drinks to enhance your punches

Kitten-kicker. Unarmed focused class with bonuses against small or furry foes.

Master drunk

Use punch to enhance your drinks.

Mass Drunker

Get everyone drink for sick bonuses.

Guard. He guards things and is probably the most basic combat class in the game, but gets good starting gear and lots of connections with whatever town he starts in.

Gravity knight
Mages who use ridiculously heavy armor/weapons by making them much lighter. Also can create singularities and do other gravity manipulation stuff to slow down the enemy

Saucerer

Slav

Sleep master!

Makes opponents go to sleep, either from magic, native herbs or just bashing them upside the head with a rock. Can give the party a good nights rest and can interpret dreams.

Don't forget the park ranger, who attunes with nature as he sits in his new air conditioned office and deals with poachers.

Maid.

>Commissar
Able fighter who specializes in logistics; keeping track of ammo/supplies/equipment and getting that stuff where it is needed the most. To do this more efficiently he has dabbled in Displacement Magic. He also has minor(but with a HUUUGE aoe) buff magic.

Masters of a thousand papercuts, you give people paper cuts in various places

Pickler
Abilities center around preserving targets with brine and vinegar by numerous means. Can also manipulate pickling materials.

fuckboi.

A boi who fucks that is to say, I am not referring to the fucking of bois. niggadasgay

You're not getting that reference past me.

Legend.
A martial who "casts spells" by being really strong and cool.

think Beowulf or Cucuchlain; they aren't "guys who swing swords" like fighters, the things they did are definitely supernatural in nature.

Hobo

Sort of an "urban ranger" class, capable of simple brawls, finding food and water in unusual places, and moving about unnoticed in a crowded area.

Stocker

Max Dungeoneering skills; they're the ones who reset traps, stock loot, tailor monsters, and foster the atmosphere of dungeons.

Romancer!
Control over the eggs of fish

Oh, uh
Basic Psychology 101! Liberal Literature 102! Object-Oriented Programming 201! HUT!

Envoy Enforcer; these are the guys that work behind the scenes to fulfill prophecies and have numerous re-rolling abilities.

fucked it

Floridan.
Cunning of an Spaniard. Strength of an alligator. Intelligence of an American.
The worst kind of crazy. Alchemists back up shop when a Floridan's in town.

Noble:

When a person has a strong will and a powerful desire, sometimes they manifest ethereal shapes that take the form of knights, swords, shields, steeds or artifacts. These are the manifestations of their will and the person rules over the apparitions like a monarch. In adition, they gain a majestic charm that makes others respect them, making them much more able to manipulate others. If other people respect and admire them enough, they are able to pull out an aparition from their soul as a symbol of their feelings for them, allowing that to also be used.

The stronger they grow and the more powerful their will is, the greater the number and quality of items and servants may be manifested.

Anyone or anything of any race can manifest these abilities, potentially. They can even be bound to objects: If a powerful monarch died and had a strong love for his kingdom, for example, his soul and strength can be bound to the crown he once wore through sheer willpower, empowering the wearer with his wisdom.

>Intelligence of an American.
Not fair, it's places like Florida that give us that bad reputation.

Sage:

Someone who has trained, read and meditated for a long time to understand the fabric of existence. Unlike mages, who manipulate and twist the raw power of the universe to create effects, Sages simply bend and twist the current world, like twisting a tapestry, to change the way the laws of physics impact the world. They can shift gravity, condense matter, increase or decrease momentum, increase or decrease density, bend light and shadows, shift colour, control sound, etcetera

rapist

The Kill Six Billion Demons RPG already has a class like this.

Really? Care to link me up or give me some more info if possible, please?

The system's called Shattered World iirc, and the class is probably called something like The Noble. It's very true to the name, from giving skills in refined pastimes to AC bonuses for wearing fine silks. It's one of the two caster classes, and a CHA Illusionist to the others' infernal pact Warlock, in D&D terms. It doesn't do much like summoning help, though, with the only related skill I remember being a knockoff Reality Marble.

Unstable Timetraveler: Constantly jumping all over time causing nonsensical paradoxical loops preputaly. Can single handedly destroy a session 2 seconds after introduction.

Where do they sit, on a scale of Tracer to Los Magos del Tiempo?

God
Either specialisation into a domain or two or crunk up leadership to get a host of saints doing all the work for you

...

But God's already a rank for the jobs, more or less; Creator if you happen to live in the U.S. of A. like me.

On my phone, but *smirking anime pic*.

Rename to Deity, maybe? Or "something that is worshipped"

Meta-mancer

An individual who as seen beyond the veil and allows him to manipulate the universe at a fundamental level. In practice he can alter game rules, look at enemy stat blocks, modify dice rolls, and even enforce minor narrative changes.

I doubt this is a good idea in practice, but it just seems like too much fun to have an ability that allows "The extradimensional being controlling the metamancer to strike out against the Grand Master of the universe with the full force of the laws of reality." This translates to the player smacking the GM in the face with the rulebook.

the most chuuni

That just sounds like a truenamer on the other side of the spectrum of balance.

The Fapper.

Powerful left arm can smash through concrete.

The IT-support

Gives the party buffs in the form of making their electronic devices run again and removing unnecessary toolbars from their Internet Explorer.

You use the LEFT arm? Sounds uncomfortable.

Left hand and inverse (thumb towards the balls) is what I grew up with, I guess it's a natural development since I've always been using a computer for material and my parents didn't like knocking before entering so I always had to have an escape route on hand in the form of innocent tabs to wikipedia I could quickly switch to.

Psionic Necromancer!
They raise the dead out of their graves and puppet the bodies with their MIND.

Rapping robot.

Can solve any problem as long as both the question and the answer are in rhyme.

So how would people go about turning the classes in the OP into usable classes in adventuring (e.g. Blacksmith becoming a battle-smith)?

They couldn't even do that in its own game.
It's still a great game, but ultimately there's only three classes: Gatherer, Fighter, and Craftsman.

Banker, uses a large pool of money and debts to finance his ventures with good equipment and good hands, despite his own personal lack of skill.