Who is the most hated minority in your current campaign?

Who is the most hated minority in your current campaign?

What did they do, and how have you dealt with them?

Pic ununrelated

Is this another politicized thread or something? Who is pushing all this shit?

Fucking Dwarves. They refuse to cooperate even while we are IN THE ACT OF DIRECTLY SAVING THEIR LIVES and refuse to even acknowledge that we dragged their fucking king out of Drowtroit in once piece. We don't have a way to deal with this bullshit yet.

Not a minority in a strict sense of the word, but albinos. They tend to be a magnet for extremely high levels of sorcerous potential to where some of them will fire off high level spells by complete accident.

Nobody knows why this is, as it's understood to be a natural phenomena.

Belkans

knife ear detected

Among the party? Probably the dwarves because they're being isolationist cunts when the fate of the world hangs in the balance.

At least the orcs are willing to talk if we let them beat the shit out of us in honorable combat. The dwaves are just being assholes.

EVERYONE
THERE IS EVEN MORE WAR THAN IN 40K AND WHFB PUT TOGETHER

Fucking Belkans.

They are the worst.

Fuck off cucks.

It's being a cuck to mention people don't like something that's been a defining issue with dwarves basically forever?

Deliberately giving a race you don't like because you feel threatened by them over-exaggerated bad traits is.

Dwarves are always depicted as honorable, generous and wise and you're just reducing them to petty slav stereotypes.

>Dwarves are always depicted as honorable, generous and wise and you're just reducing them to petty slav stereotypes.
The dwarves in my current campaign are all bunkering down because some asshole is trying to end the world.

Normally that would be understandable but we kind of need their help to stop said asshole and they won't give it because they're pretty sure they can survive the apocalypse by hanging out underground. They're plan for surviving the aftermath basically boils down to 'dealing with it' whatever the fuck that means.

There's also evidence that the oracle heirarchy is knowingly allowing their people to be manipulated by a dragon, which is just swell.

They haven't even been the least bit helpful to us so far, and have actually hampered our attempts to smooth things over between them and the orcs (who aren't even really doing anything, they just happen to be traveling through the dwarves' mountains).

So far my dislike of them has been completely justified.

>race being reasonable and bunkering down instead of pointlessly risking lives is somehow a bad thing

you sound like a faggot desu

The issue is that they only survive the initial scouring.

Then when the whole planet is a desert they're going to have no place to grow food and there will still be a god of destruction breathing down their necks.

They just die of starvation instead of being shot in the head.

Lycanthropes. The general public does not understand the difference between the natural and afflicted kinds.

You're that guy in the zombie movie that gets everyone killed trying to save yourself.

Elves, I redpilled the rest of my group unto the fact that the immortal elves view us as nothing more than pawns.
With no fear of dying of old age they would rather wait until a problem goes away than actually doing anything about it.

Around Elves watch yourselves

Anybody thats not a drow or spider.

Halflings, they are loud, obnoxious and they "borrow" everything from you. Doesn't help that our Halfling player betrayed us as well so there is zero trust to that race amongst our group.

That said the betrayal was fun and no hard feelings and it's great that every character who isn't really tight knitted actually have a common thing to hate.

>Dwarves are always depicted as honorable, generous and wise and you're just reducing them to petty slav stereotypes.

But they are also portrayed as being very, very insular. I mean, they never even knew the mines of Moria were lost until they walked in.

Tieflings are probably the most hated race overall, given they're the core of an incredibly expansionist and totalitarian empire. They also have a a habit of summoning demons to solve all their problems with results going about as well as you'd expect.

There's also the Orcs and the Drow. Orcs are hated because they're the barbarian raiders on every frontier and use the corpses of the dead to bolster their numbers. Drow are isolated but they're at perpetual war with literally everyone and recently razed three major cities and a whole lot of forest to the ground.

People with a Beast-morph

they are generally associated with thievery and being a selfish asshole.

Orks, because of their violent nature and the fact that they've found magitech from the Age of Legends, so they are quite strong.

(((natural))) lycanthropes

I think you can also include drow women.

>kingdom has tradition of taking in outcasts
>works well for a few hundred years
>Latest group of gypsies tries to bring in the old ones and cocks it up so the entire kingdom becomes a cursed, fucked up berserk-style surreal shitpit.

Gypsies.

Half-orcs, because they're rape babies. Literally no-one likes half-orcs. Tieflings get it worse, because they're the spawn of satan.

>you're doing your own setting wrong

>Dwarves are always depicted as honorable, generous and wise
>The gold hoarding, jew nosed, chronically drunk, stubborn headed race is honorable generous and wise
What fucking fantasy have you been reading for the past 30 years

But by that logic no one would ever have to worry about elves meddling in their affairs because they'll simply do nothing until you die.

Tieflings. Bael Turath was some fucked up shit nobody will forget even 1000 years later

In Norse mythology they literally back stabbed the god of wisdom and ferment him to met.
You are the one trying to insist on stereotypes.

>we're a culture, not a prion, and this is not ok

Oseans go home. Oured is a pile of shit attracting the flies of your pathetic air force. Belka will rise again.

>Honorable
Yes, they honor and take their oaths VERY seriously.
>Generous
The only thing they're generous about is how hard they'll kick your ass when you end up pissing them off and making them have a grudge with you.
>Wise
Ha, most of them are very stubborn and slow to accept new ideas, actually.

You know, the kind born to two lycanthrope parents.
Most of the natural lycanthropes in my setting have actually banded together in an attempt to round up and contain or eliminate all afflicted lycanthropes. Partly to control their own population, partly to show the world they're not all monsters.

I was confused until I remembered that Nanoha is a bizarre magical girl show full of references to Ace Combat and Super Robot Wars.

Although Belkans are still the worst.

High elves. They blew up the world 6000 years ago by starting a war with the elementals that gave them power, were responsible for the deaths of every major god but two, and are still being assholes 6000 years later by retreating to their dumb forests and exiling any elf that sucks at magic.

Followers of the god of Truth. They admitted that they wanted to take over the world and kill all infidels (while the other gods keep that fact on the down-low), and now their faith has been outlawed.

Adventurers.

Every time any kingdom or empire or even religion gets above a certain size, a small group of culturally diverse misfits with special abilities show up and fuck behead it, plunging the continent into civil war and ignorance for another hundred years.

Every single time, they latch on to a single bad apple in the whole bunch and use him as an excuse to kill fucking thousands of people. Most of the time, that bad apple isn't even all that bad, he just made some bad policy decisions or was kind of corrupt.

Trying to prevent adventurers from arising in the first place and keeping these bands from forming just comes off as persecution, provoking an adventurer murder spree against the evil state and plunging the continent into darkness for a hundred years.

That's why there are so many dungeons filled with traps and treasure around, by the way. Because of dumbfuck 'righteous' adventurers, modern civilization is build upon the graves of hundreds of forgotten kingdoms and their fortresses and keeps, all of which got embroiled with mary sue murderhobos and lost.

They can't be reasoned with, they are individually very powerful, and trying to kill them off just means that any adventurers that survive the purges are the most powerful ones AND they now hate you.
Paying off adventurers sometimes works, but usually not for long. They are notorious money sinks, and the moment you can no longer afford to pay them you draw their ire. If you squeeze the economy to raise the funds to pay the adventurers, you are now the evil empire that opposes the people so the adventurers kill you anyway.

The future depends on figuring out how to make sure that adventurers are somehow stopped. Otherwise, we will be stuck in this endless cycle of greed and violence forever.

Paksenarrion elves are always great when you need to justify genocide.

>Adventurers are a self regulating agent to ensure that the world remains magical and adventurous, that no civilization ever becomes powerful enough to tame it, ensuring that adventurers will always have a niche.

I mean, hey, it's smart. If your particular profession depends on having an untamed and while frontier, then the course of action that most directly aligns with your self-interest is to maximize wilderness and adventure and minimize civilization, but not so much that you can't be supported by civilization.

Another alternate solution to civilization is, rather than trying to eliminate the adventurous spirit, to instead open up new frontiers for them to adventure in, and to civilize the world while the adventurers are busy slaughtering the non-local shit.

Humans.
Believe it or not, but when you not so accidentally kill your own planet, make a huge amount of poorly built arc ships and fill them with all kinds of assholes not particularly caring to at least match them (so there can be like ships one half full of hardcore Muslims and other half of zealots Christians) then let them fly away in every direction, not caring for their or everyone else safety, while building for your elite a decadent, most opulent space ships and fill them with all kinds of arrogant assholes and send straight to supposed "paradise" planet. Then by VERY surprised when their "paradise" was actually an asteroid thanks for some "miscalculation" it somehow draws ire from far more civilized and enlightened races. Or several less civilized and/or enlightened.

Long story short, humans in my setting are space gypsies and pirates with no permanent home, culture or government and bringing everywhere troubles and dissenting. The space council still can't decide what to do with them - annihilate or brainwash into proper citizens or just tuck them away somewhere far away from every other civilizations. They already killed several ambassadors from said space council for being "unfuckable".

I want to play this, it feels very Mogworld.

>They already killed several ambassadors from said space council for being "unfuckable".
The rest of you post was interesting until you went full meme-tier.

Well, my game is fantasy Rwanda, so the Fantasy Tutsi, I suppose.

Its less them making sure there is always some place to adventure, and more that they are willing to slap the 'BBEG' moniker on literally any large organization that they believe to not be literally perfect in any way/they manage to get into a fight with. The larger the organization and the more adventurers there are, the high and higher the chances that some dipshit farmboy who hasn't had a day of education in his life will find a magic sword in a tree, go off and become and adventurer, and decide that your taxes are 'unfair' and that the 'evil king' must be stopped.

It doesn't matter if you are the most progressive king the land has seen in generations, or if you have been working miracles to keep the tax rate as low as it is. THIS ONE GUY thinks you are being evil, and he will behead the entire government and plunge the land into civil war as a result. And he has a magic sword and character levels, so you probably can't stop him.

Gnomes. Always gnomes. I had a party destroy a room full of 40 of the bastards using the gnomes own pet Rhino against them to fucking pin 4-5 of the little fuckers against the wall at a time. The rhino had to take actions to shake pinned gnomes off his horn. The gnomes weren't even hostile, the party just hated gnomes that much. The hammer wielding dwarf was literally swatting them across the room.

Oh no, absolutely, I was more talking in a universal/collective/metaphysical sense.

Whatever thought/ideology/meme drives people to become proper adventurers has the end result of creating an environment in which adventurers can thrive.

On the individual level adventurers are just retarded and overly passionate.