What was the turning point that made you grow past high fantasy/high magic and mature into low fantasy/low magic for...

What was the turning point that made you grow past high fantasy/high magic and mature into low fantasy/low magic for better verisimilitude, consistency, and storytelling?

>Implying

At this point I do like low-fantasy more than high-fantasy but just like any opinion that might change with time.
All in all it's about the story you tell, wether it be high- or low fantasy. Both can be shit, both can be great.
It's about what you like, and how good your storyteller is about conveying it.

Go fuck yourself~

...

That was not the image I tried to post.

Is this that Veeky Forums image swap bug?

Such irony.

When I realized that high fantasy worlds with civilizations that prefer living with low magic is the only option considering how tremendously dangerous fantastic/magic elements are for those that can't handle them well.

This allows for a chokeload of lost cities, crazy creatures, weirdass magic and more poetic storytelling

>low magic
>mature

Low magic is for edgy teens who care what the bigboys think about them or like porn and violence on the HBO's

High fantasy is a toolkit: it does a better job at portraying what fantasy is by the virtue of intrinsically having a larger variety of content. The issue with high fantasy is that as it has so many tropes within it, it is fairly easy to use them horribly, horribly wrong as individuals become addicted to complexity and new materials completely contradict or render other materials irrelevant, leading the whole thing a convulsed mess that is all to easy to keep track of, and suddenly some random kobold just became the most powerful entity in the setting because you didn't really think through how all these materials you added together would interact.

Low fantasy cuts most of the above skinny and instead puts the focus towards the mundane in order to make what fantasy it does have better stand out; while you will not find gods walking on the earth as readily, it's just as possible to make a legitimate setting using nothing but parallels to history and a change in geography - completely different cultures from what one would find on Earth with potentially zero magic involved. The only issue that arises is figuring out how much fantasy you can fit into the material without moving out of low fantasy, for the fantastic is a resource that you should seldom slather without using it to power some plot point - a single dragon or giant is enough to change society, a wizard paradoxically having far less magic here than his high-powered counterpart while arguably being more important because he could be the only magic user in existence.

Personally, I prefer something a bit lower on the scale than pure high fantasy: the dark fantasy of Warhammer and Warcraft pre AoS/BC was always the type of setting I found most familiar, which mixed grit and politics with sword and sorcery in a way that one builds on the other, as opposed to being mutually exclusive.

What was the point at which you stopped caring whether or not other people thought you were mature and just enjoyed what you actually enjoyed rather than enjoying what an idiot on an anonymous message board told you to enjoy?

No that's grimdark low magic, now noblebright low magic. That's where it's at my nigga.

The amount of
>Implication
in this post is just staggering

...

I think that's pretty fucking subjective and that you're a sanctimonious tosser, OP. Some of my favourite stories take place in high fantasy worlds, but there's nothing wrong with low fantasy either and mid-fantasy is fine too.

Worst thing is that he still seems to catch people.

No, they're using the rod to pull themselves out.

If a fish jumps into the boat, is that really any different than being caught?

Nigga please, nanoha is mid fantasy/magic

When I realized that making everyone have magic and 7+ different races and hundred of walking living GODS made things extremely boring and relived all tension in the story/world

LUVIA EDELFELT PLEASES TSUNDERE MAJI FOR PLEASURE

The point where I got a route

Wait, are you telling me that this blonde drill goddess is actually from Fate?

>What was the turning point that made you grow past false dichotomy and mature into having fun?
Personally I prefer low magic because high magic is generally busted, but you don't have to be an insufferable faggot about it.

3.5

Yes.

>This allows for a chokeload of lost cities, crazy creatures, weirdass magic and more poetic storytelling
This guy gets it.

playing with somebody who consistently uses magic

Is she in anything animated, or still stuck in VNs?

Why are threads like this the new babby's first troll thread?

The Epilogue of UBW, and a major character in Prisma.

The author of Prisma is a huge Luviafag, so be prepared to see her shitting on Rin.

He's been pushing this end for a while though.

And FHA

What makes Nasuverse magic so enjoyable?

The Waifus.

All the works try to explain different parts of the setting (vampires, werewolves, witches, demons, past heroes...)

>Talks about better consistency, storytelling, and just to round things off, low magic
>posts fateshit
New topic: what price should one have to pay to have magic? Should it just be time and effort? Should there be an element of danger? Should it cause milk to go bad, animals to spook and pregnant women to miscarry? Should it be painful, or wither your body? Is it expensive to do? Is it shunned by society?

Always:
>Danger (at least for high power spells, if not all)
In anything but a highest-magic setting, at least one of:
>Time & Effort
>Shunned from society
>Bad for sanity
>Bad for health

Add other, minor inconveniences to taste. Requiring strange skills (want to throw fire, better learn how to dance) and a high degree of specialization is a good one, especially for the aforementioned highest-magic setting, since it gives a reason for people to not just know every magic ever, but allows everyone to pick up a little and makes fluffy skills not pretty much worthless.

I like it. Reminds me of M:tA rotes, except a bit more deliciously arbitrary.

There is for the fish.

I prefer when all that power goes into magitech instead of some bullshit artifact sword.

She's also a big character in that Waver-centered series of light novels, El-Melloi Case Files or something. I think that's actually the first thing where she's treated as a completely serious character instead of a comic relief.

That would imply that I am picky about my fantasy.

This would be an incorrect implication.

That one in particular was plucked straight from Reign. It's not a particularly fancy system, but it gives a lot of nice ideas and I'm a sucker for One Roll Engine. Also, I agree, a little bit of arbitrariness is always a good thing to have in a magic system.

It's gotta run in the blood. You're born with it or you're not.

Yeah, but that series isn't that good. Also it has one of the worst Saberclones in it.

Around the time I got into my twenties. High Fantasy was just one of those things like super heroes or anime that I was really into as a teenager, but lost interest in as I got older.

This whole thread is clearly bait and people will now no doubt call me a tool, but whatever.

Forgot that one in my list of options
>only some specific group able to learn it

Money. I don't think I've ever seen a fantasy universe where you get magic by simply buying it for high amounts of money.

>huge Luviafag

And god bless him for it

Well, you can buy scrolls containing a single-use spell in most vidya.

That's such a minor thing though. You can't just literally buy yourself the best magic of anyone.

He doesn't seem to hate Rin. He really pushes those two. He must be the biggest Yurifag ever to be given free reign in the Nasuverse, between them and Illya/Miyu/Kuro.

In some Final Fantasies and Bravely Default, for example, you do have to buy the whole spells before you can use them.

But having to pay for every time you use a spell might be cool, too. Kind of like Rin's and Luvia's jewel magic, which makes every spell expensive as fuck.

Making Luvia always look cooler doesn't necessarily mean he has anything against Rin. Making Rin feel like shit is quite literally what Luvia was created for, by Nasu himself.

Rin would feel far less like shit when she gets Luvia screaming her name out in ecstasy.

Too much cameltoe desu

This: and the fact that it's limitations are extremely well planned and explained (often because it's relevant) in story. (For example, while I don't know this for a fact, I believe that the most recent El-Melloi Case Files story has an aside about how impractical flight magecraft is.)

Also, the idea of Magic Circuits (an objectively measurable, metabiological necessity for humans to recreate miracles) is an elegant solution to the problems of limiting the number of people who can use magecraft, and for justifying the dynastic, old-money-like snobbery that is typically associated with mage families in fiction.

Study should definitely be played up more. Think about classes in real life: by the end of high school, you understanding of subjects is extremely low, even when you take very advanced classes. I find magic should follow such a route, requiring heavy study for even minor things.

Resources are also something that could make things difficult, since nothing is free.