/swg/: Star Wars General: Now THAT'S a Star Destroyer editon

Previous Thread: Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>pastebin.com/wCRBdus6
>mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault, Star Wars: Destiny and the Star Wars LCG)
>pastebin.com/ZE4gn0yN

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>starwars.wikia.com/wiki/Canon#2014_reboot
>starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>pastebin.com/cJY5FK9T

Shipfag's hangar
>drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

HoTAC
>dockingbay416.com/campaign

Other urls found in this thread:

imgur.com/a/Up7GH
discord.gg/8VUH2
twitter.com/SFWRedditVideos

Huh, they actually DID use that in the show.

My first tournament since HotR came out is on Saturday. I'm running Rey and Heroes Poe, but should I outfit Poe for regen or arc-dodging?

I like the lasers they made for the YT_2400.

She's got big-ol' guns. Or may have been upgunned by the rebellion. Had some slick moves too, noticed what looked like an S-loop.

So, canonically even CEC products are supposed to be easy to run and mod - the "Iron Squadron" kids are supposed to be seen as youthful incompetents right?

It's worth noting that the 2400 has upgraded cannons (in FFG medium cannons) compared to most other CEC freighters

Why do assault frigates look so fabulous, folks?

Is it because they're built out of dreadnought hulls, but are just better in every respect? Is that it?

They give up fighter capacity. I like both versions of the Assault Frigate Mk1, hate the mk2 though.

>hate the mk2 though.
Madness!

It's just not as good as either Mk1.

Anyone got any good token bases, topdown vehicle and unit art, maps, and other assets for SWRPG?

I like how that isn't actually that over the top when you see it at angles. The shadow helps it avoid contrast and standing out. Almost wish Thrawn had made it garish, because that would have had me laughing my ass off.

>Rebels has any reasoning behind what happens

Escort Frigate has always been my shipfu.

Repost from last thread

So, me and fellow player in a post TOR era campaign have an idea, and I want to know how viable it is. Our GM has signed off on it.

The campaign is basically "hunt down valkorian horcruxes before the sith do" and is mostly a Jedi campaign - my character is an ex jedi turned smuggler gunslinger, and the other player im in league with is a maverick duros astronavigator - our whole business is charting new hyperspace routes and selling them for money.

Anyway, we have it in mind to find a nice lovely planet (or failing that, a space station), in a rea of unclaimed space between the outer rim and the republic. Afterwards, we set up a Homestead on it, turn that homestead into a starport, and then start a couple businesses there (a cantina, maybe a retailer). All the while, we chart fast hyperspace shortcut routes from this planet as backdoors into all the major territories - hutt space, sith space, republic space, etc. We expand the place into a shadow port, a place for spacers and deal brokers to come, mingle, setup shop, make deals, transfer cargo, etc - all while we get a small percentage cut of any deal made, any business profit earned.

Keep expanding it into a city, maybe.

What do you guys think?

I don't see why it wouldn't work, barring that it may cost you more money that you get out of it.

Sounds like a good time. Kind of like a cousin of a merchant game.

Post starships and starfighters that you would love to see statted out Star Wars-style in your system of choice.

FFG system

>Finally, a weapon to surpass MISSILE BOAT

>r-type ship booty

...

Every starship in the Wing Commander series, really.

>spaceships with arms

God Almighty, there's a show I haven't thought about in ages.

Rewatched it recently. It was really, really, really fun.

...

I ripped the gem heist mission and the gravity prison wholesale and the players thought I was the best GM ever.

piece of shit

...

Woo

Found this floating around the interwebs recently, has anyone tried X-Wing Mario Kart?

I use sprites taken from Yoda Stories. Its kind of a meh game but the sprites were great

You have my attention.

Some searching pulled up this off reddit. Here's the imgur link mentioned mid-way through imgur.com/a/Up7GH

*star wars

...

How do we fix the Kihraxz

I-7 Howlrunner with improved etheric rudders

Probably because being stuck on a dread in the era of the Empire is a sure sign that you're either
>gunna die with 16,000 other people
>fucked up badly and been sent there

At least the AF looks like an angry fish and not a floating dick

Speaking of that era, Fractal's Victory is looking pretty damn cool

Hey there,

We have a Discord up if anyone wants to chat or something.

discord.gg/8VUH2

Who is "we" in this case?

/co/, but there is a Veeky Forums text chat for those interested

>hating on best dread
Get tae fuck you upside-down convict wanker

>Republic Navy shills out!

All the Dread has is a record of abject failure at every turn, they even managed to fuck up the high tech ones by getting them lost out in the middle of nowhere.
A ship assembled by peacenik hippy dimwits that think a 'lever' is high tech and don't actually like fighting anyone.
Yeah... sign me up for that shit sandwich- NO THANKYOU!

Not a fan of how he did the bridge or the steeply angled steps.

That's it. I'm sick of all this "Masterwork Bastard Fleet" bullshit that's going on in the d20/Saga system right now. The Katana Fleet deserves much better than that. Much, much better than that.

I should know what I'm talking about. I myself acquired Katana ships in the Mid Rim for 2,400,000 credits and have been practicing with them for almost 2 years now. I can even base delta zero planets of solid durasteel with my Katana ships.

Rendili smiths spend years working on a single Katana Dreadnought and fold it up to a million times to produce the finest starships known to the galaxy.

Katana Dreadnaughts are thrice as sharp as Imperial Dreadnoughts and thrice as hard for that matter too. Anything an Imp ship can cut through, a Katana ship can cut through better. I'm pretty sure a Katana ship could easily bisect Alderaan wearing full plate with a simple laser volley.

Ever wonder why the Old Republic took so long to fall? That's right, the Separatists were too scared to fight the disciplined Republic Navy and their Katana Fleet of destruction. Even after the Galactic Civil War, Imperial spacers targeted the Katana Dreadnoughts first because their killing power was feared and respected.

So what am I saying? Dreadnaughts are simply the best ships that the galaxy has ever seen, and thus, require better stats in the d20 system. Here is the stat block I propose for Katana Dreadnaughts:

(Dreadnaught-class Exotic Cruiser)
2d10 Damage
17-20 x4 Crit
+5 to hit and damage
Counts as Masterwork

Now that seems a lot more representative of the laser power the Katana Fleet, don't you think?

tl;dr = Katanas need to do more damage in d20/Saga, see my new stat block.

Pretty much any ship from the Freespace game would be amazing, but the Galatea and Hercules get top mention.

Look, the 16k crew was just stupid from the start, it didn't make sense even for a laughably high crew number.

I mean, that's in line with the crew:size ratio of a modern aircraft carrier

A masterpiece, saved.

Now look Admiral user, there's no point turning up to a laser fight if you can't find your fucking fleet.
200 ships user, twofuckinghundredfuckingships you have got to be shitting me!
Oh. We.. we.. kind of lost them
Where!
They aren't a set of fucking speeder keys user! We've got bunch of space faggot separatists looking at us real like surly and your fleet just kind of 'got lost somewhere', ok I got to take this call- stay there!

What do you mean the god damn Outbound fleet got lost somewhere?
You do realise it was the size of a god damn fucking moon and how much that huge piece of shit cost? Seriously you're not telling me it got fucking lost too!
Uh huh
Oh
Ok, so you're telling me some art loving space elves turned up, blew all its guns off and then just you know, broke the cunt.
Ok, ok calm down, did they break all of it?
They broke all of it... well that's a fucking relief, at least THEY DIDN'T FUCKING LOSE IT!

Anyway to play Star Wars Destiny online yet?

Outside of Tabletop Simulator that is

>GTF Hercules
>Not GTF Perseus

Perseus was my baby, flew that thing through the campaign as soon as I got it. Just couldn't get over the hit and runs and dogfighting advantages that ship had; all courtesy of the fact it was so fast.

Is it wro g of me to have completely given up on Lost Tribe of the Sith the moment I realized it wasn't going to focus on the Sith species? I know JJMiller is a great writer but the sith species is just such a cool facetbof Star wars that I really got bummed out that it would not be all about red space Egyptians with funny head tentacles.

>Is it wro g of me to have completely given up on Lost Tribe of the Sith the moment I realized it wasn't going to focus on the Sith species? I know JJMiller is a great writer but the sith species is just such a cool facetbof Star wars that I really got bummed out that it would not be all about red space Egyptians with funny head tentacles.
Nah, it was LoTF nonsense, you sjould be commended for having the fortitude to make it that far at all

I meant the prequel miniseries part.

Huh, despite noticing Tahiri was barefoot in Enemy Lines I never put together that she was a tusken.

any idea what all those people are doing there and how to take that over to star wars?

Officers
Navigators, Pilots, Gunners, Sensors
Hyperdrive, Ion Engine, Shield, Power, Armament, Life Support Technicians
Service personnel
Security
the odd tractor beam or jamming device and a bunch of droids

I mean it adds up, but min. 9000 people for a dreadnought is a lot, even if you consider 3 shifts

Same RL era, same deal

I mean yes it was under Denning at the Del Rey editorial level, but JJM is fuckin great.

The mk2 is supposed to be an upgraded dreadnought. Can you point to a single feature in that thing that has any resemblance to a dreadnought? Because I sure as hell can't.

402 gunners for a fucking vic-I?! Are you shitting me? For max 140 guns? What are these guys doing all day?

Imperial navy service must be a boring hell 95% of the time. I mean even if you finally get into a fight, you're most likely off duty somewhere in your bunk while Kip the prick from dayshift gets all the fun of melting civic transports full of rebel scum.

Or are all these guys mainly backup, because these control terminals are death traps? One lucky Ion shot and Kips face melts rather than the transport, so he has to take a bakta bath for the next 3 weeks.

Is that picture supposed to be dark as fuck, or are my color settings hosed?

Make Talonbane non-unique.

3-4 shifts, several gunners each. (And remember most of the stat blocks count in abstracted batteries where the actual weapon count isnleft vague.)

maybe beacuse the dreadnought looked a bit like a dick. So they thought: hey, lets expand on that. So they made one like dick with balls (Top view). It was only then, that they realised its shit, so they slapped on fins and stuff to cover it up a little.

I hate it too ... but its so damn good in armada

I am pretty sure the Mk2 was actually a keel-up construction some of the more well supplied rebel shipyards built new. Explicitly NOT just a dreadnought refit like either kind of Mk1.

Three shifts, pal. 140 guns x 3= 320 gunners, plus the minorly important idea of having backups and assistant gunners, because y'know it's the military and being able to man 100% of the guns after loosing two thirds of an emtire shift is just very slightly important

140 guns and 402 gunners -> ~2,87 gunners per gun -> a shift lasts 8 hours and 22 minutes. When you consider that with 400+ people someone is always going to be sick, attending their grandmother's funeral or in the brig for drinking on duty this does sound fairly reasonable.

>What are these guys doing all day?
Clean up mess from last shift, jerk off in their bunk, eat. sleep etc
When it comes to shooting something, they're on damage control and replacement for casualties

Well, 140 guns, three shifts, 402 guys is actually slightly under what's needed for maximal readiness

You know, a situation where folks are either on duty or sleeping may be desirable to SNCOs, but in practice is completely impossible, and a crew where you try that would almost certainly mutiny in weeks, if not days

>What are these guys doing all day?
Sleeping/off duty? Because, y'know, people can't actually work 24/7/365, and ships don't cease to exist for 16 hours of the day

So they fire every single one of the 80 concussion missile tubes separately?
I mean, if they are all dumb missiles, they are fire and forget anti-capital ship armament. If they are homing missiles its the same againt star fighters. Wouldnt it be an enormous waste to not rig them as batteries?
Space battles didnt take more than a few hours, so you have people sit in front of screens 24/7?
When half of one shift is dead chances are good that armament control equipment shared their fate. So theres nothing to replace.

I know we are talking about science fantasy and I have no fucking clue how a real battleship works, but it all seems over the top for me.

>402 gunners for a fucking vic-I?! Are you shitting me? For max 140 guns? What are these guys doing all day?
Have you ever head of the magical mystery concept of a weapon with a crew of more than one? I mean, for fucks sakes even an infantry tripod blaster is a two-man job let alone a fucking turbolaser the size of a london apartment

>402 gunners for a fucking vic-I?! Are you shitting me? For max 140 guns? What are these guys doing all day?

A better question is why isn't that shit all automated? All the aiming, firing, and most of the loading is already automated on IRL ships.

>I have no fucking clue how a real battleship works
And it surely fucking shows

Unrelated, but according to the wook, the YT-2400 in Iron Squadron is called "Sato's Hammer"

Was that mentioned in the episode? I can't even remember.

>A better question is why isn't that shit all automated? All the aiming, firing, and most of the loading is already automated on IRL ships.
One ion blast and it's all over. Deautomatization makes sense in the face of weapons that straight fuck electronics without having to penetrate a ship's hull.
Better to have it all done by hand and carry too many cunts than be fuck-useless after a lucky ion hit, no?

Because the Star Wars universe is too old to have computers. Sure there are droids. But take a look at the B1 and tell me you honestly want a disembodied version of those things hooked up to every ship system.

What can you possibly do manually after an ion hit? It's not like you can shove buckets of tibanna into the barrels by hand.

The point being, man who doesn't know shit about anything, that even if a crew of twenty motherfuckers can run 80 tubes, which is a dramatic underestimate, the turbolasers and ion cannon require a few folks per gun per shift, which adds up pretty quick, you daft bastard

Yeah, sorry, next time I read up on the intricacies of modern day military tech to talk about a scifi universe. Sorry for that.
I mean theres no reason why an empire with hyperdrive tech couldnt do

New GM starting a FFG star wars game to a group of notorious minmaxers. Are there any rules interactions or classes or such that I should be aware of? What are the strongest talents, weapons or gear options the game?

Incompetent kraut pilot detected

>What can you possibly do manually after an ion hit? It's not like you can shove buckets of tibanna into the barrels by hand.
Did you know that rotation and elevation on old tank and ship turrets wasn't motorized, and relied on tough guys turning cranks? Well, that's what an ion'd fighting capital ship would be doing to aim it's guns

What I'm saying is that there would be nothing to fire after an ion hit. It's a damn energy weapon, there's not much you can do after an ion hit fucks all that stuff up.

Yeah! Give in to the dark side! Defend your universe and resort to puny insults!

>What I'm saying is that there would be nothing to fire after an ion hit. It's a damn energy weapon, there's not much you can do after an ion hit fucks all that stuff up.
Do you understand that an ion hit fucks up electronics, the more complex the worse it hits? generally extremely simple shit like valve controls and pumps survive, inless it was vastly disproportionate ion blasting compsred to the ship's size, but it absolutely mangles shit like ship-wide fire-control gear?

>but it absolutely mangles shit like ship-wide fire-control gear?

no you moron, it would mangle everything that makes that turret work. if your turbolaser turret gets hit by an ion blast it's out of commission, you can't make the damn thing fire if all the bits that make it do that are broken.

Ah fuck, looks like we've attracted a baitfag, likely from leddit or spacebattles, or possibly even /co/
Ignore it, and it should go away

...

Well, at least the bait got responses. And quite some informative ones at that. It was certainly more entertaining than skimming fluff to find the answers.

Not a single response to an actual question, from all those wise guys here.

What specializations are the best for crafting?

No it isn't

Max PASSENGER size, not crew requirements

Star Wars doesn't do exploding consoles.

Recon.

This would be a serious Star Wars fighter strictly based on stats. Chris roberts designed Wing Commander because he couldn't get a Star Wars license, his designs are all tweaked Ralph Macquarrie works.

They absolutely do lethal force as a consequence of damage though. Clone Wars has several troopers blown out of airlocks, decompressed, and otherwise killed by damage to capital ships. Insisting on redundancy, then cross-training another few replacements, is entirely within the realm of rationality.

Yes, I just don't like exploding consoles so I pointed it out.