Who wants to build a class?

Who wants to build a class?
Name first

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Troubadour

Jew

Troubadour Jew

Smegmancer

Big Guy

Or

CIA

Menstrual blood witch
The Razzle Dazzle
The Rusty Venture
Pubic golemancer
Crustacean Rune Scrivener
Towel

I also vote for The Razzle Dazzle

Winrar, coin flip says CIA
Next a class description

Refuse Hurler

Jewbadour. Like a merchant and bard combined. High Charisma, with an affinity for Illusion magicks.

Clandestine specialist; master of flying good and catching others in the middle of their master plan. Doesn't like it when you bring friends.

I can't help myself, Bonus challenge: The Jewbadour
Lets get a description

Basipally a Spess Muhreen or Stermcust Iternull, but less armoured and more sexy. Uhh, doesn't afraid of anything mostly, not even bane(blades). Knows shit about you (and other stuff), summons Steambirds (like a vertibird but steampunk), or commands some bretty cul guys.

Master of Shekel and Shanty, of Manipulation and Matso, and of Singing and Scheming. Most kingdoms rightfully hate these hook nosed fuckers, but in places like the Empire of Murka they are accepted and even exalted. They derived their power from deities like Yaweh, Moloch, and Soros the Deceiver. This class is traditionally enemies with the /pol/adin.

DOOMSLAYER

Why does the Jewbadour adventure?

Formed in the ceaseless noise of grinding gold in the shekel-realm, these outer-planar bards are the manifestations of greed and material lust.

money, cash, dosh, dough, currency, shillings, paper, green, shekels, and wealth

youtube.com/watch?v=NLsOXxPvsHc
I feel this is relevant
ignore visuals, video posted by a turbo autist who didn't understand the song

They have no home land, no money, and no dignity. However they only search for one of these things: mone! Their adventures usually begin when they discover and consume their lost foreskin, which give them powers and shit. As for training, they already know how to play songs from childhood, but they learn to fight by sparring with various demonic hallucinations that they randomly encounter. The life of a Jewbadour is a hellish and tricky one, but plenty profitable!

What can the jewbadours do?

Summon shekel elementals through dark Israeliomancy.

Off topic, but what program do you use to get the text and stuff to look like that?

Homebrewery, good for this stuff.
Link to the Jewbadour as of now:
homebrewery.naturalcrit.com/share/rJfvcUpZl

If anyone wants to take it up feel free. Forgot I took some fucking strong sleeping pills, about to go out.

They provide insight into ancient wisdoms through shekelmancy, provide healing for a negotiable fee, and are kings of accounting. Their magic is based on frugality, their pocketbook being their casting stat. In theory, they're quite powerful but in practice, their unwillingness to spend their money for anyone else's gain leaves them weak. They are weak to fire and poison.

Through the Path of Soros, they can use songs to manipulate people, summon astral serpents, and even do cool stuff like walk through walls, or become invisible. Through the Path of Yaweh, they can use harsh chants to frenzy enemies, enchant weapons to be "holy", and even split the ocean in half. Finally, with the Path of Moloch, they can use fire spells at the cost of hit points (their own or... who I am kidding, always other people), summon powerful demons with Spirit Cooking, and even become a half-demon themselves! All Jewbadours, have the Dregful Beg spell in common, which makes begging for money through songs a lot easier.

Jewbadours are master of deception and diplomacy. They are sly, greedy men well-versed in the art of the deal, and they have no morals when it comes to reaching their goals. In combat, a Jewbadour turns their trickery to song, creating magical melodies to soothe their [s]dirt goyim[s/] brothers in arms into a rage of fury. A Jewbadour is a force to be reckoned with always.