Post character backstories and have others critique it

Post character backstories and have others critique it.

Nothing is more dreary than a bad backstory. Hopefully we can become more original through this.

Samurai in a western-styled setting. He was made a ronin after he refused to take part in a massacre of a village, kicked his daimyo in the dick, caused enough of a distraction to let the villagers escape, then kicked his daimyo in the dick again.

As soon as he managed to escape to the West, he marveled at the free exchange of ideas, the relative racial harmony, and the fact that steel wasn't worth its weight in gold. The first thing he did was lend his armor and sword to a museum, and the second was getting some proper halfplate, a musket, and two longswords.

He's a bit immature, but enthusiastic and has a strong moral compass.

Many moons ago, young Bircham stepped on a toy brick. Realizing that man and all that he made was an abomination in the face of the natural world, he fled to the forest. Raised by the fairies, he grew in the ways of magic and nature's lore. Eventually he grew dissatisfied with the peaceful ways of the fairies, and saw that they themselves were weak and shallow representations of a false interpretation of the natural order. Stealing their souls, he became something more than a man. A terrifying new creature. He dubbed his new form that of "Fey" and sought to reclaim the world.

Once there was an ugly adventurer.

He was sooo ugly, everybody died.

The end.

Kid growing up poor in Los Angeles, looking at the bright lights of Hollywood and thinking "some day, some day". Does the work, busts his hump working shitty jobs to pay for performing arts college, stunt training, even weapons training for action roles. Starts low on the totem pole with bit parts, paying his due. Stays low. Tries not to be "that guy" saying it's because he's an ethnic minority or because he's openly gay and just be happy to be working in movies, even if they're Lance Henriksen tier horror sequels. Tries to be judged on his own damn merits as a performer. Even if ninety percent of his filmography is "black guy that dies first in the horror/sci fi movie".

Then the world up and fucking ends on him. He was up in the hills working on Wendigo Bloodlust 2: Bigfoot's Revenge and getting used to being the first guy to die in every fictional survival situation that being placed in a real one makes him... not okay with this shit. The zombies are coming and he doesn't keep together entirely well. He does things he's not proud of, but he survives. He gets his spouse and his friend shored up in a lodge, but to make that happen he definitely lets other people be the first to die this time.

Other survivors from the film crew and the like cluster together and they manage to form an enclave, get shit working long-term. The fences are good. He likes the fences. Having the dead on the other side. He works day in day out on that fence, popping skulls until it becomes second nature. Eventually the numbers dwindle, the fence crew don't get as much of the rations any more because they're not as vital, and because now it's mostly the slow, dumb zombies instead of the sprinting blood-puking vectors that can scale walls like fucking Spiderman. So he forms up into a Taking crew with some of his friends to go out and see what's left of the world..

Once upon a time there was a lovely little adventurer called Baldrick and it lived happily ever after.

Long ago a courier received a letter to be delivered to the wife of a soldier of a rebellion. However, the country named was what the country would be called should the rebellion succeed. Unable to deliver the letter, the courier knew what he had to do. Years later no one would be able to remember a battle won without the aid of a peculiar inhuman warlord, and his indomitable and unstoppable rages.

An orc named Khorgal raised into a clan guard. He rides a giant boar and doesn't afraid of anything.

Average village kid with an affinity for stories and songs, becomes a bard studying lore in a relatively low magic setting. Gets drafted to fight in a war, but there's a problem: he's a huge coward. But, he doesn't want anyone to know that; society tends to favor the brave and strong, and he'll be damned if he misses out on some opportunities because he knows his limits.

Through a series of extremely good luck, smooth talking, and magic that he doesn't know he's casting, he moves up through the military ranks and becomes a well-known war hero.

At which point he decides, "Screw this, I'm out." The more commendations for battle he gets, the more they throw him into it, and he wants no part in that. He abandons his hometown, including his family, friends, childhood friend/romantic interest, and a handful of people that know he's a coward.

This was the original backstory for my first character, ended up completely dropping it once it was obvious the campaign was pretty light hearted, but I've always wondered how it stacks up. Is it half way decent or just edgy crap, I guess that's up to Veeky Forums to decide.

Born in a very rural farming village, to two average every day peasants. Has a strange patterned birth mark on his back but they don't really take notice of it for they are just happy to have a son. For a while life is more or less normal, he makes friends more easily than most and is liked by most of the adults. His father is a strict man concerned with propriety, while his mother dotes on him to the point of coddling. However as the boy hit's puberty strange things start happening, flashing lights, things falling off shelves when no one was in the room, small fires starting. At first they believe an evil spirit is haunting them, but after a while it becomes clear these events only happen when they boy is around, eventually the father put two and to together. Rumors start flying around the village, "they say their boy is possessed by a spirit", "I heard his wife lay with a demon and that is the spawn", "I heard when he was born he had a curse marked on his flesh".

1/2

Of course the boy's parents denied these rumors aggressively, but as time went on his father began to break down, first it wasn't too bad, a bit of drink and some stifled tears when no one was looking. But as time dragged on and things only became worse a few drinks turned to a few dozen, and then turned to screaming and throwing objects. Then apologies spoken in the morning, muffled through the barred front door. The boy protected his mother from the worst of his father's rages whenever he could, and she would apologize in his father's place. This became life as normal for a long while, till one day near the boy's sixteenth birthday an epidemic struck the village, it mostly killed the young, infirm and elderly, but it also took the boy's mother. Shortly thereafter with no reason to stay any longer he packed his paltry few possessions and some rations and left without saying a word of goodbye. Being the impulsive type he didn't really have a plan, except that he set off in the direction of the nearest city, with three goals in mind, find out what he was, find his 'real' father, and finally to live his life standing on his own two feet.

Kind of cliched I guess, but I'm about as creative as a doornail so I was happy with it.

2/2

Some elements might be toned down due to silliness.

You'd be surprised how hard one fuck-up can change a man.

There was once a bard, free of worry. The regular, immortal-minded young man, foolish and haughty. He did as many bards do, taking the carnal pleasure as it came, every chance it came.

Then, he met her.

A humbling experience is not always about witnessing or experiencing suffering, you see. Sometimes it might just be realizing how close you were to dying at a time you didn't yourself realize it. The scariest thing though? It started in a way that didn't surprise himself at all.

After partying during a festival, he woke up in a dingy room of an inn. Remembering nothing from the night before, he lay next to a beautiful lady, nothing new to him yet. But his gut said something was wrong.

After assessing this age-old and familiar situation again, he noticed, to his horror, that not only were there a foreign object in his rectum, his companion looked less and less human by the minute.

This bard, nothing to his name, somehow managed to lay a succubus, but didn't seem to have lost his soul.

After lodging the foreign object out, he realized it was a masterwork, possiblt magical flute. Whether this piece contributed to his survival was still unknown.

He escaped silently from the room, the inn, the city, hoping to never see that horrifying creature again.

But as all stories go, he did.

After that, it seemed every time he was plastered or lusty, the succubus followed. And every time, the bard ran like hell.

After a time, he became zealous of not drinking and not submitting to carnal pleasure. Almost more so than a paladin.

She still follows, but out of fear of death he can't be bothered to know why.

So that's the story of bard nothing-to-his-name, whose only accomplishment is banging a succubus and not losing his soul. He pays for that mistake every waking hour of his life.

Obvious edgy trollpost.

Why did you even write this

This is very, very good. Relatable, realistic, but with the hint of true badassery to come in the future. Keep it up!

This is literally Ciaphas Cain. It's not optimal because his status as a major war hero might threaten to overshadow the party.

It sounds like edgy crap because it's too long. Shortening backstories does wonders for blunting the edge.

> Obvious edgy trollpost.

It literally says he stepped on a lego. What were you expecting?

Within the border worlds of the Imperium of Man near the Damocles Gulf, stories circulate of monstrous avian-like alien creatures emerging at night lusting for human blood. The birds of prey of Rra’sho have earned a fearsome reputation of savagery and banditry. Operating from their Kroot Warspheres, deep in space, and wearing intimidating masks and idols of war, the nomadic Jagged Crowns go from planet to planet collecting trophies and booty.

B’reel is one them. Long before he was born, his kindred on his Warsphere had already raided over a dozen worlds to fund their hunts. B’reel and his band of marauders have continued this tradition. Face-scarred by battle and ritual, he’s an excellent tracker and a vicious guerrilla fighter, veteran of countless raids over the hapless settlements of the Imperium. Water Caste Intelligence took notice of his talents and asked for his services to work with the Iron Fan Cadre. On Prefectia, B’reel would not only prove his worth to the caste but also showed his propensity for cunning. He toyed with the garrisons on planet, refusing to fight, slipping away, luring them into Mocking Wind’s sights.

A long time ago, a proud warrior worked as a mercenary to support his wife and daughter. One day an injured stranger appeared on his doorstep and asked for shelter. He turned the stranger away because he feared the local xenophobic order of paladins would catch him and endanger his family.

Days pass, and a knock is heard at the door. A group of armored men break down the door. It is the order of xenophobic paladins, who were tracking the injured stranger and knew he had come to the warrior's house. Despite having committed no crime, the paladins slaughter his family before his eyes, then run him through with a sword.

An undetermined amount of time passes. The warrior wakes up in a freshly dug grave. Somehow he has survived his execution, but is scarred and disfigured, and has no memory of his former life. It is raining and the mound of earth covering him is soft. He digs his way out and exits the graveyard, again finding work as a mercenary, this time working against the xenophobic order.

Day by day, memories of his previous life return to him, and his hatred of the xenophobic order grows. By the time he meets the rest of the party, he is consumed by a desire for vengeance.

He believes that the death of his family was punishment for his failure to help the injured stranger, and blames himself for not being strong enough to save them. Because of this he possesses a strong might makes right philosophy, but wants to protect the weak as well.

Overall he acts cold and disinterested, but mention his family and he'll go absolutely berserk. He also really HATES members of the xenophobic order that killed his family.

Old, but pic-related.

Made a character for a Level 5 D&D5 games so he had some XP under his belt. This is his story:

Grandson Rheince was an eccentric man to say the least. He was a small time thief with hands so fast they were said to be invisible - just worried his way up the ladder in the thieves guild until they gave him a desk job. He got bored but kept a side thing going with the guild's blessing... until he took a watch from the wrong guy. It took three dead guards and a scared shitless noble to figure out that the guild had promised this man protection for a hefty sum that he'd placed as a bounty on Granderson's head. He fled to another continent to escape his fate.

But life on Nicossyus was no easier as an unknown middle aged man (43, old in some societies) until he settled in Quasan and opened a bar with the proceeds of his old life. One day, a spy told him about a potentially lucrative gig that required a thief with a modicum of skill that wouldn't mind getting dirty. The pay was amazing, maybe enough to offer the guild to stop sending him assassins monthly. He just needed to survive.

>Driven out from his home village at young age due to his fathers twice-cursed blood, the tiefling got taken in by a traveling alchemist. There in the old gnome's cart he grew up and learned the way of alchemy and ways to suppress his inherited lycantropy. But one day the potion that meant keep him unconcious failed tragically and he woke inbetween the shattered remnants of the cart and the half eaten corpse of foster-father. Consumed by grief he swore to find a way to either get rid of the curse or control it. In the years to come he traveled the land, always researching and shunned by the church. One day though he couldn't bear the persecution by an inquisitor any longer and tried to fight back. Now he is in chains, on the way to be executed.

typed on my phone so yeah... also tiefling simply for the mechanical benefits and the last bit with the church because its an evil and the church is the main enemy.

>samurai
>racial harmony
>two longswords
Anime fedora trope/10

Keepin this short and concise because nobody like linguistic masturbation.

Retired town guard, lost his wife and child in a fire when he was younger- while patrolling and away from home. Is long in the tooth and has a bad knee from his years of duty giving him a penalty to his DEX and taking those points and putting it into WIS. Personality is like a character from a "renegade cop novella" doing what has to be done - even if its somewhat illegal to get the badguy and save the innocent. Single weapon no shield saber proficiency fighter ,and a bigotry toward magic and arcane users.

i like this. short but still much to take with into the campaign

I've only did it because the rest of the cast were special snowflakes and there were ridiculously OP characters in the previous campaing.

So the Asgardians were afraid of big bad wolf Fenrir and have imprisoned him. Little did they know the Loki spawn would develop a counter to this: a splinter of his personality, anthropomorphised into humanoid form looking like Tom Hiddleston, released into material plane in order to grow in strength and prepare the reunion and the greates jailbreak ever.

Welcome F, The Beguiler.

I remember your stories, always good ones, hope you get a group and have more stuff to post soon.

Also goddamn, so many players don't actually take their character's culture into account when making them, unless it's "HURRDURR PROUD WARRIOR RACE". Nice to see a more mundane take on it's relevance.

Farm boy that comes from a long line of similar small folk, lots of siblings. Farmland started going bad one day, and there were a few straws drawn to see who would have to leave and either look for a way to fix it, or find a good source of income to funnel back home; either way, one less mouth to feed. He was one of the few that drew short straws, and off he went.

Fast forward a couple of years and he's made a living as a wandering courier, delivering things discretely (while being blissfully unaware about the shady dealings occasionally involved in the stuff he delivers) and quickly. Most of the money he's made/makes is sent straight back home, and he lives a good life in general. At least until he's kidnapped by the god of hedonism in his sleep, but that's less backstory and more the actual campaign story.

In an upcomming game I kinda wana do a drow-version of pic related (In B4 DESTINY SUCKS/VIDYAGAEMS SUCK!).

Short version is, in the campaign setting, the elves used to have a great and powerful civilization that was on the top of the pyramid, so to speak... but this position of superiority lead to complacency and corruption and the civilization began to collapse in on itself.
During this time the other races took advantage of this opportunity and banded together in retaliation. What was once the world's most powerful civilization was driven underground almost overnight, and over the centuries that have followed have been reduced to little more than squabbling bands of raiders, thieving and attacking the surface just to survive... devolving into the form of Drow that they are today.

The world has mostly forgotten the first Elven Empire, but I want to play a character who remembers. A character who wants to return his people to their former glory, or at least escape from the pit of degradation and desperation that they have been reduced to. Who's willing to work with other races in the hope of proving not all his people are the monsters they've been reduced to... to somehow, some way, drag his people kicking and screaming out the degeneracy they've now by-and-large embraced to their own detriment for the sake of their own survival.


That all being said, I have no idea what to do as far as a class or anything else for this character. I don't really want to be a badass Drizzt type who succeeds simply by being an edgy badass who's good at fighting... leaning more towards being a historian or lorekeeper or something of the sort, but wizard and cleric don't exactly fit what I want.

A ratfolk who, like most, was born and raised in the slums. The lower levels are a lawless den of petty criminals and violent gangs. Seeking a better life he moved to the metropolis's upper levels. But because of his uncouth personality and lack of education he could not ascend above the level of petty crime.

That is until a society cat burglar took notice of him. Belittling his sloppy work and his lack of social graces at first, he took to mentoring the ratfolk on a bet. So under the gentleman thief's guidance he was able to hone his skills and become somewhat more personable.

Now he's a respected member of high society and a wanted jewel thief. Women want him. Men want him, too. The city guard especially want him. He goes where the action is, leaving a trail of empty pockets and broken hearts in his wake.

I've written mine in sort of a dialogue with a stranger. He's a human fighter for our upcoming campaing;
Oh, hello there. Come, sit by the fire, keep yourself warm. After all, no fire should keep only one person warm. I mean, how else would you explain it's radiance then?
A pleasant night, isn't it? No clouds, no rain, only the stars and the moon, shining above us. I've heard it's a bit colder because of that, but isn't it worth it? The beauty of stars... I've always been fascinated by it.
So, who are you....? Not a big speaker I see, eh? Fear not, I wish you no harm. Quite the opposite actually.
Who am I? Oh, now you will get me talking. My name is Siegmund, and I am the hero, who will fix the world.

Oh, no need to hide the look. I get it all the time. But do you know, I am right to claim so? Hear my story, and then judge by yourself.
As a child, I was growing up in a big castle, next to the /nonamegiven/. I was living with the royals you see, with dukes and barons and such! Well, I wasn't quite one of them you see. My father was the keeper of the royal stables, and my mother was a handmaiden to the duchess. Ah, my parents. I still miss them from time to time. My mother was the kindest woman alive, and my father, the most honest man on this world, and the next on, I swear on my sword! They still are my inspiration to uphold these values wherever I go.
Right, back to the story. As I grew, I helped my father alot, and he told me so much about the world. He used to be a soldier you see, until he was taken in by the duke. Ah, such a kind man the duke was, to let my father work for him. Anyhow, my father kept telling me stories about his travels and the world he saw. He spoke of creatures,endless forests,blue oceans, beautiful women, civilizations and wonders men can hardly speak of. With big eyes I listened to my father speak of such beauties and I dreamt every night I would visit every single one of them.
But at the same time my father spoke of beauties, he also spoke of terrors this world hides. Monsters. Wars. Hatered amongst men. He told me such things are poison which keep the world from being a trully happy place.
This made me sad, you see. Why would we fight amongst eachother, if we can work together for a better future for all of us? Was there trully noone, who could speak some sense to these people, to show them what me and my father saw?

One day, my mother came to me. She said she has excellent news; she told me I am finally old enough to know a special secret.
You see, I wasn't really her son. I was actually droped on the doorstep of the castle when I was a baby by a powerful wizard. He told my mother, that once I reach certain age, she should tell me, that I am in fact special; She told me, I was destined to become the hero, who will fix the world.
Ah, I see the disbelief in your eyes. I had it too when mother spoke of this. But do you see this piece of cloth I have tied around my neck? I was wraped in this very cloth when the wizard gave me to my mother. And she told me, the cloth is special, for as long as I wear it, I will have the power of the hero on my side. And the moment she gave me the cloth, I could feel it's power. I knew it was my destiny to become the hero, who will fix the world.
And so I left the castle, hugging my mother, father and my 12 brothers and sisters goodbye. Now that I think of it, it was a good thing that I left when I did. Our room was getting kinda loaded with people.
And so I wonder the world and help people wherever I find them. With the money they have given me so far I have managed to buy myself an armour and a sword, so I can be a proper hero. Such, that can also protect the innocent and slay monsters and creatures of all sorts!
So you see, stranger, you do not need to fear me or my sword. In fact, they are in your service, if you ever need help or suffer injustice.
What is that you say? Folks need help in your village? Well, then I guess I should be going. If you would just point me in the right direction.
Of course I am leaving right now! Evil never rests. And so should not those, who seek to cleanse the world of it!

Drow who was forced out of the underdark after a coup on his military leader mother.

Hasn't decided if he will try and be an ambassador for foreign relations or get revenge

Female human paladin of the goddess of light who has a twin sister she's tracking down.
Sister was also supposed to eventually become a paladin, but became a bard instead- which would have been fine had she not suddenly run off seeking ADVENTURE!
So now she, straight out of training at the minimum allowed age for a paladin, has taken it upon herself to have her first mission be to find her sister.
They were orphans raised by the church of the god she serves, and if they ever tried to find out who their parents were it would be a pretty damn big shock. But it's probably never going to come up.
She's huge for a woman, and strong- she could probably pass as a 'handsome' man if she wanted. She likes oranges and hates chocolate.

Son of a paladin that spent more time fighting the forces of evil than with his own family. Father went missing on what should have been one of his late missions, and now he is looking for information to his whereabouts or his body, as is increasingly likely.

My standard:

Guy of no real standing from average village, with anti-social tendencies. Got in fights, couldn't hold a job, developed into mild sociopathy as he grew up. Became a drifter/mercenary/adventurer/whatever is appropriate for the setting, doing odd jobs and shady things to make money.
Basically an unrepentant amoral dick, cause I figure there's no way normal people become murder-hobos.

Not exactly a backstory, but a character type that I'd like to play some day
Essentially Nicomo Cosca from the First Law books
A washed up old roguish soldier of fortune with loose morals and a penchant for pretension and showiness in his mannerisms and the way he dresses

A rogue who fled the city for actions he obviously didn't commit, ended up seeking refuge with an Orc clan, think of the Dushniks from TES. Earned his right to stay in the clan with a combat of strength, which he persuaded them to be a game of tag. The one who was "it" by the end of the day was the loser. He won, his competitor was the clan chief's daughter, and unbeknownst to him, he was also betrothed to the daughter. He's currently being hunted by her to solidify the marriage.

Half-Orc Warlock
Lived in a big city, worked in the port, tried to support his gurl, but it ain't easy for a half-orc.
Hears some wizard-type is looking for brave people to accompany him on a naval expedition, pays well. Has bad reputation of a madman and stuff, so superstitious seamen are in no rush to join. Half-orc takes the chance.
Sail away.
Wizard-type treats him with respect, unlike most people in the city, is an all-round nice guy. Even tries teaching the half-orc to read, using his books, though half-orc can't even understand what they are about. Half-orc secretly picks up some mannerisms and a few smart words from him.
Finally arrive at the destination - an island that isn't on modern maps and looks like it was part of the sea-floor for a while.
Wizard-type turns out to be a warlock, begins a ritual to invoke whatever dwells in that city. Makes a mistake, unspeakable horrors just devour him from withing and set about destroying the ship and killing the crew. The half-orc prays to whatever dwells here to spare him, promises anything in return, he just gotta get back to his girl. Passes out.
Wakes up on the mainland shore. There's a strange amulet on his neck, he can't take it off. Hears whispers. The amulet wants him to go somewhere, do something, promises to give the power the half-orc needs to complete the task.
So the half-orc becomes a warlock and sets off on adventures, to complete the amulet's tasks and to learn enough to get rid of it.

He's a dissolute son of a shipping company owner who has spent most of his life wandering from one brief fascination to the next. After getting expelled from his school for unsanctioned dueling and a brief stint in a dueling school, he has wandered north, seeking more 'authentic' excitement and heroics. Though he fancies himself a womanizer, his results are mixed at best and usually end in some sort of disaster for him. While he claims that he's developing his own school of combat to reach to future students at his own dueling academy, that seems dubious at best.

Dual wielding good drow ranger

Stupid
I love it

Edgy

Autistic Pessimistic blunt cowardly guy who doubts everything.

Incompetent, motor-mouthed, self-loathing, manipulative and passive-aggressive sith trooper. Has an ex wife who left him for another woman and who ended up on the street.

Fights in the hope of one day "resigning" from the Sith order, without getting killed in the process. Despises the force and refuses to use it. Even though he can turn invisible at will, he prefers to be in everyone's face. Is convinced force users are a bunch of parasites and that the galaxy would be better off without them.

Ended up as a human sacrifice after angering and hurting every other person he interacted with. He became the dark side incarnate while actively hating the dark side, and himself.

Saw the picture, decided to whip together a warforged for a session my DM is hosting tomorrow.
He has given us no info as to the setting or what will be involved so backstory purposely vague.

My wordsmithing isn't the best, but what I was basically getting at is that the spirit of the dead boy is effectively his conscience.

My standart is serial rapist that will rape/steal/eat everything

Zombies suck, but this is good.
+for sabres and hating those magicy cuntbags
Sensible decent backstory
Best.

A tiefling that, after being abandoned and left to die by her stuck up noble parents that didn't like the fact she was a tiefling, ended up being taken in by a gang of vagrant orphans. She grew up with this gang, making herself useful by helping pull off robberies or participating in fights against rival gangs. As she grew, however, she decided that she didn't want I live this kind of life forever, and so left her friends to join the military.
Her time in the military was mostly uneventful, as the empire was mostly at peace, but her time there taught her order and discipline, and helped expose her to the wider world. After a few years doing this, she began having odd dreams, dreams of a godly figure asking her to take up arms in his service. It wasn't long after that she by chance ran into some representatives of a paladin order that were scouting for potential members, and after mentioning her dreams, they realized that it was their patron calling her. She then resigned from the military, joining the paladins instead, and quickly picking up on the divine magic of their order.

From there, it wasn't that long until she ran into the rest of the party, becoming the resident tank and healer.

Does anyone actually care about backstory?

Like, the whole point of an RPG is that your backstory develops in play. Up until that point, your backstory is "Sir I-Don't-Give-A-Fuck".

It seems stupid to hype up a character as the last scion of a noble bloodline, when he dies after getting shanked by goblins in the first dungeon.

>Rival gangs.
Is there like a fight club where you can watch 13 year old beat each other to death?

>She grew up with this gang, making herself useful by helping pull off robberies or participating in fights against rival gangs.
>Not by a being a whore

>not by being a whore
There is nothig else usefull that female can do.

>boy is crying because he cut his hands holding the sword like a retard

You think somebody would let her fight?

maybe for a cock.

>"Hey, give us some food!"
>"No, it's our food!"
>"We'll beat you up for it!"
>"Not if we beat you up first!"

I imagine the squabbles typically went something like that.

In the campaign's setting, dwarves dont age physically at all, but only mentally.
Because of this, there is a huge problem with senile dwarves making up a large part of the dorf population.
Additionally, dwarf country is something akin to a cross between classic xenophobic Japan, and rome in its conquering days.
This put together has made it so that a lot of the dwarves that have succumbed to senility are drafted as shock troops and convinced that it will be their final trial before they pass on into the afterlife.

My character however, survived a battle he wasn't supposed to, and is now convinced that he has passed into limbo, where he must prove himself worthy of the afterlife.
He has already made friends with several individuals, convinced that they are to be his spiritual guides.

He barely remembers home, but he thinks he has family to do proud.
And so he shall slay the wicked tyrant and finally rest.

i always wonder where are the guards in this kind of things? I get whey they may not want ot mess with real gang but frustrated guard could atleast yell at those kids to chill down

You sure seem to like the idea of kids whoring themselves out

Okay, I'm waiting on confirmation from the GM to get into a Dark Heresy game, so I've got 3 characters ready to see which one will cover any roles needed.

1.) A Tech priest who has grown disillusioned to the concept of Machine spirits, but also knows what happens to anyone deemed a heretek. So whilst anyone watches or he's otherwise being monitored, he'll perform the rites and swing the incense, but if he's by himself he'll just not bother with all that malarkey and do things his way. Provides tech support in all things, as well as kit upgrades and maintenance.

2.) A surprisingly chill Sororitas novice who - whilst as pious as any sister - is well...pretty relaxed about things and prefers to let her actions speak for her. The kind of person you want around when you're winding down from a party. Provides combat as well as legitimacy for the party without bringing the Inquisition into things.

3.) Spiffing Praetorian Guardsman. Think Colour Sergeant bourne from Zulu. Err...that's all I got for this one. Still needs a bit of work. Provides combat, mainly ranged and indirect with a touch of good ol' Praetorian class.

The town she grew up in was basically a shithole, if that wasn't made apparent by the fact there was a whole vagrant gang of orphans.

Is chill sorrorita lesbian? If so purge but i aprove

Aka special snowlakes

dont tell me that you dont think its seriously hawt as fuck

SpongeBob/10

This.

Obviously you should have some backstory; A name, hometown, maybe a brief explanation for some character quirk or how they ended up being involved in the party and that's about it.

Well even in this cases adult tend to "solve" it by some way. Ususaly by shitty orphanage that everybody hates

>Tiefling girl
>Orphan
>In a street gang
>Whoring herself
Damn

Exactly, everyone hates it. The gang is better.

I can see why you would say special snowflakes. Especially about the Techpriest. Still, I really don't want to just play the stereotype. How would you do it, instead?

Lets ERP that

Err...thanks for your approval. But don't worry, the Sister Superior thinks purging a few heretics will sort her out.

They dont exactly ask you to stay there its more of a "You stay here or a break yer foking legs" type of deal

Glad to help.
Priest is fine depends where you want to take him. semi heretek path would be fun because lines cat get realy blurry

Half-elf what doesn't know she's a half-elf due to her father telling that she is infact cursed to age faster than other elves.
She is also incredibly racist against races that are not elves.

Tatoo fucking Elf pride on her forehead and iam in nigga

Oh well. The town was full of corrupt merchants anyways, no one would want to set up a shitty orphanage because there isn't any profit in it.

Techpriest is "bad" at teching, atleast according to Mechanicus. He never did manage to memorize all the rights, only ever able to recall small parts. Like he cant remember the holy chant of activation, but seems to recall something about the ritual of the toggle, and hey that seems to work.

Kek.

I have DE character. He has "French fryes" tattoed on his forehead. But he thinks that it means "Power" in old langue. Imperial guard is quite amused. GM stopped me when i wanted to get him catana and old fashioned human hat

>Nobody would suply orphanage
tahts when whoring comes in Lolis and shootas for everyone

Well, i can say that he is first PRIEST, and the least tech, so playing Techpriest who doesnt believe in omnissiah is like playing priest who doesnt believes in god obviously

That's an interesting take on the idea. I do like it.
IT does happen sometimes, but I understand where you're coming from. The whole idea was that I didn't want to go all "Herp Derp I'm an evil heretek", more a guy who's disillusioned (ie, he forgot to do a ritual before turning something on and nothing bad happened, which got him questioning) but who knows full well what happens to hereteks and so plays along out of fear.

>implying swords are razor-sharp, especially near to the hilt

kek

>not keeping whole of your blade razor-sharp
what are you, a hexblade?

Alright, let's try to sum up around 4 pages of text.

Half-orc rape-baby raised in orphanage of town where orc attacks are semi-common, abused to the point of mild disfigurement. He tried to go out into the world and make a simple life for himself by being a regular lumberjack. After several years of hard work everything is taken away from him by a bandit attack where most of his comrades are slain and he is taken prisoner and sold as a slave to a quarry/mining operation. With a combination of his life being ruined and the culture in the new prison being very "every man for himself" so did he grow to only care about two things, himself and amassing strength (and by extension, power, to better be able to serve himself). He established himself as top dog of the slaves and, in exchange for keeping revolts other discomforts to a minimum managed to enjoy some benefits. After being visited by an entity in a dream, that slowly seemed to fill him with strange powers so did he wake up from his more and more complacent life as a slave. The entity promised him unrivaled freedom and the powers needed to protect that freedom. Organizing a bloody revolt with a very large amount of lives lost for nothing more than a distraction so did he manage to finally escape the pits. Now having sought out mercenary work to both hone his skills and to amass wealth until he can reach a point of having enough for a very, very fancy early retirement and the ability to throw money around however he see fit.
he's supposed to be inspired by hardcore egoism, for the most part in a very short-term way. it's me trying to make an evil PC work

>Having backstory for character longer than 5 sentences
Why people are doing this?

And don't tell me about fucking roleplay value, because it has zero roleplay value. If you have an elaborate backstory for your PC, you should rather write a short story than try to play the game about it.
Want to roleplay? Great, take a basic idea of your character and then roleplay the shit out of it, expanding said character and let them grow.

But don't you bring a pre-made character, especially if you then proceed to play "first level" basic shit.

because it gives us greater connection to our characters? because when another character asks our character something about their life, there's a consistent background to take answers from, instead of making up stuff on spot, risking inconsistencies?

I mostly write backstory because I'm a titanic lorefag who gets hard when he sees a complex, internally consistent plot in settings he plays in.

>mfw when i blue-screened for a minute, trying to figure out what kind of "lore" Titanic had and what the girly movie has to do with Veeky Forumss anyway

i think my work is making me retarded

My next character's backstory, in a Gundam-esque campaign:

- Born to a moderately well off family of shipbuilders
- Didn't want to work for the family business after it was bought out by a megacorp
- Left home on friendly terms, used her shipbuilding knowledge to start a salvage business
- Lives in a converted hulk of a space liner in a junkyard, runs a moderately successful scrap and salvage business
- Fell in love with a mild mannered office worker who saved her from getting arrested for trying to hack a slot machine, got married
- Spends her days working 9-5 then goes out and plays arcade games, gets drunk, sings karaoke, watches sports etc
- When it looks like her colony is going to be invaded sets her affairs in order and enlists as a mech pilot.

So basically, you need to repeat yourself what your character is by rereading the same text ad nauseam?
Nice, faggot

...

If your character has a backstory, you're a shit roleplayer and you're wasting everyone's time.

Maybe it's the influence of the first TTRPG I've ever played (the old-ass Witcher) and the character sheets it had, but there was roughtly enough space to cram 3 sentences into "Backstory" table and only if you squeezed your letters tightly. Yet the game was ALL about roleplaying, with GM using mechanics maybe once or twice per scenario and players rolling maybe once.

Either way, there is no point making backstory for the sake of it. You want to roleplay a character, then do so. Writing your OC "fanfiction" is not the way.

the theme for this campaign is meant to be a mundane and realistic mercenary operating fest, can't tell if i've gone too jon sue.

You did.

Fucking fix this shit

If your character exists you're a shit roleplayer and you're wasting everyone's time

>gnome wizard
>professor for some fiddy years
>decides to quit his job and visit some >magical< places
>joins a bunch of misfits headed for this drowned city
>life-threatening situation ensues, do well by sticking together
>decides to travel around with them for some time
comfy af

Dunno, I play as a con-artist. That's literally the whole backstory. But then is the stuff the other character - and players behind them - are fed to and believe into. Aside from the GM, everyone is dead-sure I'm playing as a magic school drop-out that is eager for adventure and glory. And loot. So far I've liquidated 2/3 of their assets and they don't even know.

Fun time, but soon I will have to drop the charade, which is a shame, really comfy character to play